var i = 0;
var t = 0;
var nlclass = "1p9paladin";
var nlclassFolder= "paladin";

nltree[i] = "Holy"; i++;
nltree[i] = "Protection"; i++;
nltree[i] = "Retribution"; i++;

i = 0;

nltalent[i] = ["Divine Strength"]; i++;
nltalent[i] = ["Divine Intellect"]; i++;
nltalent[i] = ["Spiritual Focus"]; i++;
nltalent[i] = ["Improved Seal of Righteousness"]; i++; 
nltalent[i] = ["Healing Light"]; i++;
nltalent[i] = ["Consecration"]; i++;
nltalent[i] = ["Improved Lay on Hands"]; i++;
nltalent[i] = ["Unyielding Faith"]; i++;
nltalent[i] = ["Illumination"]; i++;
nltalent[i] = ["Improved Blessing of Wisdom"]; i++;
nltalent[i] = ["Divine Favor"]; i++;
nltalent[i] = ["Lasting Judgement"]; i++;
nltalent[i] = ["Holy Power"]; i++;
nltalent[i] = ["Holy Shock"]; i++;

//protection talents
nltalent[i] = ["Improved Devotion Aura"]; i++;
nltalent[i] = ["Redoubt"]; i++;
nltalent[i] = ["Precision"]; i++;
nltalent[i] = ["Guardians Favor"]; i++;
nltalent[i] = ["Toughness"]; i++;
nltalent[i] = ["Blessing of Kings"]; i++;
nltalent[i] = ["Improved Righteous Fury"]; i++;
nltalent[i] = ["Shield Specialization"]; i++;
nltalent[i] = ["Anticipation"]; i++;
nltalent[i] = ["Improved Hammer of Justice"]; i++;
nltalent[i] = ["Improved Concentration Aura"]; i++;
nltalent[i] = ["Blessing of Sanctuary"]; i++;
nltalent[i] = ["Reckoning"]; i++;
nltalent[i] = ["One-Handed Weapon Specialization"]; i++;
nltalent[i] = ["Holy Shield"]; i++;

//retribution talents
nltalent[i] = ["Improved Blessing of Might"]; i++;
nltalent[i] = ["Benediction"]; i++;
nltalent[i] = ["Improved Judgement"]; i++;
nltalent[i] = ["Improved Seal of the Crusader"]; i++;
nltalent[i] = ["Deflection"]; i++;
nltalent[i] = ["Vindication"]; i++;
nltalent[i] = ["Conviction"]; i++;
nltalent[i] = ["Seal of Command"]; i++;
nltalent[i] = ["Pursuit of Justice"]; i++;
nltalent[i] = ["Eye for an Eye"]; i++;
nltalent[i] = ["Improved Retribution Aura"]; i++;
nltalent[i] = ["Two-Handed Weapon Specialization"]; i++;
nltalent[i] = ["Sanctity Aura"]; i++;
nltalent[i] = ["Vengeance"]; i++;
nltalent[i] = ["Repentance"]; i++;

