var i = 0;
var t = 0;

var className = "Death Knight Talents";
var talentPath = "/info/basics/talents/";

tree[i] = "Blood"; i++;
tree[i] = "Frost"; i++;
tree[i] = "Unholy"; i++;

i = 0;

//rank
//horizontal position
//vertical position
//Blood talents
talent[i] = [0, "Butchery", 2, 1, 1]; i++;
talent[i] = [0, "Subversion", 3, 2, 1]; i++;
talent[i] = [0, "Blade Barrier", 5, 3, 1]; i++;
talent[i] = [0, "Bladed Armor", 5, 1, 2]; i++;
talent[i] = [0, "Scent of Blood", 3, 2, 2]; i++;
talent[i] = [0, "Two-Handed Weapon Specialization", 2, 3, 2]; i++;
talent[i] = [0, "Rune Tap", 1, 1, 3]; i++;
talent[i] = [0, "Dark Conviction", 5, 2, 3]; i++;
talent[i] = [0, "Death Rune Mastery", 3, 3, 3]; i++;
talent[i] = [0, "Improved Rune Tap", 3, 1, 4, [getTalentID("Rune Tap"),1]]; i++;
talent[i] = [0, "Spell Deflection", 3, 3, 4]; i++;
talent[i] = [0, "Vendetta", 3, 4, 4]; i++;
talent[i] = [0, "Bloody Strikes", 3, 1, 5]; i++;
talent[i] = [0, "Veteran of the Third War", 3, 3, 5]; i++;
talent[i] = [0, "Mark of Blood", 1, 4, 5]; i++;
talent[i] = [0, "Bloody Vengeance", 3, 2, 6, [getTalentID("Dark Conviction"),5]]; i++;
talent[i] = [0, "Abomination's Might", 2, 3, 6]; i++;
talent[i] = [0, "Bloodworms", 3, 1, 7]; i++;
talent[i] = [0, "Hysteria", 1, 2, 7]; i++;
talent[i] = [0, "Blood Aura", 2, 3, 7]; i++;
talent[i] = [0, "Sudden Doom", 5, 2, 8]; i++;
talent[i] = [0, "Vampiric Blood", 1, 3, 8]; i++;
talent[i] = [0, "Will of the Necropolis", 3, 1, 9]; i++;
talent[i] = [0, "Heart Strike", 1, 2, 9]; i++;
talent[i] = [0, "Might of Mograine", 3, 3, 9]; i++;
talent[i] = [0, "Blood Gorged", 5, 2, 10]; i++;
talent[i] = [0, "Dancing Rune Weapon", 1, 2, 11]; i++;
treeStartStop[t] = i -1;
t++;

//Frost talents
talent[i] = [1, "Improved Icy Touch", 3, 1, 1]; i++;
talent[i] = [1, "Glacier Rot", 2, 2, 1]; i++;
talent[i] = [1, "Toughness", 5, 3, 1]; i++;
talent[i] = [1, "Icy Reach", 2, 2, 2]; i++;
talent[i] = [1, "Black Ice", 5, 3, 2]; i++;
talent[i] = [1, "Nerves of Cold Steel", 3, 4, 2]; i++;
talent[i] = [1, "Icy Talons", 5, 1, 3, [getTalentID("Improved Icy Touch"),3]]; i++;
talent[i] = [1, "Lichborne", 1, 2, 3]; i++;
talent[i] = [1, "Annihilation", 3, 3, 3]; i++;
talent[i] = [1, "Runic Power Mastery", 3, 2, 4]; i++;
talent[i] = [1, "Killing Machine", 5, 3, 4]; i++;
talent[i] = [1, "Frigid Dreadplate", 3, 2, 5]; i++;
talent[i] = [1, "Chill of the Grave", 2, 3, 5]; i++;
talent[i] = [1, "Deathchill", 1, 4, 5]; i++;
talent[i] = [1, "Improved Icy Talons", 1, 1, 6, [getTalentID("Icy Talons"),5]]; i++;
talent[i] = [1, "Merciless Combat", 2, 2, 6]; i++
talent[i] = [1, "Rime", 3, 3, 6]; i++;
talent[i] = [1, "Endless Winter", 2, 4, 6]; i++;
talent[i] = [1, "Howling Blast", 1, 2, 7]; i++;
talent[i] = [1, "Frost Aura", 2, 3, 7]; i++;
talent[i] = [1, "Chilblains", 3, 4, 7, [getTalentID("Endless Winter"),2]]; i++;
talent[i] = [1, "Blood of the North", 5, 2, 8]; i++;
talent[i] = [1, "Unbreakable Armor", 1, 3, 8]; i++;
talent[i] = [1, "Acclimation", 3, 1, 9]; i++;
talent[i] = [1, "Frost Strike", 1, 2, 9]; i++;
talent[i] = [1, "Guile of Gorefiend", 3, 3, 9]; i++;
talent[i] = [1, "Tundra Stalker", 5, 2, 10]; i++;
talent[i] = [1, "Hungering Cold", 1, 2, 11]; i++;
treeStartStop[t] = i -1;
t++;

//Unholy talents
talent[i] = [2, "Vicious Strikes", 2, 1, 1]; i++;
talent[i] = [2, "Morbidity", 3, 2, 1]; i++;
talent[i] = [2, "Anticipation", 5, 3, 1]; i++;
talent[i] = [2, "Epidemic", 2, 1, 2]; i++;
talent[i] = [2, "Virulence", 3, 2, 2]; i++;
talent[i] = [2, "Unholy Command", 2, 3, 2]; i++;
talent[i] = [2, "Ravenous Dead", 3, 4, 2]; i++;
talent[i] = [2, "Outbreak", 3, 1, 3]; i++;
talent[i] = [2, "Necrosis", 5, 2, 3]; i++;
talent[i] = [2, "Corpse Explosion", 1, 3, 3]; i++;
talent[i] = [2, "On a Pale Horse", 2, 2, 4]; i++;
talent[i] = [2, "Blood-Caked Blade", 3, 3, 4]; i++;
talent[i] = [2, "Shadow of Death", 1, 4, 4]; i++;
talent[i] = [2, "Summon Gargoyle", 1, 1, 5]; i++;
talent[i] = [2, "Impurity", 5, 2, 5]; i++;
talent[i] = [2, "Dirge", 2, 3, 5]; i++;
talent[i] = [2, "Magic Suppression", 5, 2, 6]; i++;
talent[i] = [2, "Reaping", 3, 3, 6]; i++;
talent[i] = [2, "Master of Ghouls", 1, 4, 6, [getTalentID("Shadow of Death"),1]]; i++;
talent[i] = [2, "Desecration", 5, 1, 7]; i++;
talent[i] = [2, "Anti-Magic Zone", 1, 2, 7, [getTalentID("Magic Suppression"),5]]; i++;
talent[i] = [2, "Unholy Aura", 2, 3, 7]; i++;
talent[i] = [2, "Night of the Dead", 2, 1, 8]; i++;
talent[i] = [2, "Crypt Fever", 3, 2, 8]; i++;
talent[i] = [2, "Bone Shield", 1, 3, 8]; i++;
talent[i] = [2, "Wandering Plague", 3, 1, 9]; i++;
talent[i] = [2, "Ebon Plaguebringer", 3, 2, 9, [getTalentID("Crypt Fever"),3]]; i++;
talent[i] = [2, "Scourge Strike", 1, 3, 9]; i++;
talent[i] = [2, "Rage of Rivendare", 5, 2, 10]; i++;
talent[i] = [2, "Unholy Blight", 1, 2, 11]; i++;
treeStartStop[t] = i -1;
t++;

i = 0;


//Blood Talents Begin

//BUTCHERY - BLOOD
rank[i] = [
"Whenever you kill an enemy that grants experience or honor, you generate up to 10 runic power. In addition, you generate 1 runic power per 5 sec. while in combat.",
"Whenever you kill an enemy that grants experience or honor, you generate up to 20 runic power. In addition, you generate 2 runic power per 5 sec. while in combat."
		];
i++;	
//Blood Talents End

//SUBVERSION - BLOOD
rank[i] = [
"Increases the critical strike chance of Blood Strike, Heart Strike and Obliterate by 3%, and reduces threat generated while in Blood or Unholy Presence by 8%.",
"Increases the critical strike chance of Blood Strike, Heart Strike and Obliterate by 6%, and reduces threat generated while in Blood or Unholy Presence by 16%.",
"Increases the critical strike chance of Blood Strike, Heart Strike and Obliterate by 9%, and reduces threat generated while in Blood or Unholy Presence by 25%."
		];
i++;

//BLADE BARRIER - BLOOD
rank[i] = [
"Whenever your Blood Runes are on cooldown, your Parry chance increases by 2% for the next 10 sec.",
"Whenever your Blood Runes are on cooldown, your Parry chance increases by 4% for the next 10 sec.",
"Whenever your Blood Runes are on cooldown, your Parry chance increases by 6% for the next 10 sec.",
"Whenever your Blood Runes are on cooldown, your Parry chance increases by 8% for the next 10 sec.",
"Whenever your Blood Runes are on cooldown, your Parry chance increases by 10% for the next 10 sec."
		];
i++;

//Bladed Armor - Blood
rank[i] = [
"Increases you Strength by 1 for every 400 armor value you have.",
"Increases you Strength by 2 for every 400 armor value you have.",
"Increases you Strength by 3 for every 400 armor value you have.",
"Increases you Strength by 4 for every 400 armor value you have.",
"Increases you Strength by 5 for every 400 armor value you have."
		];
i++;



//SCENT OF BLOOD - BLOOD
rank[i] = [
"You have a 15% chance after being struck by a ranged or melee hit to gain the Scent of Blood effect, causing your next melee hit to generate 5 runic power. This effect cannot occur more often than once every 20 sec.",
"You have a 15% chance after being struck by a ranged or melee hit to gain the Scent of Blood effect, causing your next 2 melee hits to generate 5 runic power. This effect cannot occur more often than once every 20 sec.",
"You have a 15% chance after being struck by a ranged or melee hit to gain the Scent of Blood effect, causing your next 3 melee hits to generate 5 runic power. This effect cannot occur more often than once every 20 sec."
		];
i++;

	
//Two-Handed Weapon Specialization - BLOOD
rank[i] = [
"Increases the damage you deal with two-handed melee weapons by 2%.",
"Increases the damage you deal with two-handed melee weapons by 4%."
		];
i++;	
	
//RUNE TAP - BLOOD
rank[i] = [
"<span style=text-align:left;float:left;>1 Blood<br></span><br><span style=text-align:left;float:left;>Instant</span><span style=text-align:right;float:right;>1 min cooldown</span><br>Converts 1 Blood Rune into 10% of your maximum health."
		];
i++;
	
//DARK CONVICTION - BLOOD
rank[i] = [
"Increases your chance to critically hit with weapons, spells and abilities by 1%.",
"Increases your chance to critically hit with weapons, spells and abilities by 2%.",
"Increases your chance to critically hit with weapons, spells and abilities by 3%.",
"Increases your chance to critically hit with weapons, spells and abilities by 4%.",
"Increases your chance to critically hit with weapons, spells and abilities by 5%."
		];
i++;

//DEATH RUNE MASTERY - BLOOD
rank[i] = [
"Whenever you hit with Death Strike or Obliterate there is a 33% chance that the Frost and Unholy Runes will become Death Runes when they activate.",
"Whenever you hit with Death Strike or Obliterate there is a 66% chance that the Frost and Unholy Runes will become Death Runes when they activate.",
"Whenever you hit with Death Strike or Obliterate there is a 100% chance that the Frost and Unholy Runes will become Death Runes when they activate."
		];
i++;


//IMPROVED RUNE TAP - BLOOD
rank[i] = [
"Increases the health provided by Rune Tap by 15% and lowers its cooldown by 10 sec.",
"Increases the health provided by Rune Tap by 30% and lowers its cooldown by 20 sec.",
"Increases the health provided by Rune Tap by 45% and lowers its cooldown by 30 sec."
		];
i++;

//SPELL DEFLECTION - BLOOD
rank[i] = [
"You have a chance equal to your Parry chance of taking 10% less damage from a direct damage spell.",
"You have a chance equal to your Parry chance of taking 20% less damage from a direct damage spell.",
"You have a chance equal to your Parry chance of taking 30% less damage from a direct damage spell."
		];
i++;

//VENDETTA - BLOOD
rank[i] = [
"Heals you for up to 2% of your total maximum health whenever you kill a target that yields experience or honor.",
"Heals you for up to 4% of your total maximum health whenever you kill a target that yields experience or honor.",
"Heals you for up to 6% of your total maximum health whenever you kill a target that yields experience or honor."
		];
i++;



//Bloody Strikes - Blood
rank[i] = [
"Increases the damage by 6% and the bonus damage from diseases by 20% of your Blood Strike and Heart strike.",
"Increases the damage by 12% and the bonus damage from diseases by 20% of your Blood Strike and Heart strike.",
"Increases the damage by 18% and the bonus damage from diseases by 20% of your Blood Strike and Heart strike."
		];
i++;




//VETERAN OF THE THIRD WAR - BLOOD
rank[i] = [
"Increases your total Strength by 2% and your total Stamina by 1%.",
"Increases your total Strength by 4% and your total Stamina by 2%.",
"Increases your total Strength by 6% and your total Stamina by 3%."
		];
i++;

//MARK OF BLOOD - BLOOD
rank[i] = [
"<span style=text-align:left;float:left;>1 Blood 1 Unholy</span><span style=text-align:right;float:right;>30 yd range</span><br><span style=text-align:left;float:left;>Instant</span><span style=text-align:right;float:right;>3 min cooldown</span><br> Place a Mark of Blood on an enemy. Whenever the marked enemy deals damage to a target, that target is healed for 2% of its maximum health. Lasts for 30 sec."
		];
i++;






//BLOODY VENGEANCE - BLOOD
rank[i] = [
"Gives you a 1% bonus to Physical Frost and Shadow damage you deal for 30 sec after dealing a critical strike from a weapon swing, spell, or ability. This effect stacks up to 3 times.",
"Gives you a 2% bonus to Physical Frost and Shadow damage you deal for 30 sec after dealing a critical strike from a weapon swing, spell, or ability. This effect stacks up to 3 times.",
"Gives you a 3% bonus to Physical Frost and Shadow damage you deal for 30 sec after dealing a critical strike from a weapon swing, spell, or ability. This effect stacks up to 3 times."
		];
i++;

//Abomination's Might - BLOOD
rank[i] = [
"Your Blood Strikes and Heart Strikes have a 25% chance and your Obliterates have a 50% chance to increase the attack power by 10% of raid members within 20 yards by 10 sec.",
"Your Blood Strikes and Heart Strikes have a 50% chance and your Obliterates have a 100% chance to increase the attack power by 10% of raid members within 20 yards by 10 sec."
		];
i++;
	

//Bloodworms - Blood
rank[i] = [
"Your weapon hits have a 3% chance to cause the target to spawn 2-4 Bloodworms. Bloodworms attack your enemies, healing you as they do damage for 20 sec or until killed.",
"Your weapon hits have a 6% chance to cause the target to spawn 2-4 Bloodworms. Bloodworms attack your enemies, healing you as they do damage for 20 sec or until killed.",
"Your weapon hits have a 9% chance to cause the target to spawn 2-4 Bloodworms. Bloodworms attack your enemies, healing you as they do damage for 20 sec or until killed."
		];
i++;

//HYSTERIA - BLOOD
rank[i] = [
"<span style=text-align:left;float:left;>1 Blood 1 Unholy</span><span style=text-align:right;float:right;>30 yd range</span><br><span style=text-align:left;float:left;>Instant</span><span style=text-align:right;float:right;>2 min cooldown</span><br> Induces a friendly unit into a killing frenzy for 30 sec, increasing their physical damage by 20%, but causing them to suffer damage equal to 1% of their maximum health every second."
		];
i++;

//BLOOD AURA - BLOOD
rank[i] = [
"In addition, all party party or raid members within 45 yards of the Death Knight are healed by 1% of the damage they deal. Only damage dealt to targets that grant experience or honor can trigger this heal.",
"In addition, all party or raid members within 45 yards of the Death Knight are healed by 2% of the damage they deal. Only damage dealt to targets that grant experience or honor can trigger this heal.",
		];
i++;


//SUDDEN DOOM - BLOOD
rank[i] = [
"Your Blood Strikes and Heart Strikes have a 4% chance to make your next Death Coil consume no runic power and critically hit if cast within 15 sec.",
"Your Blood Strikes and Heart Strikes have a 8% chance to make your next Death Coil consume no runic power and critically hit if cast within 15 sec.",
"Your Blood Strikes and Heart Strikes have a 12% chance to make your next Death Coil consume no runic power and critically hit if cast within 15 sec.",
"Your Blood Strikes and Heart Strikes have a 16% chance to make your next Death Coil consume no runic power and critically hit if cast within 15 sec.",
"Your Blood Strikes and Heart Strikes have a 20% chance to make your next Death Coil consume no runic power and critically hit if cast within 15 sec."
		];
i++;


//Vampiric Blood - Blood
rank[i] = [
"<span style=text-align:left;float:left;>1 Blood</span><span style=text-align:right;float:right;>1 min cooldown</span><br>Increases the amount of health generated through spells and effects by 50% for 20 sec."
		];
i++;

//Will of the Necropolis - BLOOD
rank[i] = [
"Reduces the cooldown of your Anti-Magic Shell by 4 sec. In addition, when you have less than 35% health, your total armor is increased by 10%.",
"Reduces the cooldown of your Anti-Magic Shell by 8 sec. In addition, when you have less than 35% health, your total armor is increased by 20%.",
"Reduces the cooldown of your Anti-Magic Shell by 12 sec. In addition, when you have less than 35% health, your total armor is increased by 30%.",
		];
i++;

//Heart Strike - Blood
rank[i] = [
"<span style=text-align:left;float:left;>1 Blood</span><span style=text-align:right;float:right;>Melee range</span><br><span style=text-align:left;float:left;>Instant</span><br><span style=text-align:left;float:left;>Requires Melee Weapon</span><br> Instantly strike the enemy, causing 60% weapon damage plus 75, and an additional 38 bonus damage per disease. Prevents target from using haste effects for 10 sec."
		];
i++;

//Might of Mograine - BLOOD
rank[i] = [
"Increases the critical strike damage bonus of your Blood Boil, Blood Strike, Death Strike, Heart Strike, and Obliterate abilities by 15%.",
"Increases the critical strike damage bonus of your Blood Boil, Blood Strike, Death Strike, Heart Strike, and Obliterate abilities by 30%.",
"Increases the critical strike damage bonus of your Blood Boil, Blood Strike, Death Strike, Heart Strike, and Obliterate abilities by 45%."
		];
i++;

//Blood Gorged - BLOOD
rank[i] = [
"When you are above 75% health, you deal 2% more damage.",
"When you are above 75% health, you deal 4% more damage.",
"When you are above 75% health, you deal 6% more damage.",
"When you are above 75% health, you deal 8% more damage.",
"When you are above 75% health, you deal 10% more damage."
		];
i++;

//DANCING RUNE WEAPON - BLOOD
rank[i] = [
"<span style=text-align:left;float:left;>50 Runic Power</span><span style=text-align:right;float:right;>30 yd range</span><br><span style=text-align:left;float:left;>Instant</span><span style=text-align:right;float:right;>2 min cooldown</span><br><span style=text-align:left;float:left;>Requires Melee Weapon</span><br> Unleashes all available runic power to summon a second rune weapon that fights on its own for 10 sec plus 1 sec per 5 additional runic power, doing the same attacks as the Death Knight."
		];
i++;

//FROST TALENTS BEGIN----------------------------------------------------------------------
//IMPROVED ICY TOUCH - FROST
rank[i] = [
"Your Icy Touch does an additional 10% damage and your Frost Fever reduces melee attack speed by an additional 2%.",
"Your Icy Touch does an additional 20% damage and your Frost Fever reduces melee attack speed by an additional 4%.",
"Your Icy Touch does an additional 30% damage and your Frost Fever reduces melee attack speed by an additional 6%."
		];
i++;		


//GLACIER ROT - FROST
rank[i]=[
"Diseased enemies take 5% more damage from your Icy Touch, Howling Blast and Frost Strike spells.",
"Diseased enemies take 10% more damage from your Icy Touch, Howling Blast and Frost Strike spells."
	];
i++;

//TOUGHNESS - FROST
rank[i]=[
"Increases your armor value from items by 3% and reduces the duration of all movement slowing effects by 10%.",
"Increases your armor value from items by 6% and reduces the duration of all movement slowing effects by 20%.",
"Increases your armor value from items by 9% and reduces the duration of all movement slowing effects by 30%.",
"Increases your armor value from items by 12% and reduces the duration of all movement slowing effects by 40%.",
"Increases your armor value from items by 15% and reduces the duration of all movement slowing effects by 50%."
	];
i++;

//Icy Reach - Frost
rank[i]=[
"Increases the range of your Icy Touch, Chains of Ice and Howling Blast by 5 yards.",
"Increases the range of your Icy Touch, Chains of Ice and Howling Blast by 10 yards."
	];
i++;

//BLACK ICE - FROST
rank[i] = [
"Increases your Frost and Shadow spell damage by 3%.",
"Increases your Frost and Shadow spell damage by 6%.",
"Increases your Frost and Shadow spell damage by 9%.",
"Increases your Frost and Shadow spell damage by 12%.",
"Increases your Frost and Shadow spell damage by 15%."
		];
i++;

//Nerves of Cold Steel - FROST
rank[i] = [
"Increases your chance to hit with a one-handed melee weapon by 1% and increases the damage done by your offhand weapon by 5%.",
"Increases your chance to hit with a one-handed melee weapon by 2% and increases the damage done by your offhand weapon by 10%.",
"Increases your chance to hit with a one-handed melee weapon by 3% and increases the damage done by your offhand weapon by 15%."
		];
i++;

//ICY TALONS - FROST
rank[i] = [
"You leech heat from victims of your Frost Fever, so that when their melee speed is reduced, yours increases by 4% for for the next 20 sec.",
"You leech heat from victims of your Frost Fever, so that when their melee speed is reduced, yours increases by 8% for for the next 20 sec.",
"You leech heat from victims of your Frost Fever, so that when their melee speed is reduced, yours increases by 12% for for the next 20 sec.",
"You leech heat from victims of your Frost Fever, so that when their melee speed is reduced, yours increases by 16% for for the next 20 sec.",
"You leech heat from victims of your Frost Fever, so that when their melee speed is reduced, yours increases by 20% for for the next 20 sec."
		];
i++;

//Lichborne - Frost
rank[i] = [
"<span style=text-align:left;float:left;>Instant<br></span><span style=text-align:right;float:right;>3 min cooldown</span><br>Draw upon unholy energy to become undead for 15 sec. While undead, you are immune to Charm, Fear and Sleep effects, and your horrifying visage causes melee attacks to have an additional 25% chance to miss you."
		];
i++;

//Annihilation - FROST
rank[i] = [
"Increases the critical strike chance of your melee special abilities by 1%. In addition, there is a 30% chance that your Obliterate will do its damage without consuming diseases.",
"Increases the critical strike chance of your melee special abilities by 2%. In addition, there is a 60% chance that your Obliterate will do its damage without consuming diseases.",
"Increases the critical strike chance of your melee special abilities by 3%. In addition, there is a 90% chance that your Obliterate will do its damage without consuming diseases.",
		];
i++;


//RUNIC POWER MASTERY - FROST
rank[i]=[
"Increases your maximum Runic Power by 10.",
"Increases your maximum Runic Power by 20.",
"Increases your maximum Runic Power by 30."
	];
i++;



//KILLING MACHINE - FROST
rank[i] = [
"After landing a critical strike from an autoattack, there is a 20% chance your next Icy Touch, Howling Blast or Frost Strike will be a critical strike.",
"After landing a critical strike from an autoattack, there is a 40% chance your next Icy Touch, Howling Blast or Frost Strike will be a critical strike.",
"After landing a critical strike from an autoattack, there is a 60% chance your next Icy Touch, Howling Blast or Frost Strike will be a critical strike.",
"After landing a critical strike from an autoattack, there is a 80% chance your next Icy Touch, Howling Blast or Frost Strike will be a critical strike.",
"After landing a critical strike from an autoattack, there is a 100% chance your next Icy Touch, Howling Blast or Frost Strike will be a critical strike.",
		];
i++;	



//FRIGID DREADPLATE - FROST
rank[i]=[
"Enemies who hit you in melee have a 30% chance to become unsettled, decreasing their chance to hit for 5% for the next 12 sec.",
"Enemies who hit you in melee have a 60% chance to become unsettled, decreasing their chance to hit for 5% for the next 12 sec.",
"Enemies who hit you in melee have a 100% chance to become unsettled, decreasing their chance to hit for 5% for the next 12 sec."
	];
i++;

//CHILL OF THE GRAVE - FROST
rank[i] = [
"Your Icy Touch, Chains of Ice and Howling Blast generate 50% additional runic power.",
"Your Icy Touch, Chains of Ice and Howling Blast generate 100% additional runic power."
		];
i++;

//Deathchill - FROST
rank[i] = [
"<span style=text-align:left;float:left;>Instant<br></span><br><span style=text-align:right;float:right;>2 min cooldown</span><br>When activated, makes your next Icy Touch, Howling Blast, Frost Strike or Obliterate spell or ability a critical hit, if cast within 6 sec."
		];
i++;

//Improved Icy Talons - FROST
rank[i] = [
"Your Icy Talons effect increases the melee speed of the entire raid by 20% for the next 20 sec."
		];
i++;



//MERCILESS COMBAT - FROST
rank[i] = [
"Your Icy Touch, Howling Blast, Obliterate and Frost Strike do an additional 10% damage when striking targets with less than 35% health.",
"Your Icy Touch, Howling Blast, Obliterate and Frost Strike do an additional 20% damage when striking targets with less than 35% health."
		];
i++;

//Rime - Frost
rank[i] = [
"Increases the critical strike chance of your Icy Touch and Obliterate by 5% and casting Icy Touch has a 5% chance to cause your next Howling Blast to consume no runes.",
"Increases the critical strike chance of your Icy Touch and Obliterate by 10% and casting Icy Touch has a 10% chance to cause your next Howling Blast to consume no runes.",
"Increases the critical strike chance of your Icy Touch and Obliterate by 15% and casting Icy Touch has a 15% chance to cause your next Howling Blast to consume no runes.",
		];
i++;



//ENDLESS WINTER - FROST
rank[i] = [
"Your Chains of Ice has a 50% chance to cause Frost Fever and the cost of your Mind Freeze is reduced to 10 runic power.",
"Your Chains of Ice has a 100% chance to cause Frost Fever and the cost of your Mind Freeze is reduced to no runic power."
];
i++;



//Howling Blast - FROST
rank[i] = [
"<span style=text-align:left;float:left;>1 Unholy 1 Frost<br></span><span style=text-align:right;float:right;>20 yd range</span><br> <span style=text-align:left;float:left;>Instant<br></span><span style=text-align:right;float:right;>6 sec cooldown</span><br>Blast the target with a frigid wind dealing 223 to 241 Frost damage to all enemies within 10 yards. Deals double damage to targets infected with Frost Fever."
		];
i++;

//FROST AURA - FROST
rank[i] = [
"All party or raid members within 45 yards of the Death Knight gain 40 spell resistance.",
"All party or raid members within 45 yards of the Death Knight gain 80 spell resistance."
		];
i++;


//CHILBRAINS - FROST
rank[i] = [
"Victims of your Frost Fever disease are Chilled, reducing movement speed by 10% for 6 sec.",
"Victims of your Frost Fever disease are Chilled, reducing movement speed by 20% for 6 sec.",
"Victims of your Frost Fever disease are Chilled, reducing movement speed by 30% for 6 sec."
		];
i++;



//Blood of the North - FROST
rank[i] = [
"Increases Blood Strike damage by 3%. In addition, whenever you hit with a Blood Strike or Pestilence there is a 20% chance that the Blood Rune will become a Death Rune when it activates.",
"Increases Blood Strike damage by 6%. In addition, whenever you hit with a Blood Strike or Pestilence there is a 40% chance that the Blood Rune will become a Death Rune when it activates.",
"Increases Blood Strike damage by 9%. In addition, whenever you hit with a Blood Strike or Pestilence there is a 60% chance that the Blood Rune will become a Death Rune when it activates.",
"Increases Blood Strike damage by 12%. In addition, whenever you hit with a Blood Strike or Pestilence there is a 80% chance that the Blood Rune will become a Death Rune when it activates.",
"Increases Blood Strike damage by 15%. In addition, whenever you hit with a Blood Strike or Pestilence there is a 100% chance that the Blood Rune will become a Death Rune when it activates."
		];
i++;


//UNBREAKABLE ARMOR - FROST
rank[i] = [
"<span style=text-align:left;float:left;>1 Frost<br></span><br><span style=text-align:left;float:left;>Instant<br></span><span style=text-align:right;float:right;>1 min cooldown</span><br>Increases your armor by 25%, your total Strength by 10% and your Parry chance by 5% for 20 sec."
		];
i++;



//ACCLIMATION - FROST
rank[i] = [
"When you are hit by a spell, you have a 10% chance to boost your party's resistance to that type of magic for 18 sec. Stacks up to 3 times.",
"When you are hit by a spell, you have a 20% chance to boost your party's resistance to that type of magic for 18 sec. Stacks up to 3 times.",
"When you are hit by a spell, you have a 30% chance to boost your party's resistance to that type of magic for 18 sec. Stacks up to 3 times.",
		];
i++;

//FROST STRIKE - FROST
rank[i] = [
"<span style=text-align:left;float:left;>40 Runic Power<br></span><br><span style=text-align:right;float:right;>Melee Range</span><br><span style=text-align:left;float:left;>Instant<br></span><br><span style=text-align:left;float:left;>Requires Melee Weapon<br></span><br>Instantly strike the enemy, causing 100% weapon damage plus 6 as Frost damage."
		];
i++;

//GUILE OF GOREFIEND - FROST
rank[i] = [
"Increases the critical strike damage bonus of your Blood Strike, Obliterate, Rune Strike, and Frost Strike abilities by 15%, and increases the duration of your Icebound Fortitude by 2 sec.",
"Increases the critical strike damage bonus of your Blood Strike, Obliterate, Rune Strike, and Frost Strike abilities by 30%, and increases the duration of your Icebound Fortitude by 4 sec.",
"Increases the critical strike damage bonus of your Blood Strike, Obliterate, Rune Strike, and Frost Strike abilities by 45%, and increases the duration of your Icebound Fortitude by 6 sec."
		];
i++;

//Tundra Stalker - FROST
rank[i] = [
"Your spells and abilities deal 2% more damage to targets with Frost Fever.",
"Your spells and abilities deal 4% more damage to targets with Frost Fever.",
"Your spells and abilities deal 6% more damage to targets with Frost Fever.",
"Your spells and abilities deal 8% more damage to targets with Frost Fever.",
"Your spells and abilities deal 10% more damage to targets with Frost Fever."
		];
i++;

//HUNGERING COLD - FROST
rank[i] = [
"<span style=text-align:left;float:left;>60 Runic Power<br></span><br> <span style=text-align:left;float:left;>Instant<br></span><span style=text-align:right;float:right;>1 min cooldown</span><br>Purges the earth around the Death Knight of all heat. Enemies within 10 yards are trapped in ice, preventing them from performing any action for 10 sec and infecting them with Frost Fever. Enemies are considered Frozen, but any damage other than diseases will break the ice."
		];
i++;

//UNHOLY TALENTS BEGIN--------------------------------------------------------

//Vicious Strikes - UNHOLY
rank[i]=[
"Increases the critical strike chance by 3% and the critical strike damage bonus by 15% of your Plague Strike, Death Strike and Scourge Strike.",
"Increases the critical strike chance by 6% and the critical strike damage bonus by 30% of your Plague Strike, Death Strike and Scourge Strike.",
	];
i++;

//Morbidity - UNHOLY
rank[i] = [
"Increases the damage and healing of Death Coil by 5% and reduces the cooldown on Death and Decay by 5 sec.",
"Increases the damage and healing of Death Coil by 10% and reduces the cooldown on Death and Decay by 10 sec.",
"Increases the damage and healing of Death Coil by 15% and reduces the cooldown on Death and Decay by 15 sec."
		];
i++;


//Anticipation - UNHOLY
rank[i]=[
"Increases your chance to dodge by 1%.",
"Increases your chance to dodge by 2%.",
"Increases your chance to dodge by 3%.",
"Increases your chance to dodge by 4%.",
"Increases your chance to dodge by 5%."
	];
i++;

//EPIDEMIC - UNHOLY
rank[i]=[
"Increases the duration of Blood Plague and Frost Fever by 3 sec.",
"Increases the duration of Blood Plague and Frost Fever by 6 sec."
	];
i++;

//VIRULENCE - UNHOLY
rank[i]=[
"Increases your chance to hit with your spells by 1% and reduces the chance that your spells and diseases you cause can be cured by 10%.",
"Increases your chance to hit with your spells by 2% and reduces the chance that your spells and diseases you cause can be cured by 20%.",
"Increases your chance to hit with your spells by 3% and reduces the chance that your spells and diseases you cause can be cured by 30%."
	];
i++;




//UNHOLY COMMAND - UNHOLY
rank[i]=[
"Reduces the cooldown of your Death Grip ability by 5 sec and the cooldown of your Demand ability by 1 sec.",
"Reduces the cooldown of your Death Grip ability by 10 sec and the cooldown of your Demand ability by 2 sec."
	];
i++;

//RAVENOUS DEAD - UNHOLY
rank[i]=[
"Increases the total Strength of you and your Ghouls by 1% and reduces the cooldown on Raise Dead by 30 sec.",
"Increases the total Strength of you and your Ghouls by 2% and reduces the cooldown on Raise Dead by 60 sec.",
"Increases the total Strength of you and your Ghouls by 3% and reduces the cooldown on Raise Dead by 90 sec."
	];
i++;

//Outbreak - UNHOLY
rank[i]=[
"Increases the damage of Plague Strike, Pestilence and Blood Boil by 10%.",
"Increases the damage of Plague Strike, Pestilence and Blood Boil by 20%.",
"Increases the damage of Plague Strike, Pestilence and Blood Boil by 30%."
	];
i++;

//NECROSIS - UNHOLY
rank[i]=[
"Your auto attacks deal an additional 5% Shadow damage.",
"Your auto attacks swings deal an additional 10% Shadow damage.",
"Your auto attacks swings deal an additional 15% Shadow damage.",
"Your auto attacks swings deal an additional 20% Shadow damage.",
"Your auto attacks swings deal an additional 25% Shadow damage."
	];
i++;

//CORPSE EXPLOSION - UNHOLY
rank[i] = [
"<span style=text-align:left;float:left;>1 Unholy<br></span><span style=text-align:right;float:right;>20 yd range</span><br><span style=text-align:left;float:left;>Instant<br></span><br>Cause a corpse to explode for 216 Shadow damage to all enemies within 20 yards. Will use a nearby corpse if the target is not a corpse. Does not affect mechanical or elemental corpses."
		];
i++;



//ON A PALE HORSE - UNHOLY
rank[i]=[
"You become as hard to stop as death itself. The duration of all Stun and Fear effects used against you is reduced by 10%, and your mounted speed is increased by 10%. This does not stack with other movement speed increasing effects.",
"You become as hard to stop as death itself. The duration of all Stun and Fear effects used against you is reduced by 20%, and your mounted speed is increased by 20%. This does not stack with other movement speed increasing effects."
	];
i++;

//BlOOD-CAKED BLADE - UNHOLY
rank[i] = [
"Your auto attacks have a 5% chance to cause a Blood-Caked Strike, which hits for 50% weapon damage for each of your diseases on the target.",
"Your auto attacks have a 10% chance to cause a Blood-Caked Strike, which hits for 50% weapon damage for each of your diseases on the target.",
"Your auto attacks have a 15% chance to cause a Blood-Caked Strike, which hits for 50% weapon damage for each of your diseases on the target."
		];
i++;

//SHADOW OF DEATH - UNHOLY
rank[i] = [
"Increases your total Strength and Stamina by 2%. In addition, whenever you die, you return to keep fighting as a Ghoul for 45 sec."
		];
i++;

//SUMMON GARGOYLE - UNHOLY
rank[i] = [
"<span style=text-align:left;float:left;>50 Runic Power<br></span><span style=text-align:right;float:right;>30 yd range</span><br> <span style=text-align:left;float:left;>Instant<br></span><span style=text-align:right;float:right;>3 min cooldown</span><br>A Gargoyle flies into the area and bombards the target with Nature damage modified by the Death Knight's attack power. Persists for 1 sec per 8 runic power up to 1 min."
		];
i++;

//IMPURITY - UNHOLY
rank[i] = [
"Your spells receive an additional 5% benefit from your attack power.",
"Your spells receive an additional 10% benefit from your attack power.",
"Your spells receive an additional 15% benefit from your attack power.",
"Your spells receive an additional 20% benefit from your attack power.",
"Your spells receive an additional 25% benefit from your attack power."
		];
i++;

//DIRGE - UNHOLY
rank[i] = [
"Your Plague Strike, Scourge Strike and Death Strike generate 25% additional runic power.",
"Your Plague Strike, Scourge Strike and Death Strike generate 50% additional runic power."
		];
i++;

//Magic Suppression - UNHOLY
rank[i] = [
"You take 1% less damage from all magic. In addition, your Anti-Magic Shell absorbs an additional 5% of spell damage.",
"You take 2% less damage from all magic. In addition, your Anti-Magic Shell absorbs an additional 10% of spell damage.",
"You take 3% less damage from all magic. In addition, your Anti-Magic Shell absorbs an additional 15% of spell damage.",
"You take 4% less damage from all magic. In addition, your Anti-Magic Shell absorbs an additional 20% of spell damage.",
"You take 5% less damage from all magic. In addition, your Anti-Magic Shell absorbs an additional 25% of spell damage.",
		];
i++;

//Reaping - UNHOLY
rank[i] = [
"Whenever you use Pestilence or Blood Boil there is a 30% chance that the Blood Rune becomes a Death Rune when it activates.",
"Whenever you use Pestilence or Blood Boil there is a 60% chance that the Blood Rune becomes a Death Rune when it activates.",
"Whenever you use Pestilence or Blood Boil there is a 100% chance that the Blood Rune becomes a Death Rune when it activates."
		];
i++;

//Master of Ghouls - UNHOLY
rank[i]=[
"Ghouls summoned by your Raise Dead spell are considered pets and are under your control."
	];
i++;

//Desecration - UNHOLY
rank[i] = [
"Your Plague Strikes have a 20% chance to cause the Desecrated Ground effect for 7 yards around the target. Targets in the area are slowed by 50% by the grasping arms of the dead while you cause 10% additional damage while standing on the unholy ground.",
"Your Plague Strikes have a 40% chance to cause the Desecrated Ground effect for 7 yards around the target. Targets in the area are slowed by 50% by the grasping arms of the dead while you cause 10% additional damage while standing on the unholy ground.",
"Your Plague Strikes have a 60% chance to cause the Desecrated Ground effect for 7 yards around the target. Targets in the area are slowed by 50% by the grasping arms of the dead while you cause 10% additional damage while standing on the unholy ground.",
"Your Plague Strikes have a 80% chance to cause the Desecrated Ground effect for 7 yards around the target. Targets in the area are slowed by 50% by the grasping arms of the dead while you cause 10% additional damage while standing on the unholy ground.",
"Your Plague Strikes have a 100% chance to cause the Desecrated Ground effect for 7 yards around the target. Targets in the area are slowed by 50% by the grasping arms of the dead while you cause 10% additional damage while standing on the unholy ground."
		];
i++;


//ANTI-MAGIC ZONE - UNHOLY
rank[i] = [
"<span style=text-align:left;float:left;>1 Unholy<br></span><span style=text-align:right;float:right;>20 yd range</span><br> <span style=text-align:left;float:left;>Instant<br></span><span style=text-align:right;float:right;>2 min cooldown</span><br>Places a large, stationary Anti-Magic Zone that reduces spell damage done to party members inside it by 75%. The Anti-Magic Zone lasts for 30 sec or until it absorbs 10,000 spell damage."
		];
i++;

//UNHOLY AURA - UNHOLY
rank[i] = [
"All party or raid members within 45 yards of the Death Knight move 8% faster. This effect does not stack with other movement improving effects.",
"All party or raid members within 45 yards of the Death Knight move 15% faster. This effect does not stack with other movement improving effects."
		];
i++;

//Night of the Dead - Unholy
rank[i] = [
"Your next 10 Plague Strikes and Scourge Strikes lower the cooldown of Raise Dead by 15 sec and Army of the Dead by 30 sec per strike.",
"Your next 10 Plague Strikes and Scourge Strikes lower the cooldown of Raise Dead by 30 sec and Army of the Dead by 60 sec per strike."
		];
i++;


//CRYPT FEVER - UNHOLY
rank[i] = [
"Your diseases also cause Crypt Fever, which increases the damage of other diseases on the target by 20%.",
"Your diseases also cause Crypt Fever, which increases the damage of other diseases on the target by 40%.",
"Your diseases also cause Crypt Fever, which increases the damage of other diseases on the target by 60%."
		];
i++;



//BONE SHIELD - UNHOLY
rank[i] = [
"<span style=text-align:left;float:left;>1 Unholy<br></span><br><span style=text-align:left;float:left;>Instant<br></span><span style=text-align:right;float:right;>30 sec cooldown</span><br><br>The Death Knight is surrounded by 4 whirling bones. While at least 1 bone remains, he takes 40% less damage from all sources and deals 2% more damage with all attacks, spells and abilities. Each damaging attack that lands consumes 1 bone. Lasts 5 mins."
		];
i++;



//Wandering Plague - UNHOLY
rank[i] = [
"When your diseases damage an enemy, there is a chance equal to your melee critical strike chance that they will cause 33% additional damage to the target and all enemies within 8 yards. Ignores any target under the effect of a spell that is cancelled by taking damage.",
"When your diseases damage an enemy, there is a chance equal to your melee critical strike chance that they will cause 66% additional damage to the target and all enemies within 8 yards. Ignores any target under the effect of a spell that is cancelled by taking damage.",
"When your diseases damage an enemy, there is a chance equal to your melee critical strike chance that they will cause 100% additional damage to the target and all enemies within 8 yards. Ignores any target under the effect of a spell that is cancelled by taking damage."
		];
i++;

//EBON PLAGUEBRINGER - UNHOLY
rank[i] = [
"Your Crypt Fever morphs into Ebon Plague, which increases vulnerability to magic by 4% in addition to increase the damage done by diseases.",
"Your Crypt Fever morphs into Ebon Plague, which increases vulnerability to magic by 9% in addition to increase the damage done by diseases.",
"Your Crypt Fever morphs into Ebon Plague, which increases vulnerability to magic by 13% in addition to increase the damage done by diseases."
		];
i++;

//Scourge Strike - UNHOLY
rank[i] = [
"<span style=text-align:left;float:left;>1 Unholy 1 Frost<br></span><span style=text-align:right;float:right;>Melee range</span><br> <span style=text-align:left;float:left;>Instant<br></span><br><span style=text-align:left;float:left;>Requires Melee Weapon<br></span><br>An unholy strike that deals 100% weapon damage as Shadow damage plus 333 and 50% additional damage for each of the Death Knight's diseases on the target."
		];
i++;


//Rage of Rivendare - UNHOLY
rank[i] = [
"Your spells and abilities deal 2% more damage to targets infected with Blood Plague.",
"Your spells and abilities deal 4% more damage to targets infected with Blood Plague.",
"Your spells and abilities deal 6% more damage to targets infected with Blood Plague.",
"Your spells and abilities deal 8% more damage to targets infected with Blood Plague.",
"Your spells and abilities deal 10% more damage to targets infected with Blood Plague."
		];
i++;

//UNHOLY BLIGHT - UNHOLY
rank[i] = [
"<span style=text-align:left;float:left;>60 Runic Power<br></span><br> <span style=text-align:left;float:left;>Instant<br></span><br>A vile swarm of unholy insects surrounds the Death Knight for a 10 yard radius, damaging any enemies caught in the area for 64 Shadow damage per sec. Victims are infected with Blood Plague and the blight itself is considered a second disease while it persists. Lasts 20 sec."
		];
i++;

//UNHOLY Talents End^^

