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uardians of the Holy Light, paladins bolster their
allies with holy auras and blessing to protect their friends from harm and enhance their powers. Wearing heavy armor, they can withstand terrible
blows in the thickest battles while healing their wounded allies and resurrecting the slain. In combat, they can wield massive two-handed weapons,
stun their foes, destroy undead and demons, and judge their enemies with holy vengeance. Paladins are a defensive class designed to outlast their opponents.
The Paladin is a mix of a melee fighter and a secondary spell caster. The Paladin is ideal for groups due to the Paladin's
healing, Blessings, and other abilities. Paladins can have one active aura per Paladin on each party member and use specific Blessings for
specific players. Paladins are pretty hard to kill, thanks to their assortment of defensive abilities. The Paladin can also heal
with Holy Light, unlike other combat classes. The Paladin is an Undead specific fighter as well, with several abilities designed
to be used against the Undead.
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Can wear the heaviest of armors and use most weapons |
Heavily dependant on mana for offense and defense abilities |
| Can heal party members and resurrect others after battle |
No ranged capabilities, except to stop wounded opponents from fleeing |
| Can cast Auras and Blessings that provide useful buffs for other players |
Limited abilities with which to draw enemy attacks |
| Can summon a Warhorse mount |
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Can sacrifice self for the sake of the party to prevent a total group wipe |
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Challenges
Allowable Races: Blood Elf, Draenei, Human, Dwarf
Standard Bars: Health/Mana
Allowable Equipment: Mail, Leather, Cloth, Shields, and Plate (with training)
Allowable Weapons: One- and Two-handed Maces, One- and Two-handed Swords (with training),
One- and Two-handed Axes, Polearms (with training)
Starting Stats
Racial Traits
Check out the racial traits before deciding which race you are going to pick.
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