var i = 0;
var t = 0;
var nlclass = "1p10priest";
var nlclassFolder = "priest";

nltree[i] = "Discipline"; i++;
nltree[i] = "Holy"; i++;
nltree[i] = "Shadow"; i++;

i = 0;

nltalent[i] = ["Unbreakable Will"]; i++;
nltalent[i] = ["Wand Specialization"]; i++;
nltalent[i] = ["Silent Resolve"]; i++;
nltalent[i] = ["Improved Power Word: Fortitude"]; i++;
nltalent[i] = ["Improved Power Word: Shield"]; i++;
nltalent[i] = ["Martyrdom"]; i++; 
nltalent[i] = ["Inner Focus"]; i++;
nltalent[i] = ["Meditation"]; i++;
nltalent[i] = ["Improved Inner Fire"]; i++;
nltalent[i] = ["Mental Agility"]; i++;
nltalent[i] = ["Improved Mana Burn"]; i++;
nltalent[i] = ["Mental Strength"]; i++;
nltalent[i] = ["Divine Spirit"]; i++;
nltalent[i] = ["Force of Will"]; i++;
nltalent[i] = ["Power Infusion"]; i++;


treeStartStop[t] = i -1;
t++;

//holy talents

nltalent[i] = ["Healing Focus"]; i++;
nltalent[i] = ["Improved Renew"]; i++;
nltalent[i] = ["Holy Specialization"]; i++;


nltalent[i] = ["Spell Warding"]; i++;
nltalent[i] = ["Divine Fury"]; i++;

nltalent[i] = ["Holy Nova"]; i++;
nltalent[i] = ["Blessed Recovery"]; i++;
nltalent[i] = ["Inspiration"]; i++;


nltalent[i] = ["Holy Reach"]; i++;
nltalent[i] = ["Improved Healing"]; i++;
nltalent[i] = ["Searing Light"]; i++;

nltalent[i] = ["Improved Prayer of Healing"]; i++;
nltalent[i] = ["Spirit of Redemption"]; i++;
nltalent[i] = ["Spiritual Guidance"]; i++;

nltalent[i] = ["Spiritual Healing"]; i++;

nltalent[i] = ["Lightwell"]; i++;

treeStartStop[t] = i -1;
t++;

//shadow talents







nltalent[i] = ["Spirit Tap"]; i++;
nltalent[i] = ["Blackout"]; i++;
nltalent[i] = ["Shadow Affinity"]; i++;
nltalent[i] = ["Improved Shadow Word: Pain"]; i++;
nltalent[i] = ["Shadow Focus"]; i++;
nltalent[i] = ["Improved Psychic Scream"]; i++;
nltalent[i] = ["Improved Mind Blast"]; i++;
nltalent[i] = ["Mind Flay"]; i++;
nltalent[i] = ["Improved Fade"]; i++;
nltalent[i] = ["Shadow Reach"]; i++;
nltalent[i] = ["Shadow Weaving"]; i++;
nltalent[i] = ["Silence"]; i++;
nltalent[i] = ["Vampiric Embrace"]; i++;
nltalent[i] = ["Improved Vampiric Embrace"]; i++;
nltalent[i] = ["Darkness"]; i++;
nltalent[i] = ["Shadowform"]; i++;
