var i = 0;
var t = 0;
var nlclass = "1p8druid";
var nlclassFolder = "druid";

nltree[i] = "Balance"; i++;
nltree[i] = "Feral Combat"; i++;
nltree[i] = "Restoration"; i++;

i = 0;

nltalent[i] = ["Improved Wrath"]; i++;
nltalent[i] = ["Nature's Grasp"]; i++;
nltalent[i] = ["Improved Nature's Grasp"]; i++;
nltalent[i] = ["Improved Entangling Roots"]; i++; 
nltalent[i] = ["Improved Moonfire"]; i++;
nltalent[i] = ["Natural Weapons"]; i++;
nltalent[i] = ["Natural Shapeshifter"]; i++;
nltalent[i] = ["Improved Thorns"]; i++;
nltalent[i] = ["Omen of Clarity"]; i++;
nltalent[i] = ["Nature's Reach"]; i++;
nltalent[i] = ["Vengeance"]; i++;
nltalent[i] = ["Improved Starfire"]; i++;
nltalent[i] = ["Nature's Grace"]; i++;
nltalent[i] = ["Moonglow"]; i++;
nltalent[i] = ["Moonfury"]; i++;
nltalent[i] = ["Moonkin Form"]; i++;

treeStartStop[t] = i -1;
t++;

//feral talents
nltalent[i] = ["Ferocity"]; i++;
nltalent[i] = ["Feral Aggression"]; i++;
nltalent[i] = ["Feral Instinct"]; i++;
nltalent[i] = ["Brutal Impact"]; i++;
nltalent[i] = ["Thick Hide"]; i++;
nltalent[i] = ["Feline Swiftness"]; i++;
nltalent[i] = ["Feral Charge"]; i++;
nltalent[i] = ["Sharpened Claws"]; i++;
nltalent[i] = ["Improved Shred"]; i++;
nltalent[i] = ["Predatory Strikes"]; i++;
nltalent[i] = ["Blood Frenzy"]; i++;
nltalent[i] = ["Primal Fury"]; i++;
nltalent[i] = ["Savage Fury"]; i++;
nltalent[i] = ["Faerie Fire (Feral)"]; i++;
nltalent[i] = ["Heart of the Wild"]; i++;
nltalent[i] = ["Leader of the Pack"]; i++;

treeStartStop[t] = i -1;
t++;

//restoration talents

nltalent[i] = ["Improved Mark of the Wild"]; i++;
nltalent[i] = ["Furor"]; i++;
nltalent[i] = ["Improved Healing Touch"]; i++;
nltalent[i] = ["Nature's Focus"]; i++;
nltalent[i] = ["Improved Enrage"]; i++;
nltalent[i] = ["Reflection"]; i++;
nltalent[i] = ["Insect Swarm"]; i++;
nltalent[i] = ["Subtlety"]; i++;
nltalent[i] = ["Tranquil Spirit"]; i++;
nltalent[i] = ["Improved Rejuvenation"]; i++;
nltalent[i] = ["Nature's Swiftness"]; i++;
nltalent[i] = ["Gift of Nature"]; i++;
nltalent[i] = ["Improved Tranquility"]; i++;
nltalent[i] = ["Improved Regrowth"]; i++;
nltalent[i] = ["Innervate"]; i++;

treeStartStop[t] = i -1;
t++;

