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Pets: Hunter and warlock pets gain benefits from certain attributes of their masters. The master's Stamina, Intellect, and Armor will increase her pet's Stamina, Intellect, and Armor respectively. In addition, a player's Attack Power increases the Attack Power and Spell Damage of hunter pets and shaman earth elementals, while a player's Spell Damage increases the Attack Power and Spell Damage of all other pets.
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Critical Hits: Critical hits do significantly more damage than a normal hit. A critical hit will appear as an extra-large number over the target's head. For all classes, Agility will enhance the chance to critically hit with weapons, while Intellect will increase the chance to critically hit with spells.
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Mana Regeneration: You will gain the full benefit of your Spirit bonus to mana regeneration beginning five seconds after your last spellcast, both in and out of combat. Your mana will normally not regenerate for the first five seconds after casting a spell, unless you have a talent, ability, or item bonus that does so. Items that grant Mana regeneration per 5 seconds work at all times, even within the five second rule.
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Dual-wielding weapons: Your total damage output when fighting with two weapons should be higher than fighting with one weapon and a shield, but roughly equal to fighting with a two-handed weapon. Off-hand attacks deal 50% of the weapon's designated damage. Therefore, its wise to put your hardest-hitting weapon in your main hand.
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Experience
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As players become higher level, they will be able to receive experience from a larger range of monsters.
At low levels, you may get experience from monsters 5 levels lower than you, while at level 60 you will gain
experience from monsters 12 levels lower. A sheep icon for level indicates that you will not get
experience.
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Level Cap
The level cap for World of Warcraft is 80.
Raising attributes and skills
Character attributes are raised automatically when leveling. Attributes rise by fixed values depending on your character's race and class. Skills are raised by performing the skill in question. For example, by attacking with a type of weapon, you will gradually increase that weapon's skill until it reaches its current cap. The same applies to professions and secondary skills. The skill cap for combat skills goes up by 5 per level to a max of 350 at level 70. Profession and secondary skill caps are raised by receiving training from special NPCs.
Talents
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Talents give you another way to customize your character and differentiate yourself from other players of
the same class. Players can open the talent interface by using the "Talents" button which resides next to the "Spellbook and Abilities" button, or by pressing the "N" default hotkey.
If you wish to change your talents, you can do so by visiting any class trainer and selecting the dialogue option. It costs gold to unlearn your talents, and the cost escalates each time you do so. However, the cost to unlearn talents also decays over time. Read more about talents in our talents section.
Talents become available at level 10.
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Spell Resistance
The spell resistance system is detailed further here.
Titles
If your character has earned a title, you can select to display it from a drop-down menu on your character screen. Once selected, the title will be shown in front of your character's name. Here are some of the available titles currently in the game:
- PvP Ranks: Under the original PvP ranking system in World of Warcraft, rank titles could earned through PvP. These rank titles can no longer be obtained with the changes to the PvP system. However, the highest rank you obtained under the old system can still be displayed.
- Scarab Lord - This title is granted to the character who opens the Gates of Ahn'Qiraj on his or her realm. Thus, this title is only obtainable by one character per realm.
- Arena Titles: Members of the top teams at the end of the season will receive special titles to honor their achievement (highest to lowest):
- Gladiator
- Duelist
- Rival
- Challenger
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