//CONSTRUCTOR

function RewardItem(playerFaction, itemName, itemIcon, itemMoneyPrice, itemHonorPrice, itemTokenPrice, itemCost, itemStats, itemHTML)
{													//Constructor for RewardItem datatype; accepts up to 7 arguments
  this.playerFaction	 		= playerFaction;					//string variable, can be "alliance", "horde" or "both"
  this.itemName		 	 			= itemName;								//string variable, contains the name shown in the rewards list
  this.itemIcon		 	 			= itemIcon;								//string variable, contains path to item icon to be used
  this.itemMoneyPrice			=	itemMoneyPrice;
  this.itemHonorPrice		 	= itemHonorPrice;					//how much the item costs, in HONOR POINTS
  this.itemTokenPrice			= itemTokenPrice;
  this.itemCost						= itemCost;
	this.itemStats		 			= itemStats;							//Array
  this.itemHTML			 			= itemHTML;								//string variable, contains the HTML code for the item
}

tokenIcons = new Array("alterac","arathi","nether","warsong");
//(thisObject.itemTokenPrice) ? processPrice(thisObject.itemHonorPrice[thisBracket],thisObject.itemTokenPrice[thisBracket]) : 
function selectBracket(thisObject,thisBracket)
{
  if (thisBracket >= 0)
  {
    if (thisObject.itemStats[thisBracket])
		{
			thisObject.itemCost = generateCostString(thisObject,thisBracket);
			thisObject.itemHTML = thisObject.itemStats[thisBracket];
		}
    else
		{
			thisObject.itemHTML = "none";
			thisObject.itemCost = "none";
			selectBracket(thisObject,thisBracket-1);
		}
  }
}

function generateCostString(thisObject,thisBracket)
{
	outPutString = "";
	if(thisObject.itemMoneyPrice && thisObject.itemMoneyPrice[thisBracket])
	{
		copperPart = thisObject.itemMoneyPrice[thisBracket];
		goldPart = Math.floor(copperPart / 10000);
		if (goldPart >= 1) copperPart -= goldPart * 10000;
		silverPart = Math.floor(copperPart / 100);
		if (silverPart >= 1) copperPart -= silverPart * 100;
		if (goldPart > 0) outPutString += goldPart+"<img src='/shared/wow-com/images/basics/factions/gold.gif'>&nbsp;";
		if (silverPart > 0) outPutString += silverPart+"<img src='/shared/wow-com/images/basics/factions/silver.gif'>&nbsp;";
		if (copperPart > 0) outPutString += copperPart+"<img src='/shared/wow-com/images/basics/factions/copper.gif'>&nbsp;";
	}
	if(thisObject.itemHonorPrice && thisObject.itemHonorPrice[thisBracket])
	{
		outPutString += thisObject.itemHonorPrice[thisBracket]+"<img src='/shared/wow-com/images/basics/factions/"+thisObject.playerFaction+"-honor.gif'>&nbsp;";
	}
	if(thisObject.itemTokenPrice && thisObject.itemTokenPrice[thisBracket])
	{
		for(carl=0; carl<thisObject.itemTokenPrice[thisBracket].length; carl++)
		{
			if (thisObject.itemTokenPrice[thisBracket][carl] > 0) outPutString += thisObject.itemTokenPrice[thisBracket][carl]+"<img src='/shared/wow-com/images/basics/factions/"+tokenIcons[carl]+".gif'>&nbsp;";
		}
	}
	return outPutString;
}

//------BEGIN REWARDS DEFINITION------
i = 0;
var RewardItems = new Array();

var fRuneOfPerfection = new RewardItem("alliance","Runa de perfección","/shared/wow-com/images/basics/factions/warsong/rune01.gif");
fRuneOfPerfection.itemHonorPrice = new Array();
fRuneOfPerfection.itemHonorPrice[1] = 139
fRuneOfPerfection.itemTokenPrice = new Array();
fRuneOfPerfection.itemTokenPrice[1] = new Array(0,0,0,30);
fRuneOfPerfection.itemStats = new Array();
fRuneOfPerfection.itemStats[1] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div class=\"myTable\">\
<span class=\"myBlue\">Runa de perfección</span>\
<br>Se liga al recogerlo<br>Único<br>Abalorio<br>+4 Aguante<br>Clases: Sacerdote, Chamán, Mago, Brujo, Druida<br>Requiere nivel 20<br>\
<span class=\"myGreen\">Equipar: Aumenta la penetración de tus hechizos en 10 p.</span>\
</div>\
</td>\
</tr>\
</table>\
";
fRuneOfPerfection.itemHonorPrice[3] = 304
fRuneOfPerfection.itemTokenPrice[3] = new Array(0,0,0,30);
fRuneOfPerfection.itemStats[3] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div class=\"myTable\">\
<span class=\"myBlue\">Runa de perfección</span>\
<br>Se liga al recogerlo<br>Único<br>Abalorio<br>+7 Aguante<br>Clases: Sacerdote, Chamán, Mago, Brujo, Druida<br>Requiere nivel 40<br>\
<span class=\"myGreen\">Equipar: Aumenta la penetración de tus hechizos en 20 p.</span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fRuneOfPerfection; ++i;

var fRuneOfDuty = new RewardItem("alliance","Runa de deber","/shared/wow-com/images/basics/factions/warsong/rune02.gif");
fRuneOfDuty.itemHonorPrice = new Array();
fRuneOfDuty.itemHonorPrice[1] = 139
fRuneOfDuty.itemTokenPrice = new Array();
fRuneOfDuty.itemTokenPrice[1] = new Array(0,0,0,30);
fRuneOfDuty.itemStats = new Array();
fRuneOfDuty.itemStats[1] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\"><span class=\"myBlue\">Runa de deber</span>\
<br>Se liga al recogerlo<br>Único<br>Abalorio<br>+4 Aguante<br>Clases: Guerrero, Paladín, Cazador, Pícaro<br>Requiere nivel 20<br>\
<span class=\"myGreen\">Equipar: Restaura 3 p. de salud cada 5 s.</span></span>\
</div>\
</td>\
</tr>\
</table>\
";
fRuneOfDuty.itemHonorPrice[3] = 304
fRuneOfDuty.itemTokenPrice[3] = new Array(0,0,0,30);
fRuneOfDuty.itemStats[3] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\"><span class=\"myBlue\">Runa de deber</span>\
<br>Se liga al recogerlo<br>Único<br>Abalorio<br>+7 Aguante<br>Clases: Guerrero, Paladín, Cazador, Pícaro<br>Requiere nivel 40<br>\
<span class=\"myGreen\">Equipar: Restaura 6 p. de salud cada 5 s.</span></span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fRuneOfDuty; ++i;


var fWarsongGulchFieldRation = new RewardItem("alliance","Ración de campo de la Garganta Grito de Guerra","/shared/wow-com/images/basics/factions/warsong/fieldration.gif");
fWarsongGulchFieldRation.itemMoneyPrice = new Array();
fWarsongGulchFieldRation.itemMoneyPrice[1] = 1000
fWarsongGulchFieldRation.itemStats = new Array();
fWarsongGulchFieldRation.itemStats[1] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\">Ración de campo de la Garganta Grito de Guerra<br>Se liga al recogerlo<br>Requiere nivel 25<br>\
<span class=\"myGreen\">Uso: Restaura 1074 p. de salud y 2202 de maná durante 30 s. Debes permanecer sentado mientras comes. Solo puede utilizarse en Garganta Grito de Guerra.</span></span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fWarsongGulchFieldRation; ++i;


var fWarsongGulchIronRation = new RewardItem("alliance","Ración de hierro de la Garganta Grito de Guerra","/shared/wow-com/images/basics/factions/warsong/ironration.gif");
fWarsongGulchIronRation.itemMoneyPrice = new Array();
fWarsongGulchIronRation.itemMoneyPrice[2] = 1500
fWarsongGulchIronRation.itemStats = new Array();
fWarsongGulchIronRation.itemStats[2] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\">Ración de hierro de la Garganta Grito de Guerra<br>Se liga al recogerlo<br>Requiere nivel 35<br>\
<span class=\"myGreen\">Uso: Restaura 1608 p. de salud y 3306 de maná durante 30 s. Debes permanecer sentado mientras comes. Solo puede utilizarse en Garganta Grito de Guerra.</span></span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fWarsongGulchIronRation; ++i;


var fWarsongGulchEnrichedRation = new RewardItem("alliance","Ración enriquecida de la Garganta Grito de Guerra","/shared/wow-com/images/basics/factions/warsong/enrichedration.gif");
fWarsongGulchEnrichedRation.itemMoneyPrice = new Array();
fWarsongGulchEnrichedRation.itemMoneyPrice[3] = 2000
fWarsongGulchEnrichedRation.itemStats = new Array();
fWarsongGulchEnrichedRation.itemStats[3] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\">Ración enriquecida de la Garganta Grito de Guerra<br>Se liga al recogerlo<br>Requiere nivel 45<br>\
<span class=\"myGreen\">Uso: Restaura 2148 p. de salud y 4410 de maná durante 30 s. Debes permanecer sentado mientras comes. Solo puede utilizarse en Garganta Grito de Guerra.</span></span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fWarsongGulchEnrichedRation; ++i;







var fWarsongGulchSilkBandage = new RewardItem("alliance","Venda de seda de la Garganta Grito de Guerra","/shared/wow-com/images/basics/factions/warsong/silkbandage.gif");
fWarsongGulchSilkBandage.itemMoneyPrice = new Array();
fWarsongGulchSilkBandage.itemMoneyPrice[1] = 1000
fWarsongGulchSilkBandage.itemStats = new Array();
fWarsongGulchSilkBandage.itemStats[1] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\">Venda de seda de la Garganta Grito de Guerra<br>Se liga al recogerlo<br>Requiere nivel 25<br>Requires First Aid (125)<br>\
<span class=\"myGreen\">Uso: Sana 640 p. de daño durante 8 s. Solo puede utilizarse en Garganta Grito de Guerra.</span></span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fWarsongGulchSilkBandage; ++i;


var fWarsongGulchMageweaveBandage = new RewardItem("alliance","Venda de tejido mágico de la Garganta Grito de Guerra","/shared/wow-com/images/basics/factions/warsong/mageweavebandage.gif");
fWarsongGulchMageweaveBandage.itemMoneyPrice = new Array();
fWarsongGulchMageweaveBandage.itemMoneyPrice[2] = 1500
fWarsongGulchMageweaveBandage.itemStats = new Array();
fWarsongGulchMageweaveBandage.itemStats[2] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\">Venda de tejido mágico de la Garganta Grito de Guerra<br>Se liga al recogerlo<br>Requiere nivel 35<br>Requires First Aid (175)<br>\
<span class=\"myGreen\">Uso: Sana 1104 p. de daño durante 8 s. Solo puede utilizarse en Garganta Grito de Guerra.</span></span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fWarsongGulchMageweaveBandage; ++i;


var fWarsongGulchRuneclothBandage = new RewardItem("alliance","Venda de paño rúnico de la Garganta Grito de Guerra","/shared/wow-com/images/basics/factions/warsong/runeclothbandage.gif");
fWarsongGulchRuneclothBandage.itemMoneyPrice = new Array();
fWarsongGulchRuneclothBandage.itemMoneyPrice[3] = 2000
fWarsongGulchRuneclothBandage.itemStats = new Array();
fWarsongGulchRuneclothBandage.itemStats[3] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\">Venda de paño rúnico de la Garganta Grito de Guerra<br>Se liga al recogerlo<br>Requiere nivel 45<br>Requires First Aid (225)<br>\
<span class=\"myGreen\">Uso: Sana 2000 p. de daño durante 8 s. Solo puede utilizarse en Garganta Grito de Guerra.</span></span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fWarsongGulchRuneclothBandage; ++i;



var fSuperiorHealingDraught = new RewardItem("alliance","Jarabe de sanación excelente","/shared/wow-com/images/basics/factions/warsong/health02.gif");
fSuperiorHealingDraught.itemMoneyPrice = new Array();
fSuperiorHealingDraught.itemMoneyPrice[2] = 500
fSuperiorHealingDraught.itemHonorPrice = new Array();
fSuperiorHealingDraught.itemHonorPrice[2] = 5
fSuperiorHealingDraught.itemStats = new Array();
fSuperiorHealingDraught.itemStats[2] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\">Jarabe de sanación excelente<br>Se liga al recogerlo<br>Único (10)<br>Requiere nivel 35<br>\
<span class=\"myGreen\">Uso: Restaura de 560 a 720 p. de salud. Solo puede utilizarse en Garganta Grito de Guerra.</span></span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fSuperiorHealingDraught; ++i;


var fSuperiorManaDraught = new RewardItem("alliance","Jarabe de maná excelente","/shared/wow-com/images/basics/factions/warsong/mana02.gif");
fSuperiorManaDraught.itemMoneyPrice = new Array();
fSuperiorManaDraught.itemMoneyPrice[2] = 500
fSuperiorManaDraught.itemHonorPrice = new Array();
fSuperiorManaDraught.itemHonorPrice[2] = 5
fSuperiorManaDraught.itemStats = new Array();
fSuperiorManaDraught.itemStats[2] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\">Jarabe de maná excelente<br>Se liga al recogerlo<br>Único (10)<br>Requiere nivel 35<br>\
<span class=\"myGreen\">Uso: Restaura de 560 a 720 p. de maná. Solo puede utilizarse en Garganta Grito de Guerra.</span></span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fSuperiorManaDraught; ++i;








var fCaretakersCape = new RewardItem("alliance","Manteo de custodio","/shared/wow-com/images/basics/factions/warsong/cape_a.gif");
fCaretakersCape.itemHonorPrice = new Array();
fCaretakersCape.itemHonorPrice[0] = 76
fCaretakersCape.itemTokenPrice = new Array();
fCaretakersCape.itemTokenPrice[0] = new Array(0,0,0,10);
fCaretakersCape.itemStats = new Array();
fCaretakersCape.itemStats[0] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\"><span class=\"myBlue\">Manteo de custodio</span>\
<br>Se liga al recogerlo<br>Único<br>Espalda<br>20 Armadura<br>+4 Aguante<br>+2 Espiritu<br>Requiere nivel 18<br>\
<span class=\"myGreen\">Equipar: Aumenta  la sanación de los hechizos y los efectos hasta en 9 p.</span></span>\
</div>\
</td>\
</tr>\
</table>\
";
fCaretakersCape.itemHonorPrice[1] = 112
fCaretakersCape.itemTokenPrice[1] = new Array(0,0,0,10);
fCaretakersCape.itemStats[1] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\"><span class=\"myBlue\">Manteo de custodio</span>\
<br>Se liga al recogerlo<br>Único<br>Espalda<br>25 Armadura<br>+6 Aguante<br>+4 Espiritu<br>Requiere nivel 28<br>\
<span class=\"myGreen\">Equipar: Aumenta  la sanación de los hechizos y los efectos hasta en 13 p.</span></span>\
</div>\
</td>\
</tr>\
</table>\
";
fCaretakersCape.itemHonorPrice[2] = 166
fCaretakersCape.itemTokenPrice[2] = new Array(0,0,0,10);
fCaretakersCape.itemStats[2] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\"><span class=\"myBlue\">Manteo de custodio</span>\
<br>Se liga al recogerlo<br>Único<br>Espalda<br>31 Armadura<br>+8 Aguante<br>+5 Espiritu<br>Requiere nivel 38<br>\
<span class=\"myGreen\">Equipar: Aumenta  la sanación de los hechizos y los efectos hasta en 18 p.</span></span>\
</div>\
</td>\
</tr>\
</table>\
";
fCaretakersCape.itemHonorPrice[3] = 245
fCaretakersCape.itemTokenPrice[3] = new Array(0,0,0,10);
fCaretakersCape.itemStats[3] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\"><span class=\"myBlue\">Manteo de custodio</span>\
<br>Se liga al recogerlo<br>Único<br>Espalda<br>38 Armadura<br>+9 Aguante<br>+6 Espiritu<br>Requiere nivel 48<br>\
<span class=\"myGreen\">Equipar: Aumenta  la sanación de los hechizos y los efectos hasta en 22 p.</span></span>\
</div>\
</td>\
</tr>\
</table>\
";
fCaretakersCape.itemHonorPrice[4] = 1800
fCaretakersCape.itemTokenPrice[4] = new Array(0,0,0,10);
fCaretakersCape.itemStats[4] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\"><span class=\"myBlue\">Manteo de custodio</span>\
<br>Se liga al recogerlo<br>Único<br>Espalda<br>45 Armadura<br>+11 Aguante<br>+8 Espiritu<br>Requiere nivel 58<br>\
<span class=\"myGreen\">Equipar: Aumenta  la sanación de los hechizos y los efectos hasta en 26 p.</span></span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fCaretakersCape; i++;






var fLorekeepersRing = new RewardItem("alliance","Anillo del guardián del Conocimiento","/shared/wow-com/images/basics/factions/warsong/ring02.gif");
fLorekeepersRing.itemHonorPrice = new Array();
fLorekeepersRing.itemHonorPrice[0] = 76
fLorekeepersRing.itemTokenPrice = new Array();
fLorekeepersRing.itemTokenPrice[0] = new Array(0,0,0,20);
fLorekeepersRing.itemStats = new Array();
fLorekeepersRing.itemStats[0] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\"><span class=\"myBlue\">Anillo del guardián del Conocimiento</span>\
<br>Se liga al recogerlo<br>Único<br>Dedo<br>+2 Aguante<br>Requiere nivel 18<br>\
<span class=\"myGreen\">Equipar: Aumenta el daño y la sanación de los hechizos mágicos y los efectos hasta en 5 p.</span>\
<br>\
<span class=\"myGreen\">Equipar: Restaura 2 p. de maná cada 5 s.</span></span>\
</div>\
</td>\
</tr>\
</table>\
";
fLorekeepersRing.itemHonorPrice[1] = 112
fLorekeepersRing.itemTokenPrice[1] = new Array(0,0,0,20);
fLorekeepersRing.itemStats[1] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\"><span class=\"myBlue\">Anillo del guardián del Conocimiento</span>\
<br>Se liga al recogerlo<br>Único<br>Dedo<br>+4 Aguante<br>Requiere nivel 28<br>\
<span class=\"myGreen\">Equipar: Aumenta el daño y la sanación de los hechizos mágicos y los efectos hasta en 7 p.</span>\
<br>\
<span class=\"myGreen\">Equipar: Restaura 2 p. de maná cada 5 s.</span></span>\
</div>\
</td>\
</tr>\
</table>\
";
fLorekeepersRing.itemHonorPrice[2] = 166
fLorekeepersRing.itemTokenPrice[2] = new Array(0,0,0,20);
fLorekeepersRing.itemStats[2] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\"><span class=\"myBlue\">Anillo del guardián del Conocimiento</span>\
<br>Se liga al recogerlo<br>Único<br>Dedo<br>+5 Aguante<br>Requiere nivel 38<br>\
<span class=\"myGreen\">Equipar: Aumenta el daño y la sanación de los hechizos mágicos y los efectos hasta en 9 p.</span>\
<br>\
<span class=\"myGreen\">Equipar: Restaura 3 p. de maná cada 5 s.</span></span>\
</div>\
</td>\
</tr>\
</table>\
";
fLorekeepersRing.itemHonorPrice[3] = 245
fLorekeepersRing.itemTokenPrice[3] = new Array(0,0,0,20);
fLorekeepersRing.itemStats[3] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\"><span class=\"myBlue\">Anillo del guardián del Conocimiento</span>\
<br>Se liga al recogerlo<br>Único<br>Dedo<br>+6 Aguante<br>Requiere nivel 48<br>\
<span class=\"myGreen\">Equipar: Aumenta el daño y la sanación de los hechizos mágicos y los efectos hasta en 12 p.</span>\
<br>\
<span class=\"myGreen\">Equipar: Restaura 4 p. de maná cada 5 s.</span></span>\
</div>\
</td>\
</tr>\
</table>\
";
fLorekeepersRing.itemHonorPrice[4] = 1800
fLorekeepersRing.itemTokenPrice[4] = new Array(0,0,0,20);
fLorekeepersRing.itemStats[4] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\"><span class=\"myBlue\">Anillo del guardián del Conocimiento</span>\
<br>Se liga al recogerlo<br>Único<br>Dedo<br>+8 Aguante<br>Requiere nivel 58<br>\
<span class=\"myGreen\">Equipar: Aumenta el daño y la sanación de los hechizos mágicos y los efectos hasta en 14 p.</span>\
<br>\
<span class=\"myGreen\">Equipar: Restaura 4 p. de maná cada 5 s.</span></span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fLorekeepersRing; ++i;



var fSentinelsMedallion = new RewardItem("alliance","Medallón de centinela","/shared/wow-com/images/basics/factions/warsong/medallion_a.gif");
fSentinelsMedallion.itemHonorPrice = new Array();
fSentinelsMedallion.itemHonorPrice[0] = 76
fSentinelsMedallion.itemTokenPrice = new Array();
fSentinelsMedallion.itemTokenPrice[0] = new Array(0,0,0,20);
fSentinelsMedallion.itemStats = new Array();
fSentinelsMedallion.itemStats[0] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\"><span class=\"myBlue\">Medallón de centinela</span>\
<br>Se liga al recogerlo<br>Único<br>Cuello<br>+6 Agilidad<br>+2 Aguante<br>Requiere nivel 18</span>\
</div>\
</td>\
</tr>\
</table>\
";
fSentinelsMedallion.itemHonorPrice[1] = 112
fSentinelsMedallion.itemTokenPrice[1] = new Array(0,0,0,20);
fSentinelsMedallion.itemStats[1] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\"><span class=\"myBlue\">Medallón de centinela</span>\
<br>Se liga al recogerlo<br>Único<br>Cuello<br>+8 Agilidad<br>+5 Aguante<br>Requiere nivel 28</span>\
</div>\
</td>\
</tr>\
</table>\
";
fSentinelsMedallion.itemHonorPrice[2] = 166
fSentinelsMedallion.itemTokenPrice[2] = new Array(0,0,0,20);
fSentinelsMedallion.itemStats[2] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\"><span class=\"myBlue\">Medallón de centinela</span>\
<br>Se liga al recogerlo<br>Único<br>Cuello<br>+11 Agilidad<br>+7 Aguante<br>Requiere nivel 38</span>\
</div>\
</td>\
</tr>\
</table>\
";
fSentinelsMedallion.itemHonorPrice[3] = 245
fSentinelsMedallion.itemTokenPrice[3] = new Array(0,0,0,20);
fSentinelsMedallion.itemStats[3] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\"><span class=\"myBlue\">Medallón de centinela</span>\
<br>Se liga al recogerlo<br>Único<br>Cuello<br>+12 Agilidad<br>+8 Aguante<br>Requiere nivel 48</span>\
</div>\
</td>\
</tr>\
</table>\
";
fSentinelsMedallion.itemHonorPrice[4] = 1800
fSentinelsMedallion.itemTokenPrice[4] = new Array(0,0,0,20);
fSentinelsMedallion.itemStats[4] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\"><span class=\"myBlue\">Medallón de centinela</span>\
<br>Se liga al recogerlo<br>Único<br>Cuello<br>+15 Agilidad<br>+10 Aguante<br>Requiere nivel 58</span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fSentinelsMedallion; ++i;





var fProtectorsBand = new RewardItem("alliance","Sortija de protector","/shared/wow-com/images/basics/factions/warsong/ring01.gif");
fProtectorsBand.itemHonorPrice = new Array();
fProtectorsBand.itemHonorPrice[0] = 76
fProtectorsBand.itemTokenPrice = new Array();
fProtectorsBand.itemTokenPrice[0] = new Array(0,0,0,20);
fProtectorsBand.itemStats = new Array();
fProtectorsBand.itemStats[0] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\"><span class=\"myBlue\">Sortija de protector</span>\
<br>Se liga al recogerlo<br>Único<br>Dedo<br>+4 Fortaleza<br>+4 Agilidad<br>+2 Aguante<br>Requiere nivel 18</span>\
</div>\
</td>\
</tr>\
</table>\
";
fProtectorsBand.itemHonorPrice[1] = 112
fProtectorsBand.itemTokenPrice[1] = new Array(0,0,0,20);
fProtectorsBand.itemStats[1] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\"><span class=\"myBlue\">Sortija de protector</span>\
<br>Se liga al recogerlo<br>Único<br>Dedo<br>+6 Fortaleza<br>+6 Agilidad<br>+4 Aguante<br>Requiere nivel 28</span>\
</div>\
</td>\
</tr>\
</table>\
";
fProtectorsBand.itemHonorPrice[2] = 166
fProtectorsBand.itemTokenPrice[2] = new Array(0,0,0,20);
fProtectorsBand.itemStats[2] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\"><span class=\"myBlue\">Sortija de protector</span>\
<br>Se liga al recogerlo<br>Único<br>Dedo<br>+8 Fortaleza<br>+8 Agilidad<br>+5 Aguante<br>Requiere nivel 38</span>\
</div>\
</td>\
</tr>\
</table>\
";
fProtectorsBand.itemHonorPrice[3] = 245
fProtectorsBand.itemTokenPrice[3] = new Array(0,0,0,20);
fProtectorsBand.itemStats[3] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\"><span class=\"myBlue\">Sortija de protector</span>\
<br>Se liga al recogerlo<br>Único<br>Dedo<br>+10 Fortaleza<br>+9 Agilidad<br>+6 Aguante<br>Requiere nivel 48</span>\
</div>\
</td>\
</tr>\
</table>\
";
fProtectorsBand.itemHonorPrice[4] = 1800
fProtectorsBand.itemTokenPrice[4] = new Array(0,0,0,20);
fProtectorsBand.itemStats[4] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\"><span class=\"myBlue\">Sortija de protector</span>\
<br>Se liga al recogerlo<br>Único<br>Dedo<br>+12 Fortaleza<br>+11 Agilidad<br>+8 Aguante<br>Requiere nivel 58</span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fProtectorsBand; ++i;



var fMajorHealingDraught = new RewardItem("alliance","Jarabe de sanación sublime","/shared/wow-com/images/basics/factions/warsong/health01.gif");
fMajorHealingDraught.itemMoneyPrice = new Array();
fMajorHealingDraught.itemMoneyPrice[3] = 1000
fMajorHealingDraught.itemHonorPrice = new Array();
fMajorHealingDraught.itemHonorPrice[3] = 2
fMajorHealingDraught.itemStats = new Array();
fMajorHealingDraught.itemStats[3] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\">Jarabe de sanación sublime<br>Se liga al recogerlo<br>Único (10)<br>Requiere nivel 45<br>\
<span class=\"myGreen\">Uso: Restaura de 980 a 1260 p. de salud. Solo puede utilizarse en Garganta Grito de Guerra.</span></span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fMajorHealingDraught; ++i;

var fMajorManaDraught = new RewardItem("alliance","Jarabe de maná sublime","/shared/wow-com/images/basics/factions/warsong/mana01.gif");
fMajorManaDraught.itemMoneyPrice = new Array();
fMajorManaDraught.itemMoneyPrice[3] = 1000
fMajorManaDraught.itemHonorPrice = new Array();
fMajorManaDraught.itemHonorPrice[3] = 2
fMajorManaDraught.itemStats = new Array();
fMajorManaDraught.itemStats[3] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div class=\"myTable\">Jarabe de maná sublime<br>Se liga al recogerlo<br>Único (10)<br>Requiere nivel 45<br>\
<span class=\"myGreen\">Uso: Restaura de 980 a 1260 p. de maná. Solo puede utilizarse en Garganta Grito de Guerra.</span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fMajorManaDraught; ++i;













var fLorekeepersStaff = new RewardItem("alliance","Bastón del guardián del Conocimiento","/shared/wow-com/images/basics/factions/warsong/staff_a.gif");
fLorekeepersStaff.itemHonorPrice = new Array();
fLorekeepersStaff.itemHonorPrice[0] = 504
fLorekeepersStaff.itemTokenPrice = new Array();
fLorekeepersStaff.itemTokenPrice[0] = new Array(0,0,0,40);
fLorekeepersStaff.itemStats = new Array();
fLorekeepersStaff.itemStats[0] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<div class=\"myTable\"><span class=\"myBlue\">Bastón del guardián del Conocimiento</span>\
<br>Se liga al recogerlo<br>Dos manos<span class=\"myRight\">Bastón</span>\
<br>45 - 69 Daño<span class=\"myRight\">Velocidad 2.90</span>\
<br>(19.7 daño por segundo)<br>+8 Aguante<br>+4 Inteligencia<br>Durabilidad 80 / 80<br>Requiere nivel 18<br>\
<span class=\"myGreen\">Equipar: Restaura 3 p. de maná cada 5 s.</span></div>\
</div>\
</td>\
</tr>\
</table>\
";
fLorekeepersStaff.itemHonorPrice[0] = 744
fLorekeepersStaff.itemTokenPrice[1] = new Array(0,0,0,40);
fLorekeepersStaff.itemStats[1] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<div class=\"myTable\"><span class=\"myBlue\">Bastón del guardián del Conocimiento</span>\
<br>Se liga al recogerlo<br>Dos manos<span class=\"myRight\">Bastón</span>\
<br>64 - 97 Daño<span class=\"myRight\">Velocidad 2.90</span>\
<br>(27.8 daño por segundo)<br>+11 Aguante<br>+7 Inteligencia<br>Durabilidad 100 / 100<br>Requiere nivel 28<br>\
<span class=\"myGreen\">Equipar: Restaura 4 p. de maná cada 5 s.</span></div>\
</div>\
</td>\
</tr>\
</table>\
";
fLorekeepersStaff.itemHonorPrice[2] = 1104
fLorekeepersStaff.itemTokenPrice[2] = new Array(0,0,0,40);
fLorekeepersStaff.itemStats[2] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<div class=\"myTable\"><span class=\"myBlue\">Bastón del guardián del Conocimiento</span>\
<br>Se liga al recogerlo<br>Dos manos<span class=\"myRight\">Bastón</span>\
<br>88 - 133 Daño<span class=\"myRight\">Velocidad 2.90</span>\
<br>(38.1 daño por segundo)<br>+14 Aguante<br>+9 Inteligencia<br>Durabilidad 100 / 100<br>Requiere nivel 38<br>\
<span class=\"myGreen\">Equipar: Restaura 6 p. de maná cada 5 s.</span></div>\
</div>\
</td>\
</tr>\
</table>\
";
fLorekeepersStaff.itemHonorPrice[3] = 1632
fLorekeepersStaff.itemTokenPrice[3] = new Array(0,0,0,40);
fLorekeepersStaff.itemStats[3] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<div class=\"myTable\"><span class=\"myBlue\">Bastón del guardián del Conocimiento</span>\
<br>Se liga al recogerlo<br>Dos manos<span class=\"myRight\">Bastón</span>\
<br>106 - 160 Daño<span class=\"myRight\">Velocidad 2.90</span>\
<br>(45.9 daño por segundo)<br>+18 Aguante<br>+11 Inteligencia<br>Durabilidad 100 / 100<br>Requiere nivel 48<br>\
<span class=\"myGreen\">Equipar: Restores 7 mana per 5 sec.</span></div>\
</div>\
</td>\
</tr>\
</table>\
";
fLorekeepersStaff.itemHonorPrice[4] = 12000
fLorekeepersStaff.itemTokenPrice[4] = new Array(0,0,0,40);
fLorekeepersStaff.itemStats[4] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<div class=\"myTable\"><span class=\"myBlue\">Bastón del guardián del Conocimiento</span>\
<br>Se liga al recogerlo<br>Dos manos<span class=\"myRight\">Bastón</span>\
<br>125 - 188 Daño<span class=\"myRight\">Velocidad 2.90</span>\
<br>(54.0 daño por segundo)<br>+21 Aguante<br>+13 Inteligencia<br>Durabilidad 100 / 100<br>Requiere nivel 58<br>\
<span class=\"myGreen\">Equipar: Restores 8 mana per 5 sec.</span></div>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fLorekeepersStaff; ++i;





var fOutrunnersBow = new RewardItem("alliance","Arco de avanzado","/shared/wow-com/images/basics/factions/warsong/bow_a.gif");
fOutrunnersBow.itemHonorPrice = new Array();
fOutrunnersBow.itemHonorPrice[0] = 252
fOutrunnersBow.itemTokenPrice = new Array();
fOutrunnersBow.itemTokenPrice[0] = new Array(0,0,0,30);
fOutrunnersBow.itemStats = new Array();
fOutrunnersBow.itemStats[0] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<div class=\"myTable\"><span class=\"myBlue\">Arco de avanzado</span>\
<br>Se liga al recogerlo<br>A distancia<span class=\"myRight\">Arco</span>\
<br>25 - 48 Daño<span class=\"myRight\">Velocidad 2.40</span>\
<br>(15.2 daño por segundo)<br>Durabilidad 65 / 65<br>Requiere nivel 18</div>\
</div>\
</td>\
</tr>\
</table>\
";
fOutrunnersBow.itemHonorPrice[1] = 372
fOutrunnersBow.itemTokenPrice[1] = new Array(0,0,0,30);
fOutrunnersBow.itemStats[1] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<div class=\"myTable\"><span class=\"myBlue\">Arco de avanzado</span>\
<br>Se liga al recogerlo<br>A distancia<span class=\"myRight\">Arco</span>\
<br>35 - 67 Daño<span class=\"myRight\">Velocidad 2.40</span>\
<br>(21.2 daño por segundo)<br>Durabilidad 75 / 75<br>Requiere nivel 28</div>\
</div>\
</td>\
</tr>\
</table>\
";
fOutrunnersBow.itemHonorPrice[2] = 552
fOutrunnersBow.itemTokenPrice[2] = new Array(0,0,0,30);
fOutrunnersBow.itemStats[2] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<div class=\"myTable\"><span class=\"myBlue\">Arco de avanzado</span>\
<br>Se liga al recogerlo<br>A distancia<span class=\"myRight\">Arco</span>\
<br>48 - 90 Daño<span class=\"myRight\">Velocidad 2.40</span>\
<br>(28.7 daño por segundo)<br>+3 Agilidad<br>+6 Aguante<br>Durabilidad 75 / 75<br>Requiere nivel 38</div>\
</div>\
</td>\
</tr>\
</table>\
";
fOutrunnersBow.itemHonorPrice[3] = 816
fOutrunnersBow.itemTokenPrice[3] = new Array(0,0,0,30);
fOutrunnersBow.itemStats[3] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<div class=\"myTable\"><span class=\"myBlue\">Arco de avanzado</span>\
<br>Se liga al recogerlo<br>A distancia<span class=\"myRight\">Arco</span>\
<br>58 - 109 Daño<span class=\"myRight\">Velocidad 2.40</span>\
<br>(34.8 daño por segundo)<br>+3 Agilidad<br>+8 Aguante<br>Durabilidad 75 / 75<br>Requiere nivel 48</div>\
</div>\
</td>\
</tr>\
</table>\
";
fOutrunnersBow.itemHonorPrice[4] = 6000
fOutrunnersBow.itemTokenPrice[4] = new Array(0,0,0,30);
fOutrunnersBow.itemStats[4] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<div class=\"myTable\"><span class=\"myBlue\">Arco de avanzado</span>\
<br>Se liga al recogerlo<br>A distancia<span class=\"myRight\">Arco</span>\
<br>68 - 128 Daño<span class=\"myRight\">Velocidad 2.40</span>\
<br>(40.8 daño por segundo)<br>+4 Agilidad<br>+10 Aguante<br>Durabilidad 75 / 75<br>Requiere nivel 58</div>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fOutrunnersBow; ++i;





var fProtectorsSword = new RewardItem("alliance","Espada de protector","/shared/wow-com/images/basics/factions/warsong/sword_a.gif");
fProtectorsSword.itemHonorPrice = new Array();
fProtectorsSword.itemHonorPrice[0] = 252
fProtectorsSword.itemTokenPrice = new Array();
fProtectorsSword.itemTokenPrice[0] = new Array(0,0,0,30);
fProtectorsSword.itemStats = new Array();
fProtectorsSword.itemStats[0] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<div class=\"myTable\"><span class=\"myBlue\">Espada de protector</span>\
<br>Se liga al recogerlo<br>Único<br>Una mano<span class=\"myRight\">Espada</span>\
<br>28 - 53 Daño<span class=\"myRight\">Velocidad 2.70</span>\
<br>(15.0 daño por segundo)<br>+4 Fortaleza<br>+2 Aguante<br>Durabilidad 75 / 75<br>Requiere nivel 18</div>\
</div>\
</td>\
</tr>\
</table>\
";
fProtectorsSword.itemHonorPrice[1] = 372
fProtectorsSword.itemTokenPrice[1] = new Array(0,0,0,30);
fProtectorsSword.itemStats[1] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<div class=\"myTable\"><span class=\"myBlue\">Espada de protector</span>\
<br>Se liga al recogerlo<br>Único<br>Una mano<span class=\"myRight\">Espada</span>\
<br>40 - 75 Daño<span class=\"myRight\">Velocidad 2.70</span>\
<br>(21.3 daño por segundo)<br>+7 Fortaleza<br>+3 Aguante<br>Durabilidad 90 / 90<br>Requiere nivel 28</div>\
</div>\
</td>\
</tr>\
</table>\
";
fProtectorsSword.itemHonorPrice[2] = 552
fProtectorsSword.itemTokenPrice[2] = new Array(0,0,0,30);
fProtectorsSword.itemStats[2] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<div class=\"myTable\"><span class=\"myBlue\">Espada de protector</span>\
<br>Se liga al recogerlo<br>Único<br>Una mano<span class=\"myRight\">Espada</span>\
<br>55 - 103 Daño<span class=\"myRight\">Velocidad 2.70</span>\
<br>(29.3 daño por segundo)<br>+8 Fortaleza<br>+3 Aguante<br>Durabilidad 90 / 90<br>Requiere nivel 38</div>\
</div>\
</td>\
</tr>\
</table>\
";
fProtectorsSword.itemHonorPrice[3] = 816
fProtectorsSword.itemTokenPrice[3] = new Array(0,0,0,30);
fProtectorsSword.itemStats[3] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<div class=\"myTable\"><span class=\"myBlue\">Espada de protector</span>\
<br>Se liga al recogerlo<br>Único<br>Una mano<span class=\"myRight\">Espada</span>\
<br>66 - 124 Daño<span class=\"myRight\">Velocidad 2.70</span>\
<br>(35.2 daño por segundo)<br>+11 Fortaleza<br>+5 Aguante<br>Durabilidad 90 / 90<br>Requiere nivel 48</div>\
</div>\
</td>\
</tr>\
</table>\
";
fProtectorsSword.itemHonorPrice[4] = 6000
fProtectorsSword.itemTokenPrice[4] = new Array(0,0,0,30);
fProtectorsSword.itemStats[4] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<div class=\"myTable\"><span class=\"myBlue\">Espada de protector</span>\
<br>Se liga al recogerlo<br>Único<br>Una mano<span class=\"myRight\">Espada</span>\
<br>78 - 146 Daño<span class=\"myRight\">Velocidad 2.70</span>\
<br>(41.5 daño por segundo)<br>+13 Fortaleza<br>+5 Aguante<br>Durabilidad 90 / 90<br>Requiere nivel 58</div>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fProtectorsSword; ++i;




var fSentinelsBlade = new RewardItem("alliance","Hoja de centinela","/shared/wow-com/images/basics/factions/warsong/dagger_a.gif");
fSentinelsBlade.itemHonorPrice = new Array();
fSentinelsBlade.itemHonorPrice[0] = 252
fSentinelsBlade.itemTokenPrice = new Array();
fSentinelsBlade.itemTokenPrice[0] = new Array(0,0,0,30);
fSentinelsBlade.itemStats = new Array();
fSentinelsBlade.itemStats[0] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<div class=\"myTable\"><span class=\"myBlue\">Hoja de centinela</span>\
<br>Se liga al recogerlo<br>Único<br>Una mano<span class=\"myRight\">Daga</span>\
<br>18 - 34 Daño<span class=\"myRight\">Velocidad 1.70</span>\
<br>(15.3 daño por segundo)<br>+4 Agilidad<br>+2 Aguante<br>Durabilidad 50 / 50<br>Requiere nivel 18</div>\
</div>\
</td>\
</tr>\
</table>\
";
fSentinelsBlade.itemHonorPrice[1] = 372
fSentinelsBlade.itemTokenPrice[1] = new Array(0,0,0,30);
fSentinelsBlade.itemStats[1] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<div class=\"myTable\"><span class=\"myBlue\">Hoja de centinela</span>\
<br>Se liga al recogerlo<br>Único<br>Una mano<span class=\"myRight\">Daga</span>\
<br>25 - 47 Daño<span class=\"myRight\">Velocidad 1.70</span>\
<br>(21.2 daño por segundo)<br>+7 Agilidad<br>+3 Aguante<br>Durabilidad 65 / 65<br>Requiere nivel 28</div>\
</div>\
</td>\
</tr>\
</table>\
";
fSentinelsBlade.itemHonorPrice[2] = 552
fSentinelsBlade.itemTokenPrice[2] = new Array(0,0,0,30);
fSentinelsBlade.itemStats[2] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<div class=\"myTable\"><span class=\"myBlue\">Hoja de centinela</span>\
<br>Se liga al recogerlo<br>Único<br>Una mano<span class=\"myRight\">Daga</span>\
<br>34 - 65 Daño<span class=\"myRight\">Velocidad 1.70</span>\
<br>(29.1 daño por segundo)<br>+8 Agilidad<br>+3 Aguante<br>Durabilidad 65 / 65<br>Requiere nivel 38</div>\
</div>\
</td>\
</tr>\
</table>\
";
fSentinelsBlade.itemHonorPrice[3] = 816
fSentinelsBlade.itemTokenPrice[3] = new Array(0,0,0,30);
fSentinelsBlade.itemStats[3] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<div class=\"myTable\"><span class=\"myBlue\">Hoja de centinela</span>\
<br>Se liga al recogerlo<br>Único<br>Una mano<span class=\"myRight\">Daga</span>\
<br>41 - 78 Daño<span class=\"myRight\">Velocidad 1.70</span>\
<br>(35.0 daño por segundo)<br>+11 Agilidad<br>+5 Aguante<br>Durabilidad 65 / 65<br>Requiere nivel 48</div>\
</div>\
</td>\
</tr>\
</table>\
";
fSentinelsBlade.itemHonorPrice[4] = 6000
fSentinelsBlade.itemTokenPrice[4] = new Array(0,0,0,30);
fSentinelsBlade.itemStats[4] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<div class=\"myTable\"><span class=\"myBlue\">Hoja de centinela</span>\
<br>Se liga al recogerlo<br>Único<br>Una mano<span class=\"myRight\">Daga</span>\
<br>49 - 92 Daño<span class=\"myRight\">Velocidad 1.70</span>\
<br>(41.5 daño por segundo)<br>+13 Agilidad<br>+5 Aguante<br>Durabilidad 65 / 65<br>Requiere nivel 58</div>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fSentinelsBlade; ++i;







var fSilverwingBattleTabard = new RewardItem("alliance","Tabardo de batalla Ala de Plata","/shared/wow-com/images/basics/factions/warsong/tabard.gif");
fSilverwingBattleTabard.itemTokenPrice = new Array();
fSilverwingBattleTabard.itemTokenPrice[0] = new Array(0,0,0,60);
fSilverwingBattleTabard.itemStats = new Array();
fSilverwingBattleTabard.itemStats[0] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\">Tabardo de batalla Ala de Plata<br>Se liga al recogerlo<br>Único<br>Tabardo</span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fSilverwingBattleTabard; ++i;




var fBerserkerBracers = new RewardItem("alliance","Brazales de rabioso","/shared/wow-com/images/basics/factions/warsong/bracers02.gif");
fBerserkerBracers.itemHonorPrice = new Array();
fBerserkerBracers.itemHonorPrice[3] = 497
fBerserkerBracers.itemTokenPrice = new Array();
fBerserkerBracers.itemTokenPrice[3] = new Array(0,0,0,20);
fBerserkerBracers.itemStats = new Array();
fBerserkerBracers.itemStats[3] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\"><span class=\"myPurple\">Brazales de rabioso</span>\
<br>Se liga al recogerlo<br>Único<br>Muñeca<span class=\"myRight\">Placas</span>\
<br>262 Armadura<br>+14 Fortaleza<br>+6 Agilidad<br>+8 Aguante<br>Durabilidad 55 / 55<br>Requiere nivel 40</span>\
</div>\
</td>\
</tr>\
</table>\
";
fBerserkerBracers.itemHonorPrice[4] = 734
fBerserkerBracers.itemTokenPrice[4] = new Array(0,0,0,20);
fBerserkerBracers.itemStats[4] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\"><span class=\"myPurple\">Brazales de rabioso</span>\
<br>Se liga al recogerlo<br>Único<br>Muñeca<span class=\"myRight\">Placas</span>\
<br>314 Armadura<br>+17 Fortaleza<br>+7 Agilidad<br>+9 Aguante<br>Durabilidad 55 / 55<br>Requiere nivel 50</span>\
</div>\
</td>\
</tr>\
</table>\
";
fBerserkerBracers.itemHonorPrice[5] = 5400
fBerserkerBracers.itemTokenPrice[5] = new Array(0,0,0,20);
fBerserkerBracers.itemStats[5] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\"><span class=\"myPurple\">Brazales de rabioso</span>\
<br>Se liga al recogerlo<br>Único<br>Muñeca<span class=\"myRight\">Placas</span>\
<br>368 Armadura<br>+19 Fortaleza<br>+8 Agilidad<br>+11 Aguante<br>Durabilidad 55 / 55<br>Requiere nivel 60</span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fBerserkerBracers; ++i;





var fDryadsWristBindings = new RewardItem("alliance","Ataduras de muñeca de la Dríade","/shared/wow-com/images/basics/factions/warsong/bracers03.gif");
fDryadsWristBindings.itemHonorPrice = new Array();
fDryadsWristBindings.itemHonorPrice[3] = 497
fDryadsWristBindings.itemTokenPrice = new Array();
fDryadsWristBindings.itemTokenPrice[3] = new Array(0,0,0,20);
fDryadsWristBindings.itemStats = new Array();
fDryadsWristBindings.itemStats[3] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\"><span class=\"myPurple\">Ataduras de muñeca de la Dríade</span>\
<br>Se liga al recogerlo<br>Muñeca<span class=\"myRight\">Tela</span>\
<br>35 Armadura<br>+6 Aguante<br>+6 Inteligencia<br>+5 Espiritu<br>Durabilidad 35 / 35<br>Requiere nivel 40<br>\
<span class=\"myGreen\">Equipar: Aumenta el daño y la sanación de los hechizos mágicos y los efectos hasta en 16 p.</span></span>\
</div>\
</td>\
</tr>\
</table>\
";

fDryadsWristBindings.itemHonorPrice[4] = 734
fDryadsWristBindings.itemTokenPrice[4] = new Array(0,0,0,20);
fDryadsWristBindings.itemStats[4] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\"><span class=\"myPurple\">Ataduras de muñeca de la Dríade</span>\
<br>Se liga al recogerlo<br>Muñeca<span class=\"myRight\">Tela</span>\
<br>43 Armadura<br>+7 Aguante<br>+6 Inteligencia<br>+6 Espiritu<br>Durabilidad 35 / 35<br>Requiere nivel 50<br>\
<span class=\"myGreen\">Equipar: Aumenta el daño y la sanación de los hechizos mágicos y los efectos hasta en 20 p.</span></span>\
</div>\
</td>\
</tr>\
</table>\
";
fDryadsWristBindings.itemHonorPrice[5] = 5400
fDryadsWristBindings.itemTokenPrice[5] = new Array(0,0,0,20);
fDryadsWristBindings.itemStats[5] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\"><span class=\"myPurple\">Ataduras de muñeca de la Dríade</span>\
<br>Se liga al recogerlo<br>Muñeca<span class=\"myRight\">Tela</span>\
<br>50 Armadura<br>+8 Aguante<br>+8 Inteligencia<br>+7 Espiritu<br>Durabilidad 35 / 35<br>Requiere nivel 60<br>\
<span class=\"myGreen\">Equipar: Aumenta el daño y la sanación de los hechizos mágicos y los efectos hasta en 22 p.</span></span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fDryadsWristBindings; ++i;





var fForestStalkersBracers = new RewardItem("alliance","Brazales de acechador de bosque","/shared/wow-com/images/basics/factions/warsong/bracers01.gif");
fForestStalkersBracers.itemHonorPrice = new Array();
fForestStalkersBracers.itemHonorPrice[3] = 497
fForestStalkersBracers.itemTokenPrice = new Array();
fForestStalkersBracers.itemTokenPrice[3] = new Array(0,0,0,20);
fForestStalkersBracers.itemStats = new Array();
fForestStalkersBracers.itemStats[3] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\"><span class=\"myPurple\">Brazales de acechador de bosque</span>\
<br>Se liga al recogerlo<br>Muñeca<span class=\"myRight\">Cuero</span>\
<br>73 Armadura<br>+8 Fortaleza<br>+14 Agilidad<br>+6 Aguante<br>Durabilidad 40 / 40<br>Requiere nivel 40</span>\
</div>\
</td>\
</tr>\
</table>\
";
fForestStalkersBracers.itemHonorPrice[4] = 734
fForestStalkersBracers.itemTokenPrice[4] = new Array(0,0,0,20);
fForestStalkersBracers.itemStats[4] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\"><span class=\"myPurple\">Brazales de acechador de bosque</span>\
<br>Se liga al recogerlo<br>Muñeca<span class=\"myRight\">Cuero</span>\
<br>86 Armadura<br>+9 Fortaleza<br>+17 Agilidad<br>+7 Aguante<br>Durabilidad 40 / 40<br>Requiere nivel 50</span>\
</div>\
</td>\
</tr>\
</table>\
";
fForestStalkersBracers.itemHonorPrice[5] = 5400
fForestStalkersBracers.itemTokenPrice[5] = new Array(0,0,0,20);
fForestStalkersBracers.itemStats[5] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\"><span class=\"myPurple\">Brazales de acechador de bosque</span>\
<br>Se liga al recogerlo<br>Muñeca<span class=\"myRight\">Cuero</span>\
<br>99 Armadura<br>+11 Fortaleza<br>+19 Agilidad<br>+8 Aguante<br>Durabilidad 40 / 40<br>Requiere nivel 60</span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fForestStalkersBracers; ++i;



var fWindtalkersWristguards = new RewardItem("alliance","Guardamuñecas de soplaviento","/shared/wow-com/images/basics/factions/warsong/bracers04.gif");
fWindtalkersWristguards.itemHonorPrice = new Array();
fWindtalkersWristguards.itemHonorPrice[3] = 497
fWindtalkersWristguards.itemTokenPrice = new Array();
fWindtalkersWristguards.itemTokenPrice[3] = new Array(0,0,0,20);
fWindtalkersWristguards.itemStats = new Array();
fWindtalkersWristguards.itemStats[3] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div class=\"myTable\">\
<span class=\"myPurple\">Guardamuñecas de soplaviento</span>\
<br>Se liga al recogerlo<br>Muñeca<span class=\"myRight\">Malla</span>\
<br>149 Armadura<br>+6 Aguante<br>+6 Inteligencia<br>+5 Espiritu<br>Durabilidad 50 / 50<br>Requiere nivel 40<br>\
<span class=\"myGreen\">Equipar: Aumenta el poder de ataque en 28 p.</span>\
</div>\
</td>\
</tr>\
</table>\
";
fWindtalkersWristguards.itemHonorPrice[4] = 734
fWindtalkersWristguards.itemTokenPrice[4] = new Array(0,0,0,20);
fWindtalkersWristguards.itemStats[4] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div class=\"myTable\">\
<span class=\"myPurple\">Guardamuñecas de soplaviento</span>\
<br>Se liga al recogerlo<br>Muñeca<span class=\"myRight\">Malla</span>\
<br>178 Armadura<br>+7 Aguante<br>+6 Inteligencia<br>+6 Espiritu<br>Durabilidad 50 / 50<br>Requiere nivel 50<br>\
<span class=\"myGreen\">Equipar: Aumenta el poder de ataque en 34 p.</span>\
</div>\
</td>\
</tr>\
</table>\
";
fWindtalkersWristguards.itemHonorPrice[5] = 5400
fWindtalkersWristguards.itemTokenPrice[5] = new Array(0,0,0,20);
fWindtalkersWristguards.itemStats[5] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div class=\"myTable\">\
<span class=\"myPurple\">Guardamuñecas de soplaviento</span>\
<br>Se liga al recogerlo<br>Muñeca<span class=\"myRight\">Malla</span>\
<br>208 Armadura<br>+8 Aguante<br>+8 Inteligencia<br>+7 Espiritu<br>Durabilidad 50 / 50<br>Requiere nivel 60<br>\
<span class=\"myGreen\">Equipar: Aumenta el poder de ataque en 38 p.</span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fWindtalkersWristguards; ++i;




var fSentinelsSilkLeggings = new RewardItem("alliance","Leotardos de seda de centinela","/shared/wow-com/images/basics/factions/warsong/silk_leggings.gif");
fSentinelsSilkLeggings.itemHonorPrice = new Array();
fSentinelsSilkLeggings.itemHonorPrice[5] = 10500
fSentinelsSilkLeggings.itemTokenPrice = new Array();
fSentinelsSilkLeggings.itemTokenPrice[5] = new Array(0,0,0,40);
fSentinelsSilkLeggings.itemStats = new Array();
fSentinelsSilkLeggings.itemStats[5] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\"><span class=\"myPurple\">Leotardos de seda de centinela</span>\
<br>Se liga al recogerlo<br>Único<br>Piernas<span class=\"myRight\">Tela</span>\
<br>200 Armadura<br>+23 Aguante<br>+19 Inteligencia<br>+10 Espiritu<br>Durabilidad 75 / 75<br>Requiere nivel 60<br>\
<span class=\"myGreen\">Equipar: Aumenta el daño y la sanación de los hechizos mágicos y los efectos hasta en 28 p.</span></span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fSentinelsSilkLeggings; ++i;


var fSentinelsLizardhidePants = new RewardItem("alliance","Pantalones de pellejo de lagarto","/shared/wow-com/images/basics/factions/warsong/lizardhide_pants.gif");
fSentinelsLizardhidePants.itemHonorPrice = new Array();
fSentinelsLizardhidePants.itemHonorPrice[5] = 10500
fSentinelsLizardhidePants.itemTokenPrice = new Array();
fSentinelsLizardhidePants.itemTokenPrice[5] = new Array(0,0,0,40);
fSentinelsLizardhidePants.itemStats = new Array();
fSentinelsLizardhidePants.itemStats[5] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\"><span class=\"myPurple\">Pantalones de pellejo de lagarto</span>\
<br>Se liga al recogerlo<br>Piernas<span class=\"myRight\">Cuero</span>\
<br>287 Armadura<br>+22 Fortaleza<br>+10 Agilidad<br>+22 Aguante<br>+22 Inteligencia<br>+9 Espiritu<br>Durabilidad 90 / 90<br>Requiere nivel 60<br>\
<span class=\"myGreen\">Equipar: Aumenta el daño y la sanación de los hechizos mágicos y los efectos hasta en 11 p.</span></span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fSentinelsLizardhidePants; ++i;


var fSentinelsLeatherPants = new RewardItem("alliance","Pantalones de cuero de centinela","/shared/wow-com/images/basics/factions/warsong/leather_pants.gif");
fSentinelsLeatherPants.itemHonorPrice = new Array();
fSentinelsLeatherPants.itemHonorPrice[5] = 10500
fSentinelsLeatherPants.itemTokenPrice = new Array();
fSentinelsLeatherPants.itemTokenPrice[5] = new Array(0,0,0,40);
fSentinelsLeatherPants.itemStats = new Array();
fSentinelsLeatherPants.itemStats[5] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\"><span class=\"myPurple\">Pantalones de cuero de centinela</span>\
<br>Se liga al recogerlo<br>Piernas<span class=\"myRight\">Cuero</span>\
<br>257 Armadura<br>+28 Agilidad<br>+27 Aguante<br>Durabilidad 90 / 90<br>Requiere nivel 60<br>\
<span class=\"myGreen\">Equipar: Aumenta tu índice de golpe crítico en 14.</span></span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fSentinelsLeatherPants; ++i;


var fSentinelsChainLeggings = new RewardItem("alliance","Leotardos de anillas de centinela","/shared/wow-com/images/basics/factions/warsong/chain_leggings.gif");
fSentinelsChainLeggings.itemHonorPrice = new Array();
fSentinelsChainLeggings.itemHonorPrice[5] = 10500
fSentinelsChainLeggings.itemTokenPrice = new Array();
fSentinelsChainLeggings.itemTokenPrice[5] = new Array(0,0,0,40);
fSentinelsChainLeggings.itemStats = new Array();
fSentinelsChainLeggings.itemStats[5] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\"><span class=\"myPurple\">Leotardos de anillas de centinela</span>\
<br>Se liga al recogerlo<br>Piernas<span class=\"myRight\">Malla</span>\
<br>415 Armadura<br>+35 Agilidad<br>+15 Aguante<br>Durabilidad 105 / 105<br>Requiere nivel 60<br>\
<span class=\"myGreen\">Equipar: Aumenta tu índice de golpe crítico en 14.</span>\
<br>\
<span class=\"myGreen\">Equipar: Aumenta tu índice de golpe en 10.</span></span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fSentinelsChainLeggings; ++i;


var fSentinelsLamellarLegguards = new RewardItem("alliance","Musleras de láminas de centinela","/shared/wow-com/images/basics/factions/warsong/lamellar_legguards.gif");
fSentinelsLamellarLegguards.itemHonorPrice = new Array();
fSentinelsLamellarLegguards.itemHonorPrice[5] = 10500
fSentinelsLamellarLegguards.itemTokenPrice = new Array();
fSentinelsLamellarLegguards.itemTokenPrice[5] = new Array(0,0,0,40);
fSentinelsLamellarLegguards.itemStats = new Array();
fSentinelsLamellarLegguards.itemStats[5] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\"><span class=\"myPurple\">Musleras de láminas de centinela</span>\
<br>Se liga al recogerlo<br>Piernas<span class=\"myRight\">Placas</span>\
<br>737 Armadura<br>+21 Fortaleza<br>+21 Aguante<br>Durabilidad 120 / 120<br>Requiere nivel 60<br>\
<span class=\"myGreen\">Equipar: Aumenta tu índice de golpe crítico en 14.</span>\
<br>\
<span class=\"myGreen\">Equipar: Aumenta tu índice de golpe en 10.</span>\
<br>\
<span class=\"myGreen\">Equipar: Aumenta el daño y la sanación de los hechizos mágicos y los efectos hasta en 25 p.</span></span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fSentinelsLamellarLegguards; ++i;


var fSentinelsPlateLegguards = new RewardItem("alliance","Musleras de láminas de centinela","/shared/wow-com/images/basics/factions/warsong/plate_legguards.gif");
fSentinelsPlateLegguards.itemHonorPrice = new Array();
fSentinelsPlateLegguards.itemHonorPrice[5] = 10500
fSentinelsPlateLegguards.itemTokenPrice = new Array();
fSentinelsPlateLegguards.itemTokenPrice[5] = new Array(0,0,0,40);
fSentinelsPlateLegguards.itemStats = new Array();
fSentinelsPlateLegguards.itemStats[5] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\"><span class=\"myPurple\">Musleras de láminas de centinela</span>\
<br>Se liga al recogerlo<br>Piernas<span class=\"myRight\">Placas</span>\
<br>737 Armadura<br>+28 Fortaleza<br>+27 Aguante<br>Durabilidad 120 / 120<br>Requiere nivel 60<br>\
<span class=\"myGreen\">Equipar: Aumenta tu índice de golpe crítico en 14.</span>\
<br>\
<span class=\"myGreen\">Equipar: Aumenta tu índice de golpe en 10.</span></span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fSentinelsPlateLegguards; ++i;
//Leotardos de malla de centinela is In Translation
var fSentinelsMailLeggings = new RewardItem("alliance","Leotardos de malla de centinela","/shared/wow-com/images/basics/factions/warsong/plate_legguards.gif");
fSentinelsMailLeggings.itemHonorPrice = new Array();
fSentinelsMailLeggings.itemHonorPrice[5] = 9300
fSentinelsMailLeggings.itemTokenPrice = new Array();
fSentinelsMailLeggings.itemTokenPrice[5] = new Array(0,0,0,60);
fSentinelsMailLeggings.itemStats = new Array();
fSentinelsMailLeggings.itemStats[5] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div class=\"myTable\">\
<span class=\"myPurple\">Leotardos de malla de centinela</span>\
<br>Se liga al recogerlo<br>Piernas<span class=\"myRight\">Malla</span>\
<br>415 Armadura<br>+14 Fortaleza<br>+22 Aguante<br>+22 Inteligencia<br>Durabilidad 105 / 105<br>Requiere nivel 60<br>\
<span class=\"myGreen\">Equipar: Aumenta tu índice de golpe crítico en 14.</span>\
<br>\
<span class=\"myGreen\">Equipar: Aumenta tu índice de golpe crítico con hechizos en 14.</span>\
<br>\
<span class=\"myGreen\">Equipar: Restaura 6 p. de maná cada 5 s.</span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fSentinelsMailLeggings; ++i;




//----------------------------------------------------------------
//-------------------------------------------------------------------
//---Horde below
var fRuneOfPerfection = new RewardItem("horde","Runa de perfección","/shared/wow-com/images/basics/factions/warsong/rune01.gif");
fRuneOfPerfection.itemHonorPrice = new Array();
fRuneOfPerfection.itemHonorPrice[1] = 139
fRuneOfPerfection.itemTokenPrice = new Array();
fRuneOfPerfection.itemTokenPrice[1] = new Array(0,0,0,30);
fRuneOfPerfection.itemStats = new Array();
fRuneOfPerfection.itemStats[1] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\"><span class=\"myBlue\">Runa de perfección</span>\
<br>Se liga al recogerlo<br>Único<br>Abalorio<br>+4 Aguante<br>Clases: Sacerdote, Chamán, Mago, Brujo, Druida<br>Requiere nivel 20<br>\
<span class=\"myGreen\">Equipar: Aumenta la penetración de tus hechizos en 10 p.</span></span>\
</div>\
</td>\
</tr>\
</table>\
";
fRuneOfPerfection.itemHonorPrice[3] = 304
fRuneOfPerfection.itemTokenPrice[3] = new Array(0,0,0,30);
fRuneOfPerfection.itemStats[3] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\"><span class=\"myBlue\">Runa de perfección</span>\
<br>Se liga al recogerlo<br>Único<br>Abalorio<br>+7 Aguante<br>Clases: Sacerdote, Chamán, Mago, Brujo, Druida<br>Requiere nivel 40<br>\
<span class=\"myGreen\">Equipar: Aumenta la penetración de tus hechizos en 20 p.</span></span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fRuneOfPerfection; ++i;





var fRuneOfDuty = new RewardItem("horde","Runa de deber","/shared/wow-com/images/basics/factions/warsong/rune02.gif");
fRuneOfDuty.itemHonorPrice = new Array();
fRuneOfDuty.itemHonorPrice[1] = 139
fRuneOfDuty.itemTokenPrice = new Array();
fRuneOfDuty.itemTokenPrice[1] = new Array(0,0,0,30);
fRuneOfDuty.itemStats = new Array();
fRuneOfDuty.itemStats[1] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\"><span class=\"myBlue\">Runa de deber</span>\
<br>Se liga al recogerlo<br>Único<br>Abalorio<br>+4 Aguante<br>Clases: Guerrero, Paladín, Cazador, Pícaro<br>Requiere nivel 20<br>\
<span class=\"myGreen\">Equipar: Restaura 3 p. de salud cada 5 s.</span></span>\
</div>\
</td>\
</tr>\
</table>\
";
fRuneOfDuty.itemHonorPrice[3] = 304
fRuneOfDuty.itemTokenPrice[3] = new Array(0,0,0,30);
fRuneOfDuty.itemStats[3] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\"><span class=\"myBlue\">Runa de deber</span>\
<br>Se liga al recogerlo<br>Único<br>Abalorio<br>+7 Aguante<br>Clases: Guerrero, Paladín, Cazador, Pícaro<br>Requiere nivel 40<br>\
<span class=\"myGreen\">Equipar: Restaura 6 p. de salud cada 5 s.</span></span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fRuneOfDuty; ++i;

var fWarsongGulchFieldRation = new RewardItem("horde","Ración de campo de la Garganta Grito de Guerra","/shared/wow-com/images/basics/factions/warsong/fieldration.gif");
fWarsongGulchFieldRation.itemMoneyPrice = new Array();
fWarsongGulchFieldRation.itemMoneyPrice[1] = 1000
fWarsongGulchFieldRation.itemStats = new Array();
fWarsongGulchFieldRation.itemStats[1] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\">Ración de campo de la Garganta Grito de Guerra<br>Se liga al recogerlo<br>Requiere nivel 25<br>\
<span class=\"myGreen\">Uso: Restaura 1074 p. de salud y 2202 de maná durante 30 s. Debes permanecer sentado mientras comes. Solo puede utilizarse en Garganta Grito de Guerra.</span></span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fWarsongGulchFieldRation; ++i;



var fWarsongGulchIronRation = new RewardItem("horde","Ración de hierro de la Garganta Grito de Guerra","/shared/wow-com/images/basics/factions/warsong/ironration.gif");
fWarsongGulchIronRation.itemMoneyPrice = new Array();
fWarsongGulchIronRation.itemMoneyPrice[2] = 1500
fWarsongGulchIronRation.itemStats = new Array();
fWarsongGulchIronRation.itemStats[2] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\">Ración de hierro de la Garganta Grito de Guerra<br>Se liga al recogerlo<br>Requiere nivel 35<br>\
<span class=\"myGreen\">Uso: Restaura 1608 p. de salud y 3306 de maná durante 30 s. Debes permanecer sentado mientras comes. Solo puede utilizarse en Garganta Grito de Guerra.</span></span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fWarsongGulchIronRation; ++i;



var fWarsongGulchEnrichedRation = new RewardItem("horde","Ración enriquecida de la Garganta Grito de Guerra","/shared/wow-com/images/basics/factions/warsong/enrichedration.gif");
fWarsongGulchEnrichedRation.itemMoneyPrice = new Array();
fWarsongGulchEnrichedRation.itemMoneyPrice[3] = 2000
fWarsongGulchEnrichedRation.itemStats = new Array();
fWarsongGulchEnrichedRation.itemStats[3] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\">Ración enriquecida de la Garganta Grito de Guerra<br>Se liga al recogerlo<br>Requiere nivel 45<br>\
<span class=\"myGreen\">Uso: Restaura 2148 p. de salud y 4410 de maná durante 30 s. Debes permanecer sentado mientras comes. Solo puede utilizarse en Garganta Grito de Guerra.</span></span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fWarsongGulchEnrichedRation; ++i;






var fWarsongGulchSilkBandage = new RewardItem("horde","Venda de seda de la Garganta Grito de Guerra","/shared/wow-com/images/basics/factions/warsong/silkbandage.gif");
fWarsongGulchSilkBandage.itemMoneyPrice = new Array();
fWarsongGulchSilkBandage.itemMoneyPrice[1] = 1000
fWarsongGulchSilkBandage.itemStats = new Array();
fWarsongGulchSilkBandage.itemStats[1] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\">Venda de seda de la Garganta Grito de Guerra<br>Se liga al recogerlo<br>Requiere nivel 25<br>Requires First Aid (125)<br>\
<span class=\"myGreen\">Uso: Sana 640 p. de daño durante 8 s. Solo puede utilizarse en Garganta Grito de Guerra.</span></span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fWarsongGulchSilkBandage; ++i;

var fWarsongGulchMageweaveBandage = new RewardItem("horde","Venda de tejido mágico de la Garganta Grito de Guerra","/shared/wow-com/images/basics/factions/warsong/mageweavebandage.gif");
fWarsongGulchMageweaveBandage.itemMoneyPrice = new Array();
fWarsongGulchMageweaveBandage.itemMoneyPrice[2] = 1500
fWarsongGulchMageweaveBandage.itemStats = new Array();
fWarsongGulchMageweaveBandage.itemStats[2] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\">Venda de tejido mágico de la Garganta Grito de Guerra<br>Se liga al recogerlo<br>Requiere nivel 35<br>Requires First Aid (175)<br>\
<span class=\"myGreen\">Uso: Sana 1104 p. de daño durante 8 s. Solo puede utilizarse en Garganta Grito de Guerra.</span></span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fWarsongGulchMageweaveBandage; ++i;

var fWarsongGulchRuneclothBandage = new RewardItem("horde","Venda de paño rúnico de la Garganta Grito de Guerra","/shared/wow-com/images/basics/factions/warsong/runeclothbandage.gif");
fWarsongGulchRuneclothBandage.itemMoneyPrice = new Array();
fWarsongGulchRuneclothBandage.itemMoneyPrice[3] = 2000
fWarsongGulchRuneclothBandage.itemStats = new Array();
fWarsongGulchRuneclothBandage.itemStats[3] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\">Venda de paño rúnico de la Garganta Grito de Guerra<br>Se liga al recogerlo<br>Requiere nivel 45<br>Requires First Aid (225)<br>\
<span class=\"myGreen\">Uso: Sana 2000 p. de daño durante 8 s. Solo puede utilizarse en Garganta Grito de Guerra.</span></span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fWarsongGulchRuneclothBandage; ++i;






var fSuperiorHealingDraught = new RewardItem("horde","Jarabe de sanación excelente","/shared/wow-com/images/basics/factions/warsong/health02.gif");
fSuperiorHealingDraught.itemMoneyPrice = new Array();
fSuperiorHealingDraught.itemMoneyPrice[2] = 500
fSuperiorHealingDraught.itemStats = new Array();
fSuperiorHealingDraught.itemStats[2] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\">Jarabe de sanación excelente<br>Se liga al recogerlo<br>Único (10)<br>Requiere nivel 35<br>\
<span class=\"myGreen\">Uso: Restaura de 560 a 720 p. de salud. Solo puede utilizarse en Garganta Grito de Guerra.</span></span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fSuperiorHealingDraught; ++i;


var fSuperiorManaDraught = new RewardItem("horde","Jarabe de maná excelente","/shared/wow-com/images/basics/factions/warsong/mana02.gif");
fSuperiorManaDraught.itemMoneyPrice = new Array();
fSuperiorManaDraught.itemMoneyPrice[2] = 500
fSuperiorManaDraught.itemStats = new Array();
fSuperiorManaDraught.itemStats[2] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\">Jarabe de maná excelente<br>Se liga al recogerlo<br>Único (10)<br>Requiere nivel 35<br>\
<span class=\"myGreen\">Uso: Restaura de 560 a 720 p. de maná. Solo puede utilizarse en Garganta Grito de Guerra.</span></span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fSuperiorManaDraught; ++i;















var fBattleHealersCloak = new RewardItem("horde","Capa de curador de batalla","/shared/wow-com/images/basics/factions/warsong/cape_h.gif");
fBattleHealersCloak.itemHonorPrice = new Array();
fBattleHealersCloak.itemHonorPrice[0] = 76
fBattleHealersCloak.itemTokenPrice = new Array();
fBattleHealersCloak.itemTokenPrice[0] = new Array(0,0,0,10);
fBattleHealersCloak.itemStats = new Array();
fBattleHealersCloak.itemStats[0] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\"><span class=\"myBlue\">Capa de curador de batalla</span>\
<br>Se liga al recogerlo<br>Único<br>Espalda<br>20 Armadura<br>+4 Aguante<br>+2 Espiritu<br>Requiere nivel 18<br>\
<span class=\"myGreen\">Equipar: Aumenta  la sanación de los hechizos y los efectos hasta en 9 p.</span></span>\
</div>\
</td>\
</tr>\
</table>\
";
fBattleHealersCloak.itemHonorPrice[1] = 112
fBattleHealersCloak.itemTokenPrice[1] = new Array(0,0,0,10);
fBattleHealersCloak.itemStats[1] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\"><span class=\"myBlue\">Capa de curador de batalla</span>\
<br>Se liga al recogerlo<br>Único<br>Espalda<br>25 Armadura<br>+6 Aguante<br>+4 Espiritu<br>Requiere nivel 28<br>\
<span class=\"myGreen\">Equipar: Aumenta  la sanación de los hechizos y los efectos hasta en 13 p.</span></span>\
</div>\
</td>\
</tr>\
</table>\
";
fBattleHealersCloak.itemHonorPrice[2] = 166
fBattleHealersCloak.itemTokenPrice[2] = new Array(0,0,0,10);
fBattleHealersCloak.itemStats[2] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\"><span class=\"myBlue\">Capa de curador de batalla</span>\
<br>Se liga al recogerlo<br>Único<br>Espalda<br>31 Armadura<br>+8 Aguante<br>+5 Espiritu<br>Requiere nivel 38<br>\
<span class=\"myGreen\">Equipar: Aumenta  la sanación de los hechizos y los efectos hasta en 18 p.</span></span>\
</div>\
</td>\
</tr>\
</table>\
";
fBattleHealersCloak.itemHonorPrice[3] = 245
fBattleHealersCloak.itemTokenPrice[3] = new Array(0,0,0,10);
fBattleHealersCloak.itemStats[3] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\"><span class=\"myBlue\">Capa de curador de batalla</span>\
<br>Se liga al recogerlo<br>Único<br>Espalda<br>38 Armadura<br>+9 Aguante<br>+6 Espiritu<br>Requiere nivel 48<br>\
<span class=\"myGreen\">Equipar: Aumenta  la sanación de los hechizos y los efectos hasta en 22 p.</span></span>\
</div>\
</td>\
</tr>\
</table>\
";
fBattleHealersCloak.itemHonorPrice[4] = 1800
fBattleHealersCloak.itemTokenPrice[4] = new Array(0,0,0,10);
fBattleHealersCloak.itemStats[4] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\"><span class=\"myBlue\">Capa de curador de batalla</span>\
<br>Se liga al recogerlo<br>Único<br>Espalda<br>45 Armadura<br>+11 Aguante<br>+8 Espiritu<br>Requiere nivel 58<br>\
<span class=\"myGreen\">Equipar: Aumenta  la sanación de los hechizos y los efectos hasta en 26 p.</span></span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fBattleHealersCloak; ++i;




var fAdvisorsRing = new RewardItem("horde","Anillo de consejero","/shared/wow-com/images/basics/factions/warsong/ring03.gif");
fAdvisorsRing.itemHonorPrice = new Array();
fAdvisorsRing.itemHonorPrice[0] = 76
fAdvisorsRing.itemTokenPrice = new Array();
fAdvisorsRing.itemTokenPrice[0] = new Array(0,0,0,20);
fAdvisorsRing.itemStats = new Array();
fAdvisorsRing.itemStats[0] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\"><span class=\"myBlue\">Anillo de consejero</span>\
<br>Se liga al recogerlo<br>Único<br>Dedo<br>+2 Aguante<br>Requiere nivel 18<br>\
<span class=\"myGreen\">Equipar: Aumenta el daño y la sanación de los hechizos mágicos y los efectos hasta en 5 p.</span>\
<br>\
<span class=\"myGreen\">Equipar: Restaura 2 p. de maná cada 5 s.</span></span>\
</div>\
</td>\
</tr>\
</table>\
";
fAdvisorsRing.itemHonorPrice[1] = 112
fAdvisorsRing.itemTokenPrice[1] = new Array(0,0,0,20);
fAdvisorsRing.itemStats[1] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\"><span class=\"myBlue\">Anillo de consejero</span>\
<br>Se liga al recogerlo<br>Único<br>Dedo<br>+4 Aguante<br>Requiere nivel 28<br>\
<span class=\"myGreen\">Equipar: Aumenta el daño y la sanación de los hechizos mágicos y los efectos hasta en 7 p.</span>\
<br>\
<span class=\"myGreen\">Equipar: Restaura 2 p. de maná cada 5 s.</span></span>\
</div>\
</td>\
</tr>\
</table>\
";
fAdvisorsRing.itemHonorPrice[2] = 166
fAdvisorsRing.itemTokenPrice[2] = new Array(0,0,0,20);
fAdvisorsRing.itemStats[2] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\"><span class=\"myBlue\">Anillo de consejero</span>\
<br>Se liga al recogerlo<br>Único<br>Dedo<br>+5 Aguante<br>Requiere nivel 38<br>\
<span class=\"myGreen\">Equipar: Aumenta el daño y la sanación de los hechizos mágicos y los efectos hasta en 9 p.</span>\
<br>\
<span class=\"myGreen\">Equipar: Restaura 3 p. de maná cada 5 s.</span></span>\
</div>\
</td>\
</tr>\
</table>\
";
fAdvisorsRing.itemHonorPrice[3] = 245
fAdvisorsRing.itemTokenPrice[3] = new Array(0,0,0,20);
fAdvisorsRing.itemStats[3] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\"><span class=\"myBlue\">Anillo de consejero</span>\
<br>Se liga al recogerlo<br>Único<br>Dedo<br>+6 Aguante<br>Requiere nivel 48<br>\
<span class=\"myGreen\">Equipar: Aumenta el daño y la sanación de los hechizos mágicos y los efectos hasta en 12 p.</span>\
<br>\
<span class=\"myGreen\">Equipar: Restaura 4 p. de maná cada 5 s.</span></span>\
</div>\
</td>\
</tr>\
</table>\
";
fAdvisorsRing.itemHonorPrice[4] = 1800
fAdvisorsRing.itemTokenPrice[4] = new Array(0,0,0,20);
fAdvisorsRing.itemStats[4] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\"><span class=\"myBlue\">Anillo de consejero</span>\
<br>Se liga al recogerlo<br>Único<br>Dedo<br>+8 Aguante<br>Requiere nivel 58<br>\
<span class=\"myGreen\">Equipar: Aumenta el daño y la sanación de los hechizos mágicos y los efectos hasta en 14 p.</span>\
<br>\
<span class=\"myGreen\">Equipar: Restaura 4 p. de maná cada 5 s.</span></span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fAdvisorsRing; ++i;





var fScoutsMedallion = new RewardItem("horde","Medallón de Explorador","/shared/wow-com/images/basics/factions/warsong/medallion_h.gif");
fScoutsMedallion.itemHonorPrice = new Array();
fScoutsMedallion.itemHonorPrice[0] = 76
fScoutsMedallion.itemTokenPrice = new Array();
fScoutsMedallion.itemTokenPrice[0] = new Array(0,0,0,20);
fScoutsMedallion.itemStats = new Array();
fScoutsMedallion.itemStats[0] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\"><span class=\"myBlue\">Medallón de Explorador</span>\
<br>Se liga al recogerlo<br>Único<br>Cuello<br>+6 Agilidad<br>+2 Aguante<br>Requiere nivel 18</span>\
</div>\
</td>\
</tr>\
</table>\
";
fScoutsMedallion.itemHonorPrice[1] = 112
fScoutsMedallion.itemTokenPrice[1] = new Array(0,0,0,20);
fScoutsMedallion.itemStats[1] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\"><span class=\"myBlue\">Medallón de Explorador</span>\
<br>Se liga al recogerlo<br>Único<br>Cuello<br>+8 Agilidad<br>+5 Aguante<br>Requiere nivel 28</span>\
</div>\
</td>\
</tr>\
</table>\
";
fScoutsMedallion.itemHonorPrice[2] = 166
fScoutsMedallion.itemTokenPrice[2] = new Array(0,0,0,20);
fScoutsMedallion.itemStats[2] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\"><span class=\"myBlue\">Medallón de Explorador</span>\
<br>Se liga al recogerlo<br>Único<br>Cuello<br>+11 Agilidad<br>+7 Aguante<br>Requiere nivel 38</span>\
</div>\
</td>\
</tr>\
</table>\
";
fScoutsMedallion.itemHonorPrice[3] = 245
fScoutsMedallion.itemTokenPrice[3] = new Array(0,0,0,20);
fScoutsMedallion.itemStats[3] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\"><span class=\"myBlue\">Medallón de Explorador</span>\
<br>Se liga al recogerlo<br>Único<br>Cuello<br>+12 Agilidad<br>+8 Aguante<br>Requiere nivel 48</span>\
</div>\
</td>\
</tr>\
</table>\
";
fScoutsMedallion.itemHonorPrice[4] = 1800
fScoutsMedallion.itemTokenPrice[4] = new Array(0,0,0,20);
fScoutsMedallion.itemStats[4] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\"><span class=\"myBlue\">Medallón de Explorador</span>\
<br>Se liga al recogerlo<br>Único<br>Cuello<br>+15 Agilidad<br>+10 Aguante<br>Requiere nivel 58</span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fScoutsMedallion; ++i;






var fLegionnairesBand = new RewardItem("horde","Sortija de Legionario","/shared/wow-com/images/basics/factions/warsong/ring04.gif");
fLegionnairesBand.itemHonorPrice = new Array();
fLegionnairesBand.itemHonorPrice[0] = 76
fLegionnairesBand.itemTokenPrice = new Array();
fLegionnairesBand.itemTokenPrice[0] = new Array(0,0,0,20);
fLegionnairesBand.itemStats = new Array();
fLegionnairesBand.itemStats[0] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\"><span class=\"myBlue\">Sortija de Legionario</span>\
<br>Se liga al recogerlo<br>Único<br>Dedo<br>+4 Fortaleza<br>+4 Agilidad<br>+2 Aguante<br>Requiere nivel 18</span>\
</div>\
</td>\
</tr>\
</table>\
";
fLegionnairesBand.itemHonorPrice[1] = 112
fLegionnairesBand.itemTokenPrice[1] = new Array(0,0,0,20);
fLegionnairesBand.itemStats[1] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\"><span class=\"myBlue\">Sortija de Legionario</span>\
<br>Se liga al recogerlo<br>Único<br>Dedo<br>+6 Fortaleza<br>+6 Agilidad<br>+4 Aguante<br>Requiere nivel 28</span>\
</div>\
</td>\
</tr>\
</table>\
";
fLegionnairesBand.itemHonorPrice[2] = 166
fLegionnairesBand.itemTokenPrice[2] = new Array(0,0,0,20);
fLegionnairesBand.itemStats[2] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\"><span class=\"myBlue\">Sortija de Legionario</span>\
<br>Se liga al recogerlo<br>Único<br>Dedo<br>+8 Fortaleza<br>+8 Agilidad<br>+5 Aguante<br>Requiere nivel 38</span>\
</div>\
</td>\
</tr>\
</table>\
";
fLegionnairesBand.itemHonorPrice[3] = 245
fLegionnairesBand.itemTokenPrice[3] = new Array(0,0,0,20);
fLegionnairesBand.itemStats[3] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\"><span class=\"myBlue\">Sortija de Legionario</span>\
<br>Se liga al recogerlo<br>Único<br>Dedo<br>+10 Fortaleza<br>+9 Agilidad<br>+6 Aguante<br>Requiere nivel 48</span>\
</div>\
</td>\
</tr>\
</table>\
";
fLegionnairesBand.itemHonorPrice[4] = 1800
fLegionnairesBand.itemTokenPrice[4] = new Array(0,0,0,20);
fLegionnairesBand.itemStats[4] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\"><span class=\"myBlue\">Sortija de Legionario</span>\
<br>Se liga al recogerlo<br>Único<br>Dedo<br>+12 Fortaleza<br>+11 Agilidad<br>+8 Aguante<br>Requiere nivel 58</span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fLegionnairesBand; ++i;












var fMajorHealingDraught = new RewardItem("horde","Jarabe de sanación sublime","/shared/wow-com/images/basics/factions/warsong/health01.gif");
fMajorHealingDraught.itemMoneyPrice = new Array();
fMajorHealingDraught.itemMoneyPrice[3] = 1000
fMajorHealingDraught.itemStats = new Array();
fMajorHealingDraught.itemStats[3] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\">Jarabe de sanación sublime<br>Se liga al recogerlo<br>Único (10)<br>Requiere nivel 45<br>\
<span class=\"myGreen\">Uso: Restaura de 980 a 1260 p. de salud. Solo puede utilizarse en Garganta Grito de Guerra.</span></span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fMajorHealingDraught; ++i;


var fMajorManaDraught = new RewardItem("horde","Jarabe de maná sublime","/shared/wow-com/images/basics/factions/warsong/mana01.gif");
fMajorManaDraught.itemMoneyPrice = new Array();
fMajorManaDraught.itemMoneyPrice[3] = 1000
fMajorManaDraught.itemStats = new Array();
fMajorManaDraught.itemStats[3] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div class=\"myTable\">Jarabe de maná sublime<br>Se liga al recogerlo<br>Único (10)<br>Requiere nivel 45<br>\
<span class=\"myGreen\">Uso: Restaura de 980 a 1260 p. de maná. Solo puede utilizarse en Garganta Grito de Guerra.</span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fMajorManaDraught; ++i;













var fAdvisorsGnarledStaff = new RewardItem("horde","Bastón nudoso de consejero","/shared/wow-com/images/basics/factions/warsong/staff_h.gif");
fAdvisorsGnarledStaff.itemHonorPrice = new Array();
fAdvisorsGnarledStaff.itemHonorPrice[0] = 504
fAdvisorsGnarledStaff.itemTokenPrice = new Array();
fAdvisorsGnarledStaff.itemTokenPrice[0] = new Array(0,0,0,40);
fAdvisorsGnarledStaff.itemStats = new Array();
fAdvisorsGnarledStaff.itemStats[0] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<div class=\"myTable\"><span class=\"myBlue\">Bastón nudoso de consejero</span>\
<br>Se liga al recogerlo<br>Dos manos<span class=\"myRight\">Bastón</span>\
<br>45 - 69 Daño<span class=\"myRight\">Velocidad 2.90</span>\
<br>(19.7 daño por segundo)<br>+8 Aguante<br>+4 Inteligencia<br>Durabilidad 80 / 80<br>Requiere nivel 18<br>\
<span class=\"myGreen\">Equipar: Restaura 3 p. de maná cada 5 s.</span></div>\
</div>\
</td>\
</tr>\
</table>\
";
fAdvisorsGnarledStaff.itemHonorPrice[0] = 744
fAdvisorsGnarledStaff.itemTokenPrice[1] = new Array(0,0,0,40);
fAdvisorsGnarledStaff.itemStats[1] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<div class=\"myTable\"><span class=\"myBlue\">Bastón nudoso de consejero</span>\
<br>Se liga al recogerlo<br>Dos manos<span class=\"myRight\">Bastón</span>\
<br>64 - 97 Daño<span class=\"myRight\">Velocidad 2.90</span>\
<br>(27.8 daño por segundo)<br>+11 Aguante<br>+7 Inteligencia<br>Durabilidad 100 / 100<br>Requiere nivel 28<br>\
<span class=\"myGreen\">Equipar: Restaura 4 p. de maná cada 5 s.</span></div>\
</div>\
</td>\
</tr>\
</table>\
";
fAdvisorsGnarledStaff.itemHonorPrice[2] = 1104
fAdvisorsGnarledStaff.itemTokenPrice[2] = new Array(0,0,0,40);
fAdvisorsGnarledStaff.itemStats[2] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<div class=\"myTable\"><span class=\"myBlue\">Bastón nudoso de consejero</span>\
<br>Se liga al recogerlo<br>Dos manos<span class=\"myRight\">Bastón</span>\
<br>88 - 133 Daño<span class=\"myRight\">Velocidad 2.90</span>\
<br>(38.1 daño por segundo)<br>+14 Aguante<br>+9 Inteligencia<br>Durabilidad 100 / 100<br>Requiere nivel 38<br>\
<span class=\"myGreen\">Equipar: Restaura 6 p. de maná cada 5 s.</span></div>\
</div>\
</td>\
</tr>\
</table>\
";
fAdvisorsGnarledStaff.itemHonorPrice[3] = 1632
fAdvisorsGnarledStaff.itemTokenPrice[3] = new Array(0,0,0,40);
fAdvisorsGnarledStaff.itemStats[3] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<div class=\"myTable\"><span class=\"myBlue\">Bastón nudoso de consejero</span>\
<br>Se liga al recogerlo<br>Dos manos<span class=\"myRight\">Bastón</span>\
<br>106 - 160 Daño<span class=\"myRight\">Velocidad 2.90</span>\
<br>(45.9 daño por segundo)<br>+18 Aguante<br>+11 Inteligencia<br>Durabilidad 100 / 100<br>Requiere nivel 48<br>\
<span class=\"myGreen\">Equipar: Restores 7 mana per 5 sec.</span></div>\
</div>\
</td>\
</tr>\
</table>\
";
fAdvisorsGnarledStaff.itemHonorPrice[4] = 12000
fAdvisorsGnarledStaff.itemTokenPrice[4] = new Array(0,0,0,40);
fAdvisorsGnarledStaff.itemStats[4] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<div class=\"myTable\"><span class=\"myBlue\">Bastón nudoso de consejero</span>\
<br>Se liga al recogerlo<br>Dos manos<span class=\"myRight\">Bastón</span>\
<br>125 - 188 Daño<span class=\"myRight\">Velocidad 2.90</span>\
<br>(54.0 daño por segundo)<br>+21 Aguante<br>+13 Inteligencia<br>Durabilidad 100 / 100<br>Requiere nivel 58<br>\
<span class=\"myGreen\">Equipar: Restores 8 mana per 5 sec.</span></div>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fAdvisorsGnarledStaff; ++i;



var fOutrunnersBow = new RewardItem("horde","Arco de escolta","/shared/wow-com/images/basics/factions/warsong/bow_h.gif");
fOutrunnersBow.itemHonorPrice = new Array();
fOutrunnersBow.itemHonorPrice[0] = 252
fOutrunnersBow.itemTokenPrice = new Array();
fOutrunnersBow.itemTokenPrice[0] = new Array(0,0,0,30);
fOutrunnersBow.itemStats = new Array();
fOutrunnersBow.itemStats[0] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<div class=\"myTable\"><span class=\"myBlue\">Arco de avanzado</span>\
<br>Se liga al recogerlo<br>A distancia<span class=\"myRight\">Arco</span>\
<br>25 - 48 Daño<span class=\"myRight\">Velocidad 2.40</span>\
<br>(15.2 daño por segundo)<br>Durabilidad 65 / 65<br>Requiere nivel 18</div>\
</div>\
</td>\
</tr>\
</table>\
";
fOutrunnersBow.itemHonorPrice[1] = 372
fOutrunnersBow.itemTokenPrice[1] = new Array(0,0,0,30);
fOutrunnersBow.itemStats[1] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<div class=\"myTable\"><span class=\"myBlue\">Arco de avanzado</span>\
<br>Se liga al recogerlo<br>A distancia<span class=\"myRight\">Arco</span>\
<br>35 - 67 Daño<span class=\"myRight\">Velocidad 2.40</span>\
<br>(21.2 daño por segundo)<br>Durabilidad 75 / 75<br>Requiere nivel 28</div>\
</div>\
</td>\
</tr>\
</table>\
";
fOutrunnersBow.itemHonorPrice[2] = 552
fOutrunnersBow.itemTokenPrice[2] = new Array(0,0,0,30);
fOutrunnersBow.itemStats[2] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<div class=\"myTable\"><span class=\"myBlue\">Arco de avanzado</span>\
<br>Se liga al recogerlo<br>A distancia<span class=\"myRight\">Arco</span>\
<br>48 - 90 Daño<span class=\"myRight\">Velocidad 2.40</span>\
<br>(28.7 daño por segundo)<br>+3 Agilidad<br>+6 Aguante<br>Durabilidad 75 / 75<br>Requiere nivel 38</div>\
</div>\
</td>\
</tr>\
</table>\
";
fOutrunnersBow.itemHonorPrice[3] = 816
fOutrunnersBow.itemTokenPrice[3] = new Array(0,0,0,30);
fOutrunnersBow.itemStats[3] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<div class=\"myTable\"><span class=\"myBlue\">Arco de avanzado</span>\
<br>Se liga al recogerlo<br>A distancia<span class=\"myRight\">Arco</span>\
<br>58 - 109 Daño<span class=\"myRight\">Velocidad 2.40</span>\
<br>(34.8 daño por segundo)<br>+3 Agilidad<br>+8 Aguante<br>Durabilidad 75 / 75<br>Requiere nivel 48</div>\
</div>\
</td>\
</tr>\
</table>\
";
fOutrunnersBow.itemHonorPrice[4] = 6000
fOutrunnersBow.itemTokenPrice[4] = new Array(0,0,0,30);
fOutrunnersBow.itemStats[4] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<div class=\"myTable\"><span class=\"myBlue\">Arco de avanzado</span>\
<br>Se liga al recogerlo<br>A distancia<span class=\"myRight\">Arco</span>\
<br>68 - 128 Daño<span class=\"myRight\">Velocidad 2.40</span>\
<br>(40.8 daño por segundo)<br>+4 Agilidad<br>+10 Aguante<br>Durabilidad 75 / 75<br>Requiere nivel 58</div>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fOutrunnersBow; ++i;




var fLegionnairesSword = new RewardItem("horde","Espada de Legionario","/shared/wow-com/images/basics/factions/warsong/sword_h.gif");
fLegionnairesSword.itemHonorPrice = new Array();
fLegionnairesSword.itemHonorPrice[0] = 252
fLegionnairesSword.itemTokenPrice = new Array();
fLegionnairesSword.itemTokenPrice[0] = new Array(0,0,0,30);
fLegionnairesSword.itemStats = new Array();
fLegionnairesSword.itemStats[0] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<div class=\"myTable\"><span class=\"myBlue\">Espada de Legionario</span>\
<br>Se liga al recogerlo<br>Único<br>Una mano<span class=\"myRight\">Espada</span>\
<br>28 - 53 Daño<span class=\"myRight\">Velocidad 2.70</span>\
<br>(15.0 daño por segundo)<br>+4 Fortaleza<br>+2 Aguante<br>Durabilidad 75 / 75<br>Requiere nivel 18</div>\
</div>\
</td>\
</tr>\
</table>\
";
fLegionnairesSword.itemHonorPrice[1] = 372
fLegionnairesSword.itemTokenPrice[1] = new Array(0,0,0,30);
fLegionnairesSword.itemStats[1] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<div class=\"myTable\"><span class=\"myBlue\">Espada de Legionario</span>\
<br>Se liga al recogerlo<br>Único<br>Una mano<span class=\"myRight\">Espada</span>\
<br>40 - 75 Daño<span class=\"myRight\">Velocidad 2.70</span>\
<br>(21.3 daño por segundo)<br>+7 Fortaleza<br>+3 Aguante<br>Durabilidad 90 / 90<br>Requiere nivel 28</div>\
</div>\
</td>\
</tr>\
</table>\
";
fLegionnairesSword.itemHonorPrice[2] = 552
fLegionnairesSword.itemTokenPrice[2] = new Array(0,0,0,30);
fLegionnairesSword.itemStats[2] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<div class=\"myTable\"><span class=\"myBlue\">Espada de Legionario</span>\
<br>Se liga al recogerlo<br>Único<br>Una mano<span class=\"myRight\">Espada</span>\
<br>55 - 103 Daño<span class=\"myRight\">Velocidad 2.70</span>\
<br>(29.3 daño por segundo)<br>+8 Fortaleza<br>+3 Aguante<br>Durabilidad 90 / 90<br>Requiere nivel 38</div>\
</div>\
</td>\
</tr>\
</table>\
";
fLegionnairesSword.itemHonorPrice[3] = 816
fLegionnairesSword.itemTokenPrice[3] = new Array(0,0,0,30);
fLegionnairesSword.itemStats[3] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<div class=\"myTable\"><span class=\"myBlue\">Espada de Legionario</span>\
<br>Se liga al recogerlo<br>Único<br>Una mano<span class=\"myRight\">Espada</span>\
<br>66 - 124 Daño<span class=\"myRight\">Velocidad 2.70</span>\
<br>(35.2 daño por segundo)<br>+11 Fortaleza<br>+5 Aguante<br>Durabilidad 90 / 90<br>Requiere nivel 48</div>\
</div>\
</td>\
</tr>\
</table>\
";
fLegionnairesSword.itemHonorPrice[4] = 12000
fLegionnairesSword.itemTokenPrice[4] = new Array(0,0,0,30);
fLegionnairesSword.itemStats[4] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<div class=\"myTable\"><span class=\"myBlue\">Espada de Legionario</span>\
<br>Se liga al recogerlo<br>Único<br>Una mano<span class=\"myRight\">Espada</span>\
<br>78 - 146 Daño<span class=\"myRight\">Velocidad 2.70</span>\
<br>(41.5 daño por segundo)<br>+13 Fortaleza<br>+5 Aguante<br>Durabilidad 90 / 90<br>Requiere nivel 58</div>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fLegionnairesSword; ++i;










var fScoutsBlade = new RewardItem("horde","Hoja de Explorador","/shared/wow-com/images/basics/factions/warsong/dagger_h.gif");
fScoutsBlade.itemHonorPrice = new Array();
fScoutsBlade.itemHonorPrice[0] = 252
fScoutsBlade.itemTokenPrice = new Array();
fScoutsBlade.itemTokenPrice[0] = new Array(0,0,0,30);
fScoutsBlade.itemStats = new Array();
fScoutsBlade.itemStats[0] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<div class=\"myTable\"><span class=\"myBlue\">Hoja de Explorador</span>\
<br>Se liga al recogerlo<br>Único<br>Una mano<span class=\"myRight\">Daga</span>\
<br>18 - 34 Daño<span class=\"myRight\">Velocidad 1.70</span>\
<br>(15.3 daño por segundo)<br>+4 Agilidad<br>+2 Aguante<br>Durabilidad 50 / 50<br>Requiere nivel 18</div>\
</div>\
</td>\
</tr>\
</table>\
";
fScoutsBlade.itemHonorPrice[1] = 372
fScoutsBlade.itemTokenPrice[1] = new Array(0,0,0,30);
fScoutsBlade.itemStats[1] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<div class=\"myTable\"><span class=\"myBlue\">Hoja de Explorador</span>\
<br>Se liga al recogerlo<br>Único<br>Una mano<span class=\"myRight\">Daga</span>\
<br>25 - 47 Daño<span class=\"myRight\">Velocidad 1.70</span>\
<br>(21.2 daño por segundo)<br>+7 Agilidad<br>+3 Aguante<br>Durabilidad 65 / 65<br>Requiere nivel 28</div>\
</div>\
</td>\
</tr>\
</table>\
";
fScoutsBlade.itemHonorPrice[2] = 552
fScoutsBlade.itemTokenPrice[2] = new Array(0,0,0,30);
fScoutsBlade.itemStats[2] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<div class=\"myTable\"><span class=\"myBlue\">Hoja de Explorador</span>\
<br>Se liga al recogerlo<br>Único<br>Una mano<span class=\"myRight\">Daga</span>\
<br>34 - 65 Daño<span class=\"myRight\">Velocidad 1.70</span>\
<br>(29.1 daño por segundo)<br>+8 Agilidad<br>+3 Aguante<br>Durabilidad 65 / 65<br>Requiere nivel 38</div>\
</div>\
</td>\
</tr>\
</table>\
";
fScoutsBlade.itemHonorPrice[3] = 816
fScoutsBlade.itemTokenPrice[3] = new Array(0,0,0,30);
fScoutsBlade.itemStats[3] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<div class=\"myTable\"><span class=\"myBlue\">Hoja de Explorador</span>\
<br>Se liga al recogerlo<br>Único<br>Una mano<span class=\"myRight\">Daga</span>\
<br>41 - 78 Daño<span class=\"myRight\">Velocidad 1.70</span>\
<br>(35.0 daño por segundo)<br>+11 Agilidad<br>+5 Aguante<br>Durabilidad 65 / 65<br>Requiere nivel 48</div>\
</div>\
</td>\
</tr>\
</table>\
";
fScoutsBlade.itemHonorPrice[4] = 6000
fScoutsBlade.itemTokenPrice[4] = new Array(0,0,0,30);
fScoutsBlade.itemStats[4] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<div class=\"myTable\"><span class=\"myBlue\">Hoja de Explorador</span>\
<br>Se liga al recogerlo<br>Único<br>Una mano<span class=\"myRight\">Daga</span>\
<br>49 - 92 Daño<span class=\"myRight\">Velocidad 1.70</span>\
<br>(41.5 daño por segundo)<br>+13 Agilidad<br>+5 Aguante<br>Durabilidad 65 / 65<br>Requiere nivel 58</div>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fScoutsBlade; ++i;





var fWarsongBattleTabard = new RewardItem("horde","Tabardo de batalla Grito de Guerra","/shared/wow-com/images/basics/factions/warsong/tabard.gif");
fWarsongBattleTabard.itemTokenPrice = new Array();
fWarsongBattleTabard.itemTokenPrice[0] = new Array(0,0,0,60);
fWarsongBattleTabard.itemStats = new Array();
fWarsongBattleTabard.itemStats[0] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\">Tabardo de batalla Grito de Guerra<br>Se liga al recogerlo<br>Único<br>Tabardo</span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fWarsongBattleTabard; ++i;





var fBerserkerBracers = new RewardItem("horde","Brazales de rabioso","/shared/wow-com/images/basics/factions/warsong/bracers02.gif");
fBerserkerBracers.itemHonorPrice = new Array();
fBerserkerBracers.itemHonorPrice[3] = 497
fBerserkerBracers.itemTokenPrice = new Array();
fBerserkerBracers.itemTokenPrice[3] = new Array(0,0,0,20);
fBerserkerBracers.itemStats = new Array();
fBerserkerBracers.itemStats[3] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\"><span class=\"myPurple\">Brazales de rabioso</span>\
<br>Se liga al recogerlo<br>Único<br>Muñeca<span class=\"myRight\">Placas</span>\
<br>262 Armadura<br>+14 Fortaleza<br>+6 Agilidad<br>+8 Aguante<br>Durabilidad 55 / 55<br>Requiere nivel 40</span>\
</div>\
</td>\
</tr>\
</table>\
";
fBerserkerBracers.itemHonorPrice[4] = 734
fBerserkerBracers.itemTokenPrice[4] = new Array(0,0,0,20);
fBerserkerBracers.itemStats[4] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\"><span class=\"myPurple\">Brazales de rabioso</span>\
<br>Se liga al recogerlo<br>Único<br>Muñeca<span class=\"myRight\">Placas</span>\
<br>314 Armadura<br>+17 Fortaleza<br>+7 Agilidad<br>+9 Aguante<br>Durabilidad 55 / 55<br>Requiere nivel 50</span>\
</div>\
</td>\
</tr>\
</table>\
";
fBerserkerBracers.itemHonorPrice[5] = 5400
fBerserkerBracers.itemTokenPrice[5] = new Array(0,0,0,20);
fBerserkerBracers.itemStats[5] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\"><span class=\"myPurple\">Brazales de rabioso</span>\
<br>Se liga al recogerlo<br>Único<br>Muñeca<span class=\"myRight\">Placas</span>\
<br>368 Armadura<br>+19 Fortaleza<br>+8 Agilidad<br>+11 Aguante<br>Durabilidad 55 / 55<br>Requiere nivel 60</span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fBerserkerBracers; ++i;





var fDryadsWristBindings = new RewardItem("horde","Ataduras de muñeca de la Dríade","/shared/wow-com/images/basics/factions/warsong/bracers03.gif");
fDryadsWristBindings.itemHonorPrice = new Array();
fDryadsWristBindings.itemHonorPrice[3] = 497
fDryadsWristBindings.itemTokenPrice = new Array();
fDryadsWristBindings.itemTokenPrice[3] = new Array(0,0,0,20);
fDryadsWristBindings.itemStats = new Array();
fDryadsWristBindings.itemStats[3] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\"><span class=\"myPurple\">Ataduras de muñeca de la Dríade</span>\
<br>Se liga al recogerlo<br>Muñeca<span class=\"myRight\">Tela</span>\
<br>35 Armadura<br>+6 Aguante<br>+6 Inteligencia<br>+5 Espiritu<br>Durabilidad 35 / 35<br>Requiere nivel 40<br>\
<span class=\"myGreen\">Equipar: Aumenta el daño y la sanación de los hechizos mágicos y los efectos hasta en 16 p.</span></span>\
</div>\
</td>\
</tr>\
</table>\
";
fDryadsWristBindings.itemHonorPrice[4] = 734
fDryadsWristBindings.itemTokenPrice[4] = new Array(0,0,0,20);
fDryadsWristBindings.itemStats[4] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\"><span class=\"myPurple\">Ataduras de muñeca de la Dríade</span>\
<br>Se liga al recogerlo<br>Muñeca<span class=\"myRight\">Tela</span>\
<br>43 Armadura<br>+7 Aguante<br>+6 Inteligencia<br>+6 Espiritu<br>Durabilidad 35 / 35<br>Requiere nivel 50<br>\
<span class=\"myGreen\">Equipar: Aumenta el daño y la sanación de los hechizos mágicos y los efectos hasta en 20 p.</span></span>\
</div>\
</td>\
</tr>\
</table>\
";
fDryadsWristBindings.itemHonorPrice[5] = 5400
fDryadsWristBindings.itemTokenPrice[5] = new Array(0,0,0,20);
fDryadsWristBindings.itemStats[5] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\"><span class=\"myPurple\">Ataduras de muñeca de la Dríade</span>\
<br>Se liga al recogerlo<br>Muñeca<span class=\"myRight\">Tela</span>\
<br>50 Armadura<br>+8 Aguante<br>+8 Inteligencia<br>+7 Espiritu<br>Durabilidad 35 / 35<br>Requiere nivel 60<br>\
<span class=\"myGreen\">Equipar: Aumenta el daño y la sanación de los hechizos mágicos y los efectos hasta en 22 p.</span></span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fDryadsWristBindings; ++i;





var fForestStalkersBracers = new RewardItem("horde","Brazales de acechador de bosque","/shared/wow-com/images/basics/factions/warsong/bracers01.gif");
fForestStalkersBracers.itemHonorPrice = new Array();
fForestStalkersBracers.itemHonorPrice[3] = 497
fForestStalkersBracers.itemTokenPrice = new Array();
fForestStalkersBracers.itemTokenPrice[3] = new Array(0,0,0,20);
fForestStalkersBracers.itemStats = new Array();
fForestStalkersBracers.itemStats[3] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\"><span class=\"myPurple\">Brazales de acechador de bosque</span>\
<br>Se liga al recogerlo<br>Muñeca<span class=\"myRight\">Cuero</span>\
<br>73 Armadura<br>+8 Fortaleza<br>+14 Agilidad<br>+6 Aguante<br>Durabilidad 40 / 40<br>Requiere nivel 40</span>\
</div>\
</td>\
</tr>\
</table>\
";
fForestStalkersBracers.itemHonorPrice[4] = 734
fForestStalkersBracers.itemTokenPrice[4] = new Array(0,0,0,20);
fForestStalkersBracers.itemStats[4] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\"><span class=\"myPurple\">Brazales de acechador de bosque</span>\
<br>Se liga al recogerlo<br>Muñeca<span class=\"myRight\">Cuero</span>\
<br>86 Armadura<br>+9 Fortaleza<br>+17 Agilidad<br>+7 Aguante<br>Durabilidad 40 / 40<br>Requiere nivel 50</span>\
</div>\
</td>\
</tr>\
</table>\
";
fForestStalkersBracers.itemHonorPrice[5] = 5400
fForestStalkersBracers.itemTokenPrice[5] = new Array(0,0,0,20);
fForestStalkersBracers.itemStats[5] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\"><span class=\"myPurple\">Brazales de acechador de bosque</span>\
<br>Se liga al recogerlo<br>Muñeca<span class=\"myRight\">Cuero</span>\
<br>99 Armadura<br>+11 Fortaleza<br>+19 Agilidad<br>+8 Aguante<br>Durabilidad 40 / 40<br>Requiere nivel 60</span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fForestStalkersBracers; ++i;






var fWindtalkersWristguards = new RewardItem("horde","Guardamuñecas de soplaviento","/shared/wow-com/images/basics/factions/warsong/bracers04.gif");
fWindtalkersWristguards.itemHonorPrice = new Array();
fWindtalkersWristguards.itemHonorPrice[3] = 497
fWindtalkersWristguards.itemTokenPrice = new Array();
fWindtalkersWristguards.itemTokenPrice[3] = new Array(0,0,0,20);
fWindtalkersWristguards.itemStats = new Array();
fWindtalkersWristguards.itemStats[3] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\"><span class=\"myPurple\">Guardamuñecas de soplaviento</span>\
<br>Se liga al recogerlo<br>Muñeca<span class=\"myRight\">Malla</span>\
<br>149 Armadura<br>+6 Aguante<br>+6 Inteligencia<br>+5 Espiritu<br>Durabilidad 50 / 50<br>Requiere nivel 40<br>\
<span class=\"myGreen\">Equipar: Aumenta el poder de ataque en 28 p.</span></span>\
</div>\
</td>\
</tr>\
</table>\
";
fWindtalkersWristguards.itemHonorPrice[4] = 734
fWindtalkersWristguards.itemTokenPrice[4] = new Array(0,0,0,20);
fWindtalkersWristguards.itemStats[4] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\"><span class=\"myPurple\">Guardamuñecas de soplaviento</span>\
<br>Se liga al recogerlo<br>Muñeca<span class=\"myRight\">Malla</span>\
<br>178 Armadura<br>+7 Aguante<br>+6 Inteligencia<br>+6 Espiritu<br>Durabilidad 50 / 50<br>Requiere nivel 50<br>\
<span class=\"myGreen\">Equipar: Aumenta el poder de ataque en 34 p.</span></span>\
</div>\
</td>\
</tr>\
</table>\
";
fWindtalkersWristguards.itemHonorPrice[5] = 5400
fWindtalkersWristguards.itemTokenPrice[5] = new Array(0,0,0,20);
fWindtalkersWristguards.itemStats[5] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\"><span class=\"myPurple\">Guardamuñecas de soplaviento</span>\
<br>Se liga al recogerlo<br>Muñeca<span class=\"myRight\">Malla</span>\
<br>208 Armadura<br>+8 Aguante<br>+8 Inteligencia<br>+7 Espiritu<br>Durabilidad 50 / 50<br>Requiere nivel 60<br>\
<span class=\"myGreen\">Equipar: Aumenta el poder de ataque en 38 p.</span></span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fWindtalkersWristguards; ++i;

var fOutridersSilkLeggings = new RewardItem("horde","Leotardos de seda de escolta","/shared/wow-com/images/basics/factions/warsong/silk_leggings.gif");
fOutridersSilkLeggings.itemHonorPrice = new Array();
fOutridersSilkLeggings.itemHonorPrice[5] = 10500
fOutridersSilkLeggings.itemTokenPrice = new Array();
fOutridersSilkLeggings.itemTokenPrice[5] = new Array(0,0,0,40);
fOutridersSilkLeggings.itemStats = new Array();
fOutridersSilkLeggings.itemStats[5] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\"><span class=\"myPurple\">Leotardos de seda de escolta</span>\
<br>Se liga al recogerlo<br>Único<br>Piernas<span class=\"myRight\">Tela</span>\
<br>200 Armadura<br>+23 Aguante<br>+19 Inteligencia<br>+10 Espiritu<br>Durabilidad 75 / 75<br>Requiere nivel 60<br>\
<span class=\"myGreen\">Equipar: Aumenta el daño y la sanación de los hechizos mágicos y los efectos hasta en 28 p.</span></span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fOutridersSilkLeggings; ++i;

var fOutridersLizardhidePants = new RewardItem("horde","Pantalones de pellejo de lagarto de escolta","/shared/wow-com/images/basics/factions/warsong/lizardhide_pants.gif");
fOutridersLizardhidePants.itemHonorPrice = new Array();
fOutridersLizardhidePants.itemHonorPrice[5] = 10500
fOutridersLizardhidePants.itemTokenPrice = new Array();
fOutridersLizardhidePants.itemTokenPrice[5] = new Array(0,0,0,40);
fOutridersLizardhidePants.itemStats = new Array();
fOutridersLizardhidePants.itemStats[5] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\"><span class=\"myPurple\">Pantalones de pellejo de lagarto de escolta</span>\
<br>Se liga al recogerlo<br>Piernas<span class=\"myRight\">Cuero</span>\
<br>287 Armadura<br>+22 Fortaleza<br>+10 Agilidad<br>+22 Aguante<br>+22 Inteligencia<br>+9 Espiritu<br>Durabilidad 90 / 90<br>Requiere nivel 60<br>\
<span class=\"myGreen\">Equipar: Aumenta el daño y la sanación de los hechizos mágicos y los efectos hasta en 11 p.</span></span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fOutridersLizardhidePants; ++i;


var fOutridersLeatherPants = new RewardItem("horde","Pantalones de cuero de escolta","/shared/wow-com/images/basics/factions/warsong/leather_pants.gif");
fOutridersLeatherPants.itemHonorPrice = new Array();
fOutridersLeatherPants.itemHonorPrice[5] = 10500
fOutridersLeatherPants.itemTokenPrice = new Array();
fOutridersLeatherPants.itemTokenPrice[5] = new Array(0,0,0,40);
fOutridersLeatherPants.itemStats = new Array();
fOutridersLeatherPants.itemStats[5] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\"><span class=\"myPurple\">Pantalones de cuero de escolta</span>\
<br>Se liga al recogerlo<br>Piernas<span class=\"myRight\">Cuero</span>\
<br>257 Armadura<br>+28 Agilidad<br>+27 Aguante<br>Durabilidad 90 / 90<br>Requiere nivel 60<br>\
<span class=\"myGreen\">Equipar: Aumenta tu índice de golpe crítico en 14.</span></span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fOutridersLeatherPants; ++i;



var fOutridersChainLeggings = new RewardItem("horde","Leotardos de anillas de escolta","/shared/wow-com/images/basics/factions/warsong/chain_leggings.gif");
fOutridersChainLeggings.itemHonorPrice = new Array();
fOutridersChainLeggings.itemHonorPrice[5] = 10500
fOutridersChainLeggings.itemTokenPrice = new Array();
fOutridersChainLeggings.itemTokenPrice[5] = new Array(0,0,0,40);
fOutridersChainLeggings.itemStats = new Array();
fOutridersChainLeggings.itemStats[5] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\"><span class=\"myPurple\">Leotardos de anillas de escolta</span>\
<br>Se liga al recogerlo<br>Piernas<span class=\"myRight\">Malla</span>\
<br>415 Armadura<br>+35 Agilidad<br>+15 Aguante<br>Durabilidad 105 / 105<br>Requiere nivel 60<br>\
<span class=\"myGreen\">Equipar: Aumenta tu índice de golpe crítico en 14.</span>\
<br>\
<span class=\"myGreen\">Equipar: Aumenta tu índice de golpe en 10.</span></span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fOutridersChainLeggings; ++i;

var fOutridersMailLeggings = new RewardItem("horde","Leotardos de malla de escolta","/shared/wow-com/images/basics/factions/warsong/chain_leggings.gif");
fOutridersMailLeggings.itemHonorPrice = new Array();
fOutridersMailLeggings.itemHonorPrice[5] = 10500
fOutridersMailLeggings.itemTokenPrice = new Array();
fOutridersMailLeggings.itemTokenPrice[5] = new Array(0,0,0,40);
fOutridersMailLeggings.itemStats = new Array();
fOutridersMailLeggings.itemStats[5] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\"><span class=\"myPurple\">Leotardos de malla de escolta</span>\
<br>Se liga al recogerlo<br>Piernas<span class=\"myRight\">Malla</span>\
<br>415 Armadura<br>+14 Fortaleza<br>+22 Aguante<br>+22 Inteligencia<br>Durabilidad 105 / 105<br>Requiere nivel 60<br>\
<span class=\"myGreen\">Equipar: Aumenta tu índice de golpe crítico en 14.</span>\
<br>\
<span class=\"myGreen\">Equipar: Aumenta tu índice de golpe crítico con hechizos en 14.</span>\
<br>\
<span class=\"myGreen\">Equipar: Restaura 6 p. de maná cada 5 s.</span></span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fOutridersMailLeggings; ++i;


var fOutridersPlateLegguards = new RewardItem("horde","Musleras de placas de escolta","/shared/wow-com/images/basics/factions/warsong/plate_legguards.gif");
fOutridersPlateLegguards.itemHonorPrice = new Array();
fOutridersPlateLegguards.itemHonorPrice[5] = 10500
fOutridersPlateLegguards.itemTokenPrice = new Array();
fOutridersPlateLegguards.itemTokenPrice[5] = new Array(0,0,0,40);
fOutridersPlateLegguards.itemStats = new Array();
fOutridersPlateLegguards.itemStats[5] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div>\
<span class=\"myTable\"><span class=\"myPurple\">Musleras de placas de escolta</span>\
<br>Se liga al recogerlo<br>Piernas<span class=\"myRight\">Placas</span>\
<br>737 Armadura<br>+28 Fortaleza<br>+27 Aguante<br>Durabilidad 120 / 120<br>Requiere nivel 60<br>\
<span class=\"myGreen\">Equipar: Aumenta tu índice de golpe crítico en 14.</span>\
<br>\
<span class=\"myGreen\">Equipar: Aumenta tu índice de golpe en 10.</span></span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fOutridersPlateLegguards; ++i;

//------END REWARDS DEFINITION------

