//CONSTRUCTOR

function RewardItem(playerFaction, itemName, itemIcon, itemMoneyPrice, itemHonorPrice, itemTokenPrice, itemCost, itemStats, itemHTML)
{													//Constructor for RewardItem datatype; accepts up to 7 arguments
  this.playerFaction	 		= playerFaction;					//string variable, can be "alliance", "horde" or "both"
  this.itemName		 	 			= itemName;								//string variable, contains the name shown in the rewards list
  this.itemIcon		 	 			= itemIcon;								//string variable, contains path to item icon to be used
  this.itemMoneyPrice			=	itemMoneyPrice;
  this.itemHonorPrice		 	= itemHonorPrice;					//how much the item costs, in HONOR POINTS
  this.itemTokenPrice			= itemTokenPrice;
  this.itemCost						= itemCost;
	this.itemStats		 			= itemStats;							//Array
  this.itemHTML			 			= itemHTML;								//string variable, contains the HTML code for the item
}

tokenIcons = new Array("alterac","arathi","nether","warsong");
//(thisObject.itemTokenPrice) ? processPrice(thisObject.itemHonorPrice[thisBracket],thisObject.itemTokenPrice[thisBracket]) : 
function selectBracket(thisObject,thisBracket)
{
  if (thisBracket >= 0)
  {
    if (thisObject.itemStats[thisBracket])
		{
			thisObject.itemCost = generateCostString(thisObject,thisBracket);
			thisObject.itemHTML = thisObject.itemStats[thisBracket];
		}
    else
		{
			thisObject.itemHTML = "none";
			thisObject.itemCost = "none";
			selectBracket(thisObject,thisBracket-1);
		}
  }
}

function generateCostString(thisObject,thisBracket)
{
	outPutString = "";
	if(thisObject.itemMoneyPrice && thisObject.itemMoneyPrice[thisBracket])
	{
		copperPart = thisObject.itemMoneyPrice[thisBracket];
		goldPart = Math.floor(copperPart / 10000);
		if (goldPart >= 1) copperPart -= goldPart * 10000;
		silverPart = Math.floor(copperPart / 100);
		if (silverPart >= 1) copperPart -= silverPart * 100;
		if (goldPart > 0) outPutString += goldPart+"<img src='/shared/wow-com/images/basics/factions/gold.gif'>&nbsp;";
		if (silverPart > 0) outPutString += silverPart+"<img src='/shared/wow-com/images/basics/factions/silver.gif'>&nbsp;";
		if (copperPart > 0) outPutString += copperPart+"<img src='/shared/wow-com/images/basics/factions/copper.gif'>&nbsp;";
	}
	if(thisObject.itemHonorPrice && thisObject.itemHonorPrice[thisBracket])
	{
		outPutString += thisObject.itemHonorPrice[thisBracket]+"<img src='/shared/wow-com/images/basics/factions/"+thisObject.playerFaction+"-honor.gif'>&nbsp;";
	}
	if(thisObject.itemTokenPrice && thisObject.itemTokenPrice[thisBracket])
	{
		for(carl=0; carl<thisObject.itemTokenPrice[thisBracket].length; carl++)
		{
			if (thisObject.itemTokenPrice[thisBracket][carl] > 0) outPutString += thisObject.itemTokenPrice[thisBracket][carl]+"<img src='/shared/wow-com/images/basics/factions/"+tokenIcons[carl]+".gif'>&nbsp;";
		}
	}
	return outPutString;
}

//------BEGIN REWARDS DEFINITION------
i = 0;
var RewardItems = new Array();

var fRuneOfPerfection = new RewardItem("alliance","Rune de perfection","/shared/wow-com/images/basics/factions/warsong/rune01.gif");
fRuneOfPerfection.itemHonorPrice = new Array();
fRuneOfPerfection.itemHonorPrice[1] = 139
fRuneOfPerfection.itemTokenPrice = new Array();
fRuneOfPerfection.itemTokenPrice[1] = new Array(0,0,0,30);
fRuneOfPerfection.itemStats = new Array();
fRuneOfPerfection.itemStats[1] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div class=\"myTable\">\
<span class=\"myBlue\">Rune de perfection</span>\
<br>Lié quand ramassé<br>Unique<br>Bijou<br>+4 Endurance<br>Classes&nbsp;: prêtre, chaman, mage, démoniste, druide<br>Niveau requis&nbsp;: 20<br>\
<span class=\"myGreen\">Équipé&nbsp;: Augmente la pénétration de vos sorts de 10.</span>\
</div>\
</td>\
</tr>\
</table>\
";
fRuneOfPerfection.itemHonorPrice[3] = 304
fRuneOfPerfection.itemTokenPrice[3] = new Array(0,0,0,30);
fRuneOfPerfection.itemStats[3] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div class=\"myTable\">\
<span class=\"myBlue\">Rune de perfection</span>\
<br>Lié quand ramassé<br>Unique<br>Bijou<br>+7 Endurance<br>Classes&nbsp;: prêtre, chaman, mage, démoniste, druide<br>Niveau requis&nbsp;: 40<br>\
<span class=\"myGreen\">Équipé&nbsp;: Augmente la pénétration de vos sorts de 20.</span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fRuneOfPerfection; ++i;

var fRuneOfDuty = new RewardItem("alliance","Rune de devoir","/shared/wow-com/images/basics/factions/warsong/rune02.gif");
fRuneOfDuty.itemHonorPrice = new Array();
fRuneOfDuty.itemHonorPrice[1] = 139
fRuneOfDuty.itemTokenPrice = new Array();
fRuneOfDuty.itemTokenPrice[1] = new Array(0,0,0,30);
fRuneOfDuty.itemStats = new Array();
fRuneOfDuty.itemStats[1] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\"><span class=\"myBlue\">Rune de devoir</span>\
<br>Lié quand ramassé<br>Unique<br>Bijou<br>+4 Endurance<br>Classes&nbsp;: guerrier, paladin, chasseur, voleur<br>Niveau requis&nbsp;: 20<br>\
<span class=\"myGreen\">Équipé&nbsp;: Rend  3 points de vie toutes les 5 sec.</span></span>\
</div>\
</td>\
</tr>\
</table>\
";
fRuneOfDuty.itemHonorPrice[3] = 304
fRuneOfDuty.itemTokenPrice[3] = new Array(0,0,0,30);
fRuneOfDuty.itemStats[3] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\"><span class=\"myBlue\">Rune de devoir</span>\
<br>Lié quand ramassé<br>Unique<br>Bijou<br>+7 Endurance<br>Classes&nbsp;: guerrier, paladin, chasseur, voleur<br>Niveau requis&nbsp;: 40<br>\
<span class=\"myGreen\">Équipé&nbsp;: Rend  6 points de vie toutes les5 sec.</span></span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fRuneOfDuty; ++i;


var fWarsongGulchFieldRation = new RewardItem("alliance","Ration de campagne du goulet des Chanteguerres","/shared/wow-com/images/basics/factions/warsong/fieldration.gif");
fWarsongGulchFieldRation.itemMoneyPrice = new Array();
fWarsongGulchFieldRation.itemMoneyPrice[1] = 1000
fWarsongGulchFieldRation.itemStats = new Array();
fWarsongGulchFieldRation.itemStats[1] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\">Ration de campagne du goulet des Chanteguerres<br>Lié quand ramassé<br>Niveau requis&nbsp;: 25<br>\
<span class=\"myGreen\">Utiliser&nbsp;: Rend 1074 points de vie et 2202 points de mana en 30 sec.  Vous devez rester assis pendant que vous mangez.  N’est utilisable que dans le goulet des Chanteguerres.</span></span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fWarsongGulchFieldRation; ++i;


var fWarsongGulchIronRation = new RewardItem("alliance","Ration de fer du goulet des Chanteguerres","/shared/wow-com/images/basics/factions/warsong/ironration.gif");
fWarsongGulchIronRation.itemMoneyPrice = new Array();
fWarsongGulchIronRation.itemMoneyPrice[2] = 1500
fWarsongGulchIronRation.itemStats = new Array();
fWarsongGulchIronRation.itemStats[2] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\">Ration de fer du goulet des Chanteguerres<br>Lié quand ramassé<br>Niveau requis&nbsp;: 35<br>\
<span class=\"myGreen\">Utiliser&nbsp;: Rend 1608 points de vie et 3306 points de mana en 30 sec.  Vous devez rester assis pendant que vous mangez.  N’est utilisable que dans le goulet des Chanteguerres.</span></span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fWarsongGulchIronRation; ++i;


var fWarsongGulchEnrichedRation = new RewardItem("alliance","Ration enrichie du goulet des Chanteguerres","/shared/wow-com/images/basics/factions/warsong/enrichedration.gif");
fWarsongGulchEnrichedRation.itemMoneyPrice = new Array();
fWarsongGulchEnrichedRation.itemMoneyPrice[3] = 2000
fWarsongGulchEnrichedRation.itemStats = new Array();
fWarsongGulchEnrichedRation.itemStats[3] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\">Ration enrichie du goulet des Chanteguerres<br>Lié quand ramassé<br>Niveau requis&nbsp;: 45<br>\
<span class=\"myGreen\">Utiliser&nbsp;: Rend 2148 points de vie et 4410 points de mana en 30 sec.  Vous devez rester assis pendant que vous mangez.  N’est utilisable que dans le goulet des Chanteguerres.</span></span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fWarsongGulchEnrichedRation; ++i;







var fWarsongGulchSilkBandage = new RewardItem("alliance","Bandage en soie du goulet des Chanteguerres","/shared/wow-com/images/basics/factions/warsong/silkbandage.gif");
fWarsongGulchSilkBandage.itemMoneyPrice = new Array();
fWarsongGulchSilkBandage.itemMoneyPrice[1] = 1000
fWarsongGulchSilkBandage.itemStats = new Array();
fWarsongGulchSilkBandage.itemStats[1] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\">Bandage en soie du goulet des Chanteguerres<br>Lié quand ramassé<br>Niveau requis&nbsp;: 25<br>Requiert Premiers soins (125)<br>\
<span class=\"myGreen\">Utiliser&nbsp;: Rend 640 points de vie en 8 sec.  N’est utilisable que dans le goulet des Chanteguerres.</span></span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fWarsongGulchSilkBandage; ++i;


var fWarsongGulchMageweaveBandage = new RewardItem("alliance","Bandage en tisse-mage du goulet des Chanteguerres","/shared/wow-com/images/basics/factions/warsong/mageweavebandage.gif");
fWarsongGulchMageweaveBandage.itemMoneyPrice = new Array();
fWarsongGulchMageweaveBandage.itemMoneyPrice[2] = 1500
fWarsongGulchMageweaveBandage.itemStats = new Array();
fWarsongGulchMageweaveBandage.itemStats[2] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\">Bandage en tisse-mage du goulet des Chanteguerres<br>Lié quand ramassé<br>Niveau requis&nbsp;: 35<br>Requiert Premiers soins (175)<br>\
<span class=\"myGreen\">Utiliser&nbsp;: Rend 1104 points de vie en 8 sec.  N’est utilisable que dans le goulet des Chanteguerres.</span></span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fWarsongGulchMageweaveBandage; ++i;


var fWarsongGulchRuneclothBandage = new RewardItem("alliance","Bandage en étoffe runique du goulet des Chanteguerres","/shared/wow-com/images/basics/factions/warsong/runeclothbandage.gif");
fWarsongGulchRuneclothBandage.itemMoneyPrice = new Array();
fWarsongGulchRuneclothBandage.itemMoneyPrice[3] = 2000
fWarsongGulchRuneclothBandage.itemStats = new Array();
fWarsongGulchRuneclothBandage.itemStats[3] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\">Bandage en étoffe runique du goulet des Chanteguerres<br>Lié quand ramassé<br>Niveau requis&nbsp;: 45<br>Requiert Premiers soins (225)<br>\
<span class=\"myGreen\">Utiliser&nbsp;: Rend 2000 points de vie en 8 sec.  N’est utilisable que dans le goulet des Chanteguerres.</span></span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fWarsongGulchRuneclothBandage; ++i;



var fSuperiorHealingDraught = new RewardItem("alliance","Breuvage de soins excellent","/shared/wow-com/images/basics/factions/warsong/health02.gif");
fSuperiorHealingDraught.itemMoneyPrice = new Array();
fSuperiorHealingDraught.itemMoneyPrice[2] = 500
fSuperiorHealingDraught.itemHonorPrice = new Array();
fSuperiorHealingDraught.itemHonorPrice[2] = 5
fSuperiorHealingDraught.itemStats = new Array();
fSuperiorHealingDraught.itemStats[2] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\">Breuvage de soins excellent<br>Lié quand ramassé<br>Unique (10)<br>Niveau requis&nbsp;: 35<br>\
<span class=\"myGreen\">Utiliser&nbsp;: Rend 560 à 720 points de vie. Peut seulement être utilisé sur les Champs de bataille JcJ.</span></span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fSuperiorHealingDraught; ++i;


var fSuperiorManaDraught = new RewardItem("alliance","Breuvage de mana excellent","/shared/wow-com/images/basics/factions/warsong/mana02.gif");
fSuperiorManaDraught.itemMoneyPrice = new Array();
fSuperiorManaDraught.itemMoneyPrice[2] = 500
fSuperiorManaDraught.itemHonorPrice = new Array();
fSuperiorManaDraught.itemHonorPrice[2] = 5
fSuperiorManaDraught.itemStats = new Array();
fSuperiorManaDraught.itemStats[2] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\">Breuvage de mana excellent<br>Lié quand ramassé<br>Unique (10)<br>Niveau requis&nbsp;: 35<br>\
<span class=\"myGreen\">Utiliser&nbsp;: Rend 560 à 720 mana. Peut seulement être utilisé sur les Champs de bataille JcJ.</span></span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fSuperiorManaDraught; ++i;








var fCaretakersCape = new RewardItem("alliance","Cape de conservateur","/shared/wow-com/images/basics/factions/warsong/cape_a.gif");
fCaretakersCape.itemHonorPrice = new Array();
fCaretakersCape.itemHonorPrice[0] = 76
fCaretakersCape.itemTokenPrice = new Array();
fCaretakersCape.itemTokenPrice[0] = new Array(0,0,0,10);
fCaretakersCape.itemStats = new Array();
fCaretakersCape.itemStats[0] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\"><span class=\"myBlue\">Cape de conservateur</span>\
<br>Lié quand ramassé<br>Unique<br>Dos<br>20 Armure<br>+4 Endurance<br>+2 Esprit<br>Niveau requis&nbsp;: 18<br>\
<span class=\"myGreen\">Équipé&nbsp;: Augmente les soins prodigués par les sorts et effets de 9 au maximum.</span></span>\
</div>\
</td>\
</tr>\
</table>\
";
fCaretakersCape.itemHonorPrice[1] = 112
fCaretakersCape.itemTokenPrice[1] = new Array(0,0,0,10);
fCaretakersCape.itemStats[1] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\"><span class=\"myBlue\">Cape de conservateur</span>\
<br>Lié quand ramassé<br>Unique<br>Dos<br>25 Armure<br>+6 Endurance<br>+4 Esprit<br>Niveau requis&nbsp;: 28<br>\
<span class=\"myGreen\">Équipé&nbsp;: Augmente les soins prodigués par les sorts et effets de 13 au maximum.</span></span>\
</div>\
</td>\
</tr>\
</table>\
";
fCaretakersCape.itemHonorPrice[2] = 166
fCaretakersCape.itemTokenPrice[2] = new Array(0,0,0,10);
fCaretakersCape.itemStats[2] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\"><span class=\"myBlue\">Cape de conservateur</span>\
<br>Lié quand ramassé<br>Unique<br>Dos<br>31 Armure<br>+8 Endurance<br>+5 Esprit<br>Niveau requis&nbsp;: 38<br>\
<span class=\"myGreen\">Équipé&nbsp;: Augmente les soins prodigués par les sorts et effets de 18 au maximum.</span></span>\
</div>\
</td>\
</tr>\
</table>\
";
fCaretakersCape.itemHonorPrice[3] = 245
fCaretakersCape.itemTokenPrice[3] = new Array(0,0,0,10);
fCaretakersCape.itemStats[3] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\"><span class=\"myBlue\">Cape de conservateur</span>\
<br>Lié quand ramassé<br>Unique<br>Dos<br>38 Armure<br>+9 Endurance<br>+6 Esprit<br>Niveau requis&nbsp;: 48<br>\
<span class=\"myGreen\">Équipé&nbsp;: Augmente les soins prodigués par les sorts et effets de 22 au maximum.</span></span>\
</div>\
</td>\
</tr>\
</table>\
";
fCaretakersCape.itemHonorPrice[4] = 1800
fCaretakersCape.itemTokenPrice[4] = new Array(0,0,0,10);
fCaretakersCape.itemStats[4] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\"><span class=\"myBlue\">Cape de conservateur</span>\
<br>Lié quand ramassé<br>Unique<br>Dos<br>45 Armure<br>+11 Endurance<br>+8 Esprit<br>Niveau requis&nbsp;: 58<br>\
<span class=\"myGreen\">Équipé&nbsp;: Augmente les soins prodigués par les sorts et effets de 26 au maximum.</span></span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fCaretakersCape; i++;






var fLorekeepersRing = new RewardItem("alliance","Bague de gardien du savoir","/shared/wow-com/images/basics/factions/warsong/ring02.gif");
fLorekeepersRing.itemHonorPrice = new Array();
fLorekeepersRing.itemHonorPrice[0] = 76
fLorekeepersRing.itemTokenPrice = new Array();
fLorekeepersRing.itemTokenPrice[0] = new Array(0,0,0,20);
fLorekeepersRing.itemStats = new Array();
fLorekeepersRing.itemStats[0] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\"><span class=\"myBlue\">Bague de gardien du savoir</span>\
<br>Lié quand ramassé<br>Unique<br>Doigt<br>+2 Endurance<br>Niveau requis&nbsp;: 18<br>\
<span class=\"myGreen\">Équipé&nbsp;: Augmente les dégâts et les soins produits par les sorts et effets magiques de 5 au maximum.</span>\
<br>\
<span class=\"myGreen\">Équipé&nbsp;: Rend 2 points de mana toutes les 5 sec.</span></span>\
</div>\
</td>\
</tr>\
</table>\
";
fLorekeepersRing.itemHonorPrice[1] = 112
fLorekeepersRing.itemTokenPrice[1] = new Array(0,0,0,20);
fLorekeepersRing.itemStats[1] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\"><span class=\"myBlue\">Bague de gardien du savoir</span>\
<br>Lié quand ramassé<br>Unique<br>Doigt<br>+4 Endurance<br>Niveau requis&nbsp;: 28<br>\
<span class=\"myGreen\">Équipé&nbsp;: Augmente les dégâts et les soins produits par les sorts et effets magiques de 7 au maximum.</span>\
<br>\
<span class=\"myGreen\">Équipé&nbsp;: Rend 2 points de mana toutes les 5 sec.</span></span>\
</div>\
</td>\
</tr>\
</table>\
";
fLorekeepersRing.itemHonorPrice[2] = 166
fLorekeepersRing.itemTokenPrice[2] = new Array(0,0,0,20);
fLorekeepersRing.itemStats[2] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\"><span class=\"myBlue\">Bague de gardien du savoir</span>\
<br>Lié quand ramassé<br>Unique<br>Doigt<br>+5 Endurance<br>Niveau requis&nbsp;: 38<br>\
<span class=\"myGreen\">Équipé&nbsp;: Augmente les dégâts et les soins produits par les sorts et effets magiques de 9 au maximum.</span>\
<br>\
<span class=\"myGreen\">Équipé&nbsp;: Rend 3 points de mana toutes les 5 sec.</span></span>\
</div>\
</td>\
</tr>\
</table>\
";
fLorekeepersRing.itemHonorPrice[3] = 245
fLorekeepersRing.itemTokenPrice[3] = new Array(0,0,0,20);
fLorekeepersRing.itemStats[3] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\"><span class=\"myBlue\">Bague de gardien du savoir</span>\
<br>Lié quand ramassé<br>Unique<br>Doigt<br>+6 Endurance<br>Niveau requis&nbsp;: 48<br>\
<span class=\"myGreen\">Équipé&nbsp;: Augmente les dégâts et les soins produits par les sorts et effets magiques de 12 au maximum.</span>\
<br>\
<span class=\"myGreen\">Équipé&nbsp;: Rend 4 points de mana toutes les 5 sec.</span></span>\
</div>\
</td>\
</tr>\
</table>\
";
fLorekeepersRing.itemHonorPrice[4] = 1800
fLorekeepersRing.itemTokenPrice[4] = new Array(0,0,0,20);
fLorekeepersRing.itemStats[4] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\"><span class=\"myBlue\">Bague de gardien du savoir</span>\
<br>Lié quand ramassé<br>Unique<br>Doigt<br>+8 Endurance<br>Niveau requis&nbsp;: 58<br>\
<span class=\"myGreen\">Équipé&nbsp;: Augmente les dégâts et les soins produits par les sorts et effets magiques de 14 au maximum.</span>\
<br>\
<span class=\"myGreen\">Équipé&nbsp;: Rend 4 points de mana toutes les 5 sec.</span></span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fLorekeepersRing; ++i;



var fSentinelsMedallion = new RewardItem("alliance","Médaillon de Sentinelle","/shared/wow-com/images/basics/factions/warsong/medallion_a.gif");
fSentinelsMedallion.itemHonorPrice = new Array();
fSentinelsMedallion.itemHonorPrice[0] = 76
fSentinelsMedallion.itemTokenPrice = new Array();
fSentinelsMedallion.itemTokenPrice[0] = new Array(0,0,0,20);
fSentinelsMedallion.itemStats = new Array();
fSentinelsMedallion.itemStats[0] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\"><span class=\"myBlue\">Médaillon de Sentinelle</span>\
<br>Lié quand ramassé<br>Unique<br>Cou<br>+6 Agilité<br>+2 Endurance<br>Niveau requis&nbsp;: 18</span>\
</div>\
</td>\
</tr>\
</table>\
";
fSentinelsMedallion.itemHonorPrice[1] = 112
fSentinelsMedallion.itemTokenPrice[1] = new Array(0,0,0,20);
fSentinelsMedallion.itemStats[1] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\"><span class=\"myBlue\">Médaillon de Sentinelle</span>\
<br>Lié quand ramassé<br>Unique<br>Cou<br>+8 Agilité<br>+5 Endurance<br>Niveau requis&nbsp;: 28</span>\
</div>\
</td>\
</tr>\
</table>\
";
fSentinelsMedallion.itemHonorPrice[2] = 166
fSentinelsMedallion.itemTokenPrice[2] = new Array(0,0,0,20);
fSentinelsMedallion.itemStats[2] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\"><span class=\"myBlue\">Médaillon de Sentinelle</span>\
<br>Lié quand ramassé<br>Unique<br>Cou<br>+11 Agilité<br>+7 Endurance<br>Niveau requis&nbsp;: 38</span>\
</div>\
</td>\
</tr>\
</table>\
";
fSentinelsMedallion.itemHonorPrice[3] = 245
fSentinelsMedallion.itemTokenPrice[3] = new Array(0,0,0,20);
fSentinelsMedallion.itemStats[3] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\"><span class=\"myBlue\">Médaillon de Sentinelle</span>\
<br>Lié quand ramassé<br>Unique<br>Cou<br>+12 Agilité<br>+8 Endurance<br>Niveau requis&nbsp;: 48</span>\
</div>\
</td>\
</tr>\
</table>\
";
fSentinelsMedallion.itemHonorPrice[4] = 1800
fSentinelsMedallion.itemTokenPrice[4] = new Array(0,0,0,20);
fSentinelsMedallion.itemStats[4] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\"><span class=\"myBlue\">Médaillon de Sentinelle</span>\
<br>Lié quand ramassé<br>Unique<br>Cou<br>+15 Agilité<br>+10 Endurance<br>Niveau requis&nbsp;: 58</span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fSentinelsMedallion; ++i;





var fProtectorsBand = new RewardItem("alliance","Bague de protecteur","/shared/wow-com/images/basics/factions/warsong/ring01.gif");
fProtectorsBand.itemHonorPrice = new Array();
fProtectorsBand.itemHonorPrice[0] = 76
fProtectorsBand.itemTokenPrice = new Array();
fProtectorsBand.itemTokenPrice[0] = new Array(0,0,0,20);
fProtectorsBand.itemStats = new Array();
fProtectorsBand.itemStats[0] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\"><span class=\"myBlue\">Bague de protecteur</span>\
<br>Lié quand ramassé<br>Unique<br>Doigt<br>+4 Force<br>+4 Agilité<br>+2 Endurance<br>Niveau requis&nbsp;: 18</span>\
</div>\
</td>\
</tr>\
</table>\
";
fProtectorsBand.itemHonorPrice[1] = 112
fProtectorsBand.itemTokenPrice[1] = new Array(0,0,0,20);
fProtectorsBand.itemStats[1] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\"><span class=\"myBlue\">Bague de protecteur</span>\
<br>Lié quand ramassé<br>Unique<br>Doigt<br>+6 Force<br>+6 Agilité<br>+4 Endurance<br>Niveau requis&nbsp;: 28</span>\
</div>\
</td>\
</tr>\
</table>\
";
fProtectorsBand.itemHonorPrice[2] = 166
fProtectorsBand.itemTokenPrice[2] = new Array(0,0,0,20);
fProtectorsBand.itemStats[2] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\"><span class=\"myBlue\">Bague de protecteur</span>\
<br>Lié quand ramassé<br>Unique<br>Doigt<br>+8 Force<br>+8 Agilité<br>+5 Endurance<br>Niveau requis&nbsp;: 38</span>\
</div>\
</td>\
</tr>\
</table>\
";
fProtectorsBand.itemHonorPrice[3] = 245
fProtectorsBand.itemTokenPrice[3] = new Array(0,0,0,20);
fProtectorsBand.itemStats[3] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\"><span class=\"myBlue\">Bague de protecteur</span>\
<br>Lié quand ramassé<br>Unique<br>Doigt<br>+10 Force<br>+9 Agilité<br>+6 Endurance<br>Niveau requis&nbsp;: 48</span>\
</div>\
</td>\
</tr>\
</table>\
";
fProtectorsBand.itemHonorPrice[4] = 1800
fProtectorsBand.itemTokenPrice[4] = new Array(0,0,0,20);
fProtectorsBand.itemStats[4] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\"><span class=\"myBlue\">Bague de protecteur</span>\
<br>Lié quand ramassé<br>Unique<br>Doigt<br>+12 Force<br>+11 Agilité<br>+8 Endurance<br>Niveau requis&nbsp;: 58</span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fProtectorsBand; ++i;



var fMajorHealingDraught = new RewardItem("alliance","Breuvage de soins majeur","/shared/wow-com/images/basics/factions/warsong/health01.gif");
fMajorHealingDraught.itemMoneyPrice = new Array();
fMajorHealingDraught.itemMoneyPrice[3] = 1000
fMajorHealingDraught.itemHonorPrice = new Array();
fMajorHealingDraught.itemHonorPrice[3] = 2
fMajorHealingDraught.itemStats = new Array();
fMajorHealingDraught.itemStats[3] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\">Breuvage de soins majeur<br>Lié quand ramassé<br>Unique (10)<br>Niveau requis&nbsp;: 45<br>\
<span class=\"myGreen\">Utiliser&nbsp;: Rend 980 à 1260 points de vie. Peut seulement être utilisé sur les Champs de bataille JcJ.</span></span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fMajorHealingDraught; ++i;

var fMajorManaDraught = new RewardItem("alliance","Breuvage de mana majeur","/shared/wow-com/images/basics/factions/warsong/mana01.gif");
fMajorManaDraught.itemMoneyPrice = new Array();
fMajorManaDraught.itemMoneyPrice[3] = 1000
fMajorManaDraught.itemHonorPrice = new Array();
fMajorManaDraught.itemHonorPrice[3] = 2
fMajorManaDraught.itemStats = new Array();
fMajorManaDraught.itemStats[3] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div class=\"myTable\">Breuvage de mana majeur<br>Lié quand ramassé<br>Unique (10)<br>Niveau requis&nbsp;: 45<br>\
<span class=\"myGreen\">Utiliser&nbsp;: Rend 980 à 1260 mana. Peut seulement être utilisé sur les Champs de bataille JcJ.</span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fMajorManaDraught; ++i;













var fLorekeepersStaff = new RewardItem("alliance","Bâton de gardien du savoir","/shared/wow-com/images/basics/factions/warsong/staff_a.gif");
fLorekeepersStaff.itemHonorPrice = new Array();
fLorekeepersStaff.itemHonorPrice[0] = 504
fLorekeepersStaff.itemTokenPrice = new Array();
fLorekeepersStaff.itemTokenPrice[0] = new Array(0,0,0,40);
fLorekeepersStaff.itemStats = new Array();
fLorekeepersStaff.itemStats[0] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<div class=\"myTable\"><span class=\"myBlue\">Bâton de gardien du savoir</span>\
<br>Lié quand ramassé<br>À deux mains<span class=\"myRight\">Bâton</span>\
<br>45 - 69 pts de dégâts<span class=\"myRight\">Vitesse 2,90</span>\
<br>(19,7 dégâts par seconde)<br>+8 Endurance<br>+4 Intelligence<br>Durabilité 80 / 80<br>Niveau requis&nbsp;: 18<br>\
<span class=\"myGreen\">Équipé&nbsp;: Rend 3 points de mana toutes les 5 sec.</span></div>\
</div>\
</td>\
</tr>\
</table>\
";
fLorekeepersStaff.itemHonorPrice[0] = 744
fLorekeepersStaff.itemTokenPrice[1] = new Array(0,0,0,40);
fLorekeepersStaff.itemStats[1] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<div class=\"myTable\"><span class=\"myBlue\">Bâton de gardien du savoir</span>\
<br>Lié quand ramassé<br>À deux mains<span class=\"myRight\">Bâton</span>\
<br>64 - 97 pts de dégâts<span class=\"myRight\">Vitesse 2,90</span>\
<br>(27,8 dégâts par seconde)<br>+11 Endurance<br>+7 Intelligence<br>Durabilité 100 / 100<br>Niveau requis&nbsp;: 28<br>\
<span class=\"myGreen\">Équipé&nbsp;: Rend 4 points de mana toutes les 5 sec.</span></div>\
</div>\
</td>\
</tr>\
</table>\
";
fLorekeepersStaff.itemHonorPrice[2] = 1104
fLorekeepersStaff.itemTokenPrice[2] = new Array(0,0,0,40);
fLorekeepersStaff.itemStats[2] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<div class=\"myTable\"><span class=\"myBlue\">Bâton de gardien du savoir</span>\
<br>Lié quand ramassé<br>À deux mains<span class=\"myRight\">Bâton</span>\
<br>88 - 133 pts de dégâts<span class=\"myRight\">Vitesse 2,90</span>\
<br>(38,1 dégâts par seconde)<br>+14 Endurance<br>+9 Intelligence<br>Durabilité 100 / 100<br>Niveau requis&nbsp;: 38<br>\
<span class=\"myGreen\">Équipé&nbsp;: Rend 6 points de mana toutes les 5 sec.</span></div>\
</div>\
</td>\
</tr>\
</table>\
";
fLorekeepersStaff.itemHonorPrice[3] = 1632
fLorekeepersStaff.itemTokenPrice[3] = new Array(0,0,0,40);
fLorekeepersStaff.itemStats[3] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<div class=\"myTable\"><span class=\"myBlue\">Bâton de gardien du savoir</span>\
<br>Lié quand ramassé<br>À deux mains<span class=\"myRight\">Bâton</span>\
<br>106 - 160 pts de dégâts<span class=\"myRight\">Vitesse 2,90</span>\
<br>(45,9 dégâts par seconde)<br>+18 Endurance<br>+11 Intelligence<br>Durabilité 100 / 100<br>Niveau requis&nbsp;: 48<br>\
<span class=\"myGreen\">Équipé&nbsp;: Rend 7 points de mana toutes les 5 sec.</span></div>\
</div>\
</td>\
</tr>\
</table>\
";
fLorekeepersStaff.itemHonorPrice[4] = 12000
fLorekeepersStaff.itemTokenPrice[4] = new Array(0,0,0,40);
fLorekeepersStaff.itemStats[4] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<div class=\"myTable\"><span class=\"myBlue\">Bâton de gardien du savoir</span>\
<br>Lié quand ramassé<br>À deux mains<span class=\"myRight\">Bâton</span>\
<br>125 - 188 pts de dégâts<span class=\"myRight\">Vitesse 2,90</span>\
<br>(54,0 dégâts par seconde)<br>+21 Endurance<br>+13 Intelligence<br>Durabilité 100 / 100<br>Niveau requis&nbsp;: 58<br>\
<span class=\"myGreen\">Équipé&nbsp;: Rend 8 points de mana toutes les 5 sec.</span></div>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fLorekeepersStaff; ++i;





var fOutrunnersBow = new RewardItem("alliance","Arc d’estafette","/shared/wow-com/images/basics/factions/warsong/bow_a.gif");
fOutrunnersBow.itemHonorPrice = new Array();
fOutrunnersBow.itemHonorPrice[0] = 252
fOutrunnersBow.itemTokenPrice = new Array();
fOutrunnersBow.itemTokenPrice[0] = new Array(0,0,0,30);
fOutrunnersBow.itemStats = new Array();
fOutrunnersBow.itemStats[0] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<div class=\"myTable\"><span class=\"myBlue\">Arc d’estafette</span>\
<br>Lié quand ramassé<br>À distance<span class=\"myRight\">Arc</span>\
<br>25 - 48 pts de dégâts<span class=\"myRight\">Vitesse 2,40</span>\
<br>(15,2 dégâts par seconde)<br>Durabilité 65 / 65<br>Niveau requis&nbsp;: 18</div>\
</div>\
</td>\
</tr>\
</table>\
";
fOutrunnersBow.itemHonorPrice[1] = 372
fOutrunnersBow.itemTokenPrice[1] = new Array(0,0,0,30);
fOutrunnersBow.itemStats[1] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<div class=\"myTable\"><span class=\"myBlue\">Arc d’estafette</span>\
<br>Lié quand ramassé<br>À distance<span class=\"myRight\">Arc</span>\
<br>35 - 67 pts de dégâts<span class=\"myRight\">Vitesse 2,40</span>\
<br>(21,2 dégâts par seconde)<br>Durabilité 75 / 75<br>Niveau requis&nbsp;: 28</div>\
</div>\
</td>\
</tr>\
</table>\
";
fOutrunnersBow.itemHonorPrice[2] = 552
fOutrunnersBow.itemTokenPrice[2] = new Array(0,0,0,30);
fOutrunnersBow.itemStats[2] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<div class=\"myTable\"><span class=\"myBlue\">Arc d’estafette</span>\
<br>Lié quand ramassé<br>À distance<span class=\"myRight\">Arc</span>\
<br>48 - 90 pts de dégâts<span class=\"myRight\">Vitesse 2,40</span>\
<br>(28,7 dégâts par seconde)<br>+3 Agilité<br>+6 Endurance<br>Durabilité 75 / 75<br>Niveau requis&nbsp;: 38</div>\
</div>\
</td>\
</tr>\
</table>\
";
fOutrunnersBow.itemHonorPrice[3] = 816
fOutrunnersBow.itemTokenPrice[3] = new Array(0,0,0,30);
fOutrunnersBow.itemStats[3] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<div class=\"myTable\"><span class=\"myBlue\">Arc d’estafette</span>\
<br>Lié quand ramassé<br>À distance<span class=\"myRight\">Arc</span>\
<br>58 - 109 pts de dégâts<span class=\"myRight\">Vitesse 2,40</span>\
<br>(34,8 dégâts par seconde)<br>+3 Agilité<br>+8 Endurance<br>Durabilité 75 / 75<br>Niveau requis&nbsp;: 48</div>\
</div>\
</td>\
</tr>\
</table>\
";
fOutrunnersBow.itemHonorPrice[4] = 6000
fOutrunnersBow.itemTokenPrice[4] = new Array(0,0,0,30);
fOutrunnersBow.itemStats[4] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<div class=\"myTable\"><span class=\"myBlue\">Arc d’estafette</span>\
<br>Lié quand ramassé<br>À distance<span class=\"myRight\">Arc</span>\
<br>68 - 128 pts de dégâts<span class=\"myRight\">Vitesse 2,40</span>\
<br>(40,8 dégâts par seconde)<br>+4 Agilité<br>+10 Endurance<br>Durabilité 75 / 75<br>Niveau requis&nbsp;: 58</div>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fOutrunnersBow; ++i;





var fProtectorsSword = new RewardItem("alliance","Epée de protecteur","/shared/wow-com/images/basics/factions/warsong/sword_a.gif");
fProtectorsSword.itemHonorPrice = new Array();
fProtectorsSword.itemHonorPrice[0] = 252
fProtectorsSword.itemTokenPrice = new Array();
fProtectorsSword.itemTokenPrice[0] = new Array(0,0,0,30);
fProtectorsSword.itemStats = new Array();
fProtectorsSword.itemStats[0] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<div class=\"myTable\"><span class=\"myBlue\">Epée de protecteur</span>\
<br>Lié quand ramassé<br>Unique<br>À une main<span class=\"myRight\">Épée</span>\
<br>28 - 53 pts de dégâts<span class=\"myRight\">Vitesse 2,70</span>\
<br>(15,0 dégâts par seconde)<br>+4 Force<br>+2 Endurance<br>Durabilité 75 / 75<br>Niveau requis&nbsp;: 18</div>\
</div>\
</td>\
</tr>\
</table>\
";
fProtectorsSword.itemHonorPrice[1] = 372
fProtectorsSword.itemTokenPrice[1] = new Array(0,0,0,30);
fProtectorsSword.itemStats[1] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<div class=\"myTable\"><span class=\"myBlue\">Epée de protecteur</span>\
<br>Lié quand ramassé<br>Unique<br>À une main<span class=\"myRight\">Épée</span>\
<br>40 - 75 pts de dégâts<span class=\"myRight\">Vitesse 2,70</span>\
<br>(21,3 dégâts par seconde)<br>+7 Force<br>+3 Endurance<br>Durabilité 90 / 90<br>Niveau requis&nbsp;: 28</div>\
</div>\
</td>\
</tr>\
</table>\
";
fProtectorsSword.itemHonorPrice[2] = 552
fProtectorsSword.itemTokenPrice[2] = new Array(0,0,0,30);
fProtectorsSword.itemStats[2] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<div class=\"myTable\"><span class=\"myBlue\">Epée de protecteur</span>\
<br>Lié quand ramassé<br>Unique<br>À une main<span class=\"myRight\">Épée</span>\
<br>55 - 103 pts de dégâts<span class=\"myRight\">Vitesse 2,70</span>\
<br>(29,3 dégâts par seconde)<br>+8 Force<br>+3 Endurance<br>Durabilité 90 / 90<br>Niveau requis&nbsp;: 38</div>\
</div>\
</td>\
</tr>\
</table>\
";
fProtectorsSword.itemHonorPrice[3] = 816
fProtectorsSword.itemTokenPrice[3] = new Array(0,0,0,30);
fProtectorsSword.itemStats[3] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<div class=\"myTable\"><span class=\"myBlue\">Epée de protecteur</span>\
<br>Lié quand ramassé<br>Unique<br>À une main<span class=\"myRight\">Épée</span>\
<br>66 - 124 pts de dégâts<span class=\"myRight\">Vitesse 2,70</span>\
<br>(35,2 dégâts par seconde)<br>+11 Force<br>+5 Endurance<br>Durabilité 90 / 90<br>Niveau requis&nbsp;: 48</div>\
</div>\
</td>\
</tr>\
</table>\
";
fProtectorsSword.itemHonorPrice[4] = 6000
fProtectorsSword.itemTokenPrice[4] = new Array(0,0,0,30);
fProtectorsSword.itemStats[4] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<div class=\"myTable\"><span class=\"myBlue\">Epée de protecteur</span>\
<br>Lié quand ramassé<br>Unique<br>À une main<span class=\"myRight\">Épée</span>\
<br>78 - 146 pts de dégâts<span class=\"myRight\">Vitesse 2,70</span>\
<br>(41,5 dégâts par seconde)<br>+13 Force<br>+5 Endurance<br>Durabilité 90 / 90<br>Niveau requis&nbsp;: 58</div>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fProtectorsSword; ++i;




var fSentinelsBlade = new RewardItem("alliance","Lame de Sentinelle","/shared/wow-com/images/basics/factions/warsong/dagger_a.gif");
fSentinelsBlade.itemHonorPrice = new Array();
fSentinelsBlade.itemHonorPrice[0] = 252
fSentinelsBlade.itemTokenPrice = new Array();
fSentinelsBlade.itemTokenPrice[0] = new Array(0,0,0,30);
fSentinelsBlade.itemStats = new Array();
fSentinelsBlade.itemStats[0] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<div class=\"myTable\"><span class=\"myBlue\">Lame de Sentinelle</span>\
<br>Lié quand ramassé<br>Unique<br>À une main<span class=\"myRight\">Dague</span>\
<br>18 - 34 pts de dégâts<span class=\"myRight\">Vitesse 1,70</span>\
<br>(15,3 dégâts par seconde)<br>+4 Agilité<br>+2 Endurance<br>Durabilité 50 / 50<br>Niveau requis&nbsp;: 18</div>\
</div>\
</td>\
</tr>\
</table>\
";
fSentinelsBlade.itemHonorPrice[1] = 372
fSentinelsBlade.itemTokenPrice[1] = new Array(0,0,0,30);
fSentinelsBlade.itemStats[1] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<div class=\"myTable\"><span class=\"myBlue\">Lame de Sentinelle</span>\
<br>Lié quand ramassé<br>Unique<br>À une main<span class=\"myRight\">Dague</span>\
<br>25 - 47 pts de dégâts<span class=\"myRight\">Vitesse 1,70</span>\
<br>(21,2 dégâts par seconde)<br>+7 Agilité<br>+3 Endurance<br>Durabilité 65 / 65<br>Niveau requis&nbsp;: 28</div>\
</div>\
</td>\
</tr>\
</table>\
";
fSentinelsBlade.itemHonorPrice[2] = 552
fSentinelsBlade.itemTokenPrice[2] = new Array(0,0,0,30);
fSentinelsBlade.itemStats[2] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<div class=\"myTable\"><span class=\"myBlue\">Lame de Sentinelle</span>\
<br>Lié quand ramassé<br>Unique<br>À une main<span class=\"myRight\">Dague</span>\
<br>34 - 65 pts de dégâts<span class=\"myRight\">Vitesse 1,70</span>\
<br>(29,1 dégâts par seconde)<br>+8 Agilité<br>+3 Endurance<br>Durabilité 65 / 65<br>Niveau requis&nbsp;: 38</div>\
</div>\
</td>\
</tr>\
</table>\
";
fSentinelsBlade.itemHonorPrice[3] = 816
fSentinelsBlade.itemTokenPrice[3] = new Array(0,0,0,30);
fSentinelsBlade.itemStats[3] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<div class=\"myTable\"><span class=\"myBlue\">Lame de Sentinelle</span>\
<br>Lié quand ramassé<br>Unique<br>À une main<span class=\"myRight\">Dague</span>\
<br>41 - 78 pts de dégâts<span class=\"myRight\">Vitesse 1,70</span>\
<br>(35,0 dégâts par seconde)<br>+11 Agilité<br>+5 Endurance<br>Durabilité 65 / 65<br>Niveau requis&nbsp;: 48</div>\
</div>\
</td>\
</tr>\
</table>\
";
fSentinelsBlade.itemHonorPrice[4] = 6000
fSentinelsBlade.itemTokenPrice[4] = new Array(0,0,0,30);
fSentinelsBlade.itemStats[4] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<div class=\"myTable\"><span class=\"myBlue\">Lame de Sentinelle</span>\
<br>Lié quand ramassé<br>Unique<br>À une main<span class=\"myRight\">Dague</span>\
<br>49 - 92 pts de dégâts<span class=\"myRight\">Vitesse 1,70</span>\
<br>(41,5 dégâts par seconde)<br>+13 Agilité<br>+5 Endurance<br>Durabilité 65 / 65<br>Niveau requis&nbsp;: 58</div>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fSentinelsBlade; ++i;







var fSilverwingBattleTabard = new RewardItem("alliance","Tabard de bataille Aile-argent","/shared/wow-com/images/basics/factions/warsong/tabard.gif");
fSilverwingBattleTabard.itemTokenPrice = new Array();
fSilverwingBattleTabard.itemTokenPrice[0] = new Array(0,0,0,60);
fSilverwingBattleTabard.itemStats = new Array();
fSilverwingBattleTabard.itemStats[0] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\">Tabard de bataille Aile-argent<br>Lié quand ramassé<br>Unique<br>Tabard</span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fSilverwingBattleTabard; ++i;




var fBerserkerBracers = new RewardItem("alliance","Brassards de berserker","/shared/wow-com/images/basics/factions/warsong/bracers02.gif");
fBerserkerBracers.itemHonorPrice = new Array();
fBerserkerBracers.itemHonorPrice[3] = 497
fBerserkerBracers.itemTokenPrice = new Array();
fBerserkerBracers.itemTokenPrice[3] = new Array(0,0,0,20);
fBerserkerBracers.itemStats = new Array();
fBerserkerBracers.itemStats[3] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\"><span class=\"myPurple\">Brassards de berserker</span>\
<br>Lié quand ramassé<br>Unique<br>Poignets<span class=\"myRight\">Plaque</span>\
<br>262 Armure<br>+14 Force<br>+6 Agilité<br>+8 Endurance<br>Durabilité 55 / 55<br>Niveau requis&nbsp;: 40</span>\
</div>\
</td>\
</tr>\
</table>\
";
fBerserkerBracers.itemHonorPrice[4] = 734
fBerserkerBracers.itemTokenPrice[4] = new Array(0,0,0,20);
fBerserkerBracers.itemStats[4] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\"><span class=\"myPurple\">Brassards de berserker</span>\
<br>Lié quand ramassé<br>Unique<br>Poignets<span class=\"myRight\">Plaque</span>\
<br>314 Armure<br>+17 Force<br>+7 Agilité<br>+9 Endurance<br>Durabilité 55 / 55<br>Niveau requis&nbsp;: 50</span>\
</div>\
</td>\
</tr>\
</table>\
";
fBerserkerBracers.itemHonorPrice[5] = 5400
fBerserkerBracers.itemTokenPrice[5] = new Array(0,0,0,20);
fBerserkerBracers.itemStats[5] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\"><span class=\"myPurple\">Brassards de berserker</span>\
<br>Lié quand ramassé<br>Unique<br>Poignets<span class=\"myRight\">Plaque</span>\
<br>368 Armure<br>+19 Force<br>+8 Agilité<br>+11 Endurance<br>Durabilité 55 / 55<br>Niveau requis&nbsp;: 60</span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fBerserkerBracers; ++i;





var fDryadsWristBindings = new RewardItem("alliance","Manchettes de dryade","/shared/wow-com/images/basics/factions/warsong/bracers03.gif");
fDryadsWristBindings.itemHonorPrice = new Array();
fDryadsWristBindings.itemHonorPrice[3] = 497
fDryadsWristBindings.itemTokenPrice = new Array();
fDryadsWristBindings.itemTokenPrice[3] = new Array(0,0,0,20);
fDryadsWristBindings.itemStats = new Array();
fDryadsWristBindings.itemStats[3] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\"><span class=\"myPurple\">Manchettes de dryade</span>\
<br>Lié quand ramassé<br>Poignets<span class=\"myRight\">Tissu</span>\
<br>35 Armure<br>+6 Endurance<br>+6 Intelligence<br>+5 Esprit<br>Durabilité 35 / 35<br>Niveau requis&nbsp;: 40<br>\
<span class=\"myGreen\">Équipé&nbsp;: Augmente les dégâts et les soins produits par les sorts et effets magiques de 16 au maximum.</span></span>\
</div>\
</td>\
</tr>\
</table>\
";

fDryadsWristBindings.itemHonorPrice[4] = 734
fDryadsWristBindings.itemTokenPrice[4] = new Array(0,0,0,20);
fDryadsWristBindings.itemStats[4] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\"><span class=\"myPurple\">Manchettes de dryade</span>\
<br>Lié quand ramassé<br>Poignets<span class=\"myRight\">Tissu</span>\
<br>43 Armure<br>+7 Endurance<br>+6 Intelligence<br>+6 Esprit<br>Durabilité 35 / 35<br>Niveau requis&nbsp;: 50<br>\
<span class=\"myGreen\">Équipé&nbsp;: Augmente les dégâts et les soins produits par les sorts et effets magiquesde 20  au maximum.</span></span>\
</div>\
</td>\
</tr>\
</table>\
";
fDryadsWristBindings.itemHonorPrice[5] = 5400
fDryadsWristBindings.itemTokenPrice[5] = new Array(0,0,0,20);
fDryadsWristBindings.itemStats[5] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\"><span class=\"myPurple\">Manchettes de dryade</span>\
<br>Lié quand ramassé<br>Poignets<span class=\"myRight\">Tissu</span>\
<br>50 Armure<br>+8 Endurance<br>+8 Intelligence<br>+7 Esprit<br>Durabilité 35 / 35<br>Niveau requis&nbsp;: 60<br>\
<span class=\"myGreen\">Équipé&nbsp;: Augmente les dégâts et les soins produits par les sorts et effets magiques de 22 au maximum.</span></span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fDryadsWristBindings; ++i;





var fForestStalkersBracers = new RewardItem("alliance","Brassards de traqueuse sylvestre","/shared/wow-com/images/basics/factions/warsong/bracers01.gif");
fForestStalkersBracers.itemHonorPrice = new Array();
fForestStalkersBracers.itemHonorPrice[3] = 497
fForestStalkersBracers.itemTokenPrice = new Array();
fForestStalkersBracers.itemTokenPrice[3] = new Array(0,0,0,20);
fForestStalkersBracers.itemStats = new Array();
fForestStalkersBracers.itemStats[3] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\"><span class=\"myPurple\">Brassards de traqueuse sylvestre</span>\
<br>Lié quand ramassé<br>Poignets<span class=\"myRight\">Cuir</span>\
<br>73 Armure<br>+8 Force<br>+14 Agilité<br>+6 Endurance<br>Durabilité 40 / 40<br>Niveau requis&nbsp;: 40</span>\
</div>\
</td>\
</tr>\
</table>\
";
fForestStalkersBracers.itemHonorPrice[4] = 734
fForestStalkersBracers.itemTokenPrice[4] = new Array(0,0,0,20);
fForestStalkersBracers.itemStats[4] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\"><span class=\"myPurple\">Brassards de traqueuse sylvestre</span>\
<br>Lié quand ramassé<br>Poignets<span class=\"myRight\">Cuir</span>\
<br>86 Armure<br>+9 Force<br>+17 Agilité<br>+7 Endurance<br>Durabilité 40 / 40<br>Niveau requis&nbsp;: 50</span>\
</div>\
</td>\
</tr>\
</table>\
";
fForestStalkersBracers.itemHonorPrice[5] = 5400
fForestStalkersBracers.itemTokenPrice[5] = new Array(0,0,0,20);
fForestStalkersBracers.itemStats[5] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\"><span class=\"myPurple\">Brassards de traqueuse sylvestre</span>\
<br>Lié quand ramassé<br>Poignets<span class=\"myRight\">Cuir</span>\
<br>99 Armure<br>+11 Force<br>+19 Agilité<br>+8 Endurance<br>Durabilité 40 / 40<br>Niveau requis&nbsp;: 60</span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fForestStalkersBracers; ++i;



var fWindtalkersWristguards = new RewardItem("alliance","Garde-poignets de messager du vent","/shared/wow-com/images/basics/factions/warsong/bracers04.gif");
fWindtalkersWristguards.itemHonorPrice = new Array();
fWindtalkersWristguards.itemHonorPrice[3] = 497
fWindtalkersWristguards.itemTokenPrice = new Array();
fWindtalkersWristguards.itemTokenPrice[3] = new Array(0,0,0,20);
fWindtalkersWristguards.itemStats = new Array();
fWindtalkersWristguards.itemStats[3] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div class=\"myTable\">\
<span class=\"myPurple\">Garde-poignets de messager du vent</span>\
<br>Lié quand ramassé<br>Poignets<span class=\"myRight\">Maille</span>\
<br>149 Armure<br>+6 Endurance<br>+6 Intelligence<br>+5 Esprit<br>Durabilité 50 / 50<br>Niveau requis&nbsp;: 40<br>\
<span class=\"myGreen\">Équipé&nbsp;: Augmente la puissance d’attaque de 28.</span>\
</div>\
</td>\
</tr>\
</table>\
";
fWindtalkersWristguards.itemHonorPrice[4] = 734
fWindtalkersWristguards.itemTokenPrice[4] = new Array(0,0,0,20);
fWindtalkersWristguards.itemStats[4] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div class=\"myTable\">\
<span class=\"myPurple\">Garde-poignets de messager du vent</span>\
<br>Lié quand ramassé<br>Poignets<span class=\"myRight\">Maille</span>\
<br>178 Armure<br>+7 Endurance<br>+6 Intelligence<br>+6 Esprit<br>Durabilité 50 / 50<br>Niveau requis&nbsp;: 50<br>\
<span class=\"myGreen\">Équipé&nbsp;: Augmente la puissance d’attaque de 34.</span>\
</div>\
</td>\
</tr>\
</table>\
";
fWindtalkersWristguards.itemHonorPrice[5] = 5400
fWindtalkersWristguards.itemTokenPrice[5] = new Array(0,0,0,20);
fWindtalkersWristguards.itemStats[5] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div class=\"myTable\">\
<span class=\"myPurple\">Garde-poignets de messager du vent</span>\
<br>Lié quand ramassé<br>Poignets<span class=\"myRight\">Maille</span>\
<br>208 Armure<br>+8 Endurance<br>+8 Intelligence<br>+7 Esprit<br>Durabilité 50 / 50<br>Niveau requis&nbsp;: 60<br>\
<span class=\"myGreen\">Équipé&nbsp;: Augmente la puissance d’attaque de 38.</span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fWindtalkersWristguards; ++i;




var fSentinelsSilkLeggings = new RewardItem("alliance","Jambières de sentinelle en soie","/shared/wow-com/images/basics/factions/warsong/silk_leggings.gif");
fSentinelsSilkLeggings.itemHonorPrice = new Array();
fSentinelsSilkLeggings.itemHonorPrice[5] = 10500
fSentinelsSilkLeggings.itemTokenPrice = new Array();
fSentinelsSilkLeggings.itemTokenPrice[5] = new Array(0,0,0,40);
fSentinelsSilkLeggings.itemStats = new Array();
fSentinelsSilkLeggings.itemStats[5] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\"><span class=\"myPurple\">Jambières de sentinelle en soie</span>\
<br>Lié quand ramassé<br>Unique<br>Jambes<span class=\"myRight\">Tissu</span>\
<br>200 Armure<br>+23 Endurance<br>+19 Intelligence<br>+10 Esprit<br>Durabilité 75 / 75<br>Niveau requis&nbsp;: 60<br>\
<span class=\"myGreen\">Équipé&nbsp;: Augmente les dégâts et les soins produits par les sorts et effets magiques de 28 au maximum.</span></span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fSentinelsSilkLeggings; ++i;


var fSentinelsLizardhidePants = new RewardItem("alliance","Pantalon de sentinelle en peau de lézard","/shared/wow-com/images/basics/factions/warsong/lizardhide_pants.gif");
fSentinelsLizardhidePants.itemHonorPrice = new Array();
fSentinelsLizardhidePants.itemHonorPrice[5] = 10500
fSentinelsLizardhidePants.itemTokenPrice = new Array();
fSentinelsLizardhidePants.itemTokenPrice[5] = new Array(0,0,0,40);
fSentinelsLizardhidePants.itemStats = new Array();
fSentinelsLizardhidePants.itemStats[5] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\"><span class=\"myPurple\">Pantalon de sentinelle en peau de lézard</span>\
<br>Lié quand ramassé<br>Jambes<span class=\"myRight\">Cuir</span>\
<br>287 Armure<br>+22 Force<br>+10 Agilité<br>+22 Endurance<br>+22 Intelligence<br>+9 Esprit<br>Durabilité 90 / 90<br>Niveau requis&nbsp;: 60<br>\
<span class=\"myGreen\">Équipé&nbsp;: Augmente les dégâts et les soins produits par les sorts et effets magiques de 11 au maximum.</span></span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fSentinelsLizardhidePants; ++i;


var fSentinelsLeatherPants = new RewardItem("alliance","Pantalon de sentinelle en cuir","/shared/wow-com/images/basics/factions/warsong/leather_pants.gif");
fSentinelsLeatherPants.itemHonorPrice = new Array();
fSentinelsLeatherPants.itemHonorPrice[5] = 10500
fSentinelsLeatherPants.itemTokenPrice = new Array();
fSentinelsLeatherPants.itemTokenPrice[5] = new Array(0,0,0,40);
fSentinelsLeatherPants.itemStats = new Array();
fSentinelsLeatherPants.itemStats[5] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\"><span class=\"myPurple\">Pantalon de sentinelle en cuir</span>\
<br>Lié quand ramassé<br>Jambes<span class=\"myRight\">Cuir</span>\
<br>257 Armure<br>+28 Agilité<br>+27 Endurance<br>Durabilité 90 / 90<br>Niveau requis&nbsp;: 60<br>\
<span class=\"myGreen\">Équipé&nbsp;: Augmente votre score de coup critique de 14.</span></span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fSentinelsLeatherPants; ++i;


var fSentinelsChainLeggings = new RewardItem("alliance","Jambières de sentinelle en anneaux","/shared/wow-com/images/basics/factions/warsong/chain_leggings.gif");
fSentinelsChainLeggings.itemHonorPrice = new Array();
fSentinelsChainLeggings.itemHonorPrice[5] = 10500
fSentinelsChainLeggings.itemTokenPrice = new Array();
fSentinelsChainLeggings.itemTokenPrice[5] = new Array(0,0,0,40);
fSentinelsChainLeggings.itemStats = new Array();
fSentinelsChainLeggings.itemStats[5] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\"><span class=\"myPurple\">Jambières de sentinelle en anneaux</span>\
<br>Lié quand ramassé<br>Jambes<span class=\"myRight\">Maille</span>\
<br>415 Armure<br>+35 Agilité<br>+15 Endurance<br>Durabilité 105 / 105<br>Niveau requis&nbsp;: 60<br>\
<span class=\"myGreen\">Équipé&nbsp;: Augmente votre score de coup critique de 14.</span>\
<br>\
<span class=\"myGreen\">Équipé&nbsp;: Augmente votre score de toucher de 10.</span></span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fSentinelsChainLeggings; ++i;


var fSentinelsLamellarLegguards = new RewardItem("alliance","Garde-jambes de sentinelle lamellaires","/shared/wow-com/images/basics/factions/warsong/lamellar_legguards.gif");
fSentinelsLamellarLegguards.itemHonorPrice = new Array();
fSentinelsLamellarLegguards.itemHonorPrice[5] = 10500
fSentinelsLamellarLegguards.itemTokenPrice = new Array();
fSentinelsLamellarLegguards.itemTokenPrice[5] = new Array(0,0,0,40);
fSentinelsLamellarLegguards.itemStats = new Array();
fSentinelsLamellarLegguards.itemStats[5] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\"><span class=\"myPurple\">Garde-jambes de sentinelle lamellaires</span>\
<br>Lié quand ramassé<br>Jambes<span class=\"myRight\">Plaque</span>\
<br>737 Armure<br>+21 Force<br>+21 Endurance<br>Durabilité 120 / 120<br>Niveau requis&nbsp;: 60<br>\
<span class=\"myGreen\">Équipé&nbsp;: Augmente votre score de coup critique de 14.</span>\
<br>\
<span class=\"myGreen\">Équipé&nbsp;: Augmente votre score de toucher de 10.</span>\
<br>\
<span class=\"myGreen\">Équipé&nbsp;: Augmente les dégâts et les soins produits par les sorts et effets magiques de 25 au maximum.</span></span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fSentinelsLamellarLegguards; ++i;


var fSentinelsPlateLegguards = new RewardItem("alliance","Garde-jambes de sentinelle en plaques","/shared/wow-com/images/basics/factions/warsong/plate_legguards.gif");
fSentinelsPlateLegguards.itemHonorPrice = new Array();
fSentinelsPlateLegguards.itemHonorPrice[5] = 10500
fSentinelsPlateLegguards.itemTokenPrice = new Array();
fSentinelsPlateLegguards.itemTokenPrice[5] = new Array(0,0,0,40);
fSentinelsPlateLegguards.itemStats = new Array();
fSentinelsPlateLegguards.itemStats[5] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\"><span class=\"myPurple\">Garde-jambes de sentinelle en plaques</span>\
<br>Lié quand ramassé<br>Jambes<span class=\"myRight\">Plaque</span>\
<br>737 Armure<br>+28 Force<br>+27 Endurance<br>Durabilité 120 / 120<br>Niveau requis&nbsp;: 60<br>\
<span class=\"myGreen\">Équipé&nbsp;: Augmente votre score de coup critique de 14.</span>\
<br>\
<span class=\"myGreen\">Équipé&nbsp;: Augmente votre score de toucher de 10.</span></span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fSentinelsPlateLegguards; ++i;

var fSentinelsMailLeggings = new RewardItem("alliance","Jambières de sentinelle en mailles","/shared/wow-com/images/basics/factions/warsong/plate_legguards.gif");
fSentinelsMailLeggings.itemHonorPrice = new Array();
fSentinelsMailLeggings.itemHonorPrice[5] = 9300
fSentinelsMailLeggings.itemTokenPrice = new Array();
fSentinelsMailLeggings.itemTokenPrice[5] = new Array(0,0,0,60);
fSentinelsMailLeggings.itemStats = new Array();
fSentinelsMailLeggings.itemStats[5] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div class=\"myTable\">\
<span class=\"myPurple\">Jambières de sentinelle en mailles</span>\
<br>Lié quand ramassé<br>Jambes<span class=\"myRight\">Maille</span>\
<br>415 Armure<br>+14 Force<br>+22 Endurance<br>+22 Intelligence<br>Durabilité 105 / 105<br>Niveau requis&nbsp;: 60<br>\
<span class=\"myGreen\">Équipé&nbsp;: Augmente votre score de coup critique de 14.</span>\
<br>\
<span class=\"myGreen\">Équipé&nbsp;: Augmente le score de coup critique des sorts de 14.</span>\
<br>\
<span class=\"myGreen\">Équipé&nbsp;: Rend 6 points de mana toutes les 5 sec.</span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fSentinelsMailLeggings; ++i;




//----------------------------------------------------------------
//-------------------------------------------------------------------
//---Horde below
var fRuneOfPerfection = new RewardItem("horde","Rune de perfection","/shared/wow-com/images/basics/factions/warsong/rune01.gif");
fRuneOfPerfection.itemHonorPrice = new Array();
fRuneOfPerfection.itemHonorPrice[1] = 139
fRuneOfPerfection.itemTokenPrice = new Array();
fRuneOfPerfection.itemTokenPrice[1] = new Array(0,0,0,30);
fRuneOfPerfection.itemStats = new Array();
fRuneOfPerfection.itemStats[1] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\"><span class=\"myBlue\">Rune de perfection</span>\
<br>Lié quand ramassé<br>Unique<br>Bijou<br>+4 Endurance<br>Classes&nbsp;: prêtre, chaman, mage, démoniste, druide<br>Niveau requis&nbsp;: 20<br>\
<span class=\"myGreen\">Équipé&nbsp;: Augmente la pénétration de vos sorts de 10.</span></span>\
</div>\
</td>\
</tr>\
</table>\
";
fRuneOfPerfection.itemHonorPrice[3] = 304
fRuneOfPerfection.itemTokenPrice[3] = new Array(0,0,0,30);
fRuneOfPerfection.itemStats[3] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\"><span class=\"myBlue\">Rune de perfection</span>\
<br>Lié quand ramassé<br>Unique<br>Bijou<br>+7 Endurance<br>Classes&nbsp;: prêtre, chaman, mage, démoniste, druide<br>Niveau requis&nbsp;: 40<br>\
<span class=\"myGreen\">Équipé&nbsp;: Augmente la pénétration de vos sorts de 20.</span></span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fRuneOfPerfection; ++i;





var fRuneOfDuty = new RewardItem("horde","","/shared/wow-com/images/basics/factions/warsong/rune02.gif");
fRuneOfDuty.itemHonorPrice = new Array();
fRuneOfDuty.itemHonorPrice[1] = 139
fRuneOfDuty.itemTokenPrice = new Array();
fRuneOfDuty.itemTokenPrice[1] = new Array(0,0,0,30);
fRuneOfDuty.itemStats = new Array();
fRuneOfDuty.itemStats[1] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\"><span class=\"myBlue\">Rune de devoir</span>\
<br>Lié quand ramassé<br>Unique<br>Bijou<br>+4 Endurance<br>Classes&nbsp;: guerrier, paladin, chasseur, voleur<br>Niveau requis&nbsp;: 20<br>\
<span class=\"myGreen\">Équipé&nbsp;: Rend  3 points de vie toutes les 5 sec.</span></span>\
</div>\
</td>\
</tr>\
</table>\
";
fRuneOfDuty.itemHonorPrice[3] = 304
fRuneOfDuty.itemTokenPrice[3] = new Array(0,0,0,30);
fRuneOfDuty.itemStats[3] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\"><span class=\"myBlue\">Rune de devoir</span>\
<br>Lié quand ramassé<br>Unique<br>Bijou<br>+7 Endurance<br>Classes&nbsp;: guerrier, paladin, chasseur, voleur<br>Niveau requis&nbsp;: 40<br>\
<span class=\"myGreen\">Équipé&nbsp;: Rend  6 points de vie toutes les5 sec.</span></span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fRuneOfDuty; ++i;

var fWarsongGulchFieldRation = new RewardItem("horde","Ration de campagne du goulet des Chanteguerres","/shared/wow-com/images/basics/factions/warsong/fieldration.gif");
fWarsongGulchFieldRation.itemMoneyPrice = new Array();
fWarsongGulchFieldRation.itemMoneyPrice[1] = 1000
fWarsongGulchFieldRation.itemStats = new Array();
fWarsongGulchFieldRation.itemStats[1] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\">Ration de campagne du goulet des Chanteguerres<br>Lié quand ramassé<br>Niveau requis&nbsp;: 25<br>\
<span class=\"myGreen\">Utiliser&nbsp;: Rend 1074 points de vie et 2202 points de mana en 30 sec.  Vous devez rester assis pendant que vous mangez.  N’est utilisable que dans le goulet des Chanteguerres.</span></span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fWarsongGulchFieldRation; ++i;



var fWarsongGulchIronRation = new RewardItem("horde","Ration de fer du goulet des Chanteguerres","/shared/wow-com/images/basics/factions/warsong/ironration.gif");
fWarsongGulchIronRation.itemMoneyPrice = new Array();
fWarsongGulchIronRation.itemMoneyPrice[2] = 1500
fWarsongGulchIronRation.itemStats = new Array();
fWarsongGulchIronRation.itemStats[2] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\">Ration de fer du goulet des Chanteguerres<br>Lié quand ramassé<br>Niveau requis&nbsp;: 35<br>\
<span class=\"myGreen\">Utiliser&nbsp;: Rend 1608 points de vie et 3306 points de mana en 30 sec.  Vous devez rester assis pendant que vous mangez.  N’est utilisable que dans le goulet des Chanteguerres.</span></span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fWarsongGulchIronRation; ++i;



var fWarsongGulchEnrichedRation = new RewardItem("horde","Ration enrichie du goulet des Chanteguerres","/shared/wow-com/images/basics/factions/warsong/enrichedration.gif");
fWarsongGulchEnrichedRation.itemMoneyPrice = new Array();
fWarsongGulchEnrichedRation.itemMoneyPrice[3] = 2000
fWarsongGulchEnrichedRation.itemStats = new Array();
fWarsongGulchEnrichedRation.itemStats[3] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\">Ration enrichie du goulet des Chanteguerres<br>Lié quand ramassé<br>Niveau requis&nbsp;: 45<br>\
<span class=\"myGreen\">Utiliser&nbsp;: Rend 2148 points de vie et 4410 points de mana en 30 sec.  Vous devez rester assis pendant que vous mangez.  N’est utilisable que dans le goulet des Chanteguerres.</span></span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fWarsongGulchEnrichedRation; ++i;






var fWarsongGulchSilkBandage = new RewardItem("horde","Bandage en soie du goulet des Chanteguerres","/shared/wow-com/images/basics/factions/warsong/silkbandage.gif");
fWarsongGulchSilkBandage.itemMoneyPrice = new Array();
fWarsongGulchSilkBandage.itemMoneyPrice[1] = 1000
fWarsongGulchSilkBandage.itemStats = new Array();
fWarsongGulchSilkBandage.itemStats[1] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\">Bandage en soie du goulet des Chanteguerres<br>Lié quand ramassé<br>Niveau requis&nbsp;: 25<br>Requiert Premiers soins (125)<br>\
<span class=\"myGreen\">Utiliser&nbsp;: Rend 640 points de vie en 8 sec.  N’est utilisable que dans le goulet des Chanteguerres.</span></span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fWarsongGulchSilkBandage; ++i;

var fWarsongGulchMageweaveBandage = new RewardItem("horde","Bandage en tisse-mage du goulet des Chanteguerres","/shared/wow-com/images/basics/factions/warsong/mageweavebandage.gif");
fWarsongGulchMageweaveBandage.itemMoneyPrice = new Array();
fWarsongGulchMageweaveBandage.itemMoneyPrice[2] = 1500
fWarsongGulchMageweaveBandage.itemStats = new Array();
fWarsongGulchMageweaveBandage.itemStats[2] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\">Bandage en tisse-mage du goulet des Chanteguerres<br>Lié quand ramassé<br>Niveau requis&nbsp;: 35<br>Requiert Premiers soins (175)<br>\
<span class=\"myGreen\">Utiliser&nbsp;: Rend 1104 points de vie en 8 sec.  N’est utilisable que dans le goulet des Chanteguerres.</span></span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fWarsongGulchMageweaveBandage; ++i;

var fWarsongGulchRuneclothBandage = new RewardItem("horde","Bandage en étoffe runique du goulet des Chanteguerres","/shared/wow-com/images/basics/factions/warsong/runeclothbandage.gif");
fWarsongGulchRuneclothBandage.itemMoneyPrice = new Array();
fWarsongGulchRuneclothBandage.itemMoneyPrice[3] = 2000
fWarsongGulchRuneclothBandage.itemStats = new Array();
fWarsongGulchRuneclothBandage.itemStats[3] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\">Bandage en étoffe runique du goulet des Chanteguerres<br>Lié quand ramassé<br>Niveau requis&nbsp;: 45<br>Requiert Premiers soins (225)<br>\
<span class=\"myGreen\">Utiliser&nbsp;: Rend 2000 points de vie en 8 sec.  N’est utilisable que dans le goulet des Chanteguerres.</span></span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fWarsongGulchRuneclothBandage; ++i;






var fSuperiorHealingDraught = new RewardItem("horde","Breuvage de soins excellent","/shared/wow-com/images/basics/factions/warsong/health02.gif");
fSuperiorHealingDraught.itemMoneyPrice = new Array();
fSuperiorHealingDraught.itemMoneyPrice[2] = 500
fSuperiorHealingDraught.itemStats = new Array();
fSuperiorHealingDraught.itemStats[2] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\">Breuvage de soins excellent<br>Lié quand ramassé<br>Unique (10)<br>Niveau requis&nbsp;: 35<br>\
<span class=\"myGreen\">Utiliser&nbsp;: Rend 560 à 720 points de vie. Peut seulement être utilisé sur les Champs de bataille JcJ.</span></span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fSuperiorHealingDraught; ++i;


var fSuperiorManaDraught = new RewardItem("horde","Breuvage de mana excellent","/shared/wow-com/images/basics/factions/warsong/mana02.gif");
fSuperiorManaDraught.itemMoneyPrice = new Array();
fSuperiorManaDraught.itemMoneyPrice[2] = 500
fSuperiorManaDraught.itemStats = new Array();
fSuperiorManaDraught.itemStats[2] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\">Breuvage de mana excellent<br>Lié quand ramassé<br>Unique (10)<br>Niveau requis&nbsp;: 35<br>\
<span class=\"myGreen\">Utiliser&nbsp;: Rend 560 à 720 mana. Peut seulement être utilisé sur les Champs de bataille JcJ.</span></span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fSuperiorManaDraught; ++i;















var fBattleHealersCloak = new RewardItem("horde","Cape de soigneur de bataille","/shared/wow-com/images/basics/factions/warsong/cape_h.gif");
fBattleHealersCloak.itemHonorPrice = new Array();
fBattleHealersCloak.itemHonorPrice[0] = 76
fBattleHealersCloak.itemTokenPrice = new Array();
fBattleHealersCloak.itemTokenPrice[0] = new Array(0,0,0,10);
fBattleHealersCloak.itemStats = new Array();
fBattleHealersCloak.itemStats[0] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\"><span class=\"myBlue\">Cape de soigneur de bataille</span>\
<br>Lié quand ramassé<br>Unique<br>Dos<br>20 Armure<br>+4 Endurance<br>+2 Esprit<br>Niveau requis&nbsp;: 18<br>\
<span class=\"myGreen\">Équipé&nbsp;: Augmente les soins prodigués par les sorts et effets de 9 au maximum.</span></span>\
</div>\
</td>\
</tr>\
</table>\
";
fBattleHealersCloak.itemHonorPrice[1] = 112
fBattleHealersCloak.itemTokenPrice[1] = new Array(0,0,0,10);
fBattleHealersCloak.itemStats[1] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\"><span class=\"myBlue\">Cape de soigneur de bataille</span>\
<br>Lié quand ramassé<br>Unique<br>Dos<br>25 Armure<br>+6 Endurance<br>+4 Esprit<br>Niveau requis&nbsp;: 28<br>\
<span class=\"myGreen\">Équipé&nbsp;: Augmente les soins prodigués par les sorts et effets de 13 au maximum.</span></span>\
</div>\
</td>\
</tr>\
</table>\
";
fBattleHealersCloak.itemHonorPrice[2] = 166
fBattleHealersCloak.itemTokenPrice[2] = new Array(0,0,0,10);
fBattleHealersCloak.itemStats[2] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\"><span class=\"myBlue\">Cape de soigneur de bataille</span>\
<br>Lié quand ramassé<br>Unique<br>Dos<br>31 Armure<br>+8 Endurance<br>+5 Esprit<br>Niveau requis&nbsp;: 38<br>\
<span class=\"myGreen\">Équipé&nbsp;: Augmente les soins prodigués par les sorts et effets de 18 au maximum.</span></span>\
</div>\
</td>\
</tr>\
</table>\
";
fBattleHealersCloak.itemHonorPrice[3] = 245
fBattleHealersCloak.itemTokenPrice[3] = new Array(0,0,0,10);
fBattleHealersCloak.itemStats[3] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\"><span class=\"myBlue\">Cape de soigneur de bataille</span>\
<br>Lié quand ramassé<br>Unique<br>Dos<br>38 Armure<br>+9 Endurance<br>+6 Esprit<br>Niveau requis&nbsp;: 48<br>\
<span class=\"myGreen\">Équipé&nbsp;: Augmente les soins prodigués par les sorts et effets de 22 au maximum.</span></span>\
</div>\
</td>\
</tr>\
</table>\
";
fBattleHealersCloak.itemHonorPrice[4] = 1800
fBattleHealersCloak.itemTokenPrice[4] = new Array(0,0,0,10);
fBattleHealersCloak.itemStats[4] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\"><span class=\"myBlue\">Cape de soigneur de bataille</span>\
<br>Lié quand ramassé<br>Unique<br>Dos<br>45 Armure<br>+11 Endurance<br>+8 Esprit<br>Niveau requis&nbsp;: 58<br>\
<span class=\"myGreen\">Équipé&nbsp;: Augmente les soins prodigués par les sorts et effets de 26 au maximum.</span></span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fBattleHealersCloak; ++i;




var fAdvisorsRing = new RewardItem("horde","Bague de conseiller","/shared/wow-com/images/basics/factions/warsong/ring03.gif");
fAdvisorsRing.itemHonorPrice = new Array();
fAdvisorsRing.itemHonorPrice[0] = 76
fAdvisorsRing.itemTokenPrice = new Array();
fAdvisorsRing.itemTokenPrice[0] = new Array(0,0,0,20);
fAdvisorsRing.itemStats = new Array();
fAdvisorsRing.itemStats[0] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\"><span class=\"myBlue\">Bague de conseiller</span>\
<br>Lié quand ramassé<br>Unique<br>Doigt<br>+2 Endurance<br>Niveau requis&nbsp;: 18<br>\
<span class=\"myGreen\">Équipé&nbsp;: Augmente les dégâts et les soins produits par les sorts et effets magiques de 5 au maximum.</span>\
<br>\
<span class=\"myGreen\">Équipé&nbsp;: Rend 2 points de mana toutes les 5 sec.</span></span>\
</div>\
</td>\
</tr>\
</table>\
";
fAdvisorsRing.itemHonorPrice[1] = 112
fAdvisorsRing.itemTokenPrice[1] = new Array(0,0,0,20);
fAdvisorsRing.itemStats[1] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\"><span class=\"myBlue\">Bague de conseiller</span>\
<br>Lié quand ramassé<br>Unique<br>Doigt<br>+4 Endurance<br>Niveau requis&nbsp;: 28<br>\
<span class=\"myGreen\">Équipé&nbsp;: Augmente les dégâts et les soins produits par les sorts et effets magiques de 7 au maximum.</span>\
<br>\
<span class=\"myGreen\">Équipé&nbsp;: Rend 2 points de mana toutes les 5 sec.</span></span>\
</div>\
</td>\
</tr>\
</table>\
";
fAdvisorsRing.itemHonorPrice[2] = 166
fAdvisorsRing.itemTokenPrice[2] = new Array(0,0,0,20);
fAdvisorsRing.itemStats[2] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\"><span class=\"myBlue\">Bague de conseiller</span>\
<br>Lié quand ramassé<br>Unique<br>Doigt<br>+5 Endurance<br>Niveau requis&nbsp;: 38<br>\
<span class=\"myGreen\">Équipé&nbsp;: Augmente les dégâts et les soins produits par les sorts et effets magiques de 9 au maximum.</span>\
<br>\
<span class=\"myGreen\">Équipé&nbsp;: Rend 3 points de mana toutes les 5 sec.</span></span>\
</div>\
</td>\
</tr>\
</table>\
";
fAdvisorsRing.itemHonorPrice[3] = 245
fAdvisorsRing.itemTokenPrice[3] = new Array(0,0,0,20);
fAdvisorsRing.itemStats[3] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\"><span class=\"myBlue\">Bague de conseiller</span>\
<br>Lié quand ramassé<br>Unique<br>Doigt<br>+6 Endurance<br>Niveau requis&nbsp;: 48<br>\
<span class=\"myGreen\">Équipé&nbsp;: Augmente les dégâts et les soins produits par les sorts et effets magiques de 12 au maximum.</span>\
<br>\
<span class=\"myGreen\">Équipé&nbsp;: Rend 4 points de mana toutes les 5 sec.</span></span>\
</div>\
</td>\
</tr>\
</table>\
";
fAdvisorsRing.itemHonorPrice[4] = 1800
fAdvisorsRing.itemTokenPrice[4] = new Array(0,0,0,20);
fAdvisorsRing.itemStats[4] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\"><span class=\"myBlue\">Bague de conseiller</span>\
<br>Lié quand ramassé<br>Unique<br>Doigt<br>+8 Endurance<br>Niveau requis&nbsp;: 58<br>\
<span class=\"myGreen\">Équipé&nbsp;: Augmente les dégâts et les soins produits par les sorts et effets magiques de 14 au maximum.</span>\
<br>\
<span class=\"myGreen\">Équipé&nbsp;: Rend 4 points de mana toutes les 5 sec.</span></span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fAdvisorsRing; ++i;





var fScoutsMedallion = new RewardItem("horde","Médaillon d’éclaireur","/shared/wow-com/images/basics/factions/warsong/medallion_h.gif");
fScoutsMedallion.itemHonorPrice = new Array();
fScoutsMedallion.itemHonorPrice[0] = 76
fScoutsMedallion.itemTokenPrice = new Array();
fScoutsMedallion.itemTokenPrice[0] = new Array(0,0,0,20);
fScoutsMedallion.itemStats = new Array();
fScoutsMedallion.itemStats[0] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\"><span class=\"myBlue\">Médaillon d’éclaireur</span>\
<br>Lié quand ramassé<br>Unique<br>Cou<br>+6 Agilité<br>+2 Endurance<br>Niveau requis&nbsp;: 18</span>\
</div>\
</td>\
</tr>\
</table>\
";
fScoutsMedallion.itemHonorPrice[1] = 112
fScoutsMedallion.itemTokenPrice[1] = new Array(0,0,0,20);
fScoutsMedallion.itemStats[1] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\"><span class=\"myBlue\">Médaillon d’éclaireur</span>\
<br>Lié quand ramassé<br>Unique<br>Cou<br>+8 Agilité<br>+5 Endurance<br>Niveau requis&nbsp;: 28</span>\
</div>\
</td>\
</tr>\
</table>\
";
fScoutsMedallion.itemHonorPrice[2] = 166
fScoutsMedallion.itemTokenPrice[2] = new Array(0,0,0,20);
fScoutsMedallion.itemStats[2] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\"><span class=\"myBlue\">Médaillon d’éclaireur</span>\
<br>Lié quand ramassé<br>Unique<br>Cou<br>+11 Agilité<br>+7 Endurance<br>Niveau requis&nbsp;: 38</span>\
</div>\
</td>\
</tr>\
</table>\
";
fScoutsMedallion.itemHonorPrice[3] = 245
fScoutsMedallion.itemTokenPrice[3] = new Array(0,0,0,20);
fScoutsMedallion.itemStats[3] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\"><span class=\"myBlue\">Médaillon d’éclaireur</span>\
<br>Lié quand ramassé<br>Unique<br>Cou<br>+12 Agilité<br>+8 Endurance<br>Niveau requis&nbsp;: 48</span>\
</div>\
</td>\
</tr>\
</table>\
";
fScoutsMedallion.itemHonorPrice[4] = 1800
fScoutsMedallion.itemTokenPrice[4] = new Array(0,0,0,20);
fScoutsMedallion.itemStats[4] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\"><span class=\"myBlue\">Médaillon d’éclaireur</span>\
<br>Lié quand ramassé<br>Unique<br>Cou<br>+15 Agilité<br>+10 Endurance<br>Niveau requis&nbsp;: 58</span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fScoutsMedallion; ++i;






var fLegionnairesBand = new RewardItem("horde","Bague de légionnaire","/shared/wow-com/images/basics/factions/warsong/ring04.gif");
fLegionnairesBand.itemHonorPrice = new Array();
fLegionnairesBand.itemHonorPrice[0] = 76
fLegionnairesBand.itemTokenPrice = new Array();
fLegionnairesBand.itemTokenPrice[0] = new Array(0,0,0,20);
fLegionnairesBand.itemStats = new Array();
fLegionnairesBand.itemStats[0] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\"><span class=\"myBlue\">Bague de légionnaire</span>\
<br>Lié quand ramassé<br>Unique<br>Doigt<br>+4 Force<br>+4 Agilité<br>+2 Endurance<br>Niveau requis&nbsp;: 18</span>\
</div>\
</td>\
</tr>\
</table>\
";
fLegionnairesBand.itemHonorPrice[1] = 112
fLegionnairesBand.itemTokenPrice[1] = new Array(0,0,0,20);
fLegionnairesBand.itemStats[1] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\"><span class=\"myBlue\">Bague de légionnaire</span>\
<br>Lié quand ramassé<br>Unique<br>Doigt<br>+6 Force<br>+6 Agilité<br>+4 Endurance<br>Niveau requis&nbsp;: 28</span>\
</div>\
</td>\
</tr>\
</table>\
";
fLegionnairesBand.itemHonorPrice[2] = 166
fLegionnairesBand.itemTokenPrice[2] = new Array(0,0,0,20);
fLegionnairesBand.itemStats[2] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\"><span class=\"myBlue\">Bague de légionnaire</span>\
<br>Lié quand ramassé<br>Unique<br>Doigt<br>+8 Force<br>+8 Agilité<br>+5 Endurance<br>Niveau requis&nbsp;: 38</span>\
</div>\
</td>\
</tr>\
</table>\
";
fLegionnairesBand.itemHonorPrice[3] = 245
fLegionnairesBand.itemTokenPrice[3] = new Array(0,0,0,20);
fLegionnairesBand.itemStats[3] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\"><span class=\"myBlue\">Bague de légionnaire</span>\
<br>Lié quand ramassé<br>Unique<br>Doigt<br>+10 Force<br>+9 Agilité<br>+6 Endurance<br>Niveau requis&nbsp;: 48</span>\
</div>\
</td>\
</tr>\
</table>\
";
fLegionnairesBand.itemHonorPrice[4] = 1800
fLegionnairesBand.itemTokenPrice[4] = new Array(0,0,0,20);
fLegionnairesBand.itemStats[4] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\"><span class=\"myBlue\">Bague de légionnaire</span>\
<br>Lié quand ramassé<br>Unique<br>Doigt<br>+12 Force<br>+11 Agilité<br>+8 Endurance<br>Niveau requis&nbsp;: 58</span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fLegionnairesBand; ++i;












var fMajorHealingDraught = new RewardItem("horde","Breuvage de soins majeur","/shared/wow-com/images/basics/factions/warsong/health01.gif");
fMajorHealingDraught.itemMoneyPrice = new Array();
fMajorHealingDraught.itemMoneyPrice[3] = 1000
fMajorHealingDraught.itemStats = new Array();
fMajorHealingDraught.itemStats[3] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\">Breuvage de soins majeur<br>Lié quand ramassé<br>Unique (10)<br>Niveau requis&nbsp;: 45<br>\
<span class=\"myGreen\">Utiliser&nbsp;: Rend 980 à 1260 points de vie. Peut seulement être utilisé sur les Champs de bataille JcJ.</span></span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fMajorHealingDraught; ++i;


var fMajorManaDraught = new RewardItem("horde","Breuvage de mana majeur","/shared/wow-com/images/basics/factions/warsong/mana01.gif");
fMajorManaDraught.itemMoneyPrice = new Array();
fMajorManaDraught.itemMoneyPrice[3] = 1000
fMajorManaDraught.itemStats = new Array();
fMajorManaDraught.itemStats[3] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div class=\"myTable\">Breuvage de mana majeur<br>Lié quand ramassé<br>Unique (10)<br>Niveau requis&nbsp;: 45<br>\
<span class=\"myGreen\">Utiliser&nbsp;: Rend 980 à 1260 mana. Peut seulement être utilisé sur les Champs de bataille JcJ.</span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fMajorManaDraught; ++i;













var fAdvisorsGnarledStaff = new RewardItem("horde","Bâton noueux de conseiller","/shared/wow-com/images/basics/factions/warsong/staff_h.gif");
fAdvisorsGnarledStaff.itemHonorPrice = new Array();
fAdvisorsGnarledStaff.itemHonorPrice[0] = 504
fAdvisorsGnarledStaff.itemTokenPrice = new Array();
fAdvisorsGnarledStaff.itemTokenPrice[0] = new Array(0,0,0,40);
fAdvisorsGnarledStaff.itemStats = new Array();
fAdvisorsGnarledStaff.itemStats[0] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<div class=\"myTable\"><span class=\"myBlue\">Bâton noueux de conseiller</span>\
<br>Lié quand ramassé<br>À deux mains<span class=\"myRight\">Bâton</span>\
<br>45 - 69 pts de dégâts<span class=\"myRight\">Vitesse 2,90</span>\
<br>(19,7 dégâts par seconde)<br>+8 Endurance<br>+4 Intelligence<br>Durabilité 80 / 80<br>Niveau requis&nbsp;: 18<br>\
<span class=\"myGreen\">Équipé&nbsp;: Rend 3 points de mana toutes les 5 sec.</span></div>\
</div>\
</td>\
</tr>\
</table>\
";
fAdvisorsGnarledStaff.itemHonorPrice[0] = 744
fAdvisorsGnarledStaff.itemTokenPrice[1] = new Array(0,0,0,40);
fAdvisorsGnarledStaff.itemStats[1] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<div class=\"myTable\"><span class=\"myBlue\">Bâton noueux de conseiller</span>\
<br>Lié quand ramassé<br>À deux mains<span class=\"myRight\">Bâton</span>\
<br>64 - 97 pts de dégâts<span class=\"myRight\">Vitesse 2,90</span>\
<br>(27,8 dégâts par seconde)<br>+11 Endurance<br>+7 Intelligence<br>Durabilité 100 / 100<br>Niveau requis&nbsp;: 28<br>\
<span class=\"myGreen\">Équipé&nbsp;: Rend 4 points de mana toutes les 5 sec.</span></div>\
</div>\
</td>\
</tr>\
</table>\
";
fAdvisorsGnarledStaff.itemHonorPrice[2] = 1104
fAdvisorsGnarledStaff.itemTokenPrice[2] = new Array(0,0,0,40);
fAdvisorsGnarledStaff.itemStats[2] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<div class=\"myTable\"><span class=\"myBlue\">Bâton noueux de conseiller</span>\
<br>Lié quand ramassé<br>À deux mains<span class=\"myRight\">Bâton</span>\
<br>88 - 133 pts de dégâts<span class=\"myRight\">Vitesse 2,90</span>\
<br>(38,1 dégâts par seconde)<br>+14 Endurance<br>+9 Intelligence<br>Durabilité 100 / 100<br>Niveau requis&nbsp;: 38<br>\
<span class=\"myGreen\">Équipé&nbsp;: Rend 6 points de mana toutes les 5 sec.</span></div>\
</div>\
</td>\
</tr>\
</table>\
";
fAdvisorsGnarledStaff.itemHonorPrice[3] = 1632
fAdvisorsGnarledStaff.itemTokenPrice[3] = new Array(0,0,0,40);
fAdvisorsGnarledStaff.itemStats[3] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<div class=\"myTable\"><span class=\"myBlue\">Bâton noueux de conseiller</span>\
<br>Lié quand ramassé<br>À deux mains<span class=\"myRight\">Bâton</span>\
<br>106 - 160 pts de dégâts<span class=\"myRight\">Vitesse 2,90</span>\
<br>(45,9 dégâts par seconde)<br>+18 Endurance<br>+11 Intelligence<br>Durabilité 100 / 100<br>Niveau requis&nbsp;: 48<br>\
<span class=\"myGreen\">Équipé&nbsp;: Rend 7 points de mana toutes les 5 sec.</span></div>\
</div>\
</td>\
</tr>\
</table>\
";
fAdvisorsGnarledStaff.itemHonorPrice[4] = 12000
fAdvisorsGnarledStaff.itemTokenPrice[4] = new Array(0,0,0,40);
fAdvisorsGnarledStaff.itemStats[4] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<div class=\"myTable\"><span class=\"myBlue\">Bâton noueux de conseiller</span>\
<br>Lié quand ramassé<br>À deux mains<span class=\"myRight\">Bâton</span>\
<br>125 - 188 pts de dégâts<span class=\"myRight\">Vitesse 2,90</span>\
<br>(54,0 dégâts par seconde)<br>+21 Endurance<br>+13 Intelligence<br>Durabilité 100 / 100<br>Niveau requis&nbsp;: 58<br>\
<span class=\"myGreen\">Équipé&nbsp;: Rend 8 points de mana toutes les 5 sec.</span></div>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fAdvisorsGnarledStaff; ++i;



var fOutrunnersBow = new RewardItem("horde","Arc d’estafette","/shared/wow-com/images/basics/factions/warsong/bow_h.gif");
fOutrunnersBow.itemHonorPrice = new Array();
fOutrunnersBow.itemHonorPrice[0] = 252
fOutrunnersBow.itemTokenPrice = new Array();
fOutrunnersBow.itemTokenPrice[0] = new Array(0,0,0,30);
fOutrunnersBow.itemStats = new Array();
fOutrunnersBow.itemStats[0] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<div class=\"myTable\"><span class=\"myBlue\">Arc d’estafette</span>\
<br>Lié quand ramassé<br>À distance<span class=\"myRight\">Arc</span>\
<br>25 - 48 pts de dégâts<span class=\"myRight\">Vitesse 2,40</span>\
<br>(15,2 dégâts par seconde)<br>Durabilité 65 / 65<br>Niveau requis&nbsp;: 18</div>\
</div>\
</td>\
</tr>\
</table>\
";
fOutrunnersBow.itemHonorPrice[1] = 372
fOutrunnersBow.itemTokenPrice[1] = new Array(0,0,0,30);
fOutrunnersBow.itemStats[1] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<div class=\"myTable\"><span class=\"myBlue\">Arc d’estafette</span>\
<br>Lié quand ramassé<br>À distance<span class=\"myRight\">Arc</span>\
<br>35 - 67 pts de dégâts<span class=\"myRight\">Vitesse 2,40</span>\
<br>(21,2 dégâts par seconde)<br>Durabilité 75 / 75<br>Niveau requis&nbsp;: 28</div>\
</div>\
</td>\
</tr>\
</table>\
";
fOutrunnersBow.itemHonorPrice[2] = 552
fOutrunnersBow.itemTokenPrice[2] = new Array(0,0,0,30);
fOutrunnersBow.itemStats[2] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<div class=\"myTable\"><span class=\"myBlue\">Arc d’estafette</span>\
<br>Lié quand ramassé<br>À distance<span class=\"myRight\">Arc</span>\
<br>48 - 90 pts de dégâts<span class=\"myRight\">Vitesse 2,40</span>\
<br>(28,7 dégâts par seconde)<br>+3 Agilité<br>+6 Endurance<br>Durabilité 75 / 75<br>Niveau requis&nbsp;: 38</div>\
</div>\
</td>\
</tr>\
</table>\
";
fOutrunnersBow.itemHonorPrice[3] = 816
fOutrunnersBow.itemTokenPrice[3] = new Array(0,0,0,30);
fOutrunnersBow.itemStats[3] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<div class=\"myTable\"><span class=\"myBlue\">Arc d’estafette</span>\
<br>Lié quand ramassé<br>À distance<span class=\"myRight\">Arc</span>\
<br>58 - 109 pts de dégâts<span class=\"myRight\">Vitesse 2,40</span>\
<br>(34,8 dégâts par seconde)<br>+3 Agilité<br>+8 Endurance<br>Durabilité 75 / 75<br>Niveau requis&nbsp;: 48</div>\
</div>\
</td>\
</tr>\
</table>\
";
fOutrunnersBow.itemHonorPrice[4] = 6000
fOutrunnersBow.itemTokenPrice[4] = new Array(0,0,0,30);
fOutrunnersBow.itemStats[4] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<div class=\"myTable\"><span class=\"myBlue\">Arc d’estafette</span>\
<br>Lié quand ramassé<br>À distance<span class=\"myRight\">Arc</span>\
<br>68 - 128 pts de dégâts<span class=\"myRight\">Vitesse 2,40</span>\
<br>(40,8 dégâts par seconde)<br>+4 Agilité<br>+10 Endurance<br>Durabilité 75 / 75<br>Niveau requis&nbsp;: 58</div>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fOutrunnersBow; ++i;




var fLegionnairesSword = new RewardItem("horde","Epée de légionnaire","/shared/wow-com/images/basics/factions/warsong/sword_h.gif");
fLegionnairesSword.itemHonorPrice = new Array();
fLegionnairesSword.itemHonorPrice[0] = 252
fLegionnairesSword.itemTokenPrice = new Array();
fLegionnairesSword.itemTokenPrice[0] = new Array(0,0,0,30);
fLegionnairesSword.itemStats = new Array();
fLegionnairesSword.itemStats[0] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<div class=\"myTable\"><span class=\"myBlue\">Epée de légionnaire</span>\
<br>Lié quand ramassé<br>Unique<br>À une main<span class=\"myRight\">Épée</span>\
<br>28 - 53 pts de dégâts<span class=\"myRight\">Vitesse 2,70</span>\
<br>(15,0 dégâts par seconde)<br>+4 Force<br>+2 Endurance<br>Durabilité 75 / 75<br>Niveau requis&nbsp;: 18</div>\
</div>\
</td>\
</tr>\
</table>\
";
fLegionnairesSword.itemHonorPrice[1] = 372
fLegionnairesSword.itemTokenPrice[1] = new Array(0,0,0,30);
fLegionnairesSword.itemStats[1] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<div class=\"myTable\"><span class=\"myBlue\">Epée de légionnaire</span>\
<br>Lié quand ramassé<br>Unique<br>À une main<span class=\"myRight\">Épée</span>\
<br>40 - 75 pts de dégâts<span class=\"myRight\">Vitesse 2,70</span>\
<br>(21,3 dégâts par seconde)<br>+7 Force<br>+3 Endurance<br>Durabilité 90 / 90<br>Niveau requis&nbsp;: 28</div>\
</div>\
</td>\
</tr>\
</table>\
";
fLegionnairesSword.itemHonorPrice[2] = 552
fLegionnairesSword.itemTokenPrice[2] = new Array(0,0,0,30);
fLegionnairesSword.itemStats[2] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<div class=\"myTable\"><span class=\"myBlue\">Epée de légionnaire</span>\
<br>Lié quand ramassé<br>Unique<br>À une main<span class=\"myRight\">Épée</span>\
<br>55 - 103 pts de dégâts<span class=\"myRight\">Vitesse 2,70</span>\
<br>(29,3 dégâts par seconde)<br>+8 Force<br>+3 Endurance<br>Durabilité 90 / 90<br>Niveau requis&nbsp;: 38</div>\
</div>\
</td>\
</tr>\
</table>\
";
fLegionnairesSword.itemHonorPrice[3] = 816
fLegionnairesSword.itemTokenPrice[3] = new Array(0,0,0,30);
fLegionnairesSword.itemStats[3] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<div class=\"myTable\"><span class=\"myBlue\">Epée de légionnaire</span>\
<br>Lié quand ramassé<br>Unique<br>À une main<span class=\"myRight\">Épée</span>\
<br>66 - 124 pts de dégâts<span class=\"myRight\">Vitesse 2,70</span>\
<br>(35,2 dégâts par seconde)<br>+11 Force<br>+5 Endurance<br>Durabilité 90 / 90<br>Niveau requis&nbsp;: 48</div>\
</div>\
</td>\
</tr>\
</table>\
";
fLegionnairesSword.itemHonorPrice[4] = 12000
fLegionnairesSword.itemTokenPrice[4] = new Array(0,0,0,30);
fLegionnairesSword.itemStats[4] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<div class=\"myTable\"><span class=\"myBlue\">Epée de légionnaire</span>\
<br>Lié quand ramassé<br>Unique<br>À une main<span class=\"myRight\">Épée</span>\
<br>78 - 146 pts de dégâts<span class=\"myRight\">Vitesse 2,70</span>\
<br>(41,5 dégâts par seconde)<br>+13 Force<br>+5 Endurance<br>Durabilité 90 / 90<br>Niveau requis&nbsp;: 58</div>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fLegionnairesSword; ++i;










var fScoutsBlade = new RewardItem("horde","Lame d’éclaireur","/shared/wow-com/images/basics/factions/warsong/dagger_h.gif");
fScoutsBlade.itemHonorPrice = new Array();
fScoutsBlade.itemHonorPrice[0] = 252
fScoutsBlade.itemTokenPrice = new Array();
fScoutsBlade.itemTokenPrice[0] = new Array(0,0,0,30);
fScoutsBlade.itemStats = new Array();
fScoutsBlade.itemStats[0] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<div class=\"myTable\"><span class=\"myBlue\">Lame d’éclaireur</span>\
<br>Lié quand ramassé<br>Unique<br>À une main<span class=\"myRight\">Dague</span>\
<br>18 - 34 pts de dégâts<span class=\"myRight\">Vitesse 1,70</span>\
<br>(15,3 dégâts par seconde)<br>+4 Agilité<br>+2 Endurance<br>Durabilité 50 / 50<br>Niveau requis&nbsp;: 18</div>\
</div>\
</td>\
</tr>\
</table>\
";
fScoutsBlade.itemHonorPrice[1] = 372
fScoutsBlade.itemTokenPrice[1] = new Array(0,0,0,30);
fScoutsBlade.itemStats[1] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<div class=\"myTable\"><span class=\"myBlue\">Lame d’éclaireur</span>\
<br>Lié quand ramassé<br>Unique<br>À une main<span class=\"myRight\">Dague</span>\
<br>25 - 47 pts de dégâts<span class=\"myRight\">Vitesse 1,70</span>\
<br>(21,2 dégâts par seconde)<br>+7 Agilité<br>+3 Endurance<br>Durabilité 65 / 65<br>Niveau requis&nbsp;: 28</div>\
</div>\
</td>\
</tr>\
</table>\
";
fScoutsBlade.itemHonorPrice[2] = 552
fScoutsBlade.itemTokenPrice[2] = new Array(0,0,0,30);
fScoutsBlade.itemStats[2] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<div class=\"myTable\"><span class=\"myBlue\">Lame d’éclaireur</span>\
<br>Lié quand ramassé<br>Unique<br>À une main<span class=\"myRight\">Dague</span>\
<br>34 - 65 pts de dégâts<span class=\"myRight\">Vitesse 1,70</span>\
<br>(29,1 dégâts par seconde)<br>+8 Agilité<br>+3 Endurance<br>Durabilité 65 / 65<br>Niveau requis&nbsp;: 38</div>\
</div>\
</td>\
</tr>\
</table>\
";
fScoutsBlade.itemHonorPrice[3] = 816
fScoutsBlade.itemTokenPrice[3] = new Array(0,0,0,30);
fScoutsBlade.itemStats[3] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<div class=\"myTable\"><span class=\"myBlue\">Lame d’éclaireur</span>\
<br>Lié quand ramassé<br>Unique<br>À une main<span class=\"myRight\">Dague</span>\
<br>41 - 78 pts de dégâts<span class=\"myRight\">Vitesse 1,70</span>\
<br>(35,0 dégâts par seconde)<br>+11 Agilité<br>+5 Endurance<br>Durabilité 65 / 65<br>Niveau requis&nbsp;: 48</div>\
</div>\
</td>\
</tr>\
</table>\
";
fScoutsBlade.itemHonorPrice[4] = 6000
fScoutsBlade.itemTokenPrice[4] = new Array(0,0,0,30);
fScoutsBlade.itemStats[4] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<div class=\"myTable\"><span class=\"myBlue\">Lame d’éclaireur</span>\
<br>Lié quand ramassé<br>Unique<br>À une main<span class=\"myRight\">Dague</span>\
<br>49 - 92 pts de dégâts<span class=\"myRight\">Vitesse 1,70</span>\
<br>(41,5 dégâts par seconde)<br>+13 Agilité<br>+5 Endurance<br>Durabilité 65 / 65<br>Niveau requis&nbsp;: 58</div>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fScoutsBlade; ++i;





var fWarsongBattleTabard = new RewardItem("horde","Tabard de bataille Chanteguerre	","/shared/wow-com/images/basics/factions/warsong/tabard.gif");
fWarsongBattleTabard.itemTokenPrice = new Array();
fWarsongBattleTabard.itemTokenPrice[0] = new Array(0,0,0,60);
fWarsongBattleTabard.itemStats = new Array();
fWarsongBattleTabard.itemStats[0] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\">Tabard de bataille Chanteguerre	<br>Lié quand ramassé<br>Unique<br>Tabard</span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fWarsongBattleTabard; ++i;





var fBerserkerBracers = new RewardItem("horde","Brassards de berserker","/shared/wow-com/images/basics/factions/warsong/bracers02.gif");
fBerserkerBracers.itemHonorPrice = new Array();
fBerserkerBracers.itemHonorPrice[3] = 497
fBerserkerBracers.itemTokenPrice = new Array();
fBerserkerBracers.itemTokenPrice[3] = new Array(0,0,0,20);
fBerserkerBracers.itemStats = new Array();
fBerserkerBracers.itemStats[3] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\"><span class=\"myPurple\">Brassards de berserker</span>\
<br>Lié quand ramassé<br>Unique<br>Poignets<span class=\"myRight\">Plaque</span>\
<br>262 Armure<br>+14 Force<br>+6 Agilité<br>+8 Endurance<br>Durabilité 55 / 55<br>Niveau requis&nbsp;: 40</span>\
</div>\
</td>\
</tr>\
</table>\
";
fBerserkerBracers.itemHonorPrice[4] = 734
fBerserkerBracers.itemTokenPrice[4] = new Array(0,0,0,20);
fBerserkerBracers.itemStats[4] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\"><span class=\"myPurple\">Brassards de berserker</span>\
<br>Lié quand ramassé<br>Unique<br>Poignets<span class=\"myRight\">Plaque</span>\
<br>314 Armure<br>+17 Force<br>+7 Agilité<br>+9 Endurance<br>Durabilité 55 / 55<br>Niveau requis&nbsp;: 50</span>\
</div>\
</td>\
</tr>\
</table>\
";
fBerserkerBracers.itemHonorPrice[5] = 5400
fBerserkerBracers.itemTokenPrice[5] = new Array(0,0,0,20);
fBerserkerBracers.itemStats[5] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\"><span class=\"myPurple\">Brassards de berserker</span>\
<br>Lié quand ramassé<br>Unique<br>Poignets<span class=\"myRight\">Plaque</span>\
<br>368 Armure<br>+19 Force<br>+8 Agilité<br>+11 Endurance<br>Durabilité 55 / 55<br>Niveau requis&nbsp;: 60</span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fBerserkerBracers; ++i;





var fDryadsWristBindings = new RewardItem("horde","Manchettes de dryade","/shared/wow-com/images/basics/factions/warsong/bracers03.gif");
fDryadsWristBindings.itemHonorPrice = new Array();
fDryadsWristBindings.itemHonorPrice[3] = 497
fDryadsWristBindings.itemTokenPrice = new Array();
fDryadsWristBindings.itemTokenPrice[3] = new Array(0,0,0,20);
fDryadsWristBindings.itemStats = new Array();
fDryadsWristBindings.itemStats[3] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\"><span class=\"myPurple\">Manchettes de dryade</span>\
<br>Lié quand ramassé<br>Poignets<span class=\"myRight\">Tissu</span>\
<br>35 Armure<br>+6 Endurance<br>+6 Intelligence<br>+5 Esprit<br>Durabilité 35 / 35<br>Niveau requis&nbsp;: 40<br>\
<span class=\"myGreen\">Équipé&nbsp;: Augmente les dégâts et les soins produits par les sorts et effets magiques de 16 au maximum.</span></span>\
</div>\
</td>\
</tr>\
</table>\
";
fDryadsWristBindings.itemHonorPrice[4] = 734
fDryadsWristBindings.itemTokenPrice[4] = new Array(0,0,0,20);
fDryadsWristBindings.itemStats[4] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\"><span class=\"myPurple\">Manchettes de dryade</span>\
<br>Lié quand ramassé<br>Poignets<span class=\"myRight\">Tissu</span>\
<br>43 Armure<br>+7 Endurance<br>+6 Intelligence<br>+6 Esprit<br>Durabilité 35 / 35<br>Niveau requis&nbsp;: 50<br>\
<span class=\"myGreen\">Équipé&nbsp;: Augmente les dégâts et les soins produits par les sorts et effets magiquesde 20  au maximum.</span></span>\
</div>\
</td>\
</tr>\
</table>\
";
fDryadsWristBindings.itemHonorPrice[5] = 5400
fDryadsWristBindings.itemTokenPrice[5] = new Array(0,0,0,20);
fDryadsWristBindings.itemStats[5] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\"><span class=\"myPurple\">Manchettes de dryade</span>\
<br>Lié quand ramassé<br>Poignets<span class=\"myRight\">Tissu</span>\
<br>50 Armure<br>+8 Endurance<br>+8 Intelligence<br>+7 Esprit<br>Durabilité 35 / 35<br>Niveau requis&nbsp;: 60<br>\
<span class=\"myGreen\">Équipé&nbsp;: Augmente les dégâts et les soins produits par les sorts et effets magiques de 22 au maximum.</span></span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fDryadsWristBindings; ++i;





var fForestStalkersBracers = new RewardItem("horde","Brassards de traqueuse sylvestre","/shared/wow-com/images/basics/factions/warsong/bracers01.gif");
fForestStalkersBracers.itemHonorPrice = new Array();
fForestStalkersBracers.itemHonorPrice[3] = 497
fForestStalkersBracers.itemTokenPrice = new Array();
fForestStalkersBracers.itemTokenPrice[3] = new Array(0,0,0,20);
fForestStalkersBracers.itemStats = new Array();
fForestStalkersBracers.itemStats[3] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\"><span class=\"myPurple\">Brassards de traqueuse sylvestre</span>\
<br>Lié quand ramassé<br>Poignets<span class=\"myRight\">Cuir</span>\
<br>73 Armure<br>+8 Force<br>+14 Agilité<br>+6 Endurance<br>Durabilité 40 / 40<br>Niveau requis&nbsp;: 40</span>\
</div>\
</td>\
</tr>\
</table>\
";
fForestStalkersBracers.itemHonorPrice[4] = 734
fForestStalkersBracers.itemTokenPrice[4] = new Array(0,0,0,20);
fForestStalkersBracers.itemStats[4] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\"><span class=\"myPurple\">Brassards de traqueuse sylvestre</span>\
<br>Lié quand ramassé<br>Poignets<span class=\"myRight\">Cuir</span>\
<br>86 Armure<br>+9 Force<br>+17 Agilité<br>+7 Endurance<br>Durabilité 40 / 40<br>Niveau requis&nbsp;: 50</span>\
</div>\
</td>\
</tr>\
</table>\
";
fForestStalkersBracers.itemHonorPrice[5] = 5400
fForestStalkersBracers.itemTokenPrice[5] = new Array(0,0,0,20);
fForestStalkersBracers.itemStats[5] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\"><span class=\"myPurple\">Brassards de traqueuse sylvestre</span>\
<br>Lié quand ramassé<br>Poignets<span class=\"myRight\">Cuir</span>\
<br>99 Armure<br>+11 Force<br>+19 Agilité<br>+8 Endurance<br>Durabilité 40 / 40<br>Niveau requis&nbsp;: 60</span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fForestStalkersBracers; ++i;






var fWindtalkersWristguards = new RewardItem("horde","Garde-poignets de messager du vent","/shared/wow-com/images/basics/factions/warsong/bracers04.gif");
fWindtalkersWristguards.itemHonorPrice = new Array();
fWindtalkersWristguards.itemHonorPrice[3] = 497
fWindtalkersWristguards.itemTokenPrice = new Array();
fWindtalkersWristguards.itemTokenPrice[3] = new Array(0,0,0,20);
fWindtalkersWristguards.itemStats = new Array();
fWindtalkersWristguards.itemStats[3] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\"><span class=\"myPurple\">Garde-poignets de messager du vent</span>\
<br>Lié quand ramassé<br>Poignets<span class=\"myRight\">Maille</span>\
<br>149 Armure<br>+6 Endurance<br>+6 Intelligence<br>+5 Esprit<br>Durabilité 50 / 50<br>Niveau requis&nbsp;: 40<br>\
<span class=\"myGreen\">Équipé&nbsp;: Augmente la puissance d’attaque de 28.</span></span>\
</div>\
</td>\
</tr>\
</table>\
";
fWindtalkersWristguards.itemHonorPrice[4] = 734
fWindtalkersWristguards.itemTokenPrice[4] = new Array(0,0,0,20);
fWindtalkersWristguards.itemStats[4] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\"><span class=\"myPurple\">Garde-poignets de messager du vent</span>\
<br>Lié quand ramassé<br>Poignets<span class=\"myRight\">Maille</span>\
<br>178 Armure<br>+7 Endurance<br>+6 Intelligence<br>+6 Esprit<br>Durabilité 50 / 50<br>Niveau requis&nbsp;: 50<br>\
<span class=\"myGreen\">Équipé&nbsp;: Augmente la puissance d’attaque de 34.</span></span>\
</div>\
</td>\
</tr>\
</table>\
";
fWindtalkersWristguards.itemHonorPrice[5] = 5400
fWindtalkersWristguards.itemTokenPrice[5] = new Array(0,0,0,20);
fWindtalkersWristguards.itemStats[5] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\"><span class=\"myPurple\">Garde-poignets de messager du vent</span>\
<br>Lié quand ramassé<br>Poignets<span class=\"myRight\">Maille</span>\
<br>208 Armure<br>+8 Endurance<br>+8 Intelligence<br>+7 Esprit<br>Durabilité 50 / 50<br>Niveau requis&nbsp;: 60<br>\
<span class=\"myGreen\">Équipé&nbsp;: Augmente la puissance d’attaque de 38.</span></span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fWindtalkersWristguards; ++i;

var fOutridersSilkLeggings = new RewardItem("horde","Jambière de voltigeur en soie","/shared/wow-com/images/basics/factions/warsong/silk_leggings.gif");
fOutridersSilkLeggings.itemHonorPrice = new Array();
fOutridersSilkLeggings.itemHonorPrice[5] = 10500
fOutridersSilkLeggings.itemTokenPrice = new Array();
fOutridersSilkLeggings.itemTokenPrice[5] = new Array(0,0,0,40);
fOutridersSilkLeggings.itemStats = new Array();
fOutridersSilkLeggings.itemStats[5] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\"><span class=\"myPurple\">Jambière de voltigeur en soie</span>\
<br>Lié quand ramassé<br>Unique<br>Jambes<span class=\"myRight\">Tissu</span>\
<br>200 Armure<br>+23 Endurance<br>+19 Intelligence<br>+10 Esprit<br>Durabilité 75 / 75<br>Niveau requis&nbsp;: 60<br>\
<span class=\"myGreen\">Équipé&nbsp;: Augmente les dégâts et les soins produits par les sorts et effets magiques de 28 au maximum.</span></span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fOutridersSilkLeggings; ++i;

var fOutridersLizardhidePants = new RewardItem("horde","Pantalon de voltigeur en peau de lézard","/shared/wow-com/images/basics/factions/warsong/lizardhide_pants.gif");
fOutridersLizardhidePants.itemHonorPrice = new Array();
fOutridersLizardhidePants.itemHonorPrice[5] = 10500
fOutridersLizardhidePants.itemTokenPrice = new Array();
fOutridersLizardhidePants.itemTokenPrice[5] = new Array(0,0,0,40);
fOutridersLizardhidePants.itemStats = new Array();
fOutridersLizardhidePants.itemStats[5] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\"><span class=\"myPurple\">Pantalon de voltigeur en peau de lézard</span>\
<br>Lié quand ramassé<br>Jambes<span class=\"myRight\">Cuir</span>\
<br>287 Armure<br>+22 Force<br>+10 Agilité<br>+22 Endurance<br>+22 Intelligence<br>+9 Esprit<br>Durabilité 90 / 90<br>Niveau requis&nbsp;: 60<br>\
<span class=\"myGreen\">Équipé&nbsp;: Augmente les dégâts et les soins produits par les sorts et effets magiques de 11 au maximum.</span></span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fOutridersLizardhidePants; ++i;


var fOutridersLeatherPants = new RewardItem("horde","Pantalon de voltigeur en cuir","/shared/wow-com/images/basics/factions/warsong/leather_pants.gif");
fOutridersLeatherPants.itemHonorPrice = new Array();
fOutridersLeatherPants.itemHonorPrice[5] = 10500
fOutridersLeatherPants.itemTokenPrice = new Array();
fOutridersLeatherPants.itemTokenPrice[5] = new Array(0,0,0,40);
fOutridersLeatherPants.itemStats = new Array();
fOutridersLeatherPants.itemStats[5] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\"><span class=\"myPurple\">Pantalon de voltigeur en cuir</span>\
<br>Lié quand ramassé<br>Jambes<span class=\"myRight\">Cuir</span>\
<br>257 Armure<br>+28 Agilité<br>+27 Endurance<br>Durabilité 90 / 90<br>Niveau requis&nbsp;: 60<br>\
<span class=\"myGreen\">Équipé&nbsp;: Augmente votre score de coup critique de 14.</span></span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fOutridersLeatherPants; ++i;



var fOutridersChainLeggings = new RewardItem("horde","Jambières de voltigeur en anneaux","/shared/wow-com/images/basics/factions/warsong/chain_leggings.gif");
fOutridersChainLeggings.itemHonorPrice = new Array();
fOutridersChainLeggings.itemHonorPrice[5] = 10500
fOutridersChainLeggings.itemTokenPrice = new Array();
fOutridersChainLeggings.itemTokenPrice[5] = new Array(0,0,0,40);
fOutridersChainLeggings.itemStats = new Array();
fOutridersChainLeggings.itemStats[5] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\"><span class=\"myPurple\">Jambières de voltigeur en anneaux</span>\
<br>Lié quand ramassé<br>Jambes<span class=\"myRight\">Maille</span>\
<br>415 Armure<br>+35 Agilité<br>+15 Endurance<br>Durabilité 105 / 105<br>Niveau requis&nbsp;: 60<br>\
<span class=\"myGreen\">Équipé&nbsp;: Augmente votre score de coup critique de 14.</span>\
<br>\
<span class=\"myGreen\">Équipé&nbsp;: Augmente votre score de toucher de 10.</span></span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fOutridersChainLeggings; ++i;

var fOutridersMailLeggings = new RewardItem("horde","Jambières de voltigeur en mailles","/shared/wow-com/images/basics/factions/warsong/chain_leggings.gif");
fOutridersMailLeggings.itemHonorPrice = new Array();
fOutridersMailLeggings.itemHonorPrice[5] = 10500
fOutridersMailLeggings.itemTokenPrice = new Array();
fOutridersMailLeggings.itemTokenPrice[5] = new Array(0,0,0,40);
fOutridersMailLeggings.itemStats = new Array();
fOutridersMailLeggings.itemStats[5] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\"><span class=\"myPurple\">Jambières de voltigeur en mailles</span>\
<br>Lié quand ramassé<br>Jambes<span class=\"myRight\">Maille</span>\
<br>415 Armure<br>+14 Force<br>+22 Endurance<br>+22 Intelligence<br>Durabilité 105 / 105<br>Niveau requis&nbsp;: 60<br>\
<span class=\"myGreen\">Équipé&nbsp;: Augmente votre score de coup critique de 14.</span>\
<br>\
<span class=\"myGreen\">Équipé&nbsp;: Augmente le score de coup critique des sorts de 14.</span>\
<br>\
<span class=\"myGreen\">Équipé&nbsp;: Rend 6 points de mana toutes les 5 sec.</span></span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fOutridersMailLeggings; ++i;


var fOutridersPlateLegguards = new RewardItem("horde","Garde-jambes de voltigeur en plaques","/shared/wow-com/images/basics/factions/warsong/plate_legguards.gif");
fOutridersPlateLegguards.itemHonorPrice = new Array();
fOutridersPlateLegguards.itemHonorPrice[5] = 10500
fOutridersPlateLegguards.itemTokenPrice = new Array();
fOutridersPlateLegguards.itemTokenPrice[5] = new Array(0,0,0,40);
fOutridersPlateLegguards.itemStats = new Array();
fOutridersPlateLegguards.itemStats[5] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\"><span class=\"myPurple\">Garde-jambes de voltigeur en plaques</span>\
<br>Lié quand ramassé<br>Jambes<span class=\"myRight\">Plaque</span>\
<br>737 Armure<br>+28 Force<br>+27 Endurance<br>Durabilité 120 / 120<br>Niveau requis&nbsp;: 60<br>\
<span class=\"myGreen\">Équipé&nbsp;: Augmente votre score de coup critique de 14.</span>\
<br>\
<span class=\"myGreen\">Équipé&nbsp;: Augmente votre score de toucher de 10.</span></span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fOutridersPlateLegguards; ++i;

//------END REWARDS DEFINITION------
