The Mag'har

outh of Zangarmarsh lie the grassy plains of Nagrand, homeland of the orcs. Travelers following the northeastern roads of Nagrand will come upon a settlement of brown-skinned orcs: a place called Garadar. This village belongs to the Mag'har, a group of orcs who managed to escape any form of demonic corruption. Though they endured great change, the Mag'har have retained their traditional way of life. Nonetheless, the Mag'har are far from safe.
With the rise of the brutish Warmaul ogres in Nagrand, the Mag'har find themselves facing a truly terrifying enemy. To make matters worse, the foul Murkblood Broken have sacked the orc village of Sunspring Post, the Mag'har's only other territorial holding in Nagrand. While the orcs combat both ogres and Broken, whispers of yet another threat linger: a force emanating from some hidden place, stirring the spirits of the orcs' long-dead ancestors.
The Mag'har have been separated from their kin for a long time, but they still have strong ties to their Azerothian brethren. Like the Horde, the Mag'har are hostile towards all members of the Alliance.
The Kurenai

he Kurenai are a group of Broken who have escaped the grasp of their various slavers in Outland. They recently took possession of Telaar, a town in the far south of Nagrand. Unlike many other Broken, the Kurenai are trying their best to overcome their demonic taint. Nevertheless, despite their noble intent, the Kurenai are cautious toward all outsiders, who sometimes mistake the Kurenai for their wretched brethren. A number of Kurenai also dwell in Zangarmarsh at the Orebor Harborage, where they are trying to strengthen the ties between the draenei at Telredor and the Kurenai home city of Telaar. Yet the path of the Kurenai's destiny is long and dangerous, and many threats lurk on the winding road ahead... quite literally. In order for messengers to pass swiftly between Telaar and Telredor, the roads of Zangarmarsh must be secured. The task will prove difficult, considering the marsh's abundance of mostly aggressive wildlife.
The most imminent danger to the Kurenai, though, comes from ogres. In Zangarmarsh, the Ango'rosh ogres are moving in from the west, while in Nagrand, ogres from the Boulderfist and Warmaul clans are a constant threat to the safety of Telaar. Infighting between the ogre clans has displaced some of the big brutes from their mounds, sending them out searching for food in regions that had previously been spared the ogres' insatiable appetite. Another problem the Kurenai face in Nagrand is being caused by a different group of Broken: the Murkblood tribe. These savage Broken sacked the Mag'har settlement of Sunspring Post, slaying many orcs and destroying any chance of peaceful coexistence between Kurenai and Mag'har in the near future. To make matters worse, the Murkblood tribe seems to be planning to use their newfound strength against the people of Telaar.
Because the Kurenai are trying to mend their ties to their draenei brethren, they are supporting the draenei's decision to join the Alliance by allowing all Alliance members to enter Telaar unharmed. Those who seek out Telaar will find that the Kurenai, although wary of strangers at first, are good people who greatly honor the friendship of their proven allies.