//CONSTRUCTOR

function RewardItem(playerFaction, itemName, itemIcon, itemMoneyPrice, itemHonorPrice, itemTokenPrice, itemCost, itemStats, itemHTML)
{													//Constructor for RewardItem datatype; accepts up to 7 arguments
  this.playerFaction	 		= playerFaction;					//string variable, can be "alliance", "horde" or "both"
  this.itemName		 	 			= itemName;								//string variable, contains the name shown in the rewards list
  this.itemIcon		 	 			= itemIcon;								//string variable, contains path to item icon to be used
  this.itemMoneyPrice			=	itemMoneyPrice;
  this.itemHonorPrice		 	= itemHonorPrice;					//how much the item costs, in HONOR POINTS
  this.itemTokenPrice			= itemTokenPrice;
  this.itemCost						= itemCost;
	this.itemStats		 			= itemStats;							//Array
  this.itemHTML			 			= itemHTML;								//string variable, contains the HTML code for the item
}

tokenIcons = new Array("sporeggar","arathi","nether","warsong");
//(thisObject.itemTokenPrice) ? processPrice(thisObject.itemHonorPrice[thisBracket],thisObject.itemTokenPrice[thisBracket]) : 
function selectBracket(thisObject,thisBracket)
{
  if (thisBracket >= 0)
  {
    if (thisObject.itemStats[thisBracket])
		{
			thisObject.itemCost = generateCostString(thisObject,thisBracket);
			thisObject.itemHTML = thisObject.itemStats[thisBracket];
		}
    else
		{
			thisObject.itemHTML = "none";
			thisObject.itemCost = "none";
			//selectBracket(thisObject,thisBracket-1);
		}
  }
}

function generateCostString(thisObject,thisBracket)
{
	outPutString = "";
	if(thisObject.itemMoneyPrice && thisObject.itemMoneyPrice[thisBracket])
	{
		copperPart = thisObject.itemMoneyPrice[thisBracket];
		goldPart = Math.floor(copperPart / 10000);
		if (goldPart >= 1) copperPart -= goldPart * 10000;
		silverPart = Math.floor(copperPart / 100);
		if (silverPart >= 1) copperPart -= silverPart * 100;
		if (goldPart > 0) outPutString += goldPart+"<img src='/shared/wow-com/images/basics/factions/gold.gif'>&nbsp;";
		if (silverPart > 0) outPutString += silverPart+"<img src='/shared/wow-com/images/basics/factions/silver.gif'>&nbsp;";
		if (copperPart > 0) outPutString += copperPart+"<img src='/shared/wow-com/images/basics/factions/copper.gif'>&nbsp;";
	}
	if(thisObject.itemHonorPrice && thisObject.itemHonorPrice[thisBracket])
	{
		outPutString += thisObject.itemHonorPrice[thisBracket]+"<img src='/shared/wow-com/images/basics/factions/"+thisObject.playerFaction+"-honor.gif'>&nbsp;";
	}
	if(thisObject.itemTokenPrice && thisObject.itemTokenPrice[thisBracket])
	{
		for(carl=0; carl<thisObject.itemTokenPrice[thisBracket].length; carl++)
		{
			if (thisObject.itemTokenPrice[thisBracket][carl] > 0) outPutString += thisObject.itemTokenPrice[thisBracket][carl]+"<img src='/shared/wow-com/images/basics/factions/"+tokenIcons[carl]+".gif'>&nbsp;";
		}
	}
	return outPutString;
}

//------BEGIN REWARDS DEFINITION------
i = 0;
var RewardItems = new Array();

var fVioletSignet = new RewardItem("alliance","Chevalière pourpre (Mage)","/shared/wow-com/images/basics/arena/rewards/icons/INV_Jewelry_Ring_62.gif");
fVioletSignet.itemStats = new Array();
fVioletSignet.itemStats[0] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div class=\"myTable\">\
<span class=\"myBlue\">Chevalière pourpre</span>\
<br>Lié quand ramassé<br>Unique<br>Doigt<br>+18 Endurance<br>+18 Intelligence<br>\
<span class=\"myGreen\">Équipé : Augmente le score de coup critique des sorts de 12.</span>\
<br>\
<span class=\"myGreen\">Équipé : Augmente les dégâts et les soins produits par les sorts et effets magiques de 22 au maximum.</span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fVioletSignet; ++i;

var fVioletSignet = new RewardItem("alliance","Chevalière pourpre (Mage)","/shared/wow-com/images/basics/arena/rewards/icons/INV_Jewelry_Ring_62.gif");
fVioletSignet.itemStats = new Array();
fVioletSignet.itemStats[1] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div class=\"myTable\">\
<span class=\"myPurple\">Chevalière pourpre</span>\
<br>Lié quand ramassé<br>Unique<br>Doigt<br>+18 Endurance<br>+19 Intelligence<br>\
<span class=\"myGreen\">Équipé : Augmente le score de coup critique des sorts de 13.</span>\
<br>\
<span class=\"myGreen\">Équipé : Augmente les dégâts et les soins produits par les sorts et effets magiques de 23 au maximum.</span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fVioletSignet; ++i;

var fVioletSignet = new RewardItem("alliance","Chevalière pourpre (Mage)","/shared/wow-com/images/basics/arena/rewards/icons/INV_Jewelry_Ring_62.gif");
fVioletSignet.itemStats = new Array();
fVioletSignet.itemStats[2] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div class=\"myTable\">\
<span class=\"myPurple\">Chevalière pourpre</span>\
<br>Lié quand ramassé<br>Unique<br>Doigt<br>+19 Endurance<br>+20 Intelligence<br>\
<span class=\"myGreen\">Équipé : Augmente le score de coup critique des sorts de 14.</span>\
<br>\
<span class=\"myGreen\">Équipé : Augmente les dégâts et les soins produits par les sorts et effets magiques de 25 au maximum.</span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fVioletSignet; ++i;

var fVioletSignetOfTheArchmage = new RewardItem("alliance","Chevalière pourpre de l'archimage","/shared/wow-com/images/basics/arena/rewards/icons/INV_Jewelry_Ring_62.gif");
fVioletSignetOfTheArchmage.itemStats = new Array();
fVioletSignetOfTheArchmage.itemStats[3] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div class=\"myTable\">\
<span class=\"myPurple\">Chevalière pourpre de l'archimage</span>\
<br>Lié quand ramassé<br>Unique<br>Doigt<br>+21 Endurance<br>+21 Intelligence<br>\
<span class=\"myGreen\">Équipé : Augmente le score de coup critique des sorts de 14.</span>\
<br>\
<span class=\"myGreen\">Équipé : Augmente les dégâts et les soins produits par les sorts et effets magiques de 26 au maximum.</span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fVioletSignetOfTheArchmage; ++i;

var fVioletSignet = new RewardItem("alliance","Chevalière pourpre (Guérisseur)","/shared/wow-com/images/basics/arena/rewards/icons/INV_Jewelry_Ring_62.gif");
fVioletSignet.itemStats = new Array();
fVioletSignet.itemStats[0] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div class=\"myTable\">\
<span class=\"myBlue\">Chevalière pourpre</span>\
<br>Lié quand ramassé<br>Unique<br>Doigt<br>+18 Endurance<br>+18 Intelligence<br>+12 Esprit<br>\
<span class=\"myGreen\">Équipé : Augmente les soins produits par les sorts et effets de 42 au maximum.</span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fVioletSignet; ++i;

var fVioletSignet = new RewardItem("alliance","Chevalière pourpre (Guérisseur)","/shared/wow-com/images/basics/arena/rewards/icons/INV_Jewelry_Ring_62.gif");
fVioletSignet.itemStats = new Array();
fVioletSignet.itemStats[1] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div class=\"myTable\">\
<span class=\"myPurple\">Chevalière pourpre</span>\
<br>Lié quand ramassé<br>Unique<br>Doigt<br>+18 Endurance<br>+19 Intelligence<br>+13 Esprit<br>\
<span class=\"myGreen\">Équipé : Augmente les soins produits par les sorts et effets de 44 au maximum.</span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fVioletSignet; ++i;

var fVioletSignet = new RewardItem("alliance","Chevalière pourpre (Guérisseur)","/shared/wow-com/images/basics/arena/rewards/icons/INV_Jewelry_Ring_62.gif");
fVioletSignet.itemStats = new Array();
fVioletSignet.itemStats[2] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div class=\"myTable\">\
<span class=\"myPurple\">Chevalière pourpre</span>\
<br>Lié quand ramassé<br>Unique<br>Doigt<br>+19 Endurance<br>+20 Intelligence<br>+14 Esprit<br>\
<span class=\"myGreen\">Équipé : Augmente les soins produits par les sorts et effets de 46 au maximum.</span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fVioletSignet; ++i;

var fVioletSignetOfTheGrandRestorer = new RewardItem("alliance","Chevalière pourpre du grand guérisseur","/shared/wow-com/images/basics/arena/rewards/icons/INV_Jewelry_Ring_62.gif");
fVioletSignetOfTheGrandRestorer.itemStats = new Array();
fVioletSignetOfTheGrandRestorer.itemStats[3] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div class=\"myTable\">\
<span class=\"myPurple\">Chevalière pourpre du grand guérisseur</span>\
<br>Lié quand ramassé<br>Unique<br>Doigt<br>+21 Endurance<br>+21 Intelligence<br>+14 Esprit<br>\
<span class=\"myGreen\">Équipé : Augmente les soins produits par les sorts et effets de 48 au maximum.</span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fVioletSignetOfTheGrandRestorer; ++i;

var fVioletSignet = new RewardItem("alliance","Chevalière pourpre (Assassin)","/shared/wow-com/images/basics/arena/rewards/icons/INV_Jewelry_Ring_62.gif");
fVioletSignet.itemStats = new Array();
fVioletSignet.itemStats[0] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div class=\"myTable\">\
<span class=\"myBlue\">Chevalière pourpre</span>\
<br>Lié quand ramassé<br>Unique<br>Doigt<br>+19 Endurance<br>\
<span class=\"myGreen\">Équipé : Augmente votre score de toucher de 18.</span>\
<br>\
<span class=\"myGreen\">Équipé : Augmente de 42 la puissance d'attaque.</span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fVioletSignet; ++i;

var fVioletSignet = new RewardItem("alliance","Chevalière pourpre (Assassin)","/shared/wow-com/images/basics/arena/rewards/icons/INV_Jewelry_Ring_62.gif");
fVioletSignet.itemStats = new Array();
fVioletSignet.itemStats[1] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div class=\"myTable\">\
<span class=\"myPurple\">Chevalière pourpre</span>\
<br>Lié quand ramassé<br>Unique<br>Doigt<br>+21 Endurance<br>\
<span class=\"myGreen\">Équipé : Augmente votre score de toucher de 20.</span>\
<br>\
<span class=\"myGreen\">Équipé : Augmente de 46 la puissance d'attaque.</span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fVioletSignet; ++i;

var fVioletSignet = new RewardItem("alliance","Chevalière pourpre (Assassin)","/shared/wow-com/images/basics/arena/rewards/icons/INV_Jewelry_Ring_62.gif");
fVioletSignet.itemStats = new Array();
fVioletSignet.itemStats[2] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div class=\"myTable\">\
<span class=\"myPurple\">Chevalière pourpre</span>\
<br>Lié quand ramassé<br>Unique<br>Doigt<br>+22 Endurance<br>\
<span class=\"myGreen\">Équipé : Augmente votre score de toucher de 21.</span>\
<br>\
<span class=\"myGreen\">Équipé : Augmente de 46 la puissance d'attaque.</span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fVioletSignet; ++i;

var fVioletSignetOfTheMasterAssassin = new RewardItem("alliance","Chevalière pourpre du maître assassin","/shared/wow-com/images/basics/arena/rewards/icons/INV_Jewelry_Ring_62.gif");
fVioletSignetOfTheMasterAssassin.itemStats = new Array();
fVioletSignetOfTheMasterAssassin.itemStats[3] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div class=\"myTable\">\
<span class=\"myPurple\">Chevalière pourpre du maître assassin</span>\
<br>Lié quand ramassé<br>Unique<br>Doigt<br>+24 Endurance<br>\
<span class=\"myGreen\">Équipé : Augmente votre score de toucher de 22.</span>\
<br>\
<span class=\"myGreen\">Équipé : Augmente de 50 la puissance d'attaque.</span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fVioletSignetOfTheMasterAssassin; ++i;

var fVioletSignet = new RewardItem("alliance","Chevalière pourpre (Protecteur)","/shared/wow-com/images/basics/arena/rewards/icons/INV_Jewelry_Ring_62.gif");
fVioletSignet.itemStats = new Array();
fVioletSignet.itemStats[0] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div class=\"myTable\">\
<span class=\"myBlue\">Chevalière pourpre</span>\
<br>Lié quand ramassé<br>Unique<br>Doigt<br>210 Armure<br>+27 Endurance<br>\
<span class=\"myGreen\">Équipé : Augmente le score de défense de 13.</span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fVioletSignet; ++i;

var fVioletSignet = new RewardItem("alliance","Chevalière pourpre (Protecteur)","/shared/wow-com/images/basics/arena/rewards/icons/INV_Jewelry_Ring_62.gif");
fVioletSignet.itemStats = new Array();
fVioletSignet.itemStats[1] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div class=\"myTable\">\
<span class=\"myPurple\">Chevalière pourpre</span>\
<br>Lié quand ramassé<br>Unique<br>Doigt<br>230 Armure<br>+30 Endurance<br>\
<span class=\"myGreen\">Équipé : Augmente le score de défense de 14.</span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fVioletSignet; ++i;

var fVioletSignet = new RewardItem("alliance","Chevalière pourpre (Protecteur)","/shared/wow-com/images/basics/arena/rewards/icons/INV_Jewelry_Ring_62.gif");
fVioletSignet.itemStats = new Array();
fVioletSignet.itemStats[2] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div class=\"myTable\">\
<span class=\"myPurple\">Chevalière pourpre</span>\
<br>Lié quand ramassé<br>Unique<br>Doigt<br>235 Armure<br>+31 Endurance<br>\
<span class=\"myGreen\">Équipé : Augmente le score de défense de 15.</span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fVioletSignet; ++i;

var fVioletSignetOfTheGreatProtector = new RewardItem("alliance","Chevalière pourpre du grand protecteur","/shared/wow-com/images/basics/arena/rewards/icons/INV_Jewelry_Ring_62.gif");
fVioletSignetOfTheGreatProtector.itemStats = new Array();
fVioletSignetOfTheGreatProtector.itemStats[3] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div class=\"myTable\">\
<span class=\"myPurple\">Chevalière pourpre du grand protecteur</span>\
<br>Lié quand ramassé<br>Unique<br>Doigt<br>250 Armure<br>+33 Endurance<br>\
<span class=\"myGreen\">Équipé : Augmente le score de défense de 16.</span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fVioletSignetOfTheGreatProtector; ++i;

//-------------------------------------------------------------------
//---Horde below







//------END REWARDS DEFINITION------
