Alchemy

The Alchemist mixes herbs in order to generate potions with a variety of effects. A player can create healing, invisibility, elemental resistance, and mana potions; oils to coat weapons; and much more.

Alchemy is useful to all character classes. Melee fighters can use alchemy to create buff and healing potions. Spell casting classes can use alchemy to create mana potions and related buffs. Alchemy is a fun Profession where you can create potions for yourself, sell them to others, or give them to your party members and friends. Alchemists are well loved when they hand out potions.

Becoming an Alchemist

First, you need to find an alchemy trainer. You can ask a guard in a big city to find a trainer if you're lost.

You don't need any special equipment or devices beyond the required reagents. Alchemy always requires flasks to make potions. There are four flasks: Empty, Leaded, Crystal, and Imbued. You can make potions anywhere.


Gathering Ingredients

If you wish to be an Alchemist you should already be an Herbalist. It is possible to be an alchemist without being an herbalist but is not recommended.

Potions are created from herbs. You will also need to buy various reagents from the Profession merchants as well as find rare reagents from monsters, fishing, chests, or other players.

Getting new Recipes

The Alchemy trainer will teach you many recipes. Additional recipes will have to be found from monster drops, chests, or (more commonly) purchased from other players. You can unlock additional recipes with reputations. Make sure you tell your friends you are an Alchemist and they may bring you recipes and reagents.

Alchemy for Profit

You can sell potions to other players. Build a stack of potions then figure out a good price for them. You may have to experiment with the prices until you reach the right price. Inform players about the benefits of your potions and why they should want to buy them. Some potions will be more popular than others. Everyone likes healing potions! Sell your potions in the auction house.

Sample Alchemy Items

Sample Potions:
Greater Healing Potion - Restores X to Y health.
Mana Potion - Restores X to Y mana.
Swim Speed Potion - Increase your swim speed significantly for X sec.
Elixir of Water Breathing - Allows the imbiber to breathe underwater for X min.
Elixir of Firepower - Increases spell fire damage by X for Y min.
Weak Troll's Blood Potion - Regenerate X health every Y seconds for Z min.

Additional Information

Master Alchemy
Master Alchemy (maximum skill 375) is learned from trainers in Outland:
  • Horde players should seek out Apothecary Antonivich (Thrallmar, Hellfire Peninsula), Lauranna Thar'well (Cenarion Refuge, Zangarmarsh), Zarevhi (Stormspire, Netherstorm), or Lorokeem (Shattrath City).
  • Alliance players need to find Alchemist Gribble (Honor Hold, Hellfire Peninsula), Lauranna Thar'well (Cenarion Refuge, Zangarmarsh), Zarevhi (Stormspire, Netherstorm), or Lorokeem (Shattrath City)

Transmutes
Through the process of transmutation, alchemists can convert certain raw materials into other types of materials. These are most commonly items used in tradeskills, such as essences and metals. Essences can be found as drops from elementals in Azeroth, such as the air and earth elementals in Silithus and the fire elementals in Un'goro Crater. Alchemists can also transmute one type of precious metal, such as gold, mithril, and truesilver, into one of the next higher quality. Transmutation requires a Philosopher's Stone, which is created by the alchemist. Transmuting also carries a cooldown, which can range from 24 hours to 4 days, during which no other item can be transmuted by the alchemist.

New in Outland are high-level materials for professions called primals. Similar to essences, primals come in elemental varieties such as Primal Water, Fire, and Earth, as well as new varieties such as Mana and Might. Like essences, alchemists can transmute one variety of primals to another, such as Primal Earth to Life. These various transmutes are learned from formulas that you can purchase from trainers, obtain as reputation rewards, or find as drops from monsters. Alchemists can also transmute high level gems as well, such as the rare Earthstorm Diamond and Skyfire Diamond which are both highly sought after in jewelcrafting. Many high-level crafting recipes from all professions require various primals.

Specialization
At the highest skill levels, master alchemists can select a specialization in one of three areas: Transmuting, Potions, and Elixirs. A specialist in one of these areas has a chance of creating additional finished products when practicing their craft. For example, a master of potions has a chance of creating more than one potion for the same materials.

To become a specialist, you must be at least 68 with at least 345 skill in alchemy. To become a master of potions, seek out Lauranna Thar'well in Cenarion Refuge, Zangarmarsh. For the master of elixirs, go to Lorokeem in Shattrath City. Finally, Zarevhi, the trainer of master transmutation, resides in Stormspire, Netherstorm.

Other Random Information

  • Flasks are potions that can grant very powerful buffs that last through death and are very important for Raiding.
  • Alchemists can create powerful resistance potions that are useful in dungeons and raids.
  • Alchemists can transmute Arcanite and sell it or sell the use of the transmute to other players.
  • Alchemists can also transmute metals.
  • Alchemy buffs only sometimes stack with spell buffs.
  • Expert Alchemy requires 125 skill.
  • There are alchemy labs that are needed by alchemists to make flasks inside of Blackwing Lair and Scholomance.

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