var i = 0;

var t = 0;

var className = "Hunter Talents";
var talentPath = "/info/basics/talents/";

tree[i] = "Beast Mastery"; i++;
tree[i] = "Marksmanship"; i++;
tree[i] = "Survival"; i++;

i = 0;
talent[i] = [0, "Improved Aspect of the Hawk", 5, 2, 1]; i++;
talent[i] = [0, "Endurance Training", 5, 3, 1]; i++;
talent[i] = [0, "Focused Fire", 2, 1, 2]; i++;
talent[i] = [0, "Improved Aspect of the Monkey", 3, 2, 2]; i++; 
talent[i] = [0, "Thick Hide", 3, 3, 2]; i++;
talent[i] = [0, "Improved Revive Pet", 2, 4, 2]; i++;
talent[i] = [0, "Pathfinding", 2, 1, 3]; i++;
talent[i] = [0, "Aspect Mastery", 1, 2, 3]; i++;
talent[i] = [0, "Unleashed Fury", 5, 3, 3]; i++;
talent[i] = [0, "Improved Mend Pet", 2, 2, 4]; i++;
talent[i] = [0, "Ferocity", 5, 3, 4]; i++;
talent[i] = [0, "Spirit Bond", 2, 1, 5]; i++;
talent[i] = [0, "Intimidation", 1, 2, 5]; i++;
talent[i] = [0, "Bestial Discipline", 2, 4, 5]; i++;
talent[i] = [0, "Animal Handler", 2, 1, 6]; i++;
talent[i] = [0, "Frenzy", 5, 3, 6, [getTalentID("Ferocity"),5]]; i++;
talent[i] = [0, "Ferocious Inspiration", 3, 1, 7]; i++;
talent[i] = [0, "Bestial Wrath", 1, 2, 7, [getTalentID("Intimidation"),1]]; i++;
talent[i] = [0, "Catlike Reflexes", 3, 3, 7]; i++;
talent[i] = [0, "Invigoration", 2, 1, 8, [getTalentID("Ferocious Inspiration"),3]]; i++;
talent[i] = [0, "Serpent's Swiftness", 5, 3, 8]; i++;
talent[i] = [0, "Longevity", 3, 1, 9]; i++;
talent[i] = [0, "The Beast Within", 1, 2, 9, [getTalentID("Bestial Wrath"),1]]; i++;
talent[i] = [0, "Cobra Strikes", 3, 3, 9, [getTalentID("Serpent's Swiftness"),5]]; i++;
talent[i] = [0, "Kindred Spirits", 5, 2, 10]; i++;
talent[i] = [0, "Beast Mastery", 1, 2, 11]; i++;

treeStartStop[t] = i -1;
t++;

//marksmanship talents
talent[i] = [1, "Improved Concussive Shot", 2, 1, 1]; i++;
talent[i] = [1, "Focused Aim", 3, 2, 1]; i++;
talent[i] = [1, "Lethal Shots", 5, 3, 1]; i++;
talent[i] = [1, "Careful Aim", 3, 1, 2]; i++;
talent[i] = [1, "Improved Hunter's Mark", 3, 2, 2]; i++;
talent[i] = [1, "Mortal Shots", 5, 3, 2]; i++;
talent[i] = [1, "Go for the Throat", 2, 1, 3]; i++;
talent[i] = [1, "Improved Arcane Shot", 5, 2, 3]; i++;
talent[i] = [1, "Aimed Shot", 1, 3, 3, [getTalentID("Mortal Shots"),5]]; i++;
talent[i] = [1, "Rapid Killing", 2, 4, 3]; i++;
talent[i] = [1, "Improved Stings", 3, 2, 4]; i++;
talent[i] = [1, "Efficiency", 5, 3, 4]; i++;
talent[i] = [1, "Concussive Barrage", 3, 1, 5]; i++;
talent[i] = [1, "Scatter Shot", 1, 2, 5]; i++;
talent[i] = [1, "Barrage", 3, 3, 5]; i++;
talent[i] = [1, "Combat Experience", 2, 1, 6]; i++;
talent[i] = [1, "Ranged Weapon Specialization", 5, 4, 6]; i++;
talent[i] = [1, "Piercing Shots", 3, 1, 7]; i++;
talent[i] = [1, "Trueshot Aura", 1, 2, 7, [getTalentID("Scatter Shot"),1]]; i++;
talent[i] = [1, "Improved Barrage", 3, 3, 7, [getTalentID("Barrage"),3]]; i++;
talent[i] = [1, "Master Marksman", 5, 2, 8]; i++;
talent[i] = [1, "Rapid Recuperation", 3, 3, 8]; i++;
talent[i] = [1, "Wild Quiver", 3, 1, 9]; i++;
talent[i] = [1, "Silencing Shot", 1, 2, 9, [getTalentID("Master Marksman"),5]]; i++;
talent[i] = [1, "Improved Steady Shot", 3, 3, 9]; i++;
talent[i] = [1, "Marked for Death", 5, 2, 10]; i++;
talent[i] = [1, "Chimera Shot", 1, 2, 11]; i++;

treeStartStop[t] = i -1;
t++;

//survival talents
talent[i] = [2, "Improved Tracking", 5, 1, 1]; i++;
talent[i] = [2, "Hawk Eye", 3, 2, 1]; i++;
talent[i] = [2, "Savage Strikes", 2, 3, 1]; i++;
talent[i] = [2, "T.N.T.", 3, 1, 2]; i++;
talent[i] = [2, "Entrapment", 3, 2, 2]; i++;
talent[i] = [2, "Improved Wing Clip", 3, 3, 2]; i++;
talent[i] = [2, "Survival Instincts", 2, 4, 2]; i++;
talent[i] = [2, "Survivalist", 5, 1, 3]; i++;
talent[i] = [2, "Trap Mastery", 1, 2, 3]; i++;
talent[i] = [2, "Deflection", 3, 3, 3]; i++;
talent[i] = [2, "Survival Tactics", 2, 4, 3]; i++;
talent[i] = [2, "Surefooted", 3, 2, 4]; i++;
talent[i] = [2, "Lock and Load", 3, 4, 4]; i++;
talent[i] = [2, "Hunter vs. Wild", 3, 1, 5, [getTalentID("Survivalist"),5]]; i++;
talent[i] = [2, "Killer Instinct", 3, 2, 5]; i++;
talent[i] = [2, "Counterattack", 1, 3, 5, [getTalentID("Deflection"),3]]; i++;
talent[i] = [2, "Lightning Reflexes", 5, 1, 6]; i++;
talent[i] = [2, "Resourcefulness", 3, 3, 6]; i++;
talent[i] = [2, "Expose Weakness", 3, 1, 7, [getTalentID("Lightning Reflexes"),5]]; i++;
talent[i] = [2, "Wyvern Sting", 1, 2, 7, [getTalentID("Killer Instinct"),3]]; i++;
talent[i] = [2, "Thrill of the Hunt", 3, 3, 7]; i++;
talent[i] = [2, "Master Tactician", 5, 1, 8]; i++;
talent[i] = [2, "Noxious stings", 3, 2, 8, [getTalentID("Wyvern Sting"),1]]; i++;
talent[i] = [2, "Point of No Escape", 3, 1, 9]; i++;
talent[i] = [2, "Readiness", 1, 2, 9]; i++;
talent[i] = [2, "Sniper Training", 3, 4, 9]; i++;
talent[i] = [2, "Hunting Party", 5, 3, 10, [getTalentID("Thrill of the Hunt"),3]]; i++;
talent[i] = [2, "Explosive Shot", 1, 2, 11, [getTalentID("Readiness"),1]]; i++;
treeStartStop[t] = i -1;
t++;

i = 0;

//Beast Mastery Talents Begin

//Improved Aspect of the Hawk - Beast Mastery
rank[i] = [
"While Aspect of the Hawk is active, all normal ranged attacks have a 10% chance of increasing ranged attack speed by 3% for 12 sec.",
"While Aspect of the Hawk is active, all normal ranged attacks have a 10% chance of increasing ranged attack speed by 6% for 12 sec.",
"While Aspect of the Hawk is active, all normal ranged attacks have a 10% chance of increasing ranged attack speed by 9% for 12 sec.",
"While Aspect of the Hawk is active, all normal ranged attacks have a 10% chance of increasing ranged attack speed by 12% for 12 sec.",
"While Aspect of the Hawk is active, all normal ranged attacks have a 10% chance of increasing ranged attack speed by 15% for 12 sec."
		];
i++;		
		
//Endurance Training - Beast Mastery
rank[i] = [
"Increases the Health of your pets by 2% and your total health by 1%.",
"Increases the Health of your pets by 4% and your total health by 2%.",
"Increases the Health of your pets by 6% and your total health by 3%.",
"Increases the Health of your pets by 8% and your total health by 4%.",
"Increases the Health of your pets by 10% and your total health by 5%."
		];
i++;		

//Focused Fire - Beast Mastery
rank[i] = [
"All damage caused by you is increased by 1% while your pet is active and the critical strike chance of your pet's special abilities by 10% while Kill Command is active.",
"All damage caused by you is increased by 2% while your pet is active and the critical strike chance of your pet's special abilities by 20% while Kill Command is active."
		];
i++;		
		
//Improved Aspect of the Monkey - Beast Mastery
rank[i] = [
"Increases the Dodge bonus of your Aspect of the Monkey by 2%.",
"Increases the Dodge bonus of your Aspect of the Monkey by 4%.",
"Increases the Dodge bonus of your Aspect of the Monkey by 6%."
		];
i++;		

//Thick Hide - Beast Mastery
rank[i] = [
"Increases the armor rating of your pets by 7% and your armor contributions from items by 4%.",
"Increases the armor rating of your pets by 14% and your armor contributions from items by 7%.",
"Increases the armor rating of your pets by 20% and your armor contributions from items by 10%.",

		];
i++;		

//Improved Revive Pet - Beast Mastery
rank[i] = [
"Revive Pet's casting time is reduced by 3 sec, mana cost is reduced by 20%, and increases the health your pet returns with by an additional 15%.",
"Revive Pet's casting time is reduced by 6 sec, mana cost is reduced by 40%, and increases the health your pet returns with by an additional 30%."
		];
i++;		


//Pathfinding - Beast Mastery
rank[i] = [
"Increases the speed bonus of your Aspect of the Cheetah and Aspect of the Pack by 4%, and increases your speed while mounted by 5%. The mounted movement speed increase does not stack with other effects.",
"Increases the speed bonus of your Aspect of the Cheetah and Aspect of the Pack by 8%, and increases your speed while mounted by 10%. The mounted movement speed increase does not stack with other effects."
		];
i++;	

		
//Aspect Mastery - Beast Mastery
rank[i] = [
"Increases the mana returned from your Aspect of the Viper by 10%, reduces the damage done to you while in Aspect of the Monkey by 10% and increases the attack power bonus gained with Aspect of the Hawk by 50%.",
		];		
i++;		


//Unleashed Fury - Beast Mastery
rank[i] = [ 
"Increases the damage done by your pets by 4%.",
"Increases the damage done by your pets by 8%.",
"Increases the damage done by your pets by 12%.",
"Increases the damage done by your pets by 16%.",
"Increases the damage done by your pets by 20%."
		];
i++;		
	

//Improved Mend Pet - Beast Mastery
rank[i] = [ 
"Reduces the mana cost of your Mend Pet spell by 10% and gives the Mend Pet spell a 25% chance of cleansing 1 Curse, Disease, Magic or Poison effect from the pet each tick.",
"Reduces the mana cost of your Mend Pet spell by 20% and gives the Mend Pet spell a 50% chance of cleansing 1 Curse, Disease, Magic or Poison effect from the pet each tick."
		];
i++;	

//Ferocity - Beast Mastery
rank[i] = [
"Increases the critical strike chance of your pets by 2%.",
"Increases the critical strike chance of your pets by 4%.",
"Increases the critical strike chance of your pets by 6%.",
"Increases the critical strike chance of your pets by 8%.",
"Increases the critical strike chance of your pets by 10%."

		];
i++;		

//Spirit Bond - Beast Mastery 
rank[i] = [
"While your pet is active, you and your pet will regenerate 1% of total health every 10 sec and increases healing done to you and your pet by 5%.",
"While your pet is active, you and your pet will regenerate 2% of total health every 10 sec and increases healing done to you and your pet by 10%."
		];
i++;

//Intimidation - Beast Mastery
rank[i] = [
		"<span style=text-align:left;float:left;>202 Mana</span><span style=text-align:right;float:right;>100 yd range</span><br><span style=text-align:left;float:left;>Instant cast</span><span style=text-align:right;float:right;>1 min cooldown</span><br>Command your pet to intimidate the target on the next successful melee attack, causing a high amount of threat and stunning the target for 3 sec."
		];
i++;		

//Bestial Discipline - Beast Mastery
rank[i] = [
"Increases the Focus regeneration of your pets by 50%.",
"Increases the Focus regeneration of your pets by 100%."
		];
i++;		

//Animal Handler - Beast Mastery
rank[i] = [
"Increases your pet's chance to hit by 2% and reduces the cooldown of your Master's Call ability by 5 sec.",
"Increases your pet's chance to hit by 4% and reduces the cooldown of your Master's Call ability by 10 sec."
		];
i++;		

//Frenzy - Beast Mastery
rank[i] = [
"Gives your pet a 20% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.",
"Gives your pet a 40% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.",
"Gives your pet a 60% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.",
"Gives your pet a 80% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.",
"Gives your pet a 100% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike."

		];		
i++;		

//Ferocious Inspiration - Beast Mastery
rank[i] = [
"When your pet scores a critical hit, all party members have all damage increased by 1% for 10 sec.",
"When your pet scores a critical hit, all party members have all damage increased by 2% for 10 sec.",
"When your pet scores a critical hit, all party members have all damage increased by 3% for 10 sec."

		];		
i++;		

//Bestial Wrath - Beast Mastery			
rank[i] = [
		"<span style=text-align:left;float:left;>338 Mana</span><span style=text-align:right;float:right;>100 yd range</span><br><span style=text-align:left;float:left;>Instant cast</span><span style=text-align:right;float:right;>2 min cooldown</span><br>Send your pet into a rage causing 50% additional damage for 18 sec. While enraged, the beast cannot be stopped unless killed."
		];
i++;		

//Catlike Reflexes - Beast Mastery
rank[i] = [
"Increases your chance to dodge by 1% and your pet's chance to dodge by an additional 3%.",
"Increases your chance to dodge by 2% and your pet's chance to dodge by an additional 6%.",
"Increases your chance to dodge by 3% and your pet's chance to dodge by an additional 9%."
		];		
i++;

//Invigoration - Beast Mastery
rank[i] = [ 
"When your pet scores a critical hit with a special ability, you instantly regenerate 1% mana.",
"When your pet scores a critical hit with a special ability, you instantly regenerate 2% mana."
		];
i++;	

//Serpent's Swiftness - Beast Mastery
rank[i] = [
"Increases ranged combat attack speed by 4% and your pet's melee attack speed by 4%.",
"Increases ranged combat attack speed by 8% and your pet's melee attack speed by 8%.",
"Increases ranged combat attack speed by 12% and your pet's melee attack speed by 12%.",
"Increases ranged combat attack speed by 16% and your pet's melee attack speed by 16%.",
"Increases ranged combat attack speed by 20% and your pet's melee attack speed by 20%."
		];		
i++;

//Longevity - Beast Mastery
rank[i] = [
"Reduces the cooldown of your Bestial Wrath, Intimidation and Pet Special Abilities by 10%.",
"Reduces the cooldown of your Bestial Wrath, Intimidation and Pet Special Abilities by 20%.",
"Reduces the cooldown of your Bestial Wrath, Intimidation and Pet Special Abilities by 30%."
		];		
i++;

//The Beast Within - Beast Mastery
rank[i] = [
"When your pet is under the effects of Bestial Wrath, you also go into a rage causing 10% additional damage and reducing mana costs of all spells by 20% for 18 sec. While enraged, you do not feel pity or remorse or fear and you cannot be stopped unless killed."
		];		
i++;

//Cobra Strikes - Beast Mastery
rank[i] = [
"You have a 20% chance when you critically hit with Arcane Shot, Steady Shot or Kill Shot to cause your pet's next 3 special attacks to critically hit.",
"You have a 40% chance when you critically hit with Arcane Shot, Steady Shot or Kill Shot to cause your pet's next 3 special attacks to critically hit.",
"You have a 60% chance when you critically hit with Arcane Shot, Steady Shot or Kill Shot to cause your pet's next 3 special attacks to critically hit."
		];		
i++;


//Kindred Spirits - Beast Mastery
rank[i]=[
"Increases your pet's damage by 4% and you and your pet's movement speed by 2% while your pet is active.",
"Increases your pet's damage by 8% and you and your pet's movement speed by 2% while your pet is active.",
"Increases your pet's damage by 12% and you and your pet's movement speed by 2% while your pet is active.",
"Increases your pet's damage by 16% and you and your pet's movement speed by 2% while your pet is active.",
"Increases your pet's damage by 20% and you and your pet's movement speed by 2% while your pet is active."
		];
i++;

//Beast Mastery - Beast Mastery
rank[i] = [
"You master the art of Beast training, teaching you the ability to tame Exotic pets and increasing your total amount of Pet Skill points by 4."
		];		
i++;

// MARKSMANSHIP----------------------------------------------------------------->
//Improved Concussive Shot - Marksmanship
rank[i] = [
"Increases the duration of your Concussive Shot's daze effect by 1 sec.",
"Increases the duration of your Concussive Shot's daze effect by 2 sec."
		];
i++;

//Focused Aim - Marksmanship
rank[i] = [
"Gives you a 23% chance to avoid interruption caused by damage while casting Aimed Shot and Steady Shot.",
"Gives you a 46% chance to avoid interruption caused by damage while casting Aimed Shot and Steady Shot.",
"Gives you a 70% chance to avoid interruption caused by damage while casting Aimed Shot and Steady Shot."
		];
i++;

//Lethal Shots - Marksmanship 
rank[i] = [
"Increases your critical strike chance with ranged weapons by 1%.",
"Increases your critical strike chance with ranged weapons by 2%.",
"Increases your critical strike chance with ranged weapons by 3%.",
"Increases your critical strike chance with ranged weapons by 4%.",
"Increases your critical strike chance with ranged weapons by 5%."
		];		
i++;	

//Careful Aim - Marksmanship 
rank[i]=[
"Increases your ranged attack power by an amount equal to 33% of your total Intellect.",
"Increases your ranged attack power by an amount equal to 66% of your total Intellect.",
"Increases your ranged attack power by an amount equal to 100% of your total Intellect."
		];
i++;	

//Improved Hunter's Mark - Marksmanship
rank[i] = [
"Increases the bonus attack power granted by your Hunter's Mark ability by 10%, and reduces the mana cost of your Hunter's Mark ability by 33%.",
"Increases the bonus attack power granted by your Hunter's Mark ability by 20%, and reduces the mana cost of your Hunter's Mark ability by 66%.",
"Increases the bonus attack power granted by your Hunter's Mark ability by 30%, and reduces the mana cost of your Hunter's Mark ability by 100%."
		];
i++;

//Mortal Shots - Marksmanship
rank[i] = [
"Increases your ranged weapon critical strike damage bonus by 6%.",
"Increases your ranged weapon critical strike damage bonus by 12%.",
"Increases your ranged weapon critical strike damage bonus by 18%.",
"Increases your ranged weapon critical strike damage bonus by 24%.",
"Increases your ranged weapon critical strike damage bonus by 30%."
		];
i++;	



//Go for the Throat - Marksmanship
rank[i] = [
"Your ranged critical hits cause your pet to generate 25 Focus.",
"Your ranged critical hits cause your pet to generate 50 Focus."
		];
i++;

//Improved Arcane Shot - Marksmanship
rank[i] = [
		"Reduces the cooldown of your Arcane Shot by 0.2 sec.",
		"Reduces the cooldown of your Arcane Shot by 0.4 sec.",
		"Reduces the cooldown of your Arcane Shot by 0.6 sec.",
		"Reduces the cooldown of your Arcane Shot by 0.8 sec.",
		"Reduces the cooldown of your Arcane Shot by 1 sec."
		];
i++;		

//Aimed Shot - Marksmanship 
rank[i] = [
		"<span style=text-align:left;float:left;>75 Mana</span><span style=text-align:right;float:right;>5-35 yd range</span><br><span style=text-align:left;float:left;>3 sec cast</span><BR><span style=text-align:left;float:left;>6 sec cooldown</span><br><br>Requires Ranged Weapon<br>An aimed shot that increases ranged damage by 70 and reduces healing done to that target by 50%. Lasts 10 sec.<br><br>\
		&nbsp;Trainable Ranks Listed Below:<br>\
		&nbsp;Rank 2: 115 Mana, 125 Damage<br>\
		&nbsp;Rank 3: 160 Mana, 200 Damage<br>\
		&nbsp;Rank 4: 210 Mana, 330 Damage<br>\
		&nbsp;Rank 5: 260 Mana, 460 Damage<br>\
		&nbsp;Rank 6: 310 Mana, 600 Damage<br>\
		&nbsp;Rank 7: 370 Mana, 870 Damage"
		];
i++;		

//Rapid Killing - Marksmanship
rank[i] = [
		"Reduces the cooldown of your Rapid Fire ability by 1 min.  In addition, after killing an opponent that yields experience or honor, your next Aimed Shot, Arcane Shot or Auto Shot causes 10% additional damage.  Lasts 20 sec.",
		"Reduces the cooldown of your Rapid Fire ability by 2 min.  In addition, after killing an opponent that yields experience or honor, your next Aimed Shot, Arcane Shot or Auto Shot causes 20% additional damage.  Lasts 20 sec." 
		];
i++;		

//Improved Stings - Marksmanship
rank[i] = [
"Increases the damage done by your Serpent Sting and Wyvern Sting by 10% and the mana drained by your Viper Sting by 10%. In addition, reduces the chance Stings will be dispelled by 10%.",
"Increases the damage done by your Serpent Sting and Wyvern Sting by 20% and the mana drained by your Viper Sting by 20%. In addition, reduces the chance Stings will be dispelled by 20%.",
"Increases the damage done by your Serpent Sting and Wyvern Sting by 30% and the mana drained by your Viper Sting by 30%. In addition, reduces the chance Stings will be dispelled by 30%."
		];
i++;		

//Efficiency - Marksmanship
rank[i] = [
"Reduces the Mana cost of your Shots and Stings by 2%.",
"Reduces the Mana cost of your Shots and Stings by 4%.",
"Reduces the Mana cost of your Shots and Stings by 6%.",
"Reduces the Mana cost of your Shots and Stings by 8%.",
"Reduces the Mana cost of your Shots and Stings by 10%."
		];
i++;		

//Concussive Barrage - Marksmanship

rank[i] = [
		"Your successful Auto Shot and Volley attacks have a 2% chance to Daze the target for 4 sec.",
		"Your successful Auto Shot and Volley attacks have a 4% chance to Daze the target for 4 sec.",
		"Your successful Auto Shot and Volley attacks have a 6% chance to Daze the target for 4 sec."		
			];
i++;		
		
//Scatter Shot - Marksmanship 
rank[i] = [
		"<span style=text-align:left;float:left;>202 Mana</span><span style=text-align:right;float:right;>15 yd range</span><br><span style=text-align:left;float:left;>Instant</span><span style=text-align:right;float:right;>30 sec cooldown</span><br>Requires Ranged Weapon<br>A short-range shot that deals 50% weapon damage and disorients the target for 4 sec. Any damage caused will remove the effect. Turns off your attack when used."
		];
i++;		

//Barrage - Marksmanship
rank[i] = [
"Increases the damage done by your Multi-Shot and Volley spells by 4%.",
"Increases the damage done by your Multi-Shot and Volley spells by 8%.",
"Increases the damage done by your Multi-Shot and Volley spells by 12%."
		];
i++;


//Combat Experience - Marksmanship
rank[i] = [
		"Increases your total Agility by 3% and your total Intellect by 3%.",
		"Increases your total Agility by 6% and your total Intellect by 6%."
			];
i++;	
		
//Ranged Weapon Specialization - Marksmanship 
rank[i]=[
"Increases the damage you deal with ranged weapons by 1%.",
"Increases the damage you deal with ranged weapons by 2%.",
"Increases the damage you deal with ranged weapons by 3%.",
"Increases the damage you deal with ranged weapons by 4%.",
"Increases the damage you deal with ranged weapons by 5%."
		];
i++;			

//Piercing Shots - Marksmanship 
rank[i]=[
"Your Steady Shot and Aimed Shot abilities ignore 2% of your target's armor.",
"Your Steady Shot and Aimed Shot abilities ignore 4% of your target's armor.",
"Your Steady Shot and Aimed Shot abilities ignore 6% of your target's armor."
		];
i++;	
	

//Trueshot Aura - Marksmanship 
rank[i]=[
		"Instant cast<br>Increases the attack power of party and raid members within 45 yards by 50. Lasts until cancelled.<br><br>\
		&nbsp;Trainable Ranks Listed Below:<br>\
		&nbsp;Rank 2: 425 Mana, 75 Attack Power<br>\
		&nbsp;Rank 3: 525 Mana, 100 Attack Power<br>\
		&nbsp;Rank 4: 620 Mana, 125 Attack Power"
		];
i++;		

//Improved Barrage - Marksmanship 
rank[i]=[
"Increases the critical strike chance of your Multi-Shot ability by 4% and gives you a 33% chance to avoid interruption caused by damage while channeling Volley.",
"Increases the critical strike chance of your Multi-Shot ability by 8% and gives you a 66% chance to avoid interruption caused by damage while channeling Volley.",
"Increases the critical strike chance of your Multi-Shot ability by 12% and gives you a 100% chance to avoid interruption caused by damage while channeling Volley."
		];
i++;		

//Master Marksman - Marksmanship 
rank[i]=[
"Increases your critical strike chance by 1%, and reduces the Mana cost of your Steady Shot by 5%.",
"Increases your critical strike chance by 2%, and reduces the Mana cost of your Steady Shot by 10%.",
"Increases your critical strike chance by 3%, and reduces the Mana cost of your Steady Shot by 15%.",
"Increases your critical strike chance by 4%, and reduces the Mana cost of your Steady Shot by 20%.",
"Increases your critical strike chance by 5%, and reduces the Mana cost of your Steady Shot by 25%."
		];
i++;	

//Rapid Recuperation - Marksmanship 
rank[i]=[
"Reduces the mana and focus cost of all shots and abilities by you and your pet by 20% while under the effect of Rapid Fire, and you gain mana equal to 50% of the damage you do under the effect of Rapid Killing over 6 sec.",
"Reduces the mana and focus cost of all shots and abilities by you and your pet by 40% while under the effect of Rapid Fire, and you gain mana equal to 100% of the damage you do under the effect of Rapid Killing over 6 sec.",
"Reduces the mana and focus cost of all shots and abilities by you and your pet by 60% while under the effect of Rapid Fire, and you gain mana equal to 150% of the damage you do under the effect of Rapid Killing over 6 sec."
		];
i++;	

//Wild Quiver - Marksmanship 
rank[i]=[
"You have a 4% chance to shoot an additional shot when doing damage with your auto shot, dealing 60% damage.",
"You have a 7% chance to shoot an additional shot when doing damage with your auto shot, dealing 60% damage.",
"You have a 10% chance to shoot an additional shot when doing damage with your auto shot, dealing 60% damage."
		];
i++;	

//Silencing Shot - Marksmanship 
rank[i]=[
		"<span style=text-align:left;float:left;>\
302 Mana</span><span style=text-align:right;float:right;>\
5-35 yd range</span><br><span style=text-align:left;float:left;>\
Instant Cast</span><span style=text-align:right;float:right;>\
20 sec cooldown</span><br>\
		A shot that deals 50% weapon damage and Silences the target for 3 sec."
		];
i++;	

//Improved Steady Shot - Marksmanship 
rank[i]=[
"Your Steady Shot hits have a 5% chance to increase the damage done by your next Aimed Shot, Arcane Shot or Chimera Shot by 15%, and reduce the mana cost of your next Aimed Shot, Arcane Shot or Chimera Shot by 20%.",
"Your Steady Shot hits have a 10% chance to increase the damage done by your next Aimed Shot, Arcane Shot or Kill Shot by 15%, and reduce the mana cost of your next Aimed Shot, Arcane Shot or Kill Shot by 20%.",
"Your Steady Shot hits have a 15% chance to increase the damage done by your next Aimed Shot, Arcane Shot or Kill Shot by 15%, and reduce the mana cost of your next Aimed Shot, Arcane Shot or Kill Shot by 20%."
		];
i++;	
	
//Marked for Death - Marksmanship 
rank[i]=[
"Increases the damage done by your shots and the damage done by your pet's special abilities by 2%, on the marked targets, and increases the critical strike damage bonus of your Aimed Shot, Steady Shot, Kill Shot or Chimera Shot by 2%.",
"Increases the damage done by your shots and the damage done by your pet's special abilities by 4%, on the marked targets, and increases the critical strike damage bonus of your Aimed Shot, Steady Shot, Kill Shot or Chimera Shot by 4%.",
"Increases the damage done by your shots and the damage done by your pet's special abilities by 6%, on the marked targets, and increases the critical strike damage bonus of your Aimed Shot, Steady Shot, Kill Shot or Chimera Shot by 6%.",
"Increases the damage done by your shots and the damage done by your pet's special abilities by 8%, on the marked targets, and increases the critical strike damage bonus of your Aimed Shot, Steady Shot, Kill Shot or Chimera Shot by 8%.",
"Increases the damage done by your shots and the damage done by your pet's special abilities by 10%, on the marked targets, and increases the critical strike damage bonus of your Aimed Shot, Steady Shot, Kill Shot or Chimera Shot by 10%."
		];
i++;		
	
	
//Chimera Shot - Survival
rank[i]=[
		"<span style=text-align:left;float:left;>375 Mana</span><span style=text-align:right;float:right;>5-35 yd range</span><br><span style=text-align:left;float:left;>Instant cast</span><span style=text-align:right;float:right;>10 sec cooldown</span><span style=text-align:left;float:left;>Requires Ranged Weapon</span><br><br/>You deal 125% weapon damage, refreshing the current Sting on your target and triggering an effect:<br/><br/> Serpent Sting - Instantly deals 40% of the damage done by your Serpent Sting.<br/><br/> Viper Sting - Instantly restores mana to you equal to 60% of the total amount drained by your Viper Sting.<br/><br/> Scorpid Sting - Attempts to Disarm the target for 10 sec. This effect cannot occur more than once per 1 minute."
		];
i++;		
	
	
	
//SURVIVAL TAB--------------------------------------------------->

//Improved Tracking - Survival
rank[i]=[
"Increases all damage done to the targets that are being tracked 1%.",
"Increases all damage done to the targets that are being tracked 2%.",
"Increases all damage done to the targets that are being tracked 3%.",
"Increases all damage done to the targets that are being tracked 4%.",
"Increases all damage done to the targets that are being tracked 5%."
		];
i++;


//Hawk Eye - Survival
rank[i]=[
"Increases the range of your ranged weapons by 2 yards.",
"Increases the range of your ranged weapons by 4 yards.",
"Increases the range of your ranged weapons by 6 yards."
		];
i++;

//Savage Strikes - Survival
rank[i]=[
"Increases the critical strike chance of Raptor Strike and Mongoose Bite by 10%.",
"Increases the critical strike chance of Raptor Strike and Mongoose Bite by 20%."
		];
i++;

//T.N.T. - Survival
rank[i]=[
"Your Immolation Trap, Explosive Trap and Explosive Shot have a 5% chance to stun targets for 3 sec when they deal damage, and increases the critical strike chance of your Explosive Shot and Explosive Trap by 3%.",
"Your Immolation Trap, Explosive Trap and Explosive Shot have a 10% chance to stun targets for 3 sec when they deal damage, and increases the critical strike chance of your Explosive Shot and Explosive Trap by 6%.",
"Your Immolation Trap, Explosive Trap and Explosive Shot have a 15% chance to stun targets for 3 sec when they deal damage, and increases the critical strike chance of your Explosive Shot and Explosive Trap by 9%."
		];
i++;

//Entrapment - Survival
rank[i]=[
"Gives your Immolation Trap, Frost Trap, Explosive Trap, and Snake Trap a 8% chance to entrap the target, preventing them from moving for 4 sec.",
"Gives your Immolation Trap, Frost Trap, Explosive Trap, and Snake Trap a 16% chance to entrap the target, preventing them from moving for 4 sec.",
"Gives your Immolation Trap, Frost Trap, Explosive Trap, and Snake Trap a 25% chance to entrap the target, preventing them from moving for 4 sec."
		];
i++;

//Improved Wing Clip - Survival
rank[i]=[
"Gives your Wing Clip ability a 7% chance to immobilize the target for 5 sec.",
"Gives your Wing Clip ability a 14% chance to immobilize the target for 5 sec.",
"Gives your Wing Clip ability a 20% chance to immobilize the target for 5 sec."
		];
i++;	

//Survival Instincts - Survival
rank[i]=[
"Reduces all damage taken by 2% and increases attack power by 2%.",
"Reduces all damage taken by 4% and increases attack power by 4%."
		];
i++;
	
		
//Survivalist - Survival
rank[i]=[
"Increases your Stamina by 2%.",
"Increases your Stamina by 4%.",
"Increases your Stamina by 6%.",
"Increases your Stamina by 8%.",
"Increases your Stamina by 10%."
		];
i++;		

//Trap Mastery - Survival 
rank[i]=[
"Design not implemented (do not report)."
		];
i++;	
		
	
//Deflection - Survival
rank[i]=[
"Increases your Parry chance by 2%.",
"Increases your Parry chance by 4%.",
"Increases your Parry chance by 6%."
		];
i++;	

//Survival Tactics - Survival
rank[i]=[
"Reduces the chance your Feign Death ability will be resisted by 2%, and reduces the cooldown of your Disengage ability by 2 sec.",
"Reduces the chance your Feign Death ability will be resisted by 4%, and reduces the cooldown of your Disengage ability by 4 sec."
		];
i++;	

		
//Surefooted - Survival 
rank[i]=[
"Increases hit chance by 1% and reduces the duration of movement impairing effects by 16%.",
"Increases hit chance by 2% and reduces the duration of movement impairing effects by 25%.",
"Increases hit chance by 3% and reduces the duration of movement impairing effects by 50%."
		];
i++;	


//Lock and Load - Survival 
rank[i]=[
"You have a 33% chance when you trap a target and a 5% chance when you Sting a target to cause your next 3 Arcane Shot or Explosive Shot spells to trigger no cooldown, cost no mana and consume no ammo.",
"You have a 66% chance when you trap a target and a 10% chance when you Sting a target to cause your next 3 Arcane Shot or Explosive Shot spells to trigger no cooldown, cost no mana and consume no ammo.",
"You have a 100% chance when you trap a target and a 15% chance when you Sting a target to cause your next 3 Arcane Shot or Explosive Shot spells to trigger no cooldown, cost no mana and consume no ammo."
		];
i++;	

//Hunter vs. Wild - Survival
rank[i]=[
"Increases you and your pet's attack power and ranged attack power equal to 10% of your total Stamina.",
"Increases you and your pet's attack power and ranged attack power equal to 20% of your total Stamina.",
"Increases you and your pet's attack power and ranged attack power equal to 30% of your total Stamina."
		];
i++;	


//Killer Instinct - Survival
rank[i]=[
"Increases your critical strike chance with all attacks by 1%.",
"Increases your critical strike chance with all attacks by 2%.",
"Increases your critical strike chance with all attacks by 3%."
		];
i++;	


//Counterattack - Survival
rank[i]=[
		"<span style=text-align:left;float:left;>45 Mana</span><span style=text-align:right;float:right;>Melee range</span><br><span style=text-align:left;float:left;>Instant cast</span><span style=text-align:right;float:right;>5 sec cooldown</span><br>A strike that becomes active after parrying an opponent's attack. This attack deals 40 damage and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.<br><br>\
		&nbsp;Trainable Ranks Listed Below<br>\
		&nbsp;Rank 2: 65 Mana, 70 Damage<br>\
		&nbsp;Rank 3: 85 Mana, 110 Damage<br>\
		&nbsp;Rank 4: 110 Mana, 165 Damage"
		];
i++;	

//Lightning Reflexes - Survival
rank[i]=[
"Increases your Agility by 3%.",
"Increases your Agility by 6%.",
"Increases your Agility by 9%.",
"Increases your Agility by 12%.",
"Increases your Agility by 15%."
		];
i++;

//Resourcefulness - Survival
rank[i]=[
"Reduces the mana cost of all traps and melee abilities by 20% and reduces the cooldown of all traps by 2 sec.",
"Reduces the mana cost of all traps and melee abilities by 40% and reduces the cooldown of all traps by 4 sec.",
"Reduces the mana cost of all traps and melee abilities by 60% and reduces the cooldown of all traps by 6 sec."
		];
i++;	

	
//Expose Weakness - Survival
rank[i]=[
"Your ranged criticals have a 33% chance to apply an Expose Weakness effect to the target. Expose Weakness increases the Attack Power of all attackers against that target by 25% of your Agility for 7 sec.",
"Your ranged criticals have a 66% chance to apply an Expose Weakness effect to the target. Expose Weakness increases the Attack Power of all attackers against that target by 25% of your Agility for 7 sec.",
"Your ranged criticals have a 100% chance to apply an Expose Weakness effect to the target. Expose Weakness increases the Attack Power of all attackers against that target by 25% of your Agility for 7 sec."
		];
i++;	



//Wyvern Sting - Survival
rank[i]=[
		"<span style=text-align:left;float:left;>555 Mana</span><span style=text-align:right;float:right;>4-41 yd range</span><br><span style=text-align:left;float:left;>Instant cast</span><span style=text-align:right;float:right;>1 min cooldown</span><br>A stinging shot that puts the target to sleep for 12 sec. Any damage will cancel the effect. When the target wakes up, the Sting causes 300 Nature damage over 6 sec. Only one Sting per Hunter can be active on the target at a time.<br><br>\
		&nbsp;Trainable Ranks Listed Below:<br>\
		&nbsp;Rank 2: 155 Mana, 420 Damage<br>\
		&nbsp;Rank 3: 205 Mana, 600 Damage"
		];
i++;	
	


//Thrill of the Hunt - Survival
rank[i]=[
"Gives you a 33% chance to regain 40% of the mana cost of any shot when it critically hits.",
"Gives you a 66% chance to regain 40% of the mana cost of any shot when it critically hits.",
"Gives you a 100% chance to regain 40% of the mana cost of any shot when it critically hits."
		];
i++;


	
//Master Tactician - Survival
rank[i]=[
"Your successful ranged attacks have a 10% chance to increase your critical strike chance with all attacks by 2% for 8 sec.",
"Your successful ranged attacks have a 10% chance to increase your critical strike chance with all attacks by 4% for 8 sec.",
"Your successful ranged attacks have a 10% chance to increase your critical strike chance with all attacks by 6% for 8 sec.",
"Your successful ranged attacks have a 10% chance to increase your critical strike chance with all attacks by 8% for 8 sec.",
"Your successful ranged attacks have a 10% chance to increase your critical strike chance with all attacks by 10% for 8 sec."
		];
i++;

//Noxious Stings - Survival
rank[i]=[
"If Wyvern Sting is dispelled, the dispeller is also afflicted by Wyvern Sting lasting 16% of the duration remaining, and increases all damage done by you on targets afflicted by your Serpent Sting by 1%.",
"If Wyvern Sting is dispelled, the dispeller is also afflicted by Wyvern Sting lasting 25% of the duration remaining, and increases all damage done by you on targets afflicted by your Serpent Sting by 2%.",
"If Wyvern Sting is dispelled, the dispeller is also afflicted by Wyvern Sting lasting 50% of the duration remaining, and increases all damage done by you on targets afflicted by your Serpent Sting by 3%."
		];
i++;

//Point of No Escape - Survival
rank[i]=[
"Increases the critical strike chance of all attacks on targets affected by your Frost, Freezing and Bear Trap by 2%.",
"Increases the critical strike chance of all attacks on targets affected by your Frost, Freezing and Bear Trap by 4%.",
"Increases the critical strike chance of all attacks on targets affected by your Frost, Freezing and Bear Trap by 6%."
		];
i++;
	
//Readiness - Survival
rank[i]=[
		"<span style=text-align:left;float:left;>Instant</span><span style=text-align:right;float:right;>3 min cooldown</span><br>When activated, this ability immediately finishes the cooldown on your other Hunter abilities."
		];
i++;	
	
//Sniper Training - Survival
rank[i]=[
"Increases the damage done by your Steady Shot, Aimed Shot and Explosive Shots by 2% if you are 30 yards or further from your target, and increases the critical strike chance of your Kill Shot ability by 5% on targets at or below 30% health.",
"Increases the damage done by your Steady Shot, Aimed Shot and Explosive Shots by 4% if you are 30 yards or further from your target, and increases the critical strike chance of your Kill Shot ability by 10% on targets at or below 30% health.",
"Increases the damage done by your Steady Shot, Aimed Shot and Explosive Shots by 6% if you are 30 yards or further from your target, and increases the critical strike chance of your Kill Shot ability by 15% on targets at or below 30% health."
		];
i++;	

//Hunting Party - Survival
rank[i]=[
"Your Arcane Shot, Explosive Shot and Steady Shot critical strikes have a 20% chance to restore 2% mana, 10 energy, 4 rage or 10 Runic Power to all members of your party.",
"Your Arcane Shot, Explosive Shot and Steady Shot critical strikes have a 40% chance to restore 2% mana, 10 energy, 4 rage or 10 Runic Power to all members of your party.",
"Your Arcane Shot, Explosive Shot and Steady Shot critical strikes have a 60% chance to restore 2% mana, 10 energy, 4 rage or 10 Runic Power to all members of your party.",
"Your Arcane Shot, Explosive Shot and Steady Shot critical strikes have a 80% chance to restore 2% mana, 10 energy, 4 rage or 10 Runic Power to all members of your party.",
"Your Arcane Shot, Explosive Shot and Steady Shot critical strikes have a 100% chance to restore 2% mana, 10 energy, 4 rage or 10 Runic Power to all members of your party."
		];
i++;	

//Explosive Shot - Survival
rank[i] = [
		"<span style=text-align:left;float:left;>504 Mana</span><span style=text-align:right;float:right;>5-41 yd range</span><br><span style=text-align:left;float:left;>Instant Cast</span><span style=text-align:right;float:right;>6 sec cooldown</span><br>Requires Ranged Weapon<br>You fire an explosive charge into the target, dealing 416-486 Fire damage to the enemy target, and an additional 104-121 Fire damage to all enemies within 5 yards of the target every second for 2 sec."
		];
i++;	
	
//Survival Talents End^^

