var crossRealmBattlegrounds = "Cross-Realm Battlegrounds";
var searchText = "Realm Name";
var battlegroupText = "Battlegroup";
var pvp = "PvP";
var pve = "PvE";
var rp = "RP";
var rppvp = "RP-PvP";
var en = "EN";
var fr = "FR";
var de = "DE";
var es = "ES";
var introParagraph = "<img src='/shared/wow-com/images/burningcrusade/history-be/plaincap-o.gif' align='left'>n this page, you will find all the current Battlegroups for the English-speaking European World of Warcraft realms. When entering a Battleground or Arena queue, you will join players from other realms in your Battlegroup on the field of honor.<p>The makeup of the battlegroups are subject to change at any time. In the event that the groupings do change, tables below will be updated.";
var returnToTop = "Return to Top";
var mustBe = "Must be at least 3 characters";
var realmNotFound = "Realm not found";
var legend= "";
var language="<p><a href='/fr/info/basics/battlegroups.html'>Fran\u00e7ais</a>&nbsp;&nbsp;&nbsp;<a href='/de/info/basics/battlegroups.html'>Deutsch</a>&nbsp;&nbsp;&nbsp;<a href='/es/info/basics/battlegroups.html'>Español</a>&nbsp;&nbsp;&nbsp;<a href='/ru/info/basics/battlegroups.html'>русский</a></p><br />";


var battlegroupNames = new Array;
var y = 0;
battlegroupNames[y++] = "Blackout";
battlegroupNames[y++] = "Bloodlust";
battlegroupNames[y++] = "Cyclone";
battlegroupNames[y++] = "Conviction";
battlegroupNames[y++] = "Rampage";
battlegroupNames[y++] = "Reckoning";
battlegroupNames[y++] = "Ruin";
battlegroupNames[y++] = "Misery";
battlegroupNames[y++] = "Nightfall";
battlegroupNames[y++] = "Vindication";
//battlegroupNames[y++] = "Impact";
//battlegroupNames[y++] = "Vigor";
//battlegroupNames[y++] = "Conviction";
//battlegroupNames[y++] = "Intimidation";


//organize these in the same order as the list above BUT DO NOT LOCALIZE THESE!!!!
var battlegroupIcons = new Array;
y = 0;
battlegroupIcons[y++] = "blackout";
battlegroupIcons[y++] = "bloodlust";
battlegroupIcons[y++] = "cyclone";
battlegroupIcons[y++] = "conviction";
battlegroupIcons[y++] = "rampage";
battlegroupIcons[y++] = "reckoning";
battlegroupIcons[y++] = "ruin";
battlegroupIcons[y++] = "misery";
battlegroupIcons[y++] = "nightfall";
battlegroupIcons[y++] = "vindication";

//battlegroupIcons[y++] = "impact";
//battlegroupIcons[y++] = "vigor";
//battlegroupIcons[y++] = "conviction";
//battlegroupIcons[y++] = "intimidation";
