//CONSTRUCTOR

function RewardItem(playerFaction, itemName, itemIcon, itemMoneyPrice, itemHonorPrice, itemTokenPrice, itemCost, itemStats, itemHTML)
{													//Constructor for RewardItem datatype; accepts up to 7 arguments
  this.playerFaction	 		= playerFaction;					//string variable, can be "alliance", "horde" or "both"
  this.itemName		 	 			= itemName;								//string variable, contains the name shown in the rewards list
  this.itemIcon		 	 			= itemIcon;								//string variable, contains path to item icon to be used
  this.itemMoneyPrice			=	itemMoneyPrice;
  this.itemHonorPrice		 	= itemHonorPrice;					//how much the item costs, in HONOR POINTS
  this.itemTokenPrice			= itemTokenPrice;
  this.itemCost						= itemCost;
	this.itemStats		 			= itemStats;							//Array
  this.itemHTML			 			= itemHTML;								//string variable, contains the HTML code for the item
}

tokenIcons = new Array("alterac","arathi","nether","warsong");
//(thisObject.itemTokenPrice) ? processPrice(thisObject.itemHonorPrice[thisBracket],thisObject.itemTokenPrice[thisBracket]) : 
function selectBracket(thisObject,thisBracket)
{
  if (thisBracket >= 0)
  {
    if (thisObject.itemStats[thisBracket])
		{
			thisObject.itemCost = generateCostString(thisObject,thisBracket);
			thisObject.itemHTML = thisObject.itemStats[thisBracket];
		}
    else
		{
			thisObject.itemHTML = "none";
			thisObject.itemCost = "none";
//			selectBracket(thisObject,thisBracket-1);
		}
  }
}

function generateCostString(thisObject,thisBracket)
{
	outPutString = "";
	if(thisObject.itemMoneyPrice && thisObject.itemMoneyPrice[thisBracket])
	{
		copperPart = thisObject.itemMoneyPrice[thisBracket];
		goldPart = Math.floor(copperPart / 10000);
		if (goldPart >= 1) copperPart -= goldPart * 10000;
		silverPart = Math.floor(copperPart / 100);
		if (silverPart >= 1) copperPart -= silverPart * 100;
		if (goldPart > 0) outPutString += goldPart+"<img src='/shared/wow-com/images/basics/factions/gold.gif'>&nbsp;";
		if (silverPart > 0) outPutString += silverPart+"<img src='/shared/wow-com/images/basics/factions/silver.gif'>&nbsp;";
		if (copperPart > 0) outPutString += copperPart+"<img src='/shared/wow-com/images/basics/factions/copper.gif'>&nbsp;";
	}
	if(thisObject.itemHonorPrice && thisObject.itemHonorPrice[thisBracket])
	{
		outPutString += thisObject.itemHonorPrice[thisBracket]+"<img src='/shared/wow-com/images/basics/factions/"+thisObject.playerFaction+"-honor.gif'>&nbsp;";
	}
	if(thisObject.itemTokenPrice && thisObject.itemTokenPrice[thisBracket])
	{
		for(carl=0; carl<thisObject.itemTokenPrice[thisBracket].length; carl++)
		{
			if (thisObject.itemTokenPrice[thisBracket][carl] > 0) outPutString += thisObject.itemTokenPrice[thisBracket][carl]+"<img src='/shared/wow-com/images/basics/factions/"+tokenIcons[carl]+".gif'>&nbsp;";
		}
	}
	return outPutString;
}

//------BEGIN REWARDS DEFINITION------
i = 0;
var RewardItems = new Array();

var fCombatHealingPotion = new RewardItem("alliance","Poción de sanación de combate","/shared/wow-com/images/basics/honor/rewards/icons/INV_Potion_39.gif");
fCombatHealingPotion.itemMoneyPrice = new Array();
fCombatHealingPotion.itemMoneyPrice[0] = 1000
fCombatHealingPotion.itemHonorPrice = new Array();
fCombatHealingPotion.itemHonorPrice[0] = 1
fCombatHealingPotion.itemStats = new Array();
fCombatHealingPotion.itemStats[0] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div class=\"myTable\">Poción de sanación de combate<br>Se liga al recogerlo<br>Único (10)<br>Requiere nivel 35<br>\
<span class=\"myGreen\">Uso: Restaura 700 a 900 p. de salud.</span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fCombatHealingPotion; ++i;

var fCombatManaPotion = new RewardItem("alliance","Poción de maná de combate","/shared/wow-com/images/basics/honor/rewards/icons/INV_Potion_81.gif");
fCombatManaPotion.itemMoneyPrice = new Array();
fCombatManaPotion.itemMoneyPrice[0] = 1000
fCombatManaPotion.itemHonorPrice = new Array();
fCombatManaPotion.itemHonorPrice[0] = 1
fCombatManaPotion.itemStats = new Array();
fCombatManaPotion.itemStats[0] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div class=\"myTable\">Poción de maná de combate<br>Se liga al recogerlo<br>Único (10)<br>Requiere nivel 41<br>\
<span class=\"myGreen\">Uso: Restaura 900 a 1500 p. de maná.</span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fCombatManaPotion; ++i;

var fMajorCombatHealingPotion = new RewardItem("alliance","Poción de sanación de combate sublime","/shared/wow-com/images/basics/honor/rewards/icons/INV_Potion_40.gif");
fMajorCombatHealingPotion.itemTokenPrice = new Array();
fMajorCombatHealingPotion.itemTokenPrice[0] = new Array(0,0,0,2);
fMajorCombatHealingPotion.itemStats = new Array();
fMajorCombatHealingPotion.itemStats[0] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div class=\"myTable\">Poción de sanación de combate sublime<br>Se liga al recogerlo<br>Único (10)<br>Requiere nivel 61<br>\
<span class=\"myGreen\">Uso: Restaura 1050 a 1750 p. de salud.</span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fMajorCombatHealingPotion; ++i;

var fMajorCombatManaPotion = new RewardItem("alliance","Poción de maná de combate sublime","/shared/wow-com/images/basics/honor/rewards/icons/INV_Potion_82.gif");
fMajorCombatManaPotion.itemTokenPrice = new Array();
fMajorCombatManaPotion.itemTokenPrice[0] = new Array(0,0,0,2);
fMajorCombatManaPotion.itemStats = new Array();
fMajorCombatManaPotion.itemStats[0] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div class=\"myTable\">Poción de maná de combate sublime<br>Se liga al recogerlo<br>Único (10)<br>Requiere nivel 61<br>\
<span class=\"myGreen\">Uso: Restaura 1350 a 2250 p. de maná.</span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fMajorCombatManaPotion; ++i;

var fMajorCombatHealingPotion = new RewardItem("alliance","Poción de sanación de combate sublime","/shared/wow-com/images/basics/honor/rewards/icons/INV_Potion_40.gif");
fMajorCombatHealingPotion.itemTokenPrice = new Array();
fMajorCombatHealingPotion.itemTokenPrice[0] = new Array(0,2,0,0);
fMajorCombatHealingPotion.itemStats = new Array();
fMajorCombatHealingPotion.itemStats[0] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div class=\"myTable\">Poción de sanación de combate sublime<br>Se liga al recogerlo<br>Único (10)<br>Requiere nivel 61<br>\
<span class=\"myGreen\">Uso: Restaura 1050 a 1750 p. de salud.</span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fMajorCombatHealingPotion; ++i;

var fMajorCombatManaPotion = new RewardItem("alliance","Poción de maná de combate sublime","/shared/wow-com/images/basics/honor/rewards/icons/INV_Potion_82.gif");
fMajorCombatManaPotion.itemTokenPrice = new Array();
fMajorCombatManaPotion.itemTokenPrice[0] = new Array(0,2,0,0);
fMajorCombatManaPotion.itemStats = new Array();
fMajorCombatManaPotion.itemStats[0] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div class=\"myTable\">Poción de maná de combate sublime<br>Se liga al recogerlo<br>Único (10)<br>Requiere nivel 61<br>\
<span class=\"myGreen\">Uso: Restaura 1350 a 2250 p. de maná.</span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fMajorCombatManaPotion; ++i;

var fMajorCombatHealingPotion = new RewardItem("alliance","Poción de sanación de combate sublime","/shared/wow-com/images/basics/honor/rewards/icons/INV_Potion_40.gif");
fMajorCombatHealingPotion.itemTokenPrice = new Array();
fMajorCombatHealingPotion.itemTokenPrice[0] = new Array(2,0,0,0);
fMajorCombatHealingPotion.itemStats = new Array();
fMajorCombatHealingPotion.itemStats[0] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div class=\"myTable\">Poción de sanación de combate sublime<br>Se liga al recogerlo<br>Único (10)<br>Requiere nivel 61<br>\
<span class=\"myGreen\">Uso: Restaura 1050 a 1750 p. de salud.</span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fMajorCombatHealingPotion; ++i;

var fMajorCombatManaPotion = new RewardItem("alliance","Poción de maná de combate sublime","/shared/wow-com/images/basics/honor/rewards/icons/INV_Potion_82.gif");
fMajorCombatManaPotion.itemTokenPrice = new Array();
fMajorCombatManaPotion.itemTokenPrice[0] = new Array(2,0,0,0);
fMajorCombatManaPotion.itemStats = new Array();
fMajorCombatManaPotion.itemStats[0] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div class=\"myTable\">Poción de maná de combate sublime<br>Se liga al recogerlo<br>Único (10)<br>Requiere nivel 61<br>\
<span class=\"myGreen\">Uso: Restaura 1350 a 2250 p. de maná.</span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fMajorCombatManaPotion; ++i;

var fMajorCombatHealingPotion = new RewardItem("alliance","Poción de sanación de combate sublime","/shared/wow-com/images/basics/honor/rewards/icons/INV_Potion_40.gif");
fMajorCombatHealingPotion.itemTokenPrice = new Array();
fMajorCombatHealingPotion.itemTokenPrice[0] = new Array(0,0,2,0);
fMajorCombatHealingPotion.itemStats = new Array();
fMajorCombatHealingPotion.itemStats[0] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div class=\"myTable\">Poción de sanación de combate sublime<br>Se liga al recogerlo<br>Único (10)<br>Requiere nivel 61<br>\
<span class=\"myGreen\">Uso: Restaura 1050 a 1750 p. de salud.</span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fMajorCombatHealingPotion; ++i;

var fMajorCombatManaPotion = new RewardItem("alliance","Poción de maná de combate sublime","/shared/wow-com/images/basics/honor/rewards/icons/INV_Potion_82.gif");
fMajorCombatManaPotion.itemTokenPrice = new Array();
fMajorCombatManaPotion.itemTokenPrice[0] = new Array(0,0,2,0);
fMajorCombatManaPotion.itemStats = new Array();
fMajorCombatManaPotion.itemStats[0] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div class=\"myTable\">Poción de maná de combate sublime<br>Se liga al recogerlo<br>Único (10)<br>Requiere nivel 61<br>\
<span class=\"myGreen\">Uso: Restaura 1350 a 2250 p. de maná.</span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fMajorCombatManaPotion; ++i;

var fStarsLament = new RewardItem("alliance","Lamento de Estrella","/shared/wow-com/images/basics/honor/rewards/icons/INV_Potion_82.gif");
fStarsLament.itemMoneyPrice = new Array();
fStarsLament.itemMoneyPrice[0] = 1200
fStarsLament.itemHonorPrice = new Array();
fStarsLament.itemHonorPrice[0] = 1
fStarsLament.itemStats = new Array();
fStarsLament.itemStats[0] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div class=\"myTable\">Lamento de Estrella<br>Se liga al recogerlo<br>Requiere nivel 55<br>\
<span class=\"myGreen\">Uso: Restaura 4200 p. de maná durante 30 s. Debes permanecer sentado mientras bebes.<br></span>\
<span class=\myYellow\">\"Concebido con cuidado para un uso bélico.\"</span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fStarsLament; ++i;

var fStarsTears = new RewardItem("alliance","Lágrimas de Estrella","/shared/wow-com/images/basics/honor/rewards/icons/INV_Potion_82.gif");
fStarsTears.itemMoneyPrice = new Array();
fStarsTears.itemMoneyPrice[0] = 2500
fStarsTears.itemHonorPrice = new Array();
fStarsTears.itemHonorPrice[0] = 2
fStarsTears.itemStats = new Array();
fStarsTears.itemStats[0] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div class=\"myTable\">Lágrimas de Estrella<br>Se liga al recogerlo<br>Requiere nivel 65<br>\
<span class=\"myGreen\">Uso: Restaura 7200 p. de maná durante 30 s. Debes permanecer sentado mientras bebes.<br></span>\
<span class=\"myYellow\">\"Concebido con cuidado para un uso bélico.\"</span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fStarsTears; ++i;

var fPrivatesTabard = new RewardItem("alliance","Tabardo de Soldado","/shared/wow-com/images/basics/honor/rewards/icons/INV_Misc_TabardPVP_01.gif");
fPrivatesTabard.itemTokenPrice = new Array();
fPrivatesTabard.itemTokenPrice[0] = new Array(0,3,0,3);
fPrivatesTabard.itemStats = new Array();
fPrivatesTabard.itemStats[0] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div class=\"myTable\">Tabardo de Soldado<br>Se liga al recogerlo<br>Único<br>Tabardo</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fPrivatesTabard; ++i;

var fKnightsColors = new RewardItem("alliance","Colores de Caballero","/shared/wow-com/images/basics/honor/rewards/icons/INV_Misc_TabardPVP_03.gif");
fKnightsColors.itemTokenPrice = new Array();
fKnightsColors.itemTokenPrice[0] = new Array(20,20,0,20);
fKnightsColors.itemStats = new Array();
fKnightsColors.itemStats[0] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div class=\"myTable\">Colores de Caballero<br>Se liga al recogerlo<br>Único<br>Tabardo</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fKnightsColors; ++i;

var fSergeantsCape = new RewardItem("alliance","Manteo de Sargento","/shared/wow-com/images/basics/honor/rewards/icons/INV_Misc_Cape_21.gif");
fSergeantsCape.itemHonorPrice = new Array();
fSergeantsCape.itemHonorPrice[0] = 95
fSergeantsCape.itemTokenPrice = new Array();
fSergeantsCape.itemTokenPrice[0] = new Array(0,10,0,0);
fSergeantsCape.itemStats = new Array();
fSergeantsCape.itemStats[0] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div class=\"myTable\">\
<span class=\"myBlue\">Manteo de Sargento</span>\
<br>Se liga al recogerlo<br>Único<br>Espalda<br><span class=\"myGreen\">66 Armadura</span><br>+9 Aguante<br>Requiere nivel 30</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fSergeantsCape; ++i;

var fSergeantsCape = new RewardItem("alliance","Manteo de Sargento","/shared/wow-com/images/basics/honor/rewards/icons/INV_Misc_Cape_21.gif");
fSergeantsCape.itemHonorPrice = new Array();
fSergeantsCape.itemHonorPrice[0] = 208
fSergeantsCape.itemTokenPrice = new Array();
fSergeantsCape.itemTokenPrice[0] = new Array(0,10,0,0);
fSergeantsCape.itemStats = new Array();
fSergeantsCape.itemStats[0] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div class=\"myTable\">\
<span class=\"myBlue\">Manteo de Sargento</span>\
<br>Se liga al recogerlo<br>Único<br>Espalda<br>96 Armadura<br>+14 Aguante<br>Requiere nivel 45</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fSergeantsCape; ++i;

var fSergeantsCape = new RewardItem("alliance","Manteo de Sargento","/shared/wow-com/images/basics/honor/rewards/icons/INV_Misc_Cape_21.gif");
fSergeantsCape.itemHonorPrice = new Array();
fSergeantsCape.itemHonorPrice[0] = 1530
fSergeantsCape.itemTokenPrice = new Array();
fSergeantsCape.itemTokenPrice[0] = new Array(0,10,0,0);
fSergeantsCape.itemStats = new Array();
fSergeantsCape.itemStats[0] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div class=\"myTable\">\
<span class=\"myBlue\">Manteo de Sargento</span>\
<br>Se liga al recogerlo<br>Único<br>Espalda<br>115 Armadura<br>+17 Aguante<br>Requiere nivel 58</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fSergeantsCape; ++i;

var fMasterSergeantsInsignia = new RewardItem("alliance","Insignia de Sargento primero","/shared/wow-com/images/basics/honor/rewards/icons/INV_Misc_MonsterScales_09.gif");
fMasterSergeantsInsignia.itemHonorPrice = new Array();
fMasterSergeantsInsignia.itemHonorPrice[0] = 95
fMasterSergeantsInsignia.itemTokenPrice = new Array();
fMasterSergeantsInsignia.itemTokenPrice[0] = new Array(0,0,0,20);
fMasterSergeantsInsignia.itemStats = new Array();
fMasterSergeantsInsignia.itemStats[0] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div class=\"myTable\">\
<span class=\"myBlue\">Insignia de Sargento primero</span>\
<br>Se liga al recogerlo<br>Único<br>Cuello<br>+9 Aguante<br>+4 Espiritu<br>Requiere nivel 30</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fMasterSergeantsInsignia; ++i;

var fMasterSergeantsInsignia = new RewardItem("alliance","Insignia de Sargento primero","/shared/wow-com/images/basics/honor/rewards/icons/INV_Misc_MonsterScales_09.gif");
fMasterSergeantsInsignia.itemHonorPrice = new Array();
fMasterSergeantsInsignia.itemHonorPrice[0] = 208
fMasterSergeantsInsignia.itemTokenPrice = new Array();
fMasterSergeantsInsignia.itemTokenPrice[0] = new Array(0,0,0,20);
fMasterSergeantsInsignia.itemStats = new Array();
fMasterSergeantsInsignia.itemStats[0] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div class=\"myTable\">\
<span class=\"myBlue\">Insignia de Sargento primero</span>\
<br>Se liga al recogerlo<br>Único<br>Cuello<br>+14 Aguante<br>+6 Espiritu<br>Requiere nivel 45</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fMasterSergeantsInsignia; ++i;

var fMasterSergeantsInsignia = new RewardItem("alliance","Insignia de Sargento primero","/shared/wow-com/images/basics/honor/rewards/icons/INV_Misc_MonsterScales_09.gif");
fMasterSergeantsInsignia.itemHonorPrice = new Array();
fMasterSergeantsInsignia.itemHonorPrice[0] = 1530
fMasterSergeantsInsignia.itemTokenPrice = new Array();
fMasterSergeantsInsignia.itemTokenPrice[0] = new Array(0,0,0,20);
fMasterSergeantsInsignia.itemStats = new Array();
fMasterSergeantsInsignia.itemStats[0] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div class=\"myTable\">\
<span class=\"myBlue\">Insignia de Sargento primero</span>\
<br>Se liga al recogerlo<br>Único<br>Cuello<br>+17 Aguante<br>+7 Espiritu<br>Requiere nivel 58</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fMasterSergeantsInsignia; ++i;

var fInsigniaOfTheAlliance = new RewardItem("alliance","Insignia de la Alianza","/shared/wow-com/images/basics/honor/rewards/icons/INV_Jewelry_TrinketPVP_01.gif");
fInsigniaOfTheAlliance.itemHonorPrice = new Array();
fInsigniaOfTheAlliance.itemHonorPrice[0] = 2805
fInsigniaOfTheAlliance.itemStats = new Array();
fInsigniaOfTheAlliance.itemStats[0] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div class=\"myTable\">\
<span class=\"myBlue\">Insignia de la Alianza</span>\
<br>Se liga al recogerlo<br>Único<br>Abalorio<br>Clases: Druida<br>\
<span class=\"myGreen\">Uso: Disipa todos los efectos de merma de movimiento y todos los efectos que provocan perdida de control de tu personaje.</span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fInsigniaOfTheAlliance; ++i;

var fInsigniaOfTheAlliance = new RewardItem("alliance","Insignia de la Alianza","/shared/wow-com/images/basics/honor/rewards/icons/INV_Jewelry_TrinketPVP_01.gif");
fInsigniaOfTheAlliance.itemHonorPrice = new Array();
fInsigniaOfTheAlliance.itemHonorPrice[0] = 2805
fInsigniaOfTheAlliance.itemStats = new Array();
fInsigniaOfTheAlliance.itemStats[0] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div class=\"myTable\">\
<span class=\"myBlue\">Insignia de la Alianza</span>\
<br>Se liga al recogerlo<br>Único<br>Abalorio<br>Clases: Cazador<br>\
<span class=\"myGreen\">Uso: Disipa todos los efectos de merma de movimiento y todos los efectos que provocan perdida de control de tu personaje.</span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fInsigniaOfTheAlliance; ++i;

var fInsigniaOfTheAlliance = new RewardItem("alliance","Insignia de la Alianza","/shared/wow-com/images/basics/honor/rewards/icons/INV_Jewelry_TrinketPVP_01.gif");
fInsigniaOfTheAlliance.itemHonorPrice = new Array();
fInsigniaOfTheAlliance.itemHonorPrice[0] = 2805
fInsigniaOfTheAlliance.itemStats = new Array();
fInsigniaOfTheAlliance.itemStats[0] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div class=\"myTable\">\
<span class=\"myBlue\">Insignia de la Alianza</span>\
<br>Se liga al recogerlo<br>Único<br>Abalorio<br>Clases: Mago<br>\
<span class=\"myGreen\">Uso: Disipa todos los efectos de merma de movimiento y todos los efectos que provocan perdida de control de tu personaje.</span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fInsigniaOfTheAlliance; ++i;

var fInsigniaOfTheAlliance = new RewardItem("alliance","Insignia de la Alianza","/shared/wow-com/images/basics/honor/rewards/icons/INV_Jewelry_TrinketPVP_01.gif");
fInsigniaOfTheAlliance.itemHonorPrice = new Array();
fInsigniaOfTheAlliance.itemHonorPrice[0] = 2805
fInsigniaOfTheAlliance.itemStats = new Array();
fInsigniaOfTheAlliance.itemStats[0] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div class=\"myTable\">\
<span class=\"myBlue\">Insignia de la Alianza</span>\
<br>Se liga al recogerlo<br>Único<br>Abalorio<br>Clases: Paladín<br>\
<span class=\"myGreen\">Uso: Disipa todos los efectos de merma de movimiento y todos los efectos que provocan perdida de control de tu personaje.</span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fInsigniaOfTheAlliance; ++i;



var fInsigniaOfTheAlliance = new RewardItem("alliance","Insignia de la Alianza","/shared/wow-com/images/basics/honor/rewards/icons/INV_Jewelry_TrinketPVP_01.gif");
fInsigniaOfTheAlliance.itemHonorPrice = new Array();
fInsigniaOfTheAlliance.itemHonorPrice[0] = 2805
fInsigniaOfTheAlliance.itemStats = new Array();
fInsigniaOfTheAlliance.itemStats[0] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div class=\"myTable\">\
<span class=\"myBlue\">Insignia de la Alianza</span>\
<br>Se liga al recogerlo<br>Único<br>Abalorio<br>Clases: Sacerdote<br>\
<span class=\"myGreen\">Uso: Disipa todos los efectos de merma de movimiento y todos los efectos que provocan perdida de control de tu personaje.</span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fInsigniaOfTheAlliance; ++i;

var fInsigniaOfTheAlliance = new RewardItem("alliance","Insignia de la Alianza","/shared/wow-com/images/basics/honor/rewards/icons/INV_Jewelry_TrinketPVP_01.gif");
fInsigniaOfTheAlliance.itemHonorPrice = new Array();
fInsigniaOfTheAlliance.itemHonorPrice[0] = 2805
fInsigniaOfTheAlliance.itemStats = new Array();
fInsigniaOfTheAlliance.itemStats[0] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div class=\"myTable\">\
<span class=\"myBlue\">Insignia de la Alianza</span>\
<br>Se liga al recogerlo<br>Único<br>Abalorio<br>Clases: Pícaro<br>\
<span class=\"myGreen\">Uso: Disipa todos los efectos de merma de movimiento y todos los efectos que provocan perdida de control de tu personaje.</span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fInsigniaOfTheAlliance; ++i;

var fInsigniaOfTheAlliance = new RewardItem("alliance","Insignia de la Alianza","/shared/wow-com/images/basics/honor/rewards/icons/INV_Jewelry_TrinketPVP_01.gif");
fInsigniaOfTheAlliance.itemHonorPrice = new Array();
fInsigniaOfTheAlliance.itemHonorPrice[0] = 2805
fInsigniaOfTheAlliance.itemStats = new Array();
fInsigniaOfTheAlliance.itemStats[0] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div class=\"myTable\">\
<span class=\"myBlue\">Insignia de la Alianza</span>\
<br>Se liga al recogerlo<br>Único<br>Abalorio<br>Clases: Chamán<br>\
<span class=\"myGreen\">Uso: Disipa todos los efectos de merma de movimiento y todos los efectos que provocan perdida de control de tu personaje.</span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fInsigniaOfTheAlliance; ++i;



var fInsigniaOfTheAlliance = new RewardItem("alliance","Insignia de la Alianza","/shared/wow-com/images/basics/honor/rewards/icons/INV_Jewelry_TrinketPVP_01.gif");
fInsigniaOfTheAlliance.itemHonorPrice = new Array();
fInsigniaOfTheAlliance.itemHonorPrice[0] = 2805
fInsigniaOfTheAlliance.itemStats = new Array();
fInsigniaOfTheAlliance.itemStats[0] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div class=\"myTable\">\
<span class=\"myBlue\">Insignia de la Alianza</span>\
<br>Se liga al recogerlo<br>Único<br>Abalorio<br>Clases: Brujo<br>\
<span class=\"myGreen\">Uso: Disipa todos los efectos de merma de movimiento y todos los efectos que provocan perdida de control de tu personaje.</span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fInsigniaOfTheAlliance; ++i;

var fAllianceBattleStandard = new RewardItem("alliance","Confalón de batalla de la Alianza","/shared/wow-com/images/basics/honor/rewards/icons/INV_BannerPVP_02.gif");
fAllianceBattleStandard.itemHonorPrice = new Array();
fAllianceBattleStandard.itemHonorPrice[0] = 15300
fAllianceBattleStandard.itemStats = new Array();
fAllianceBattleStandard.itemStats[0] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div class=\"myTable\">Confalón de batalla de la Alianza<br>Se liga al recogerlo<br>\
<span class=\"myGreen\">Uso: Coloca un confalón de batalla con 1500 p. de salud que aumenta la salud máxima de todos los miembros del grupo que estén a 45 m. del confalón de batalla en un 15%. Dura 2 min. El confalón de batalla solo puede utilizarse en campos de batalla JcJ.</span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fAllianceBattleStandard; ++i;

var fInsigniaOfTheAlliance = new RewardItem("alliance","Insignia de la Alianza","/shared/wow-com/images/basics/honor/rewards/icons/INV_Jewelry_TrinketPVP_01.gif");
fInsigniaOfTheAlliance.itemHonorPrice = new Array();
fInsigniaOfTheAlliance.itemHonorPrice[0] = 2805
fInsigniaOfTheAlliance.itemStats = new Array();
fInsigniaOfTheAlliance.itemStats[0] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div class=\"myTable\">\
<span class=\"myBlue\">Insignia de la Alianza</span>\
<br>Se liga al recogerlo<br>Único<br>Abalorio<br>Clases: Guerrero<br>\
<span class=\"myGreen\">Uso: Disipa todos los efectos de merma de movimiento y todos los efectos que provocan perdida de control de tu personaje.</span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fInsigniaOfTheAlliance; ++i;


var fMedallionOfTheAlliance = new RewardItem("alliance","Medallón de la Alianza","/shared/wow-com/images/basics/honor/rewards/icons/INV_Jewelry_TrinketPVP_01.gif");
fMedallionOfTheAlliance.itemHonorPrice = new Array();
fMedallionOfTheAlliance.itemHonorPrice[0] = 16983
fMedallionOfTheAlliance.itemStats = new Array();
fMedallionOfTheAlliance.itemStats[0] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div class=\"myTable\">\
<span class=\"myBlue\">Medallón de la Alianza</span>\
<br>Se liga al recogerlo<br>Único<br>Abalorio<br>Clases: Druida<br>Requiere nivel 70<br>\
<span class=\"myGreen\">Equipar: Mejora tu índice de temple en 20.</span>\
<br>\
<span class=\"myGreen\">Uso: Disipa todos los efectos de merma de movimiento y todos los efectos que provocan perdida de control de tu personaje.</span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fMedallionOfTheAlliance; ++i;



var fMedallionOfTheAlliance = new RewardItem("alliance","Medallón de la Alianza","/shared/wow-com/images/basics/honor/rewards/icons/INV_Jewelry_TrinketPVP_01.gif");
fMedallionOfTheAlliance.itemHonorPrice = new Array();
fMedallionOfTheAlliance.itemHonorPrice[0] = 16983
fMedallionOfTheAlliance.itemStats = new Array();
fMedallionOfTheAlliance.itemStats[0] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div class=\"myTable\">\
<span class=\"myBlue\">Medallón de la Alianza</span>\
<br>Se liga al recogerlo<br>Único<br>Abalorio<br>Clases: Cazador<br>Requiere nivel 70<br>\
<span class=\"myGreen\">Equipar: Mejora tu índice de temple en 20.</span>\
<br>\
<span class=\"myGreen\">Uso: Disipa todos los efectos de merma de movimiento y todos los efectos que provocan perdida de control de tu personaje.</span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fMedallionOfTheAlliance; ++i;

var fMedallionOfTheAlliance = new RewardItem("alliance","Medallón de la Alianza","/shared/wow-com/images/basics/honor/rewards/icons/INV_Jewelry_TrinketPVP_01.gif");
fMedallionOfTheAlliance.itemHonorPrice = new Array();
fMedallionOfTheAlliance.itemHonorPrice[0] = 16983
fMedallionOfTheAlliance.itemStats = new Array();
fMedallionOfTheAlliance.itemStats[0] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div class=\"myTable\">\
<span class=\"myBlue\">Medallón de la Alianza</span>\
<br>Se liga al recogerlo<br>Único<br>Abalorio<br>Clases: Mago<br>Requiere nivel 70<br>\
<span class=\"myGreen\">Equipar: Mejora tu índice de temple en 20.</span>\
<br>\
<span class=\"myGreen\">Uso: Disipa todos los efectos de merma de movimiento y todos los efectos que provocan perdida de control de tu personaje.</span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fMedallionOfTheAlliance; ++i;

var fMedallionOfTheAlliance = new RewardItem("alliance","Medallón de la Alianza","/shared/wow-com/images/basics/honor/rewards/icons/INV_Jewelry_TrinketPVP_01.gif");
fMedallionOfTheAlliance.itemHonorPrice = new Array();
fMedallionOfTheAlliance.itemHonorPrice[0] = 16983
fMedallionOfTheAlliance.itemStats = new Array();
fMedallionOfTheAlliance.itemStats[0] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div class=\"myTable\">\
<span class=\"myBlue\">Medallón de la Alianza</span>\
<br>Se liga al recogerlo<br>Único<br>Abalorio<br>Clases: Paladín<br>Requiere nivel 70<br>\
<span class=\"myGreen\">Equipar: Mejora tu índice de temple en 20.</span>\
<br>\
<span class=\"myGreen\">Uso: Disipa todos los efectos de merma de movimiento y todos los efectos que provocan perdida de control de tu personaje.</span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fMedallionOfTheAlliance; ++i;


var fMedallionOfTheAlliance = new RewardItem("alliance","Medallón de la Alianza","/shared/wow-com/images/basics/honor/rewards/icons/INV_Jewelry_TrinketPVP_01.gif");
fMedallionOfTheAlliance.itemHonorPrice = new Array();
fMedallionOfTheAlliance.itemHonorPrice[0] = 16983
fMedallionOfTheAlliance.itemStats = new Array();
fMedallionOfTheAlliance.itemStats[0] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div class=\"myTable\">\
<span class=\"myBlue\">Medallón de la Alianza</span>\
<br>Se liga al recogerlo<br>Único<br>Abalorio<br>Clases: Sacerdote<br>Requiere nivel 70<br>\
<span class=\"myGreen\">Equipar: Mejora tu índice de temple en 20.</span>\
<br>\
<span class=\"myGreen\">Uso: Disipa todos los efectos de merma de movimiento y todos los efectos que provocan perdida de control de tu personaje.</span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fMedallionOfTheAlliance; ++i;

var fMedallionOfTheAlliance = new RewardItem("alliance","Medallón de la Alianza","/shared/wow-com/images/basics/honor/rewards/icons/INV_Jewelry_TrinketPVP_01.gif");
fMedallionOfTheAlliance.itemHonorPrice = new Array();
fMedallionOfTheAlliance.itemHonorPrice[0] = 16983
fMedallionOfTheAlliance.itemStats = new Array();
fMedallionOfTheAlliance.itemStats[0] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div class=\"myTable\">\
<span class=\"myBlue\">Medallón de la Alianza</span>\
<br>Se liga al recogerlo<br>Único<br>Abalorio<br>Clases: Pícaro<br>Requiere nivel 70<br>\
<span class=\"myGreen\">Equipar: Mejora tu índice de temple en 20.</span>\
<br>\
<span class=\"myGreen\">Uso: Disipa todos los efectos de merma de movimiento y todos los efectos que provocan perdida de control de tu personaje.</span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fMedallionOfTheAlliance; ++i;

var fMedallionOfTheAlliance = new RewardItem("alliance","Medallón de la Alianza","/shared/wow-com/images/basics/honor/rewards/icons/INV_Jewelry_TrinketPVP_01.gif");
fMedallionOfTheAlliance.itemHonorPrice = new Array();
fMedallionOfTheAlliance.itemHonorPrice[0] = 16983
fMedallionOfTheAlliance.itemStats = new Array();
fMedallionOfTheAlliance.itemStats[0] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div class=\"myTable\">\
<span class=\"myBlue\">Medallón de la Alianza</span>\
<br>Se liga al recogerlo<br>Único<br>Abalorio<br>Clases: Chamán<br>Requiere nivel 70<br>\
<span class=\"myGreen\">Equipar: Mejora tu índice de temple en 20.</span>\
<br>\
<span class=\"myGreen\">Uso: Disipa todos los efectos de merma de movimiento y todos los efectos que provocan perdida de control de tu personaje.</span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fMedallionOfTheAlliance; ++i;

var fMedallionOfTheAlliance = new RewardItem("alliance","Medallón de la Alianza","/shared/wow-com/images/basics/honor/rewards/icons/INV_Jewelry_TrinketPVP_01.gif");
fMedallionOfTheAlliance.itemHonorPrice = new Array();
fMedallionOfTheAlliance.itemHonorPrice[0] = 16983
fMedallionOfTheAlliance.itemStats = new Array();
fMedallionOfTheAlliance.itemStats[0] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div class=\"myTable\">\
<span class=\"myBlue\">Medallón de la Alianza</span>\
<br>Se liga al recogerlo<br>Único<br>Abalorio<br>Clases: Brujo<br>Requiere nivel 70<br>\
<span class=\"myGreen\">Equipar: Mejora tu índice de temple en 20.</span>\
<br>\
<span class=\"myGreen\">Uso: Disipa todos los efectos de merma de movimiento y todos los efectos que provocan perdida de control de tu personaje.</span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fMedallionOfTheAlliance; ++i;

var fMedallionOfTheAlliance = new RewardItem("alliance","Medallón de la Alianza","/shared/wow-com/images/basics/honor/rewards/icons/INV_Jewelry_TrinketPVP_01.gif");
fMedallionOfTheAlliance.itemHonorPrice = new Array();
fMedallionOfTheAlliance.itemHonorPrice[0] = 16983
fMedallionOfTheAlliance.itemStats = new Array();
fMedallionOfTheAlliance.itemStats[0] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div class=\"myTable\">\
<span class=\"myBlue\">Medallón de la Alianza</span>\
<br>Se liga al recogerlo<br>Único<br>Abalorio<br>Clases: Guerrero<br>Requiere nivel 70<br>\
<span class=\"myGreen\">Equipar: Mejora tu índice de temple en 20.</span>\
<br>\
<span class=\"myGreen\">Uso: Disipa todos los efectos de merma de movimiento y todos los efectos que provocan perdida de control de tu personaje.</span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fMedallionOfTheAlliance; ++i;

var fTalismanOfTheAlliance = new RewardItem("alliance","Dije de la Alianza","/shared/wow-com/images/basics/honor/rewards/icons/INV_Jewelry_Talisman_10.gif");
fTalismanOfTheAlliance.itemHonorPrice = new Array();
fTalismanOfTheAlliance.itemHonorPrice[0] = 22950
fTalismanOfTheAlliance.itemTokenPrice = new Array();
fTalismanOfTheAlliance.itemTokenPrice[0] = new Array(0,0,10,0);
fTalismanOfTheAlliance.itemStats = new Array();
fTalismanOfTheAlliance.itemStats[0] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div class=\"myTable\">\
<span class=\"myPurple\">Dije de la Alianza</span>\
<br>Se liga al recogerlo<br>Único<br>Abalorio<br>Requiere nivel 70<br>\
<span class=\"myGreen\">Equipar: Mejora tu índice de temple en 34.</span>\
<br>\
<span class=\"myGreen\">Uso: Te sana a ti mismo 877 a 969 p. de daño.</span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fTalismanOfTheAlliance; ++i;

var fBandOfTriumph = new RewardItem("alliance","Sortija de triunfo","/shared/wow-com/images/basics/honor/rewards/icons/INV_Jewelry_Ring_60.gif");
fBandOfTriumph.itemHonorPrice = new Array();
fBandOfTriumph.itemHonorPrice[0] = 11934
fBandOfTriumph.itemTokenPrice = new Array();
fBandOfTriumph.itemTokenPrice[0] = new Array(10,0,0,0);
fBandOfTriumph.itemStats = new Array();
fBandOfTriumph.itemStats[0] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div class=\"myTable\">\
<span class=\"myBlue\">Sortija de triunfo</span>\
<br>Se liga al recogerlo<br>Único<br>Dedo<br>+21 Aguante<br>Requiere nivel 70<br>\
<span class=\"myGreen\">Equipar: Aumenta tu índice de golpe crítico en 16.</span>\
<br>\
<span class=\"myGreen\">Equipar: Mejora tu índice de temple en 16.</span>\
<br>\
<span class=\"myGreen\">Equipar: Aumenta el poder de ataque en 32.</span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fBandOfTriumph; ++i;

var fBandOfDominance = new RewardItem("alliance","Sortija de dominio","/shared/wow-com/images/basics/honor/rewards/icons/INV_Jewelry_Ring_60.gif");
fBandOfDominance.itemHonorPrice = new Array();
fBandOfDominance.itemHonorPrice[0] = 11934
fBandOfDominance.itemTokenPrice = new Array();
fBandOfDominance.itemTokenPrice[0] = new Array(10,0,0,0);
fBandOfDominance.itemStats = new Array();
fBandOfDominance.itemStats[0] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div class=\"myTable\">\
<span class=\"myBlue\">Sortija de dominio</span>\
<br>Se liga al recogerlo<br>Único<br>Dedo<br>+27 Aguante<br>Requiere nivel 70<br>\
<span class=\"myGreen\">Equipar: Mejora tu índice de temple en 15.</span>\
<br>\
<span class=\"myGreen\">Equipar: Aumenta el daño y la sanación de los hechizos mágicos y los efectos hasta en 25.</span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fBandOfDominance; ++i;

var fPendantOfTriumph = new RewardItem("alliance","Colgante de triunfo","/shared/wow-com/images/basics/honor/rewards/icons/INV_Jewelry_Necklace_36.gif");
fPendantOfTriumph.itemHonorPrice = new Array();
fPendantOfTriumph.itemHonorPrice[0] = 15300
fPendantOfTriumph.itemTokenPrice = new Array();
fPendantOfTriumph.itemTokenPrice[0] = new Array(0,0,10,0);
fPendantOfTriumph.itemStats = new Array();
fPendantOfTriumph.itemStats[0] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div class=\"myTable\">\
<span class=\"myPurple\">Colgante de triunfo</span>\
<br>Se liga al recogerlo<br>Único<br>Cuello<br>+27 Aguante<span class=\"myYellowGem\">Ranura amarilla</span><span class=\"myGray\">Bonus ranura: +2 Índ. golpe</span>\
<br>Requiere nivel 70<br>\
<span class=\"myGreen\">Equipar: Aumenta tu índice de golpe crítico en 8.</span>\
<br>\
<span class=\"myGreen\">Equipar: Mejora tu índice de temple en 15.</span>\
<br>\
<span class=\"myGreen\">Equipar: Aumenta el poder de ataque en 32.</span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fPendantOfTriumph; ++i;

var fPendantOfDominance = new RewardItem("alliance","Colgante de dominio","/shared/wow-com/images/basics/honor/rewards/icons/INV_Jewelry_Necklace_36.gif");
fPendantOfDominance.itemHonorPrice = new Array();
fPendantOfDominance.itemHonorPrice[0] = 15300
fPendantOfDominance.itemTokenPrice = new Array();
fPendantOfDominance.itemTokenPrice[0] = new Array(0,0,10,0);
fPendantOfDominance.itemStats = new Array();
fPendantOfDominance.itemStats[0] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div class=\"myTable\">\
<span class=\"myPurple\">Colgante de dominio</span>\
<br>Se liga al recogerlo<br>Único<br>Cuello<br>+30 Aguante<br>+10 Inteligencia<span class=\"myYellowGem\">Ranura amarilla</span><span class=\"myGray\">Bonus ranura: +2 índice de golpes críticos con hechizos</span>\
<br>Requiere nivel 70<br>\
<span class=\"myGreen\">Equipar: Mejora tu índice de temple en 14.</span>\
<br>\
<span class=\"myGreen\">Equipar: Aumenta el daño y la sanación de los hechizos mágicos y los efectos hasta en 23.</span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fPendantOfDominance; ++i;

var fBoldOrnateRuby = new RewardItem("alliance","Rubí de sangre ornamentado","/shared/wow-com/images/basics/honor/rewards/icons/INV_Misc_Gem_Ruby_02.gif");
fBoldOrnateRuby.itemHonorPrice = new Array();
fBoldOrnateRuby.itemHonorPrice[0] = 6885
fBoldOrnateRuby.itemStats = new Array();
fBoldOrnateRuby.itemStats[0] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div class=\"myTable\">\
<span class=\"myPurple\">Rubí de sangre ornamentado</span>\
<br>Se liga al recogerlo<br>Único<br>+20 Poder de ataque<br>\
<span class=\"myYellow\">\"Encaja en una ranura de color rojo.\"</span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fBoldOrnateRuby; ++i;

var fRunedOrnateRuby = new RewardItem("alliance","Rubí rúnico ornamentado","/shared/wow-com/images/basics/honor/rewards/icons/INV_Misc_Gem_Bloodstone_01.gif");
fRunedOrnateRuby.itemHonorPrice = new Array();
fRunedOrnateRuby.itemHonorPrice[0] = 6885
fRunedOrnateRuby.itemStats = new Array();
fRunedOrnateRuby.itemStats[0] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div class=\"myTable\">\
<span class=\"myPurple\">Rubí rúnico ornamentado</span>\
<br>Se liga al recogerlo<br>Único-Equipado<br>+12 Daño con hechizos<br>\
<span class=\"myYellow\">\"Encaja en una ranura de color rojo.\"</span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fRunedOrnateRuby; ++i;

var fSmoothOrnateDawnstone = new RewardItem("alliance","Piedra del alba ornamentada lisa","/shared/wow-com/images/basics/honor/rewards/icons/INV_Misc_Gem_Topaz_01.gif");
fSmoothOrnateDawnstone.itemHonorPrice = new Array();
fSmoothOrnateDawnstone.itemHonorPrice[0] = 6885
fSmoothOrnateDawnstone.itemStats = new Array();
fSmoothOrnateDawnstone.itemStats[0] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div class=\"myTable\">\
<span class=\"myPurple\">Piedra del alba ornamentada lisa</span>\
<br>Se liga al recogerlo<br>Único-Equipado<br>+10 índice de golpe crítico<br>\
<span class=\"myYellow\">\"Encaja en una ranura de color amarillo.\"</span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fSmoothOrnateDawnstone; ++i;

var fGleamingOrnateDawnstone = new RewardItem("alliance","Piedra del alba ornamentada reluciente","/shared/wow-com/images/basics/honor/rewards/icons/INV_Misc_Gem_Topaz_02.gif");
fGleamingOrnateDawnstone.itemHonorPrice = new Array();
fGleamingOrnateDawnstone.itemHonorPrice[0] = 6885
fGleamingOrnateDawnstone.itemStats = new Array();
fGleamingOrnateDawnstone.itemStats[0] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div class=\"myTable\">\
<span class=\"myPurple\">Piedra del alba ornamentada reluciente</span>\
<br>Se liga al recogerlo<br>Único-Equipado<br>+10 índice de golpes críticos con hechizos<br>\
<span class=\"myYellow\">\"Encaja en una ranura de color amarillo.\"</span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fGleamingOrnateDawnstone; ++i;

var fInscribedOrnateTopaz = new RewardItem("alliance","Topacio ornamentado con inscripciones","/shared/wow-com/images/basics/honor/rewards/icons/INV_Misc_Gem_Opal_01.gif");
fInscribedOrnateTopaz.itemHonorPrice = new Array();
fInscribedOrnateTopaz.itemHonorPrice[0] = 8500
fInscribedOrnateTopaz.itemStats = new Array();
fInscribedOrnateTopaz.itemStats[0] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div class=\"myTable\">\
<span class=\"myPurple\">Topacio ornamentado con inscripciones</span>\
<br>Se liga al recogerlo<br>Único-Equipado<br>+10 Poder de ataque, +5 índice de golpe crítico<br>\
<span class=\"myYellow\">\"Encaja en una ranura de color rojo o amarillo.\"</span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fInscribedOrnateTopaz; ++i;

var fPotentOrnateTopaz = new RewardItem("alliance","Topacio ornamentado pujante","/shared/wow-com/images/basics/honor/rewards/icons/INV_Misc_Gem_Opal_02.gif");
fPotentOrnateTopaz.itemHonorPrice = new Array();
fPotentOrnateTopaz.itemHonorPrice[0] = 8500
fPotentOrnateTopaz.itemStats = new Array();
fPotentOrnateTopaz.itemStats[0] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div class=\"myTable\">\
<span class=\"myPurple\">Topacio ornamentado pujante</span>\
<br>Se liga al recogerlo<br>Único-Equipado<br>+6 Daño con hechizos, +5 índice de golpes con hechizos críticos<br>\
<span class=\"myYellow\">\"Encaja en una ranura de color rojo o amarillo.\"</span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fPotentOrnateTopaz; ++i;

//-------------------------------------------------------------------
//---Horde below

var fCombatHealingPotion = new RewardItem("horde","Poción de sanación de combate","/shared/wow-com/images/basics/honor/rewards/icons/INV_Potion_39.gif");
fCombatHealingPotion.itemMoneyPrice = new Array();
fCombatHealingPotion.itemMoneyPrice[0] = 1000
fCombatHealingPotion.itemHonorPrice = new Array();
fCombatHealingPotion.itemHonorPrice[0] = 1
fCombatHealingPotion.itemStats = new Array();
fCombatHealingPotion.itemStats[0] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div class=\"myTable\">Poción de sanación de combate<br>Se liga al recogerlo<br>Único (10)<br>Requiere nivel 35<br>\
<span class=\"myGreen\">Uso: Restaura 700 a 900 p. de salud.</span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fCombatHealingPotion; ++i;

var fCombatManaPotion = new RewardItem("horde","Poción de maná de combate","/shared/wow-com/images/basics/honor/rewards/icons/INV_Potion_81.gif");
fCombatManaPotion.itemMoneyPrice = new Array();
fCombatManaPotion.itemMoneyPrice[0] = 1000
fCombatManaPotion.itemHonorPrice = new Array();
fCombatManaPotion.itemHonorPrice[0] = 1
fCombatManaPotion.itemStats = new Array();
fCombatManaPotion.itemStats[0] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div class=\"myTable\">Poción de maná de combate<br>Se liga al recogerlo<br>Único (10)<br>Requiere nivel 41<br>\
<span class=\"myGreen\">Uso: Restaura 900 a 1500 p. de maná.</span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fCombatManaPotion; ++i;

var fMajorCombatHealingPotion = new RewardItem("horde","Poción de sanación de combate sublime","/shared/wow-com/images/basics/honor/rewards/icons/INV_Potion_40.gif");
fMajorCombatHealingPotion.itemTokenPrice = new Array();
fMajorCombatHealingPotion.itemTokenPrice[0] = new Array(0,0,0,2);
fMajorCombatHealingPotion.itemStats = new Array();
fMajorCombatHealingPotion.itemStats[0] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div class=\"myTable\">Poción de sanación de combate sublime<br>Se liga al recogerlo<br>Único (10)<br>Requiere nivel 61<br>\
<span class=\"myGreen\">Uso: Restaura 1050 a 1750 p. de salud.</span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fMajorCombatHealingPotion; ++i;

var fMajorCombatManaPotion = new RewardItem("horde","Poción de maná de combate sublime","/shared/wow-com/images/basics/honor/rewards/icons/INV_Potion_82.gif");
fMajorCombatManaPotion.itemTokenPrice = new Array();
fMajorCombatManaPotion.itemTokenPrice[0] = new Array(0,0,0,2);
fMajorCombatManaPotion.itemStats = new Array();
fMajorCombatManaPotion.itemStats[0] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div class=\"myTable\">Poción de maná de combate sublime<br>Se liga al recogerlo<br>Único (10)<br>Requiere nivel 61<br>\
<span class=\"myGreen\">Uso: Restaura 1350 a 2250 p. de maná.</span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fMajorCombatManaPotion; ++i;

var fMajorCombatHealingPotion = new RewardItem("horde","Poción de sanación de combate sublime","/shared/wow-com/images/basics/honor/rewards/icons/INV_Potion_40.gif");
fMajorCombatHealingPotion.itemTokenPrice = new Array();
fMajorCombatHealingPotion.itemTokenPrice[0] = new Array(0,2,0,0);
fMajorCombatHealingPotion.itemStats = new Array();
fMajorCombatHealingPotion.itemStats[0] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div class=\"myTable\">Poción de sanación de combate sublime<br>Se liga al recogerlo<br>Único (10)<br>Requiere nivel 61<br>\
<span class=\"myGreen\">Uso: Restaura 1050 a 1750 p. de salud.</span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fMajorCombatHealingPotion; ++i;

var fMajorCombatManaPotion = new RewardItem("horde","Poción de maná de combate sublime","/shared/wow-com/images/basics/honor/rewards/icons/INV_Potion_82.gif");
fMajorCombatManaPotion.itemTokenPrice = new Array();
fMajorCombatManaPotion.itemTokenPrice[0] = new Array(0,2,0,0);
fMajorCombatManaPotion.itemStats = new Array();
fMajorCombatManaPotion.itemStats[0] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div class=\"myTable\">Poción de maná de combate sublime<br>Se liga al recogerlo<br>Único (10)<br>Requiere nivel 61<br>\
<span class=\"myGreen\">Uso: Restaura 1350 a 2250 p. de maná.</span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fMajorCombatManaPotion; ++i;

var fMajorCombatHealingPotion = new RewardItem("horde","Poción de sanación de combate sublime","/shared/wow-com/images/basics/honor/rewards/icons/INV_Potion_40.gif");
fMajorCombatHealingPotion.itemTokenPrice = new Array();
fMajorCombatHealingPotion.itemTokenPrice[0] = new Array(2,0,0,0);
fMajorCombatHealingPotion.itemStats = new Array();
fMajorCombatHealingPotion.itemStats[0] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div class=\"myTable\">Poción de sanación de combate sublime<br>Se liga al recogerlo<br>Único (10)<br>Requiere nivel 61<br>\
<span class=\"myGreen\">Uso: Restaura 1050 a 1750 p. de salud.</span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fMajorCombatHealingPotion; ++i;

var fMajorCombatManaPotion = new RewardItem("horde","Poción de maná de combate sublime","/shared/wow-com/images/basics/honor/rewards/icons/INV_Potion_82.gif");
fMajorCombatManaPotion.itemTokenPrice = new Array();
fMajorCombatManaPotion.itemTokenPrice[0] = new Array(2,0,0,0);
fMajorCombatManaPotion.itemStats = new Array();
fMajorCombatManaPotion.itemStats[0] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div class=\"myTable\">Poción de maná de combate sublime<br>Se liga al recogerlo<br>Único (10)<br>Requiere nivel 61<br>\
<span class=\"myGreen\">Uso: Restaura 1350 a 2250 p. de maná.</span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fMajorCombatManaPotion; ++i;

var fMajorCombatHealingPotion = new RewardItem("horde","Poción de sanación de combate sublime","/shared/wow-com/images/basics/honor/rewards/icons/INV_Potion_40.gif");
fMajorCombatHealingPotion.itemTokenPrice = new Array();
fMajorCombatHealingPotion.itemTokenPrice[0] = new Array(0,0,2,0);
fMajorCombatHealingPotion.itemStats = new Array();
fMajorCombatHealingPotion.itemStats[0] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div class=\"myTable\">Poción de sanación de combate sublime<br>Se liga al recogerlo<br>Único (10)<br>Requiere nivel 61<br>\
<span class=\"myGreen\">Uso: Restaura 1050 a 1750 p. de salud.</span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fMajorCombatHealingPotion; ++i;

var fMajorCombatManaPotion = new RewardItem("horde","Poción de maná de combate sublime","/shared/wow-com/images/basics/honor/rewards/icons/INV_Potion_82.gif");
fMajorCombatManaPotion.itemTokenPrice = new Array();
fMajorCombatManaPotion.itemTokenPrice[0] = new Array(0,0,2,0);
fMajorCombatManaPotion.itemStats = new Array();
fMajorCombatManaPotion.itemStats[0] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div class=\"myTable\">Poción de maná de combate sublime<br>Se liga al recogerlo<br>Único (10)<br>Requiere nivel 61<br>\
<span class=\"myGreen\">Uso: Restaura 1350 a 2250 p. de maná.</span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fMajorCombatManaPotion; ++i;
 
var fStarsLament = new RewardItem("alliance","Lamento de Estrella","/shared/wow-com/images/basics/honor/rewards/icons/INV_Potion_82.gif");
fStarsLament.itemMoneyPrice = new Array();
fStarsLament.itemMoneyPrice[0] = 1200
fStarsLament.itemHonorPrice = new Array();
fStarsLament.itemHonorPrice[0] = 1
fStarsLament.itemStats = new Array();
fStarsLament.itemStats[0] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div class=\"myTable\">Lamento de Estrella<br>Se liga al recogerlo<br>Requiere nivel 55<br>\
<span class=\"myGreen\">Uso: Restaura 4200 p. de maná durante 30 s. Debes permanecer sentado mientras bebes.<br></span>\
<span class=\myYellow\">\"Concebido con cuidado para un uso bélico.\"</span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fStarsLament; ++i;

var fStarsTears = new RewardItem("alliance","Lágrimas de Estrella","/shared/wow-com/images/basics/honor/rewards/icons/INV_Potion_82.gif");
fStarsTears.itemMoneyPrice = new Array();
fStarsTears.itemMoneyPrice[0] = 2500
fStarsTears.itemHonorPrice = new Array();
fStarsTears.itemHonorPrice[0] = 2
fStarsTears.itemStats = new Array();
fStarsTears.itemStats[0] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div class=\"myTable\">Lágrimas de Estrella<br>Se liga al recogerlo<br>Requiere nivel 65<br>\
<span class=\"myGreen\">Uso: Restaura 7200 p. de maná durante 30 s. Debes permanecer sentado mientras bebes.<br></span>\
<span class=\"myYellow\">\"Concebido con cuidado para un uso bélico.\"</span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fStarsTears; ++i; 

var fScoutsTabard = new RewardItem("horde","Tabardo de Explorador","/shared/wow-com/images/basics/honor/rewards/icons/INV_Misc_TabardPVP_02.gif");
fScoutsTabard.itemTokenPrice = new Array();
fScoutsTabard.itemTokenPrice[0] = new Array(0,3,0,3);
fScoutsTabard.itemStats = new Array();
fScoutsTabard.itemStats[0] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div class=\"myTable\">Tabardo de Explorador<br>Se liga al recogerlo<br>Único<br>Tabardo</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fScoutsTabard; ++i;

var fStoneGuardsHerald = new RewardItem("horde","Heraldo de Guardia de piedra","/shared/wow-com/images/basics/honor/rewards/icons/INV_Misc_TabardPVP_04.gif");
fStoneGuardsHerald.itemTokenPrice = new Array();
fStoneGuardsHerald.itemTokenPrice[0] = new Array(20,20,0,20);
fStoneGuardsHerald.itemStats = new Array();
fStoneGuardsHerald.itemStats[0] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div class=\"myTable\">Heraldo de Guardia de piedra<br>Se liga al recogerlo<br>Único<br>Tabardo</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fStoneGuardsHerald; ++i;

var fSergeantsCape = new RewardItem("horde","Capa de Sargento","/shared/wow-com/images/basics/honor/rewards/icons/INV_Misc_Cape_21.gif");
fSergeantsCape.itemHonorPrice = new Array();
fSergeantsCape.itemHonorPrice[0] = 95
fSergeantsCape.itemTokenPrice = new Array();
fSergeantsCape.itemTokenPrice[0] = new Array(0,10,0,0);
fSergeantsCape.itemStats = new Array();
fSergeantsCape.itemStats[0] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div class=\"myTable\">\
<span class=\"myBlue\">Capa de Sargento</span>\
<br>Se liga al recogerlo<br>Único<br>Espalda<br><span class=\"myGreen\">66 Armadura</span><br>+9 Aguante<br>Requiere nivel 30</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fSergeantsCape; ++i;

var fSergeantsCape = new RewardItem("horde","Capa de Sargento","/shared/wow-com/images/basics/honor/rewards/icons/INV_Misc_Cape_21.gif");
fSergeantsCape.itemHonorPrice = new Array();
fSergeantsCape.itemHonorPrice[0] = 208
fSergeantsCape.itemTokenPrice = new Array();
fSergeantsCape.itemTokenPrice[0] = new Array(0,10,0,0);
fSergeantsCape.itemStats = new Array();
fSergeantsCape.itemStats[0] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div class=\"myTable\">\
<span class=\"myBlue\">Capa de Sargento</span>\
<br>Se liga al recogerlo<br>Único<br>Espalda<br>96 Armadura<br>+14 Aguante<br>Requiere nivel 45</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fSergeantsCape; ++i;

var fSergeantsCape = new RewardItem("horde","Capa de Sargento","/shared/wow-com/images/basics/honor/rewards/icons/INV_Misc_Cape_21.gif");
fSergeantsCape.itemHonorPrice = new Array();
fSergeantsCape.itemHonorPrice[0] = 1530
fSergeantsCape.itemTokenPrice = new Array();
fSergeantsCape.itemTokenPrice[0] = new Array(0,10,0,0);
fSergeantsCape.itemStats = new Array();
fSergeantsCape.itemStats[0] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div class=\"myTable\">\
<span class=\"myBlue\">Capa de Sargento</span>\
<br>Se liga al recogerlo<br>Único<br>Espalda<br>115 Armadura<br>+17 Aguante<br>Requiere nivel 58</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fSergeantsCape; ++i;

var fMasterSergeantsInsignia = new RewardItem("horde","Insignia de Capataz primero","/shared/wow-com/images/basics/honor/rewards/icons/INV_Misc_MonsterScales_15.gif");
fMasterSergeantsInsignia.itemHonorPrice = new Array();
fMasterSergeantsInsignia.itemHonorPrice[0] = 95
fMasterSergeantsInsignia.itemTokenPrice = new Array();
fMasterSergeantsInsignia.itemTokenPrice[0] = new Array(0,0,0,20);
fMasterSergeantsInsignia.itemStats = new Array();
fMasterSergeantsInsignia.itemStats[0] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div class=\"myTable\">\
<span class=\"myBlue\">Insignia de Capataz primero</span>\
<br>Se liga al recogerlo<br>Único<br>Cuello<br>+9 Aguante<br>+4 Espiritu<br>Requiere nivel 30</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fMasterSergeantsInsignia; ++i;

var fMasterSergeantsInsignia = new RewardItem("horde","Insignia de Capataz primero","/shared/wow-com/images/basics/honor/rewards/icons/INV_Misc_MonsterScales_15.gif");
fMasterSergeantsInsignia.itemHonorPrice = new Array();
fMasterSergeantsInsignia.itemHonorPrice[0] = 208
fMasterSergeantsInsignia.itemTokenPrice = new Array();
fMasterSergeantsInsignia.itemTokenPrice[0] = new Array(0,0,0,20);
fMasterSergeantsInsignia.itemStats = new Array();
fMasterSergeantsInsignia.itemStats[0] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div class=\"myTable\">\
<span class=\"myBlue\">Insignia de Capataz primero</span>\
<br>Se liga al recogerlo<br>Único<br>Cuello<br>+14 Aguante<br>+6 Espiritu<br>Requiere nivel 45</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fMasterSergeantsInsignia; ++i;

var fMasterSergeantsInsignia = new RewardItem("horde","Insignia de Capataz primero","/shared/wow-com/images/basics/honor/rewards/icons/INV_Misc_MonsterScales_15.gif");
fMasterSergeantsInsignia.itemHonorPrice = new Array();
fMasterSergeantsInsignia.itemHonorPrice[0] = 1530
fMasterSergeantsInsignia.itemTokenPrice = new Array();
fMasterSergeantsInsignia.itemTokenPrice[0] = new Array(0,0,0,20);
fMasterSergeantsInsignia.itemStats = new Array();
fMasterSergeantsInsignia.itemStats[0] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div class=\"myTable\">\
<span class=\"myBlue\">Insignia de Capataz primero</span>\
<br>Se liga al recogerlo<br>Único<br>Cuello<br>+17 Aguante<br>+7 Espiritu<br>Requiere nivel 58</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fMasterSergeantsInsignia; ++i;

var fInsigniaOfTheHorde = new RewardItem("horde","Insignia de la Horda","/shared/wow-com/images/basics/honor/rewards/icons/INV_Jewelry_TrinketPVP_02.gif");
fInsigniaOfTheHorde.itemHonorPrice = new Array();
fInsigniaOfTheHorde.itemHonorPrice[0] = 2805
fInsigniaOfTheHorde.itemStats = new Array();
fInsigniaOfTheHorde.itemStats[0] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div class=\"myTable\">\
<span class=\"myBlue\">Insignia de la Horda</span>\
<br>Se liga al recogerlo<br>Único<br>Abalorio<br>Clases: Druida<br>\
<span class=\"myGreen\">Uso: Disipa todos los efectos de merma de movimiento y todos los efectos que provocan perdida de control de tu personaje.</span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fInsigniaOfTheHorde; ++i;

var fInsigniaOfTheHorde = new RewardItem("horde","Insignia de la Horda","/shared/wow-com/images/basics/honor/rewards/icons/INV_Jewelry_TrinketPVP_02.gif");
fInsigniaOfTheHorde.itemHonorPrice = new Array();
fInsigniaOfTheHorde.itemHonorPrice[0] = 2805
fInsigniaOfTheHorde.itemStats = new Array();
fInsigniaOfTheHorde.itemStats[0] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div class=\"myTable\">\
<span class=\"myBlue\">Insignia de la Horda</span>\
<br>Se liga al recogerlo<br>Único<br>Abalorio<br>Clases: Cazador<br>\
<span class=\"myGreen\">Uso: Disipa todos los efectos de merma de movimiento y todos los efectos que provocan perdida de control de tu personaje.</span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fInsigniaOfTheHorde; ++i;

var fInsigniaOfTheHorde = new RewardItem("horde","Insignia de la Horda","/shared/wow-com/images/basics/honor/rewards/icons/INV_Jewelry_TrinketPVP_02.gif");
fInsigniaOfTheHorde.itemHonorPrice = new Array();
fInsigniaOfTheHorde.itemHonorPrice[0] = 2805
fInsigniaOfTheHorde.itemStats = new Array();
fInsigniaOfTheHorde.itemStats[0] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div class=\"myTable\">\
<span class=\"myBlue\">Insignia de la Horda</span>\
<br>Se liga al recogerlo<br>Único<br>Abalorio<br>Clases: Mago<br>\
<span class=\"myGreen\">Uso: Disipa todos los efectos de merma de movimiento y todos los efectos que provocan perdida de control de tu personaje.</span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fInsigniaOfTheHorde; ++i;

var fInsigniaOfTheHorde = new RewardItem("horde","Insignia de la Horda","/shared/wow-com/images/basics/honor/rewards/icons/INV_Jewelry_TrinketPVP_02.gif");
fInsigniaOfTheHorde.itemHonorPrice = new Array();
fInsigniaOfTheHorde.itemHonorPrice[0] = 2805
fInsigniaOfTheHorde.itemStats = new Array();
fInsigniaOfTheHorde.itemStats[0] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div class=\"myTable\">\
<span class=\"myBlue\">Insignia de la Horda</span>\
<br>Se liga al recogerlo<br>Único<br>Abalorio<br>Clases: Paladín<br>\
<span class=\"myGreen\">Uso: Disipa todos los efectos de merma de movimiento y todos los efectos que provocan perdida de control de tu personaje.</span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fInsigniaOfTheHorde; ++i;

var fInsigniaOfTheHorde = new RewardItem("horde","Insignia de la Horda","/shared/wow-com/images/basics/honor/rewards/icons/INV_Jewelry_TrinketPVP_02.gif");
fInsigniaOfTheHorde.itemHonorPrice = new Array();
fInsigniaOfTheHorde.itemHonorPrice[0] = 2805
fInsigniaOfTheHorde.itemStats = new Array();
fInsigniaOfTheHorde.itemStats[0] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div class=\"myTable\">\
<span class=\"myBlue\">Insignia de la Horda</span>\
<br>Se liga al recogerlo<br>Único<br>Abalorio<br>Clases: Sacerdote<br>\
<span class=\"myGreen\">Uso: Disipa todos los efectos de merma de movimiento y todos los efectos que provocan perdida de control de tu personaje.</span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fInsigniaOfTheHorde; ++i;

var fInsigniaOfTheHorde = new RewardItem("horde","Insignia de la Horda","/shared/wow-com/images/basics/honor/rewards/icons/INV_Jewelry_TrinketPVP_02.gif");
fInsigniaOfTheHorde.itemHonorPrice = new Array();
fInsigniaOfTheHorde.itemHonorPrice[0] = 2805
fInsigniaOfTheHorde.itemStats = new Array();
fInsigniaOfTheHorde.itemStats[0] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div class=\"myTable\">\
<span class=\"myBlue\">Insignia de la Horda</span>\
<br>Se liga al recogerlo<br>Único<br>Abalorio<br>Clases: Pícaro<br>\
<span class=\"myGreen\">Uso: Disipa todos los efectos de merma de movimiento y todos los efectos que provocan perdida de control de tu personaje.</span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fInsigniaOfTheHorde; ++i;

var fInsigniaOfTheHorde = new RewardItem("horde","Insignia de la Horda","/shared/wow-com/images/basics/honor/rewards/icons/INV_Jewelry_TrinketPVP_02.gif");
fInsigniaOfTheHorde.itemHonorPrice = new Array();
fInsigniaOfTheHorde.itemHonorPrice[0] = 2805
fInsigniaOfTheHorde.itemStats = new Array();
fInsigniaOfTheHorde.itemStats[0] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div class=\"myTable\">\
<span class=\"myBlue\">Insignia de la Horda</span>\
<br>Se liga al recogerlo<br>Único<br>Abalorio<br>Clases: Chamán<br>\
<span class=\"myGreen\">Uso: Disipa todos los efectos de merma de movimiento y todos los efectos que provocan perdida de control de tu personaje.</span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fInsigniaOfTheHorde; ++i;

var fInsigniaOfTheHorde = new RewardItem("horde","Insignia de la Horda","/shared/wow-com/images/basics/honor/rewards/icons/INV_Jewelry_TrinketPVP_02.gif");
fInsigniaOfTheHorde.itemHonorPrice = new Array();
fInsigniaOfTheHorde.itemHonorPrice[0] = 2805
fInsigniaOfTheHorde.itemStats = new Array();
fInsigniaOfTheHorde.itemStats[0] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div class=\"myTable\">\
<span class=\"myBlue\">Insignia de la Horda</span>\
<br>Se liga al recogerlo<br>Único<br>Abalorio<br>Clases: Brujo<br>\
<span class=\"myGreen\">Uso: Disipa todos los efectos de merma de movimiento y todos los efectos que provocan perdida de control de tu personaje.</span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fInsigniaOfTheHorde; ++i;

var fInsigniaOfTheHorde = new RewardItem("horde","Insignia de la Horda","/shared/wow-com/images/basics/honor/rewards/icons/INV_Jewelry_TrinketPVP_02.gif");
fInsigniaOfTheHorde.itemHonorPrice = new Array();
fInsigniaOfTheHorde.itemHonorPrice[0] = 2805
fInsigniaOfTheHorde.itemStats = new Array();
fInsigniaOfTheHorde.itemStats[0] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div class=\"myTable\">\
<span class=\"myBlue\">Insignia de la Horda</span>\
<br>Se liga al recogerlo<br>Único<br>Abalorio<br>Clases: Guerrero<br>\
<span class=\"myGreen\">Uso: Disipa todos los efectos de merma de movimiento y todos los efectos que provocan perdida de control de tu personaje.</span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fInsigniaOfTheHorde; ++i;

var fHordeBattleStandard = new RewardItem("horde","Confalón de batalla de la Horda","/shared/wow-com/images/basics/honor/rewards/icons/INV_BannerPVP_01.gif");
fHordeBattleStandard.itemHonorPrice = new Array();
fHordeBattleStandard.itemHonorPrice[0] = 15300
fHordeBattleStandard.itemStats = new Array();
fHordeBattleStandard.itemStats[0] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div class=\"myTable\">Confalón de batalla de la Horda<br>Se liga al recogerlo<br>\
<span class=\"myGreen\">Uso: Coloca un confalón de batalla con 1500 p. de salud que aumenta la salud máxima de todos los miembros del grupo que estén a 45 m. del confalón de batalla en un 15%. Dura 2 min. El confalón de batalla solo puede utilizarse en campos de batalla JcJ.</span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fHordeBattleStandard; ++i;




var fMedallionOfTheHorde = new RewardItem("horde","Medallón de la Horda","/shared/wow-com/images/basics/honor/rewards/icons/INV_Jewelry_TrinketPVP_02.gif");
fMedallionOfTheHorde.itemHonorPrice = new Array();
fMedallionOfTheHorde.itemHonorPrice[0] = 16983
fMedallionOfTheHorde.itemStats = new Array();
fMedallionOfTheHorde.itemStats[0] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div class=\"myTable\">\
<span class=\"myBlue\">Medallón de la Horda</span>\
<br>Se liga al recogerlo<br>Único<br>Abalorio<br>Clases: Druida<br>Requiere nivel 70<br>\
<span class=\"myGreen\">Equipar: Mejora tu índice de temple en 20.</span>\
<br>\
<span class=\"myGreen\">Uso: Disipa todos los efectos de merma de movimiento y todos los efectos que provocan perdida de control de tu personaje.</span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fMedallionOfTheHorde; ++i;



var fMedallionOfTheHorde = new RewardItem("horde","Medallón de la Horda","/shared/wow-com/images/basics/honor/rewards/icons/INV_Jewelry_TrinketPVP_02.gif");
fMedallionOfTheHorde.itemHonorPrice = new Array();
fMedallionOfTheHorde.itemHonorPrice[0] = 16983
fMedallionOfTheHorde.itemStats = new Array();
fMedallionOfTheHorde.itemStats[0] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div class=\"myTable\">\
<span class=\"myBlue\">Medallón de la Horda</span>\
<br>Se liga al recogerlo<br>Único<br>Abalorio<br>Clases: Cazador<br>Requiere nivel 70<br>\
<span class=\"myGreen\">Equipar: Mejora tu índice de temple en 20.</span>\
<br>\
<span class=\"myGreen\">Uso: Disipa todos los efectos de merma de movimiento y todos los efectos que provocan perdida de control de tu personaje.</span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fMedallionOfTheHorde; ++i;

var fMedallionOfTheHorde = new RewardItem("horde","Medallón de la Horda","/shared/wow-com/images/basics/honor/rewards/icons/INV_Jewelry_TrinketPVP_02.gif");
fMedallionOfTheHorde.itemHonorPrice = new Array();
fMedallionOfTheHorde.itemHonorPrice[0] = 16983
fMedallionOfTheHorde.itemStats = new Array();
fMedallionOfTheHorde.itemStats[0] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div class=\"myTable\">\
<span class=\"myBlue\">Medallón de la Horda</span>\
<br>Se liga al recogerlo<br>Único<br>Abalorio<br>Clases: Mago<br>Requiere nivel 70<br>\
<span class=\"myGreen\">Equipar: Mejora tu índice de temple en 20.</span>\
<br>\
<span class=\"myGreen\">Uso: Disipa todos los efectos de merma de movimiento y todos los efectos que provocan perdida de control de tu personaje.</span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fMedallionOfTheHorde; ++i;




var fMedallionOfTheHorde = new RewardItem("horde","Medallón de la Horda","/shared/wow-com/images/basics/honor/rewards/icons/INV_Jewelry_TrinketPVP_02.gif");
fMedallionOfTheHorde.itemHonorPrice = new Array();
fMedallionOfTheHorde.itemHonorPrice[0] = 16983
fMedallionOfTheHorde.itemStats = new Array();
fMedallionOfTheHorde.itemStats[0] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div class=\"myTable\">\
<span class=\"myBlue\">Medallón de la Horda</span>\
<br>Se liga al recogerlo<br>Único<br>Abalorio<br>Clases: Paladín<br>Requiere nivel 70<br>\
<span class=\"myGreen\">Equipar: Mejora tu índice de temple en 20.</span>\
<br>\
<span class=\"myGreen\">Uso: Disipa todos los efectos de merma de movimiento y todos los efectos que provocan perdida de control de tu personaje.</span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fMedallionOfTheHorde; ++i;



var fMedallionOfTheHorde = new RewardItem("horde","Medallón de la Horda","/shared/wow-com/images/basics/honor/rewards/icons/INV_Jewelry_TrinketPVP_02.gif");
fMedallionOfTheHorde.itemHonorPrice = new Array();
fMedallionOfTheHorde.itemHonorPrice[0] = 16983
fMedallionOfTheHorde.itemStats = new Array();
fMedallionOfTheHorde.itemStats[0] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div class=\"myTable\">\
<span class=\"myBlue\">Medallón de la Horda</span>\
<br>Se liga al recogerlo<br>Único<br>Abalorio<br>Clases: Sacerdote<br>Requiere nivel 70<br>\
<span class=\"myGreen\">Equipar: Mejora tu índice de temple en 20.</span>\
<br>\
<span class=\"myGreen\">Uso: Disipa todos los efectos de merma de movimiento y todos los efectos que provocan perdida de control de tu personaje.</span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fMedallionOfTheHorde; ++i;

var fMedallionOfTheHorde = new RewardItem("horde","Medallón de la Horda","/shared/wow-com/images/basics/honor/rewards/icons/INV_Jewelry_TrinketPVP_02.gif");
fMedallionOfTheHorde.itemHonorPrice = new Array();
fMedallionOfTheHorde.itemHonorPrice[0] = 16983
fMedallionOfTheHorde.itemStats = new Array();
fMedallionOfTheHorde.itemStats[0] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div class=\"myTable\">\
<span class=\"myBlue\">Medallón de la Horda</span>\
<br>Se liga al recogerlo<br>Único<br>Abalorio<br>Clases: Pícaro<br>Requiere nivel 70<br>\
<span class=\"myGreen\">Equipar: Mejora tu índice de temple en 20.</span>\
<br>\
<span class=\"myGreen\">Uso: Disipa todos los efectos de merma de movimiento y todos los efectos que provocan perdida de control de tu personaje.</span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fMedallionOfTheHorde; ++i;

var fMedallionOfTheHorde = new RewardItem("horde","Medallón de la Horda","/shared/wow-com/images/basics/honor/rewards/icons/INV_Jewelry_TrinketPVP_02.gif");
fMedallionOfTheHorde.itemHonorPrice = new Array();
fMedallionOfTheHorde.itemHonorPrice[0] = 16983
fMedallionOfTheHorde.itemStats = new Array();
fMedallionOfTheHorde.itemStats[0] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div class=\"myTable\">\
<span class=\"myBlue\">Medallón de la Horda</span>\
<br>Se liga al recogerlo<br>Único<br>Abalorio<br>Clases: Chamán<br>Requiere nivel 70<br>\
<span class=\"myGreen\">Equipar: Mejora tu índice de temple en 20.</span>\
<br>\
<span class=\"myGreen\">Uso: Disipa todos los efectos de merma de movimiento y todos los efectos que provocan perdida de control de tu personaje.</span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fMedallionOfTheHorde; ++i;

var fMedallionOfTheHorde = new RewardItem("horde","Medallón de la Horda","/shared/wow-com/images/basics/honor/rewards/icons/INV_Jewelry_TrinketPVP_02.gif");
fMedallionOfTheHorde.itemHonorPrice = new Array();
fMedallionOfTheHorde.itemHonorPrice[0] = 16983
fMedallionOfTheHorde.itemStats = new Array();
fMedallionOfTheHorde.itemStats[0] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div class=\"myTable\">\
<span class=\"myBlue\">Medallón de la Horda</span>\
<br>Se liga al recogerlo<br>Único<br>Abalorio<br>Clases: Brujo<br>Requiere nivel 70<br>\
<span class=\"myGreen\">Equipar: Mejora tu índice de temple en 20.</span>\
<br>\
<span class=\"myGreen\">Uso: Disipa todos los efectos de merma de movimiento y todos los efectos que provocan perdida de control de tu personaje.</span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fMedallionOfTheHorde; ++i;

var fMedallionOfTheHorde = new RewardItem("horde","Medallón de la Horda","/shared/wow-com/images/basics/honor/rewards/icons/INV_Jewelry_TrinketPVP_02.gif");
fMedallionOfTheHorde.itemHonorPrice = new Array();
fMedallionOfTheHorde.itemHonorPrice[0] = 16983
fMedallionOfTheHorde.itemStats = new Array();
fMedallionOfTheHorde.itemStats[0] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div class=\"myTable\">\
<span class=\"myBlue\">Medallón de la Horda</span>\
<br>Se liga al recogerlo<br>Único<br>Abalorio<br>Clases: Guerrero<br>Requiere nivel 70<br>\
<span class=\"myGreen\">Equipar: Mejora tu índice de temple en 20.</span>\
<br>\
<span class=\"myGreen\">Uso: Disipa todos los efectos de merma de movimiento y todos los efectos que provocan perdida de control de tu personaje.</span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fMedallionOfTheHorde; ++i;

var fTalismanOfTheAlliance = new RewardItem("horde","Talismán de la Horda","/shared/wow-com/images/basics/honor/rewards/icons/INV_Jewelry_Talisman_09.gif");
fTalismanOfTheAlliance.itemHonorPrice = new Array();
fTalismanOfTheAlliance.itemHonorPrice[0] = 22950
fTalismanOfTheAlliance.itemTokenPrice = new Array();
fTalismanOfTheAlliance.itemTokenPrice[0] = new Array(0,0,10,0);
fTalismanOfTheAlliance.itemStats = new Array();
fTalismanOfTheAlliance.itemStats[0] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div class=\"myTable\">\
<span class=\"myPurple\">Talismán de la Horda</span>\
<br>Se liga al recogerlo<br>Único<br>Abalorio<br>Requiere nivel 70<br>\
<span class=\"myGreen\">Equipar: Mejora tu índice de temple en 34.</span>\
<br>\
<span class=\"myGreen\">Uso: Te sana a ti mismo 877 a 969 p. de daño.</span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fTalismanOfTheAlliance; ++i;

var fBandOfTriumph = new RewardItem("horde","Sortija de triunfo","/shared/wow-com/images/basics/honor/rewards/icons/INV_Jewelry_Ring_60.gif");
fBandOfTriumph.itemHonorPrice = new Array();
fBandOfTriumph.itemHonorPrice[0] = 11934
fBandOfTriumph.itemTokenPrice = new Array();
fBandOfTriumph.itemTokenPrice[0] = new Array(10,0,0,0);
fBandOfTriumph.itemStats = new Array();
fBandOfTriumph.itemStats[0] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div class=\"myTable\">\
<span class=\"myBlue\">Sortija de triunfo</span>\
<br>Se liga al recogerlo<br>Único<br>Dedo<br>+21 Aguante<br>Requiere nivel 70<br>\
<span class=\"myGreen\">Equipar: Aumenta tu índice de golpe crítico en 16.</span>\
<br>\
<span class=\"myGreen\">Equipar: Mejora tu índice de temple en 16.</span>\
<br>\
<span class=\"myGreen\">Equipar: Aumenta el poder de ataque en 32.</span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fBandOfTriumph; ++i;


var fBandOfDominance = new RewardItem("horde","Sortija de dominio","/shared/wow-com/images/basics/honor/rewards/icons/INV_Jewelry_Ring_60.gif");
fBandOfDominance.itemHonorPrice = new Array();
fBandOfDominance.itemHonorPrice[0] = 11934
fBandOfDominance.itemTokenPrice = new Array();
fBandOfDominance.itemTokenPrice[0] = new Array(10,0,0,0);
fBandOfDominance.itemStats = new Array();
fBandOfDominance.itemStats[0] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div class=\"myTable\">\
<span class=\"myBlue\">Sortija de dominio</span>\
<br>Se liga al recogerlo<br>Único<br>Dedo<br>+27 Aguante<br>Requiere nivel 70<br>\
<span class=\"myGreen\">Equipar: Mejora tu índice de temple en 15.</span>\
<br>\
<span class=\"myGreen\">Equipar: Aumenta el daño y la sanación de los hechizos mágicos y los efectos hasta en 25.</span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fBandOfDominance; ++i;

var fPendantOfTriumph = new RewardItem("horde","Colgante de triunfo","/shared/wow-com/images/basics/honor/rewards/icons/INV_Jewelry_Necklace_36.gif");
fPendantOfTriumph.itemHonorPrice = new Array();
fPendantOfTriumph.itemHonorPrice[0] = 15300
fPendantOfTriumph.itemTokenPrice = new Array();
fPendantOfTriumph.itemTokenPrice[0] = new Array(0,0,10,0);
fPendantOfTriumph.itemStats = new Array();
fPendantOfTriumph.itemStats[0] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div class=\"myTable\">\
<span class=\"myPurple\">Colgante de triunfo</span>\
<br>Se liga al recogerlo<br>Único<br>Cuello<br>+28 Aguante<span class=\"myYellowGem\">Ranura amarilla</span><span class=\"myGray\">Bonus ranura: +2 Índ. golpe</span>\
<br>Requiere nivel 70<br>\
<span class=\"myGreen\">Equipar: Aumenta tu índice de golpe crítico en 10.</span>\
<br>\
<span class=\"myGreen\">Equipar: Mejora tu índice de temple en 17.</span>\
<br>\
<span class=\"myGreen\">Equipar: Aumenta el poder de ataque en 36.</span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fPendantOfTriumph; ++i;

var fPendantOfDominance = new RewardItem("horde","Colgante de dominio","/shared/wow-com/images/basics/honor/rewards/icons/INV_Jewelry_Necklace_36.gif");
fPendantOfDominance.itemHonorPrice = new Array();
fPendantOfDominance.itemHonorPrice[0] = 15300
fPendantOfDominance.itemTokenPrice = new Array();
fPendantOfDominance.itemTokenPrice[0] = new Array(0,0,10,0);
fPendantOfDominance.itemStats = new Array();
fPendantOfDominance.itemStats[0] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div class=\"myTable\">\
<span class=\"myPurple\">Colgante de dominio</span>\
<br>Se liga al recogerlo<br>Único<br>Cuello<br>+31 Aguante<br>+12 Inteligencia<span class=\"myYellowGem\">Ranura amarilla</span><span class=\"myGray\">Bonus ranura: +2 índice de golpes críticos con hechizos</span>\
<br>Requiere nivel 70<br>\
<span class=\"myGreen\">Equipar: Mejora tu índice de temple en 16.</span>\
<br>\
<span class=\"myGreen\">Equipar: Aumenta el daño y la sanación de los hechizos mágicos y los efectos hasta en 26.</span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fPendantOfDominance; ++i;

var fBoldOrnateRuby = new RewardItem("horde","Rubí de sangre ornamentado","/shared/wow-com/images/basics/honor/rewards/icons/INV_Misc_Gem_Ruby_02.gif");
fBoldOrnateRuby.itemHonorPrice = new Array();
fBoldOrnateRuby.itemHonorPrice[0] = 6885
fBoldOrnateRuby.itemStats = new Array();
fBoldOrnateRuby.itemStats[0] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div class=\"myTable\">\
<span class=\"myPurple\">Rubí de sangre ornamentado</span>\
<br>Se liga al recogerlo<br>Único-Equipado<br>+20 Poder de ataque<br>\
<span class=\"myYellow\">\"Encaja en una ranura de color rojo.\"</span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fBoldOrnateRuby; ++i;

var fRunedOrnateRuby = new RewardItem("horde","Rubí rúnico ornamentado","/shared/wow-com/images/basics/honor/rewards/icons/INV_Misc_Gem_Bloodstone_01.gif");
fRunedOrnateRuby.itemHonorPrice = new Array();
fRunedOrnateRuby.itemHonorPrice[0] = 6885
fRunedOrnateRuby.itemStats = new Array();
fRunedOrnateRuby.itemStats[0] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div class=\"myTable\">\
<span class=\"myPurple\">Rubí rúnico ornamentado</span>\
<br>Se liga al recogerlo<br>Único-Equipado<br>+12 Daño con hechizos<br>\
<span class=\"myYellow\">\"Encaja en una ranura de color rojo.\"</span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fRunedOrnateRuby; ++i;

var fSmoothOrnateDawnstone = new RewardItem("horde","Piedra del alba ornamentada lisa","/shared/wow-com/images/basics/honor/rewards/icons/INV_Misc_Gem_Topaz_01.gif");
fSmoothOrnateDawnstone.itemHonorPrice = new Array();
fSmoothOrnateDawnstone.itemHonorPrice[0] = 6885
fSmoothOrnateDawnstone.itemStats = new Array();
fSmoothOrnateDawnstone.itemStats[0] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div class=\"myTable\">\
<span class=\"myPurple\">Piedra del alba ornamentada lisa</span>\
<br>Se liga al recogerlo<br>Único-Equipado<br>+10 índice de golpe crítico<br>\
<span class=\"myYellow\">\"Encaja en una ranura de color amarillo.\"</span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fSmoothOrnateDawnstone; ++i;

var fGleamingOrnateDawnstone = new RewardItem("horde","Piedra del alba ornamentada reluciente","/shared/wow-com/images/basics/honor/rewards/icons/INV_Misc_Gem_Topaz_02.gif");
fGleamingOrnateDawnstone.itemHonorPrice = new Array();
fGleamingOrnateDawnstone.itemHonorPrice[0] = 6885
fGleamingOrnateDawnstone.itemStats = new Array();
fGleamingOrnateDawnstone.itemStats[0] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div class=\"myTable\">\
<span class=\"myPurple\">Piedra del alba ornamentada reluciente</span>\
<br>Se liga al recogerlo<br>Único-Equipado<br>+10 índice de golpes críticos con hechizos<br>\
<span class=\"myYellow\">\"Encaja en una ranura de color amarillo.\"</span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fGleamingOrnateDawnstone; ++i;

var fInscribedOrnateTopaz = new RewardItem("horde","Topacio ornamentado con inscripciones","/shared/wow-com/images/basics/honor/rewards/icons/INV_Misc_Gem_Opal_01.gif");
fInscribedOrnateTopaz.itemHonorPrice = new Array();
fInscribedOrnateTopaz.itemHonorPrice[0] = 8500
fInscribedOrnateTopaz.itemStats = new Array();
fInscribedOrnateTopaz.itemStats[0] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div class=\"myTable\">\
<span class=\"myPurple\">Topacio ornamentado con inscripciones</span>\
<br>Se liga al recogerlo<br>Único-Equipado<br>+10 Poder de ataque, +5 índice de golpe crítico<br>\
<span class=\"myYellow\">\"Encaja en una ranura de color rojo o amarillo.\"</span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fInscribedOrnateTopaz; ++i;

var fPotentOrnateTopaz = new RewardItem("horde","Topacio ornamentado pujante","/shared/wow-com/images/basics/honor/rewards/icons/INV_Misc_Gem_Opal_02.gif");
fPotentOrnateTopaz.itemHonorPrice = new Array();
fPotentOrnateTopaz.itemHonorPrice[0] = 8500
fPotentOrnateTopaz.itemStats = new Array();
fPotentOrnateTopaz.itemStats[0] = "\
<table width=\"275\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\
<tr>\
<td>\
<div class=\"myTable\">\
<span class=\"myPurple\">Topacio ornamentado pujante</span>\
<br>Se liga al recogerlo<br>Único-Equipado<br>+6 Daño con hechizos, +5 índice de golpes con hechizos críticos<br>\
<span class=\"myYellow\">\"Encaja en una ranura de color rojo o amarillo.\"</span>\
</div>\
</td>\
</tr>\
</table>\
";
RewardItems[i] = fPotentOrnateTopaz; ++i;

//------END REWARDS DEFINITION------

